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authorMiles Macklin <[email protected]>2017-03-10 14:51:31 +1300
committerMiles Macklin <[email protected]>2017-03-10 14:51:31 +1300
commitad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f (patch)
tree4cc6f3288363889d7342f7f8407c0251e6904819 /external/ags_lib/hlsl
downloadflex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.tar.xz
flex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.zip
Initial 1.1.0 binary release
Diffstat (limited to 'external/ags_lib/hlsl')
-rw-r--r--external/ags_lib/hlsl/ags_shader_intrinsics_dx11.hlsl746
-rw-r--r--external/ags_lib/hlsl/ags_shader_intrinsics_dx12.hlsl738
2 files changed, 1484 insertions, 0 deletions
diff --git a/external/ags_lib/hlsl/ags_shader_intrinsics_dx11.hlsl b/external/ags_lib/hlsl/ags_shader_intrinsics_dx11.hlsl
new file mode 100644
index 0000000..b2c59fa
--- /dev/null
+++ b/external/ags_lib/hlsl/ags_shader_intrinsics_dx11.hlsl
@@ -0,0 +1,746 @@
+//
+// Copyright (c) 2016 Advanced Micro Devices, Inc. All rights reserved.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+//
+
+/**
+*************************************************************************************************************
+* @File ags_shader_intrinsics_dx11.hlsl
+*
+* @brief
+* AMD D3D Shader Intrinsics API hlsl file.
+* This include file contains the shader intrinsics definitions (structures, enums, constant)
+* and HLSL shader intrinsics functions.
+*
+*************************************************************************************************************
+*/
+
+#ifndef _AMDDXEXTSHADERINTRINSICS_HLSL_
+#define _AMDDXEXTSHADERINTRINSICS_HLSL_
+
+/**
+*************************************************************************************************************
+* Definitions to construct the intrinsic instruction composed of an opcode and optional immediate data.
+*************************************************************************************************************
+*/
+#define AmdDxExtShaderIntrinsics_MagicCodeShift 28
+#define AmdDxExtShaderIntrinsics_MagicCodeMask 0xf
+#define AmdDxExtShaderIntrinsics_OpcodePhaseShift 24
+#define AmdDxExtShaderIntrinsics_OpcodePhaseMask 0x3
+#define AmdDxExtShaderIntrinsics_DataShift 8
+#define AmdDxExtShaderIntrinsics_DataMask 0xffff
+#define AmdDxExtShaderIntrinsics_OpcodeShift 0
+#define AmdDxExtShaderIntrinsics_OpcodeMask 0xff
+
+#define AmdDxExtShaderIntrinsics_MagicCode 0x5
+
+
+/**
+*************************************************************************************************************
+* Intrinsic opcodes.
+*************************************************************************************************************
+*/
+#define AmdDxExtShaderIntrinsicsOpcode_Readfirstlane 0x01
+#define AmdDxExtShaderIntrinsicsOpcode_Readlane 0x02
+#define AmdDxExtShaderIntrinsicsOpcode_LaneId 0x03
+#define AmdDxExtShaderIntrinsicsOpcode_Swizzle 0x04
+#define AmdDxExtShaderIntrinsicsOpcode_Ballot 0x05
+#define AmdDxExtShaderIntrinsicsOpcode_MBCnt 0x06
+#define AmdDxExtShaderIntrinsicsOpcode_Min3U 0x08
+#define AmdDxExtShaderIntrinsicsOpcode_Min3F 0x09
+#define AmdDxExtShaderIntrinsicsOpcode_Med3U 0x0a
+#define AmdDxExtShaderIntrinsicsOpcode_Med3F 0x0b
+#define AmdDxExtShaderIntrinsicsOpcode_Max3U 0x0c
+#define AmdDxExtShaderIntrinsicsOpcode_Max3F 0x0d
+#define AmdDxExtShaderIntrinsicsOpcode_BaryCoord 0x0e
+#define AmdDxExtShaderIntrinsicsOpcode_VtxParam 0x0f
+
+
+/**
+*************************************************************************************************************
+* Intrinsic opcode phases.
+*************************************************************************************************************
+*/
+#define AmdDxExtShaderIntrinsicsOpcodePhase_0 0x0
+#define AmdDxExtShaderIntrinsicsOpcodePhase_1 0x1
+#define AmdDxExtShaderIntrinsicsOpcodePhase_2 0x2
+#define AmdDxExtShaderIntrinsicsOpcodePhase_3 0x3
+
+/**
+*************************************************************************************************************
+* AmdDxExtShaderIntrinsicsSwizzle defines for common swizzles. Can be used as the operation parameter for
+* the AmdDxExtShaderIntrinsics_Swizzle intrinsic.
+*************************************************************************************************************
+*/
+#define AmdDxExtShaderIntrinsicsSwizzle_SwapX1 0x041f
+#define AmdDxExtShaderIntrinsicsSwizzle_SwapX2 0x081f
+#define AmdDxExtShaderIntrinsicsSwizzle_SwapX4 0x101f
+#define AmdDxExtShaderIntrinsicsSwizzle_SwapX8 0x201f
+#define AmdDxExtShaderIntrinsicsSwizzle_SwapX16 0x401f
+#define AmdDxExtShaderIntrinsicsSwizzle_ReverseX2 0x041f
+#define AmdDxExtShaderIntrinsicsSwizzle_ReverseX4 0x0c1f
+#define AmdDxExtShaderIntrinsicsSwizzle_ReverseX8 0x1c1f
+#define AmdDxExtShaderIntrinsicsSwizzle_ReverseX16 0x3c1f
+#define AmdDxExtShaderIntrinsicsSwizzle_ReverseX32 0x7c1f
+#define AmdDxExtShaderIntrinsicsSwizzle_BCastX2 0x003e
+#define AmdDxExtShaderIntrinsicsSwizzle_BCastX4 0x003c
+#define AmdDxExtShaderIntrinsicsSwizzle_BCastX8 0x0038
+#define AmdDxExtShaderIntrinsicsSwizzle_BCastX16 0x0030
+#define AmdDxExtShaderIntrinsicsSwizzle_BCastX32 0x0020
+
+
+/**
+*************************************************************************************************************
+* AmdDxExtShaderIntrinsicsBarycentric defines for barycentric interpolation mode. To be used with
+* AmdDxExtShaderIntrinsicsOpcode_IjBarycentricCoords to specify the interpolation mode.
