diff options
| author | Miles Macklin <[email protected]> | 2017-06-09 13:41:15 +1200 |
|---|---|---|
| committer | Miles Macklin <[email protected]> | 2017-06-09 13:41:15 +1200 |
| commit | 688b5f42e9bfe498d7af7075d4d8f4429867f3a3 (patch) | |
| tree | 7e0d0e7c95298f0418723abd92f61ac6e16b055e /demo/compiler | |
| parent | Update README.md (diff) | |
| download | flex-1.2.0.beta.1.tar.xz flex-1.2.0.beta.1.zip | |
1.2.0.beta.11.2.0.beta.1
Diffstat (limited to 'demo/compiler')
22 files changed, 2299 insertions, 656 deletions
diff --git a/demo/compiler/makeandroid/Makefile b/demo/compiler/makeandroid/Makefile index 0b462ff..02650e4 100644 --- a/demo/compiler/makeandroid/Makefile +++ b/demo/compiler/makeandroid/Makefile @@ -2,11 +2,11 @@ # Makefile generated by XPJ for android DEPSDIR = .deps -NDKROOT = "$(NDK_ROOT)"/"$(NDK_VERSION)" -NDK_BIN_DIR = "$(NDK_ROOT)"/"$(NDK_VERSION)"/toolchains/"$(NDK_TOOLCHAIN)"/prebuilt/"linux-x86_64"/bin +NDKROOT = ./../../../../../../external/android-ndk/android-ndk-r10e-linux +NDK_BIN_DIR = ./../../../../../../external/android-ndk/android-ndk-r10e-linux/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86_64/bin NDK_PREFIX = arm-linux-androideabi- -JAVA_HOME = ./../xpj/"$(JAVA_HOME)" -ANT_TOOL = ./../xpj/"$(ANT_HOME}"/bin/ant +JAVA_HOME = ./../../../../../../external/java/jdk1.8.0_20 +ANT_TOOL = ./../../../../../../external/ant/apache-ant-1.8.2/bin/ant #default defines OBJS_DIR = build RMDIR = rm -fr @@ -23,22 +23,20 @@ OBJCOPY = $(NDK_BIN_DIR)/$(NDK_PREFIX)objcopy all: debug release -debug: build_flexExtCUDA_debug +debug: build_flexCUDA_debug build_flexExtCUDA_debug -release: build_flexExtCUDA_release build_flexDemoCUDA_release +release: build_flexDevice_release build_flexCUDA_release build_flexExtCUDA_release build_flexDemoCUDA_release -clean: clean_flexExtCUDA_release clean_flexExtCUDA_debug clean_flexDemoCUDA_release +clean: clean_flexDevice_release clean_flexCUDA_release clean_flexCUDA_debug clean_flexExtCUDA_release clean_flexExtCUDA_debug clean_flexDemoCUDA_release rm -rf $(DEPSDIR) -clean_release: clean_flexExtCUDA_release clean_flexDemoCUDA_release - rm -rf $(DEPSDIR) - - -clean_debug: clean_flexExtCUDA_debug clean_flexDemoCUDA_debug +clean_release: clean_flexDevice_release clean_flexCUDA_release clean_flexExtCUDA_release clean_flexDemoCUDA_release rm -rf $(DEPSDIR) +include Makefile.flexDevice.mk +include Makefile.flexCUDA.mk include Makefile.flexExtCUDA.mk include Makefile.flexDemoCUDA.mk diff --git a/demo/compiler/makeandroid/Makefile.flexDemoCUDA.mk b/demo/compiler/makeandroid/Makefile.flexDemoCUDA.mk index dbfbaab..74e8454 100644 --- a/demo/compiler/makeandroid/Makefile.flexDemoCUDA.mk +++ b/demo/compiler/makeandroid/Makefile.flexDemoCUDA.mk @@ -18,6 +18,9 @@ flexDemoCUDA_cppfiles += ./../../../core/sdf.cpp flexDemoCUDA_cppfiles += ./../../../core/tga.cpp flexDemoCUDA_cppfiles += ./../../../core/voxelize.cpp flexDemoCUDA_cppfiles += ./../../../external/egl_setup/egl_setup.cpp +flexDemoCUDA_cppfiles += ./../../android/android_main.cpp +flexDemoCUDA_cppfiles += ./../../android/android_mainRender.cpp +flexDemoCUDA_cfiles += ./../../android/android_native_app_glue.c flexDemoCUDA_cpp_release_dep = $(addprefix $(DEPSDIR)/flexDemoCUDA/release/, $(subst ./, , $(subst ../, , $(patsubst %.cpp, %.cpp.P, $(flexDemoCUDA_cppfiles))))) flexDemoCUDA_cc_release_dep = $(addprefix $(DEPSDIR)/, $(subst ./, , $(subst ../, , $(patsubst %.cc, %.cc.release.P, $(flexDemoCUDA_ccfiles))))) @@ -26,15 +29,15 @@ flexDemoCUDA_release_dep = $(flexDemoCUDA_cpp_release_dep) $(flexDemoCUDA_c -include $(flexDemoCUDA_release_dep) flexDemoCUDA_release_hpaths := flexDemoCUDA_release_hpaths += ./../../.. -flexDemoCUDA_release_hpaths += $(NDK_ROOT)/$(NDK_VERSION)/platforms/android-15/arch-arm/usr/include -flexDemoCUDA_release_hpaths += $(NDK_ROOT)/$(NDK_VERSION)/sources/cxx-stl/stlport/stlport -flexDemoCUDA_release_hpaths += $(CUDA_PATH)/targets/armv7-linux-androideabi/include +flexDemoCUDA_release_hpaths += ./../../../../../../external/android-ndk/android-ndk-r10e-linux/platforms/android-15/arch-arm/usr/include +flexDemoCUDA_release_hpaths += ./../../../../../../external/android-ndk/android-ndk-r10e-linux/sources/cxx-stl/stlport/stlport +flexDemoCUDA_release_hpaths += ./../../../../../../external/CUDA/cuda-6.0-linux/targets/armv7-linux-androideabi/include flexDemoCUDA_release_hpaths += ./../../../external/egl_setup flexDemoCUDA_release_hpaths += ./../../../external/regal_static/include flexDemoCUDA_release_lpaths := -flexDemoCUDA_release_lpaths += $(CUDA_PATH)/targets/armv7-linux-androideabi/lib +flexDemoCUDA_release_lpaths += ./../../../../../../external/CUDA/cuda-6.0-linux/targets/armv7-linux-androideabi/lib flexDemoCUDA_release_lpaths += ./../../../lib/android -flexDemoCUDA_release_lpaths += $(NDK_ROOT)/$(NDK_VERSION)/sources/cxx-stl/stlport/libs/armeabi-v7a +flexDemoCUDA_release_lpaths += ./../../../../../../external/android-ndk/android-ndk-r10e-linux/sources/cxx-stl/stlport/libs/armeabi-v7a flexDemoCUDA_release_lpaths += ./../../../external/regal_static/lib/armeabi-v7a flexDemoCUDA_release_lpaths += ./../../../lib/android flexDemoCUDA_release_defines := $(flexDemoCUDA_custom_defines) @@ -44,6 +47,8 @@ flexDemoCUDA_release_defines += ANDROID_PLAT=1 flexDemoCUDA_release_defines += DISABLE_IMPORTGL flexDemoCUDA_release_defines += NDEBUG flexDemoCUDA_release_libraries := +flexDemoCUDA_release_libraries += NvFlexReleaseCUDA_armv7l +flexDemoCUDA_release_libraries += flexDevice_x64 flexDemoCUDA_release_libraries += flexExt_cuda_release_armv7l flexDemoCUDA_release_libraries += android flexDemoCUDA_release_libraries += stdc++ @@ -62,14 +67,16 @@ flexDemoCUDA_release_common_cflags := $(flexDemoCUDA_custom_cflags) flexDemoCUDA_release_common_cflags += -MMD flexDemoCUDA_release_common_cflags += $(addprefix -D, $(flexDemoCUDA_release_defines)) flexDemoCUDA_release_common_cflags += $(addprefix -I, $(flexDemoCUDA_release_hpaths)) -flexDemoCUDA_release_common_cflags += -std=c++11 -fno-exceptions -fno-rtti -flexDemoCUDA_release_common_cflags += -fpic -fPIC -ffunction-sections -funwind-tables -fstack-protector -no-canonical-prefixes -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 -O2 -g -fomit-frame-pointer -fstrict-aliasing -funswitch-loops -finline-limit=300 flexDemoCUDA_release_cflags := $(flexDemoCUDA_release_common_cflags) +flexDemoCUDA_release_cflags += -std=c++11 -fno-exceptions -fno-rtti +flexDemoCUDA_release_cflags += -fpic -fPIC -ffunction-sections -funwind-tables -fstack-protector -no-canonical-prefixes -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 -O2 -g -fomit-frame-pointer -fstrict-aliasing -funswitch-loops -finline-limit=300 flexDemoCUDA_release_cppflags := $(flexDemoCUDA_release_common_cflags) +flexDemoCUDA_release_cppflags += -std=c++11 -fno-exceptions -fno-rtti +flexDemoCUDA_release_cppflags += -fpic -fPIC -ffunction-sections -funwind-tables -fstack-protector -no-canonical-prefixes -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 -O2 -g -fomit-frame-pointer -fstrict-aliasing -funswitch-loops -finline-limit=300 flexDemoCUDA_release_lflags := $(flexDemoCUDA_custom_lflags) flexDemoCUDA_release_lflags += $(addprefix -L, $(flexDemoCUDA_release_lpaths)) flexDemoCUDA_release_lflags += -Wl,--start-group $(addprefix -l, $(flexDemoCUDA_release_libraries)) -Wl,--end-group -flexDemoCUDA_release_lflags += --sysroot="$(NDK_ROOT)"/"$(NDK_VERSION)"/platforms/android-15/arch-arm -shared -Wl,--no-undefined +flexDemoCUDA_release_lflags += --sysroot=/home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/platforms/android-15/arch-arm -shared -Wl,--no-undefined flexDemoCUDA_release_objsdir = $(OBJS_DIR)/flexDemoCUDA_release flexDemoCUDA_release_cpp_o = $(addprefix $(flexDemoCUDA_release_objsdir)/, $(subst ./, , $(subst ../, , $(patsubst %.cpp, %.cpp.o, $(flexDemoCUDA_cppfiles))))) flexDemoCUDA_release_cc_o = $(addprefix $(flexDemoCUDA_release_objsdir)/, $(subst ./, , $(subst ../, , $(patsubst %.cc, %.cc.o, $(flexDemoCUDA_ccfiles))))) @@ -91,7 +98,7 @@ antbuild_flexDemoCUDA_release: preantbuild_flexDemoCUDA_release mainbuild_flexDemoCUDA_release: prebuild_flexDemoCUDA_release $(flexDemoCUDA_release_bin) prebuild_flexDemoCUDA_release: -$(flexDemoCUDA_release_bin): $(flexDemoCUDA_release_obj) build_flexExtCUDA_release +$(flexDemoCUDA_release_bin): $(flexDemoCUDA_release_obj) build_flexCUDA_release build_flexDevice_release build_flexExtCUDA_release mkdir -p `dirname ./../android/flex_project/libs/armeabi-v7a/libflexDemo.so` $(CXX) -shared $(flexDemoCUDA_release_obj) $(flexDemoCUDA_release_lflags) -lc -o $@ $(ECHO) building $@ complete! diff --git a/demo/compiler/makeandroid/Makefile.flexExtCUDA.mk b/demo/compiler/makeandroid/Makefile.flexExtCUDA.mk index 8a33251..9e4826c 100644 --- a/demo/compiler/makeandroid/Makefile.flexExtCUDA.mk +++ b/demo/compiler/makeandroid/Makefile.flexExtCUDA.mk @@ -24,28 +24,32 @@ flexExtCUDA_debug_dep = $(flexExtCUDA_cpp_debug_dep) $(flexExtCUDA_cc_debug -include $(flexExtCUDA_debug_dep) flexExtCUDA_release_hpaths := flexExtCUDA_release_hpaths += ./../../.. -flexExtCUDA_release_hpaths += $(NDK_ROOT)/$(NDK_VERSION)/platforms/android-15/arch-arm/usr/include -flexExtCUDA_release_hpaths += $(NDK_ROOT)/$(NDK_VERSION)/sources/cxx-stl/stlport/stlport -flexExtCUDA_release_hpaths += $(CUDA_PATH)/targets/armv7-linux-androideabi/include +flexExtCUDA_release_hpaths += ./../../../../../../external/android-ndk/android-ndk-r10e-linux/platforms/android-15/arch-arm/usr/include +flexExtCUDA_release_hpaths += ./../../../../../../external/android-ndk/android-ndk-r10e-linux/sources/cxx-stl/stlport/stlport +flexExtCUDA_release_hpaths += ./../../../../../../external/CUDA/cuda-6.0-linux/targets/armv7-linux-androideabi/include flexExtCUDA_release_lpaths := -flexExtCUDA_release_lpaths += $(CUDA_PATH)/targets/armv7-linux-androideabi/lib +flexExtCUDA_release_lpaths += ./../../../../../../external/CUDA/cuda-6.0-linux/targets/armv7-linux-androideabi/lib +flexExtCUDA_release_lpaths += ./../../../lib/android +flexExtCUDA_release_lpaths += ./../../../../../../external/android-ndk/android-ndk-r10e-linux/sources/cxx-stl/stlport/libs/armeabi-v7a flexExtCUDA_release_lpaths += ./../../../lib/android -flexExtCUDA_release_lpaths += $(NDK_ROOT)/$(NDK_VERSION)/sources/cxx-stl/stlport/libs/armeabi-v7a flexExtCUDA_release_defines := $(flexExtCUDA_custom_defines) flexExtCUDA_release_defines += android flexExtCUDA_release_defines += ANDROID=1 flexExtCUDA_release_defines += ANDROID_PLAT=1 flexExtCUDA_release_defines += DISABLE_IMPORTGL flexExtCUDA_release_libraries := +flexExtCUDA_release_libraries += NvFlexReleaseCUDA_armv7l flexExtCUDA_release_libraries += ./../../../lib/android/libNvFlexRelease_armv7l.a flexExtCUDA_release_common_cflags := $(flexExtCUDA_custom_cflags) flexExtCUDA_release_common_cflags += -MMD flexExtCUDA_release_common_cflags += $(addprefix -D, $(flexExtCUDA_release_defines)) flexExtCUDA_release_common_cflags += $(addprefix -I, $(flexExtCUDA_release_hpaths)) -flexExtCUDA_release_common_cflags += -Wall -std=c++11 -fpermissive -fno-strict-aliasing -fno-rtti -fno-exceptions -flexExtCUDA_release_common_cflags += -O3 -ffast-math flexExtCUDA_release_cflags := $(flexExtCUDA_release_common_cflags) +flexExtCUDA_release_cflags += -Wall -std=c++11 -fpermissive -fno-strict-aliasing -fno-rtti -fno-exceptions +flexExtCUDA_release_cflags += -O3 -ffast-math flexExtCUDA_release_cppflags := $(flexExtCUDA_release_common_cflags) +flexExtCUDA_release_cppflags += -Wall -std=c++11 -fpermissive -fno-strict-aliasing -fno-rtti -fno-exceptions +flexExtCUDA_release_cppflags += -O3 -ffast-math flexExtCUDA_release_lflags := $(flexExtCUDA_custom_lflags) flexExtCUDA_release_lflags += $(addprefix -L, $(flexExtCUDA_release_lpaths)) flexExtCUDA_release_lflags += -Wl,--start-group $(addprefix -l, $(flexExtCUDA_release_libraries)