+*************************************************************************************************************
+*/
+#define AmdDxExtShaderIntrinsicsBarycentric_LinearCenter 0x1
+#define AmdDxExtShaderIntrinsicsBarycentric_LinearCentroid 0x2
+#define AmdDxExtShaderIntrinsicsBarycentric_LinearSample 0x3
+#define AmdDxExtShaderIntrinsicsBarycentric_PerspCenter 0x4
+#define AmdDxExtShaderIntrinsicsBarycentric_PerspCentroid 0x5
+#define AmdDxExtShaderIntrinsicsBarycentric_PerspSample 0x6
+#define AmdDxExtShaderIntrinsicsBarycentric_PerspPullModel 0x7
+
+/**
+*************************************************************************************************************
+* AmdDxExtShaderIntrinsicsBarycentric defines for specifying vertex and parameter indices. To be used as
+* the inputs to the AmdDxExtShaderIntrinsicsOpcode_VertexParameter function
+*************************************************************************************************************
+*/
+#define AmdDxExtShaderIntrinsicsBarycentric_Vertex0 0x0
+#define AmdDxExtShaderIntrinsicsBarycentric_Vertex1 0x1
+#define AmdDxExtShaderIntrinsicsBarycentric_Vertex2 0x2
+
+#define AmdDxExtShaderIntrinsicsBarycentric_Param0 0x00
+#define AmdDxExtShaderIntrinsicsBarycentric_Param1 0x01
+#define AmdDxExtShaderIntrinsicsBarycentric_Param2 0x02
+#define AmdDxExtShaderIntrinsicsBarycentric_Param3 0x03
+#define AmdDxExtShaderIntrinsicsBarycentric_Param4 0x04
+#define AmdDxExtShaderIntrinsicsBarycentric_Param5 0x05
+#define AmdDxExtShaderIntrinsicsBarycentric_Param6 0x06
+#define AmdDxExtShaderIntrinsicsBarycentric_Param7 0x07
+#define AmdDxExtShaderIntrinsicsBarycentric_Param8 0x08
+#define AmdDxExtShaderIntrinsicsBarycentric_Param9 0x09
+#define AmdDxExtShaderIntrinsicsBarycentric_Param10 0x0a
+#define AmdDxExtShaderIntrinsicsBarycentric_Param11 0x0b
+#define AmdDxExtShaderIntrinsicsBarycentric_Param12 0x0c
+#define AmdDxExtShaderIntrinsicsBarycentric_Param13 0x0d
+#define AmdDxExtShaderIntrinsicsBarycentric_Param14 0x0e
+#define AmdDxExtShaderIntrinsicsBarycentric_Param15 0x0f
+#define AmdDxExtShaderIntrinsicsBarycentric_Param16 0x10
+#define AmdDxExtShaderIntrinsicsBarycentric_Param17 0x11
+#define AmdDxExtShaderIntrinsicsBarycentric_Param18 0x12
+#define AmdDxExtShaderIntrinsicsBarycentric_Param19 0x13
+#define AmdDxExtShaderIntrinsicsBarycentric_Param20 0x14
+#define AmdDxExtShaderIntrinsicsBarycentric_Param21 0x15
+#define AmdDxExtShaderIntrinsicsBarycentric_Param22 0x16
+#define AmdDxExtShaderIntrinsicsBarycentric_Param23 0x17
+#define AmdDxExtShaderIntrinsicsBarycentric_Param24 0x18
+#define AmdDxExtShaderIntrinsicsBarycentric_Param25 0x19
+#define AmdDxExtShaderIntrinsicsBarycentric_Param26 0x1a
+#define AmdDxExtShaderIntrinsicsBarycentric_Param27 0x1b
+#define AmdDxExtShaderIntrinsicsBarycentric_Param28 0x1c
+#define AmdDxExtShaderIntrinsicsBarycentric_Param29 0x1d
+#define AmdDxExtShaderIntrinsicsBarycentric_Param30 0x1e
+#define AmdDxExtShaderIntrinsicsBarycentric_Param31 0x1f
+
+#define AmdDxExtShaderIntrinsicsBarycentric_ComponentX 0x0
+#define AmdDxExtShaderIntrinsicsBarycentric_ComponentY 0x1
+#define AmdDxExtShaderIntrinsicsBarycentric_ComponentZ 0x2
+#define AmdDxExtShaderIntrinsicsBarycentric_ComponentW 0x3
+
+#define AmdDxExtShaderIntrinsicsBarycentric_ParamShift 0
+#define AmdDxExtShaderIntrinsicsBarycentric_ParamMask 0x1f
+#define AmdDxExtShaderIntrinsicsBarycentric_VtxShift 0x5
+#define AmdDxExtShaderIntrinsicsBarycentric_VtxMask 0x3
+#define AmdDxExtShaderIntrinsicsBarycentric_ComponentShift 0x7
+#define AmdDxExtShaderIntrinsicsBarycentric_ComponentMask 0x3
+
+/**
+*************************************************************************************************************
+* Resource slots
+*************************************************************************************************************
+*/
+#ifndef AmdDxExtShaderIntrinsicsUAVSlot
+#define AmdDxExtShaderIntrinsicsUAVSlot u7
+#endif
+
+RWByteAddressBuffer AmdDxExtShaderIntrinsicsUAV : register(AmdDxExtShaderIntrinsicsUAVSlot);
+
+/**
+*************************************************************************************************************
+* MakeAmdShaderIntrinsicsInstruction
+*
+* Creates instruction from supplied opcode and immediate data.
+* NOTE: This is an internal function and should not be called by the source HLSL shader directly.
+*
+*************************************************************************************************************
+*/
+uint MakeAmdShaderIntrinsicsInstruction(uint opcode, uint opcodePhase, uint immediateData)
+{
+ return ((AmdDxExtShaderIntrinsics_MagicCode << AmdDxExtShaderIntrinsics_MagicCodeShift) |
+ (immediateData << AmdDxExtShaderIntrinsics_DataShift) |
+ (opcodePhase << AmdDxExtShaderIntrinsics_OpcodePhaseShift) |
+ (opcode << AmdDxExtShaderIntrinsics_OpcodeShift));
+}
+
+
+/**
+*************************************************************************************************************
+* AmdDxExtShaderIntrinsics_ReadfirstlaneF
+*
+* Returns the value of float src for the first active lane of the wavefront.
+*
+* Available if CheckSupport(AmdDxExtShaderIntrinsicsSupport_Readfirstlane) returned S_OK.
+*
+*************************************************************************************************************
+*/
+float AmdDxExtShaderIntrinsics_ReadfirstlaneF(float src)
+{
+ uint instruction = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_Readfirstlane,
+ 0, 0);
+
+ uint retVal;
+ AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, asuint(src), 0, retVal);
+ return asfloat(retVal);
+}
+
+
+/**
+*************************************************************************************************************
+* AmdDxExtShaderIntrinsics_ReadfirstlaneU
+*
+* Returns the value of unsigned integer src for the first active lane of the wavefront.
+*
+* Available if CheckSupport(AmdDxExtShaderIntrinsicsSupport_Readfirstlane) returned S_OK.
+*
+*************************************************************************************************************
+*/
+uint AmdDxExtShaderIntrinsics_ReadfirstlaneU(uint src)
+{
+ uint instruction = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_Readfirstlane,
+ 0, 0);
+
+ uint retVal;
+ AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, src, 0, retVal);
+ return retVal;
+}
+
+/**
+*************************************************************************************************************
+* AmdDxExtShaderIntrinsics_Readlane
+*
+* Returns the value of float src for the lane within the wavefront specified by laneId.
+*
+* Available if CheckSupport(AmdDxExtShaderIntrinsicsSupport_Readlane) returned S_OK.
+*
+*************************************************************************************************************
+*/
+float AmdDxExtShaderIntrinsics_ReadlaneF(float src, uint laneId)
+{
+ uint instruction = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_Readlane, 0,
+ laneId);
+
+ uint retVal;
+ AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, asuint(src), 0, retVal);
+ return asfloat(retVal);
+}
+
+/**
+*************************************************************************************************************
+* AmdDxExtShaderIntrinsics_ReadlaneU
+*
+* Returns the value of unsigned integer src for the lane within the wavefront specified by laneId.
+*
+* Available if CheckSupport(AmdDxExtShaderIntrinsicsSupport_Readlane) returned S_OK.
+*
+*************************************************************************************************************
+*/
+uint AmdDxExtShaderIntrinsics_ReadlaneU(uint src, uint laneId)
+{
+ uint instruction = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_Readlane, 0,
+ laneId);
+
+ uint retVal;
+ AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, src, 0, retVal);
+ return retVal;
+}
+
+/**
+*************************************************************************************************************
+* AmdDxExtShaderIntrinsics_LaneId
+*
+* Returns the current lane id for the thread within the wavefront.
+*
+* Available if CheckSupport(AmdDxExtShaderIntrinsicsSupport_LaneId) returned S_OK.
+*
+*************************************************************************************************************
+*/
+uint AmdDxExtShaderIntrinsics_LaneId()
+{
+ uint instruction = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_LaneId, 0, 0);
+
+ uint retVal;
+ AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, 0, 0, retVal);
+ return retVal;
+}
+
+/**
+*************************************************************************************************************
+* AmdDxExtShaderIntrinsics_Swizzle
+*
+* Generic instruction to shuffle the float src value among different lanes as specified by the
+* operation.
+* Note that the operation parameter must be an immediately specified value not a value from a variable.
+*
+* Available if CheckSupport(AmdDxExtShaderIntrinsicsSupport_Swizzle) returned S_OK.
+*
+*************************************************************************************************************
+*/
+float AmdDxExtShaderIntrinsics_SwizzleF(float src, uint operation)
+{
+ uint instruction = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_Swizzle, 0,
+ operation);
+
+ uint retVal;
+ AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, asuint(src), 0, retVal);
+ return asfloat(retVal);
+}
+
+/**
+*************************************************************************************************************
+* AmdDxExtShaderIntrinsics_SwizzleU
+*
+* Generic instruction to shuffle the unsigned integer src value among different lanes as specified by the
+* operation.
+* Note that the operation parameter must be an immediately specified value not a value from a variable.
+*
+* Available if CheckSupport(AmdDxExtShaderIntrinsicsSupport_Swizzle) returned S_OK.
+*
+*************************************************************************************************************
+*/
+uint AmdDxExtShaderIntrinsics_SwizzleU(uint src, uint operation)
+{
+ uint instruction = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_Swizzle, 0,
+ operation);
+
+ uint retVal;
+ AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, src, 0, retVal);
+ return retVal;
+}
+
+/**
+*************************************************************************************************************
+* AmdDxExtShaderIntrinsics_Ballot
+*
+* Given an input predicate returns a bit mask indicating for which lanes the predicate is true.
+* Inactive or non-existent lanes will always return 0. The number of existent lanes is the
+* wavefront size.
+*
+* Available if CheckSupport(AmdDxExtShaderIntrinsicsSupport_Ballot) returned S_OK.
+*
+*************************************************************************************************************
+*/
+uint2 AmdDxExtShaderIntrinsics_Ballot(bool predicate)
+{
+ uint instruction;
+
+ uint retVal1;
+ instruction = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_Ballot,
+ AmdDxExtShaderIntrinsicsOpcodePhase_0, 0);
+ AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, predicate, 0, retVal1);
+
+ uint retVal2;
+ instruction = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_Ballot,
+ AmdDxExtShaderIntrinsicsOpcodePhase_1, 0);
+ AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, predicate, 0, retVal2);
+
+ return uint2(retVal1, retVal2);
+}
+
+
+/**
+*************************************************************************************************************
+* AmdDxExtShaderIntrinsics_BallotAny
+*
+* Convenience routine that uses Ballot and returns true if for any of the active lanes the predicate
+* is true.
+*
+* Available if CheckSupport(AmdDxExtShaderIntrinsicsSupport_Ballot) returned S_OK.
+*
+*************************************************************************************************************
+*/
+bool AmdDxExtShaderIntrinsics_BallotAny(bool predicate)
+{
+ uint2 retVal = AmdDxExtShaderIntrinsics_Ballot(predicate);
+
+ return ((retVal.x | retVal.y) != 0 ? true : false);
+}
+
+
+/**
+*************************************************************************************************************
+* AmdDxExtShaderIntrinsics_BallotAll
+*
+* Convenience routine that uses Ballot and returns true if for all of the active lanes the predicate
+* is true.
+*
+* Available if CheckSupport(AmdDxExtShaderIntrinsicsSupport_Ballot) returned S_OK.
+*
+*************************************************************************************************************
+*/
+bool AmdDxExtShaderIntrinsics_BallotAll(bool predicate)
+{
+ uint2 ballot = AmdDxExtShaderIntrinsics_Ballot(predicate);
+
+ uint2 execMask = AmdDxExtShaderIntrinsics_Ballot(true);
+
+ return ((ballot.x == execMask.x) && (ballot.y == execMask.y));
+}
+
+
+/**
+*************************************************************************************************************
+* AmdDxExtShaderIntrinsics_MBCnt
+*
+* Returns the masked bit count of the source register for this thread within all the active threads
+* within a wavefront.
+*
+* Available if CheckSupport(AmdDxExtShaderIntrinsicsSupport_MBCnt) returned S_OK.
+*
+*************************************************************************************************************
+*/
+uint AmdDxExtShaderIntrinsics_MBCnt(uint2 src)
+{
+ uint instruction = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_MBCnt, 0, 0);
+
+ uint retVal;
+
+ AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, src.x, src.y, retVal);
+
+ return retVal;
+}
+
+/**
+*************************************************************************************************************
+* AmdDxExtShaderIntrinsics_Min3F
+*
+* Returns the minimum value of the three floating point source arguments.
+*
+* Available if CheckSupport(AmdDxExtShaderIntrinsicsSupport_Compare3) returned S_OK.
+*
+*************************************************************************************************************
+*/
+float AmdDxExtShaderIntrinsics_Min3F(float src0, float src1, float src2)
+{
+ uint minimum;
+
+ uint instruction1 = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_Min3F,
+ AmdDxExtShaderIntrinsicsOpcodePhase_0,
+ 0);
+ AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction1, asuint(src0), asuint(src1), minimum);
+
+ uint instruction2 = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_Min3F,
+ AmdDxExtShaderIntrinsicsOpcodePhase_1,
+ 0);
+ AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction2, asuint(src2), minimum, minimum);
+
+ return asfloat(minimum);
+}
+
+/**
+*************************************************************************************************************
+* AmdDxExtShaderIntrinsics_Min3U
+*
+* Returns the minimum value of the three unsigned integer source arguments.
+*
+* Available if CheckSupport(AmdDxExtShaderIntrinsicsSupport_Compare3) returned S_OK.
+*
+*************************************************************************************************************
+*/
+uint AmdDxExtShaderIntrinsics_Min3U(uint src0, uint src1, uint src2)
+{
+ uint minimum;
+
+ uint instruction1 = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_Min3U,
+ AmdDxExtShaderIntrinsicsOpcodePhase_0,
+ 0);
+ AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction1, src0, src1, minimum);
+
+ uint instruction2 = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_Min3U,
+ AmdDxExtShaderIntrinsicsOpcodePhase_1,
+ 0);
+ AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction2, src2, minimum, minimum);
+
+ return minimum;
+}
+
+/**
+*************************************************************************************************************
+* AmdDxExtShaderIntrinsics_Med3F
+*
+* Returns the median value of the three floating point source arguments.
+*
+* Available if CheckSupport(AmdDxExtShaderIntrinsicsSupport_Compare3) returned S_OK.
+*
+*************************************************************************************************************
+*/
+float AmdDxExtShaderIntrinsics_Med3F(float src0, float src1, float src2)
+{
+ uint median;
+
+ uint instruction1 = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_Med3F,
+ AmdDxExtShaderIntrinsicsOpcodePhase_0,
+ 0);
+ AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction1, asuint(src0), asuint(src1), median);
+
+ uint instruction2 = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_Med3F,
+ AmdDxExtShaderIntrinsicsOpcodePhase_1,
+ 0);
+ AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction2, asuint(src2), median, median);
+
+ return asfloat(median);
+}
+
+/**
+*************************************************************************************************************
+* AmdDxExtShaderIntrinsics_Med3U
+*
+* Returns the median value of the three unsigned integer source arguments.
+*
+* Available if CheckSupport(AmdDxExtShaderIntrinsicsSupport_Compare3) returned S_OK.
+*
+*************************************************************************************************************
+*/
+uint AmdDxExtShaderIntrinsics_Med3U(uint src0, uint src1, uint src2)
+{
+ uint median;
+
+ uint instruction1 = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_Med3U,
+ AmdDxExtShaderIntrinsicsOpcodePhase_0,
+ 0);
+ AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction1, src0, src1, median);
+
+ uint instruction2 = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_Med3U,
+ AmdDxExtShaderIntrinsicsOpcodePhase_1,
+ 0);
+ AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction2, src2, median, median);
+
+ return median;
+}
+
+/**
+*************************************************************************************************************
+* AmdDxExtShaderIntrinsics_Max3F
+*
+* Returns the maximum value of the three floating point source arguments.
+*
+* Available if CheckSupport(AmdDxExtShaderIntrinsicsSupport_Compare3) returned S_OK.
+*
+*************************************************************************************************************
+*/
+float AmdDxExtShaderIntrinsics_Max3F(float src0, float src1, float src2)
+{
+ uint maximum;
+
+ uint instruction1 = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_Max3F,
+ AmdDxExtShaderIntrinsicsOpcodePhase_0,
+ 0);
+ AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction1, asuint(src0), asuint(src1), maximum);
+
+ uint instruction2 = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_Max3F,
+ AmdDxExtShaderIntrinsicsOpcodePhase_1,
+ 0);
+ AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction2, asuint(src2), maximum, maximum);
+
+ return asfloat(maximum);
+}
+
+/**
+*************************************************************************************************************
+* AmdDxExtShaderIntrinsics_Max3U
+*
+* Returns the maximum value of the three unsigned integer source arguments.
+*
+* Available if CheckSupport(AmdDxExtShaderIntrinsicsSupport_Compare3) returned S_OK.
+*
+*************************************************************************************************************
+*/
+uint AmdDxExtShaderIntrinsics_Max3U(uint src0, uint src1, uint src2)
+{
+ uint maximum;
+
+ uint instruction1 = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_Max3U,
+ AmdDxExtShaderIntrinsicsOpcodePhase_0,
+ 0);
+ AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction1, src0, src1, maximum);
+
+ uint instruction2 = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_Max3U,
+ AmdDxExtShaderIntrinsicsOpcodePhase_1,
+ 0);
+ AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction2, src2, maximum, maximum);
+
+ return maximum;
+}
+
+/**
+*************************************************************************************************************
+* AmdDxExtShaderIntrinsics_IjBarycentricCoords
+*
+* Returns the (i, j) barycentric coordinate pair for this shader invocation with the specified
+* interpolation mode at the specified pixel location. Should not be used for "pull-model" interpolation,
+* PullModelBarycentricCoords should be used instead
+*
+* Available if CheckSupport(AmdDxExtShaderIntrinsicsSupport_BaryCoord) returned S_OK.
+*
+* Can only be used in pixel shader stages.
+*
+*************************************************************************************************************
+*/
+float2 AmdDxExtShaderIntrinsics_IjBarycentricCoords(uint interpMode)
+{
+ uint2 retVal;
+
+ uint instruction1 = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_BaryCoord,
+ AmdDxExtShaderIntrinsicsOpcodePhase_0,
+ interpMode);
+ AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction1, 0, 0, retVal.x);
+
+ uint instruction2 = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_BaryCoord,
+ AmdDxExtShaderIntrinsicsOpcodePhase_1,
+ interpMode);
+ AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction2, retVal.x, 0, retVal.y);
+
+ return float2(asfloat(retVal.x), asfloat(retVal.y));
+}
+
+/**
+*************************************************************************************************************
+* AmdDxExtShaderIntrinsics_PullModelBarycentricCoords
+*
+* Returns the (1/W,1/I,1/J) coordinates at the pixel center which can be used for custom interpolation at
+* any location in the pixel.
+*
+* Available if CheckSupport(AmdDxExtShaderIntrinsicsSupport_BaryCoord) returned S_OK.
+*
+* Can only be used in pixel shader stages.
+*
+*************************************************************************************************************
+*/
+float3 AmdDxExtShaderIntrinsics_PullModelBarycentricCoords()
+{
+ uint3 retVal;
+
+ uint instruction1 = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_BaryCoord,
+ AmdDxExtShaderIntrinsicsOpcodePhase_0,
+ AmdDxExtShaderIntrinsicsBarycentric_PerspPullModel);
+ AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction1, 0, 0, retVal.x);
+
+ uint instruction2 = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_BaryCoord,
+ AmdDxExtShaderIntrinsicsOpcodePhase_1,
+ AmdDxExtShaderIntrinsicsBarycentric_PerspPullModel);
+ AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction2, retVal.x, 0, retVal.y);
+
+ uint instruction3 = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_BaryCoord,
+ AmdDxExtShaderIntrinsicsOpcodePhase_2,
+ AmdDxExtShaderIntrinsicsBarycentric_PerspPullModel);
+ AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction3, retVal.y, 0, retVal.z);
+
+ return float3(asfloat(retVal.x), asfloat(retVal.y), asfloat(retVal.z));
+}
+
+/**
+*************************************************************************************************************
+* AmdDxExtShaderIntrinsics_VertexParameter
+*
+* Returns the triangle's parameter information at the specified triangle vertex.
+* The vertex and parameter indices must specified as immediate values.
+*
+* Available if CheckSupport(AmdDxExtShaderIntrinsicsSupport_VtxParam) returned S_OK.
+*
+* Only available in pixel shader stages.
+*
+*************************************************************************************************************
+*/
+float4 AmdDxExtShaderIntrinsics_VertexParameter(uint vertexIdx, uint parameterIdx)
+{
+ uint4 retVal;
+ uint4 instruction;
+
+ instruction.x = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_VtxParam,
+ AmdDxExtShaderIntrinsicsOpcodePhase_0,
+ ((vertexIdx << AmdDxExtShaderIntrinsicsBarycentric_VtxShift) |
+ (parameterIdx << AmdDxExtShaderIntrinsicsBarycentric_ParamShift) |
+ (AmdDxExtShaderIntrinsicsBarycentric_ComponentX << AmdDxExtShaderIntrinsicsBarycentric_ComponentShift)));
+ AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction.x, 0, 0, retVal.x);
+
+ instruction.y = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_VtxParam,
+ AmdDxExtShaderIntrinsicsOpcodePhase_0,
+ ((vertexIdx << AmdDxExtShaderIntrinsicsBarycentric_VtxShift) |
+ (parameterIdx << AmdDxExtShaderIntrinsicsBarycentric_ParamShift) |
+ (AmdDxExtShaderIntrinsicsBarycentric_ComponentY << AmdDxExtShaderIntrinsicsBarycentric_ComponentShift)));
+ AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction.y, 0, 0, retVal.y);
+
+ instruction.z = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_VtxParam,
+ AmdDxExtShaderIntrinsicsOpcodePhase_0,
+ ((vertexIdx << AmdDxExtShaderIntrinsicsBarycentric_VtxShift) |
+ (parameterIdx << AmdDxExtShaderIntrinsicsBarycentric_ParamShift) |
+ (AmdDxExtShaderIntrinsicsBarycentric_ComponentZ << AmdDxExtShaderIntrinsicsBarycentric_ComponentShift)));
+ AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction.z, 0, 0, retVal.z);
+
+ instruction.w = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_VtxParam,
+ AmdDxExtShaderIntrinsicsOpcodePhase_0,
+ ((vertexIdx << AmdDxExtShaderIntrinsicsBarycentric_VtxShift) |
+ (parameterIdx << AmdDxExtShaderIntrinsicsBarycentric_ParamShift) |
+ (AmdDxExtShaderIntrinsicsBarycentric_ComponentW << AmdDxExtShaderIntrinsicsBarycentric_ComponentShift)));
+ AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction.w, 0, 0, retVal.w);
+
+ return float4(asfloat(retVal.x), asfloat(retVal.y), asfloat(retVal.z), asfloat(retVal.w));
+}
+
+/**
+*************************************************************************************************************
+* AmdDxExtShaderIntrinsics_VertexParameterComponent
+*
+* Returns the triangle's parameter information at the specified triangle vertex and component.
+* The vertex, parameter and component indices must be specified as immediate values.
+*
+* Available if CheckSupport(AmdDxExtShaderIntrinsicsSupport_VtxParam) returned S_OK.
+*
+* Only available in pixel shader stages.
+*
+*************************************************************************************************************
+*/
+float AmdDxExtShaderIntrinsics_VertexParameterComponent(uint vertexIdx, uint parameterIdx, uint componentIdx)
+{
+ uint retVal;
+ uint instruction = MakeAmdShaderIntrinsicsInstruction(AmdDxExtShaderIntrinsicsOpcode_VtxParam,
+ AmdDxExtShaderIntrinsicsOpcodePhase_0,
+ ((vertexIdx << AmdDxExtShaderIntrinsicsBarycentric_VtxShift) |
+ (parameterIdx << AmdDxExtShaderIntrinsicsBarycentric_ParamShift) |
+ (componentIdx << AmdDxExtShaderIntrinsicsBarycentric_ComponentShift)));
+ AmdDxExtShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, 0, 0, retVal);
+
+ return asfloat(retVal);
+}
+
+#endif // AMD_HLSL_EXTENSION
diff --git a/external/ags_lib/hlsl/ags_shader_intrinsics_dx12.hlsl b/external/ags_lib/hlsl/ags_shader_intrinsics_dx12.hlsl
new file mode 100644
index 0000000..55f63f6
--- /dev/null
+++ b/external/ags_lib/hlsl/ags_shader_intrinsics_dx12.hlsl
@@ -0,0 +1,738 @@
+//
+// Copyright (c) 2016 Advanced Micro Devices, Inc. All rights reserved.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+//
+
+/**
+***********************************************************************************************************************
+* @file ags_shader_intrinsics_dx12.hlsl
+* @brief
+* AMD D3D Shader Intrinsics HLSL include file.
+* This include file contains the Shader Intrinsics definitions used in shader code by the application.
+* @note
+* This does not work with immediate values or values that the compiler determines can produces denorms
+*
+***********************************************************************************************************************
+*/
+
+#ifndef _AMDEXTD3DSHADERINTRINICS_HLSL
+#define _AMDEXTD3DSHADERINTRINICS_HLSL
+// AMD shader intrinsics designated SpaceId. Denotes Texture3D resource and static sampler used in conjuction with
+// instrinsic instructions.
+#define AmdExtD3DShaderIntrinsicsSpaceId space2147420894
+// Texture3D and SamplerState used to access AMD shader instrinsics instruction set.
+// Applications need to add descriptor table entries for these when creating root descriptor table.
+///@note Requires SM 5.1 RWBuffer<uint>
+RWByteAddressBuffer AmdExtD3DShaderIntrinsicsUAV : register(u0, AmdExtD3DShaderIntrinsicsSpaceId);
+
+/**
+***********************************************************************************************************************
+* Definitions to construct the intrinsic instruction composed of an opcode and optional immediate data.
+***********************************************************************************************************************
+*/
+#define AmdExtD3DShaderIntrinsics_MagicCodeShift 28
+#define AmdExtD3DShaderIntrinsics_MagicCodeMask 0xf
+#define AmdExtD3DShaderIntrinsics_OpcodePhaseShift 24
+#define AmdExtD3DShaderIntrinsics_OpcodePhaseMask 0x3
+#define AmdExtD3DShaderIntrinsics_DataShift 8
+#define AmdExtD3DShaderIntrinsics_DataMask 0xffff
+#define AmdExtD3DShaderIntrinsics_OpcodeShift 0
+#define AmdExtD3DShaderIntrinsics_OpcodeMask 0xff
+
+#define AmdExtD3DShaderIntrinsics_MagicCode 0x5
+
+
+/**
+***********************************************************************************************************************
+* Intrinsic opcodes.
+***********************************************************************************************************************
+*/
+#define AmdExtD3DShaderIntrinsicsOpcode_Readfirstlane 0x01
+#define AmdExtD3DShaderIntrinsicsOpcode_Readlane 0x02
+#define AmdExtD3DShaderIntrinsicsOpcode_LaneId 0x03
+#define AmdExtD3DShaderIntrinsicsOpcode_Swizzle 0x04
+#define AmdExtD3DShaderIntrinsicsOpcode_Ballot 0x05
+#define AmdExtD3DShaderIntrinsicsOpcode_MBCnt 0x06
+#define AmdExtD3DShaderIntrinsicsOpcode_Min3U 0x07
+#define AmdExtD3DShaderIntrinsicsOpcode_Min3F 0x08
+#define AmdExtD3DShaderIntrinsicsOpcode_Med3U 0x09
+#define AmdExtD3DShaderIntrinsicsOpcode_Med3F 0x0a
+#define AmdExtD3DShaderIntrinsicsOpcode_Max3U 0x0b
+#define AmdExtD3DShaderIntrinsicsOpcode_Max3F 0x0c
+#define AmdExtD3DShaderIntrinsicsOpcode_BaryCoord 0x0d
+#define AmdExtD3DShaderIntrinsicsOpcode_VtxParam 0x0e
+
+
+/**
+***********************************************************************************************************************
+* Intrinsic opcode phases.
+***********************************************************************************************************************
+*/
+#define AmdExtD3DShaderIntrinsicsOpcodePhase_0 0x0
+#define AmdExtD3DShaderIntrinsicsOpcodePhase_1 0x1
+#define AmdExtD3DShaderIntrinsicsOpcodePhase_2 0x2
+#define AmdExtD3DShaderIntrinsicsOpcodePhase_3 0x3
+
+/**
+***********************************************************************************************************************
+* AmdExtD3DShaderIntrinsicsSwizzle defines for common swizzles. Can be used as the operation parameter for the
+* AmdExtD3DShaderIntrinsics_Swizzle intrinsic.
+***********************************************************************************************************************
+*/
+#define AmdExtD3DShaderIntrinsicsSwizzle_SwapX1 0x041f
+#define AmdExtD3DShaderIntrinsicsSwizzle_SwapX2 0x081f
+#define AmdExtD3DShaderIntrinsicsSwizzle_SwapX4 0x101f
+#define AmdExtD3DShaderIntrinsicsSwizzle_SwapX8 0x201f
+#define AmdExtD3DShaderIntrinsicsSwizzle_SwapX16 0x401f
+#define AmdExtD3DShaderIntrinsicsSwizzle_ReverseX2 0x041f
+#define AmdExtD3DShaderIntrinsicsSwizzle_ReverseX4 0x0c1f
+#define AmdExtD3DShaderIntrinsicsSwizzle_ReverseX8 0x1c1f
+#define AmdExtD3DShaderIntrinsicsSwizzle_ReverseX16 0x3c1f
+#define AmdExtD3DShaderIntrinsicsSwizzle_ReverseX32 0x7c1f
+#define AmdExtD3DShaderIntrinsicsSwizzle_BCastX2 0x003e
+#define AmdExtD3DShaderIntrinsicsSwizzle_BCastX4 0x003c
+#define AmdExtD3DShaderIntrinsicsSwizzle_BCastX8 0x0038
+#define AmdExtD3DShaderIntrinsicsSwizzle_BCastX16 0x0030
+#define AmdExtD3DShaderIntrinsicsSwizzle_BCastX32 0x0020
+
+
+/**
+***********************************************************************************************************************
+* AmdExtD3DShaderIntrinsicsBarycentric defines for barycentric interpolation mode. To be used with
+* AmdExtD3DShaderIntrinsicsOpcode_IjBarycentricCoords to specify the interpolation mode.
+***********************************************************************************************************************
+*/
+#define AmdExtD3DShaderIntrinsicsBarycentric_LinearCenter 0x1
+#define AmdExtD3DShaderIntrinsicsBarycentric_LinearCentroid 0x2
+#define AmdExtD3DShaderIntrinsicsBarycentric_LinearSample 0x3
+#define AmdExtD3DShaderIntrinsicsBarycentric_PerspCenter 0x4
+#define AmdExtD3DShaderIntrinsicsBarycentric_PerspCentroid 0x5
+#define AmdExtD3DShaderIntrinsicsBarycentric_PerspSample 0x6
+#define AmdExtD3DShaderIntrinsicsBarycentric_PerspPullModel 0x7
+
+/**
+***********************************************************************************************************************
+* AmdExtD3DShaderIntrinsicsBarycentric defines for specifying vertex and parameter indices. To be used as inputs to
+* the AmdExtD3DShaderIntrinsicsOpcode_VertexParameter function
+***********************************************************************************************************************
+*/
+#define AmdExtD3DShaderIntrinsicsBarycentric_Vertex0 0x0
+#define AmdExtD3DShaderIntrinsicsBarycentric_Vertex1 0x1
+#define AmdExtD3DShaderIntrinsicsBarycentric_Vertex2 0x2
+
+#define AmdExtD3DShaderIntrinsicsBarycentric_Param0 0x00
+#define AmdExtD3DShaderIntrinsicsBarycentric_Param1 0x01
+#define AmdExtD3DShaderIntrinsicsBarycentric_Param2 0x02
+#define AmdExtD3DShaderIntrinsicsBarycentric_Param3 0x03
+#define AmdExtD3DShaderIntrinsicsBarycentric_Param4 0x04
+#define AmdExtD3DShaderIntrinsicsBarycentric_Param5 0x05
+#define AmdExtD3DShaderIntrinsicsBarycentric_Param6 0x06
+#define AmdExtD3DShaderIntrinsicsBarycentric_Param7 0x07
+#define AmdExtD3DShaderIntrinsicsBarycentric_Param8 0x08
+#define AmdExtD3DShaderIntrinsicsBarycentric_Param9 0x09
+#define AmdExtD3DShaderIntrinsicsBarycentric_Param10 0x0a
+#define AmdExtD3DShaderIntrinsicsBarycentric_Param11 0x0b
+#define AmdExtD3DShaderIntrinsicsBarycentric_Param12 0x0c
+#define AmdExtD3DShaderIntrinsicsBarycentric_Param13 0x0d
+#define AmdExtD3DShaderIntrinsicsBarycentric_Param14 0x0e
+#define AmdExtD3DShaderIntrinsicsBarycentric_Param15 0x0f
+#define AmdExtD3DShaderIntrinsicsBarycentric_Param16 0x10
+#define AmdExtD3DShaderIntrinsicsBarycentric_Param17 0x11
+#define AmdExtD3DShaderIntrinsicsBarycentric_Param18 0x12
+#define AmdExtD3DShaderIntrinsicsBarycentric_Param19 0x13
+#define AmdExtD3DShaderIntrinsicsBarycentric_Param20 0x14
+#define AmdExtD3DShaderIntrinsicsBarycentric_Param21 0x15
+#define AmdExtD3DShaderIntrinsicsBarycentric_Param22 0x16
+#define AmdExtD3DShaderIntrinsicsBarycentric_Param23 0x17
+#define AmdExtD3DShaderIntrinsicsBarycentric_Param24 0x18
+#define AmdExtD3DShaderIntrinsicsBarycentric_Param25 0x19
+#define AmdExtD3DShaderIntrinsicsBarycentric_Param26 0x1a
+#define AmdExtD3DShaderIntrinsicsBarycentric_Param27 0x1b
+#define AmdExtD3DShaderIntrinsicsBarycentric_Param28 0x1c
+#define AmdExtD3DShaderIntrinsicsBarycentric_Param29 0x1d
+#define AmdExtD3DShaderIntrinsicsBarycentric_Param30 0x1e
+#define AmdExtD3DShaderIntrinsicsBarycentric_Param31 0x1f
+
+#define AmdExtD3DShaderIntrinsicsBarycentric_ComponentX 0x0
+#define AmdExtD3DShaderIntrinsicsBarycentric_ComponentY 0x1
+#define AmdExtD3DShaderIntrinsicsBarycentric_ComponentZ 0x2
+#define AmdExtD3DShaderIntrinsicsBarycentric_ComponentW 0x3
+
+#define AmdExtD3DShaderIntrinsicsBarycentric_ParamShift 0
+#define AmdExtD3DShaderIntrinsicsBarycentric_ParamMask 0x1f
+#define AmdExtD3DShaderIntrinsicsBarycentric_VtxShift 0x5
+#define AmdExtD3DShaderIntrinsicsBarycentric_VtxMask 0x3
+#define AmdExtD3DShaderIntrinsicsBarycentric_ComponentShift 0x7
+#define AmdExtD3DShaderIntrinsicsBarycentric_ComponentMask 0x3
+
+
+/**
+***********************************************************************************************************************
+* MakeAmdShaderIntrinsicsInstruction
+*
+* Creates instruction from supplied opcode and immediate data.
+* NOTE: This is an internal function and should not be called by the source HLSL shader directly.
+*
+***********************************************************************************************************************
+*/
+uint MakeAmdShaderIntrinsicsInstruction(uint opcode, uint opcodePhase, uint immediateData)
+{
+ return ((AmdExtD3DShaderIntrinsics_MagicCode << AmdExtD3DShaderIntrinsics_MagicCodeShift) |
+ (immediateData << AmdExtD3DShaderIntrinsics_DataShift) |
+ (opcodePhase << AmdExtD3DShaderIntrinsics_OpcodePhaseShift) |
+ (opcode << AmdExtD3DShaderIntrinsics_OpcodeShift));
+}
+
+
+/**
+***********************************************************************************************************************
+* AmdExtD3DShaderIntrinsics_ReadfirstlaneF
+*
+* Returns the value of float src for the first active lane of the wavefront.
+*
+* Available if CheckSupport(AmdExtD3DShaderIntrinsicsSupport_Readfirstlane) returned S_OK.
+*
+***********************************************************************************************************************
+*/
+float AmdExtD3DShaderIntrinsics_ReadfirstlaneF(float src)
+{
+ uint instruction = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_Readfirstlane, 0, 0);
+
+ uint retVal;
+ AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, asuint(src), 0, retVal);
+ return asfloat(retVal);
+}
+
+
+/**
+***********************************************************************************************************************
+* AmdExtD3DShaderIntrinsics_ReadfirstlaneU
+*
+* Returns the value of unsigned integer src for the first active lane of the wavefront.
+*
+* Available if CheckSupport(AmdExtD3DShaderIntrinsicsSupport_Readfirstlane) returned S_OK.
+*
+***********************************************************************************************************************
+*/
+uint AmdExtD3DShaderIntrinsics_ReadfirstlaneU(uint src)
+{
+ uint instruction = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_Readfirstlane, 0, 0);
+
+ uint retVal;
+ AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, src, 0, retVal);
+ return retVal;
+}
+
+/**
+***********************************************************************************************************************
+* AmdExtD3DShaderIntrinsics_Readlane
+*
+* Returns the value of float src for the lane within the wavefront specified by laneId.
+*
+* Available if CheckSupport(AmdExtD3DShaderIntrinsicsSupport_Readlane) returned S_OK.
+*
+***********************************************************************************************************************
+*/
+float AmdExtD3DShaderIntrinsics_ReadlaneF(float src, uint laneId)
+{
+ uint instruction = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_Readlane, 0, laneId);
+
+ uint retVal;
+ AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, asuint(src), 0, retVal);
+ return asfloat(retVal);
+}
+
+/**
+***********************************************************************************************************************
+* AmdExtD3DShaderIntrinsics_ReadlaneU
+*
+* Returns the value of unsigned integer src for the lane within the wavefront specified by laneId.
+*
+* Available if CheckSupport(AmdExtD3DShaderIntrinsicsSupport_Readlane) returned S_OK.
+*
+***********************************************************************************************************************
+*/
+uint AmdExtD3DShaderIntrinsics_ReadlaneU(uint src, uint laneId)
+{
+ uint instruction = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_Readlane, 0, laneId);
+
+ uint retVal;
+ AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, src, 0, retVal);
+ return retVal;
+}
+
+/**
+***********************************************************************************************************************
+* AmdExtD3DShaderIntrinsics_LaneId
+*
+* Returns the current lane id for the thread within the wavefront.
+*
+* Available if CheckSupport(AmdExtD3DShaderIntrinsicsSupport_LaneId) returned S_OK.
+*
+***********************************************************************************************************************
+*/
+uint AmdExtD3DShaderIntrinsics_LaneId()
+{
+ uint instruction = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_LaneId, 0, 0);
+
+ uint retVal;
+ AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, 0, 0, retVal);
+ return retVal;
+}
+
+/**
+***********************************************************************************************************************
+* AmdExtD3DShaderIntrinsics_Swizzle
+*
+* Generic instruction to shuffle the float src value among different lanes as specified by the operation.
+* Note that the operation parameter must be an immediately specified value not a value from a variable.
+*
+* Available if CheckSupport(AmdExtD3DShaderIntrinsicsSupport_Swizzle) returned S_OK.
+*
+***********************************************************************************************************************
+*/
+float AmdExtD3DShaderIntrinsics_SwizzleF(float src, uint operation)
+{
+ uint instruction = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_Swizzle, 0, operation);
+
+ uint retVal;
+ //InterlockedCompareExchange(AmdExtD3DShaderIntrinsicsUAV[instruction], asuint(src), 0, retVal);
+ AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, asuint(src), 0, retVal);
+ return asfloat(retVal);
+}
+
+/**
+***********************************************************************************************************************
+* AmdExtD3DShaderIntrinsics_SwizzleU
+*
+* Generic instruction to shuffle the unsigned integer src value among different lanes as specified by the operation.
+* Note that the operation parameter must be an immediately specified value not a value from a variable.
+*
+* Available if CheckSupport(AmdExtD3DShaderIntrinsicsSupport_Swizzle) returned S_OK.
+*
+***********************************************************************************************************************
+*/
+uint AmdExtD3DShaderIntrinsics_SwizzleU(uint src, uint operation)
+{
+ uint instruction = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_Swizzle, 0, operation);
+
+ uint retVal;
+ AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, src, 0, retVal);
+ return retVal;
+}
+
+/**
+***********************************************************************************************************************
+* AmdExtD3DShaderIntrinsics_Ballot
+*
+* Given an input predicate returns a bit mask indicating for which lanes the predicate is true.
+* Inactive or non-existent lanes will always return 0. The number of existent lanes is the wavefront size.
+*
+* Available if CheckSupport(AmdExtD3DShaderIntrinsicsSupport_Ballot) returned S_OK.
+*
+***********************************************************************************************************************
+*/
+uint2 AmdExtD3DShaderIntrinsics_Ballot(bool predicate)
+{
+ uint instruction;
+
+ uint retVal1;
+ instruction = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_Ballot,
+ AmdExtD3DShaderIntrinsicsOpcodePhase_0, 0);
+ AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, predicate, 0, retVal1);
+
+ uint retVal2;
+ instruction = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_Ballot,
+ AmdExtD3DShaderIntrinsicsOpcodePhase_1, 0);
+ AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, predicate, 0, retVal2);
+
+ return uint2(retVal1, retVal2);
+}
+
+
+/**
+***********************************************************************************************************************
+* AmdExtD3DShaderIntrinsics_BallotAny
+*
+* Convenience routine that uses Ballot and returns true if for any of the active lanes the predicate is true.
+*
+* Available if CheckSupport(AmdExtD3DShaderIntrinsicsSupport_Ballot) returned S_OK.
+*
+***********************************************************************************************************************
+*/
+bool AmdExtD3DShaderIntrinsics_BallotAny(bool predicate)
+{
+ uint2 retVal = AmdExtD3DShaderIntrinsics_Ballot(predicate);
+
+ return ((retVal.x | retVal.y) != 0 ? true : false);
+}
+
+
+/**
+***********************************************************************************************************************
+* AmdExtD3DShaderIntrinsics_BallotAll
+*
+* Convenience routine that uses Ballot and returns true if for all of the active lanes the predicate is true.
+*
+* Available if CheckSupport(AmdExtD3DShaderIntrinsicsSupport_Ballot) returned S_OK.
+*
+***********************************************************************************************************************
+*/
+bool AmdExtD3DShaderIntrinsics_BallotAll(bool predicate)
+{
+ uint2 ballot = AmdExtD3DShaderIntrinsics_Ballot(predicate);
+
+ uint2 execMask = AmdExtD3DShaderIntrinsics_Ballot(true);
+
+ return ((ballot.x == execMask.x) && (ballot.y == execMask.y));
+}
+
+
+/**
+***********************************************************************************************************************
+* AmdExtD3DShaderIntrinsics_MBCnt
+*
+* Returns the masked bit count of the source register for this thread within all the active threads within a
+* wavefront.
+*
+* Available if CheckSupport(AmdExtD3DShaderIntrinsicsSupport_MBCnt) returned S_OK.
+*
+***********************************************************************************************************************
+*/
+uint AmdExtD3DShaderIntrinsics_MBCnt(uint2 src)
+{
+ uint instruction = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_MBCnt, 0, 0);
+
+ uint retVal;
+
+ AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, src.x, src.y, retVal);
+
+ return retVal;
+}
+
+/**
+***********************************************************************************************************************
+* AmdExtD3DShaderIntrinsics_Min3F
+*
+* Returns the minimum value of the three floating point source arguments.
+*
+* Available if CheckSupport(AmdExtD3DShaderIntrinsicsSupport_Compare3) returned S_OK.
+*
+***********************************************************************************************************************
+*/
+float AmdExtD3DShaderIntrinsics_Min3F(float src0, float src1, float src2)
+{
+ uint minimum;
+
+ uint instruction1 = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_Min3F,
+ AmdExtD3DShaderIntrinsicsOpcodePhase_0,
+ 0);
+ AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction1, asuint(src0), asuint(src1), minimum);
+
+ uint instruction2 = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_Min3F,
+ AmdExtD3DShaderIntrinsicsOpcodePhase_1,
+ 0);
+ AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction2, asuint(src2), minimum, minimum);
+
+ return asfloat(minimum);
+}
+
+/**
+***********************************************************************************************************************
+* AmdExtD3DShaderIntrinsics_Min3U
+*
+* Returns the minimum value of the three unsigned integer source arguments.
+*
+* Available if CheckSupport(AmdExtD3DShaderIntrinsicsSupport_Compare3) returned S_OK.
+*
+***********************************************************************************************************************
+*/
+uint AmdExtD3DShaderIntrinsics_Min3U(uint src0, uint src1, uint src2)
+{
+ uint minimum;
+
+ uint instruction1 = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_Min3U,
+ AmdExtD3DShaderIntrinsicsOpcodePhase_0,
+ 0);
+ AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction1, src0, src1, minimum);
+
+ uint instruction2 = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_Min3U,
+ AmdExtD3DShaderIntrinsicsOpcodePhase_1,
+ 0);
+ AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction2, src2, minimum, minimum);
+
+ return minimum;
+}
+
+/**
+***********************************************************************************************************************
+* AmdExtD3DShaderIntrinsics_Med3F
+*
+* Returns the median value of the three floating point source arguments.
+*
+* Available if CheckSupport(AmdExtD3DShaderIntrinsicsSupport_Compare3) returned S_OK.
+*
+***********************************************************************************************************************
+*/
+float AmdExtD3DShaderIntrinsics_Med3F(float src0, float src1, float src2)
+{
+ uint median;
+
+ uint instruction1 = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_Med3F,
+ AmdExtD3DShaderIntrinsicsOpcodePhase_0,
+ 0);
+ AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction1, asuint(src0), asuint(src1), median);
+
+ uint instruction2 = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_Med3F,
+ AmdExtD3DShaderIntrinsicsOpcodePhase_1,
+ 0);
+ AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction2, asuint(src2), median, median);
+
+ return asfloat(median);
+}
+
+/**
+***********************************************************************************************************************
+* AmdExtD3DShaderIntrinsics_Med3U
+*
+* Returns the median value of the three unsigned integer source arguments.
+*
+* Available if CheckSupport(AmdExtD3DShaderIntrinsicsSupport_Compare3) returned S_OK.
+*
+***********************************************************************************************************************
+*/
+uint AmdExtD3DShaderIntrinsics_Med3U(uint src0, uint src1, uint src2)
+{
+ uint median;
+
+ uint instruction1 = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_Med3U,
+ AmdExtD3DShaderIntrinsicsOpcodePhase_0,
+ 0);
+ AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction1, src0, src1, median);
+
+ uint instruction2 = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_Med3U,
+ AmdExtD3DShaderIntrinsicsOpcodePhase_1,
+ 0);
+ AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction2, src2, median, median);
+
+ return median;
+}
+
+/**
+***********************************************************************************************************************
+* AmdExtD3DShaderIntrinsics_Max3F
+*
+* Returns the maximum value of the three floating point source arguments.
+*
+* Available if CheckSupport(AmdExtD3DShaderIntrinsicsSupport_Compare3) returned S_OK.
+*
+***********************************************************************************************************************
+*/
+float AmdExtD3DShaderIntrinsics_Max3F(float src0, float src1, float src2)
+{
+ uint maximum;
+
+ uint instruction1 = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_Max3F,
+ AmdExtD3DShaderIntrinsicsOpcodePhase_0,
+ 0);
+ AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction1, asuint(src0), asuint(src1), maximum);
+
+ uint instruction2 = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_Max3F,
+ AmdExtD3DShaderIntrinsicsOpcodePhase_1,
+ 0);
+ AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction2, asuint(src2), maximum, maximum);
+
+ return asfloat(maximum);
+}
+
+/**
+***********************************************************************************************************************
+* AmdExtD3DShaderIntrinsics_Max3U
+*
+* Returns the maximum value of the three unsigned integer source arguments.
+*
+* Available if CheckSupport(AmdExtD3DShaderIntrinsicsSupport_Compare3) returned S_OK.
+*
+***********************************************************************************************************************
+*/
+uint AmdExtD3DShaderIntrinsics_Max3U(uint src0, uint src1, uint src2)
+{
+ uint maximum;
+
+ uint instruction1 = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_Max3U,
+ AmdExtD3DShaderIntrinsicsOpcodePhase_0,
+ 0);
+ AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction1, src0, src1, maximum);
+
+ uint instruction2 = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_Max3U,
+ AmdExtD3DShaderIntrinsicsOpcodePhase_1,
+ 0);
+ AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction2, src2, maximum, maximum);
+
+ return maximum;
+}
+
+/**
+***********************************************************************************************************************
+* AmdExtD3DShaderIntrinsics_IjBarycentricCoords
+*
+* Returns the (i, j) barycentric coordinate pair for this shader invocation with the specified interpolation mode at
+* the specified pixel location. Should not be used for "pull-model" interpolation, PullModelBarycentricCoords should
+* be used instead
+*
+* Available if CheckSupport(AmdExtD3DShaderIntrinsicsSupport_BaryCoord) returned S_OK.
+*
+* Can only be used in pixel shader stages.
+*
+***********************************************************************************************************************
+*/
+float2 AmdExtD3DShaderIntrinsics_IjBarycentricCoords(uint interpMode)
+{
+ uint2 retVal;
+
+ uint instruction1 = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_BaryCoord,
+ AmdExtD3DShaderIntrinsicsOpcodePhase_0,
+ interpMode);
+ AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction1, 0, 0, retVal.x);
+
+ uint instruction2 = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_BaryCoord,
+ AmdExtD3DShaderIntrinsicsOpcodePhase_1,
+ interpMode);
+ AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction2, retVal.x, 0, retVal.y);
+
+ return float2(asfloat(retVal.x), asfloat(retVal.y));
+}
+
+/**
+***********************************************************************************************************************
+* AmdExtD3DShaderIntrinsics_PullModelBarycentricCoords
+*
+* Returns the (1/W,1/I,1/J) coordinates at the pixel center which can be used for custom interpolation at any
+* location in the pixel.
+*
+* Available if CheckSupport(AmdExtD3DShaderIntrinsicsSupport_BaryCoord) returned S_OK.
+*
+* Can only be used in pixel shader stages.
+*
+***********************************************************************************************************************
+*/
+float3 AmdExtD3DShaderIntrinsics_PullModelBarycentricCoords()
+{
+ uint3 retVal;
+
+ uint instruction1 = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_BaryCoord,
+ AmdExtD3DShaderIntrinsicsOpcodePhase_0,
+ AmdExtD3DShaderIntrinsicsBarycentric_PerspPullModel);
+ AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction1, 0, 0, retVal.x);
+
+ uint instruction2 = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_BaryCoord,
+ AmdExtD3DShaderIntrinsicsOpcodePhase_1,
+ AmdExtD3DShaderIntrinsicsBarycentric_PerspPullModel);
+ AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction2, retVal.x, 0, retVal.y);
+
+ uint instruction3 = MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_BaryCoord,
+ AmdExtD3DShaderIntrinsicsOpcodePhase_2,
+ AmdExtD3DShaderIntrinsicsBarycentric_PerspPullModel);
+ AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction3, retVal.y, 0, retVal.z);
+
+ return float3(asfloat(retVal.x), asfloat(retVal.y), asfloat(retVal.z));
+}
+
+/**
+***********************************************************************************************************************
+* AmdExtD3DShaderIntrinsics_VertexParameter
+*
+* Returns the triangle's parameter information at the specified triangle vertex.
+* The vertex and parameter indices must specified as immediate values.
+*
+* Available if CheckSupport(AmdExtD3DShaderIntrinsicsSupport_VtxParam) returned S_OK.
+*
+* Only available in pixel shader stages.
+*
+***********************************************************************************************************************
+*/
+float4 AmdExtD3DShaderIntrinsics_VertexParameter(uint vertexIdx, uint parameterIdx)
+{
+ uint4 retVal;
+ uint4 instruction;
+
+ instruction.x = MakeAmdShaderIntrinsicsInstruction(
+ AmdExtD3DShaderIntrinsicsOpcode_VtxParam,
+ AmdExtD3DShaderIntrinsicsOpcodePhase_0,
+ ((vertexIdx << AmdExtD3DShaderIntrinsicsBarycentric_VtxShift) |
+ (parameterIdx << AmdExtD3DShaderIntrinsicsBarycentric_ParamShift) |
+ (AmdExtD3DShaderIntrinsicsBarycentric_ComponentX << AmdExtD3DShaderIntrinsicsBarycentric_ComponentShift)));
+ AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction.x, 0, 0, retVal.x);
+
+ instruction.y = MakeAmdShaderIntrinsicsInstruction(
+ AmdExtD3DShaderIntrinsicsOpcode_VtxParam,
+ AmdExtD3DShaderIntrinsicsOpcodePhase_0,
+ ((vertexIdx << AmdExtD3DShaderIntrinsicsBarycentric_VtxShift) |
+ (parameterIdx << AmdExtD3DShaderIntrinsicsBarycentric_ParamShift) |
+ (AmdExtD3DShaderIntrinsicsBarycentric_ComponentY << AmdExtD3DShaderIntrinsicsBarycentric_ComponentShift)));
+ AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction.y, 0, 0, retVal.y);
+
+ instruction.z = MakeAmdShaderIntrinsicsInstruction(
+ AmdExtD3DShaderIntrinsicsOpcode_VtxParam,
+ AmdExtD3DShaderIntrinsicsOpcodePhase_0,
+ ((vertexIdx << AmdExtD3DShaderIntrinsicsBarycentric_VtxShift) |
+ (parameterIdx << AmdExtD3DShaderIntrinsicsBarycentric_ParamShift) |
+ (AmdExtD3DShaderIntrinsicsBarycentric_ComponentZ << AmdExtD3DShaderIntrinsicsBarycentric_ComponentShift)));
+ AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction.z, 0, 0, retVal.z);
+
+ instruction.w = MakeAmdShaderIntrinsicsInstruction(
+ AmdExtD3DShaderIntrinsicsOpcode_VtxParam,
+ AmdExtD3DShaderIntrinsicsOpcodePhase_0,
+ ((vertexIdx << AmdExtD3DShaderIntrinsicsBarycentric_VtxShift) |
+ (parameterIdx << AmdExtD3DShaderIntrinsicsBarycentric_ParamShift) |
+ (AmdExtD3DShaderIntrinsicsBarycentric_ComponentW << AmdExtD3DShaderIntrinsicsBarycentric_ComponentShift)));
+ AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction.w, 0, 0, retVal.w);
+
+ return float4(asfloat(retVal.x), asfloat(retVal.y), asfloat(retVal.z), asfloat(retVal.w));
+}
+
+/**
+***********************************************************************************************************************
+* AmdExtD3DShaderIntrinsics_VertexParameterComponent
+*
+* Returns the triangle's parameter information at the specified triangle vertex and component.
+* The vertex, parameter and component indices must be specified as immediate values.
+*
+* Available if CheckSupport(AmdExtD3DShaderIntrinsicsSupport_VtxParam) returned S_OK.
+*
+* Only available in pixel shader stages.
+*
+***********************************************************************************************************************
+*/
+float AmdExtD3DShaderIntrinsics_VertexParameterComponent(uint vertexIdx, uint parameterIdx, uint componentIdx)
+{
+ uint retVal;
+ uint instruction =
+ MakeAmdShaderIntrinsicsInstruction(AmdExtD3DShaderIntrinsicsOpcode_VtxParam,
+ AmdExtD3DShaderIntrinsicsOpcodePhase_0,
+ ((vertexIdx << AmdExtD3DShaderIntrinsicsBarycentric_VtxShift) |
+ (parameterIdx << AmdExtD3DShaderIntrinsicsBarycentric_ParamShift) |
+ (componentIdx << AmdExtD3DShaderIntrinsicsBarycentric_ComponentShift)));
+ AmdExtD3DShaderIntrinsicsUAV.InterlockedCompareExchange(instruction, 0, 0, retVal);
+
+ return asfloat(retVal);
+}
+
+#endif // AMDEXTD3DSHADERINTRINICS_HLSL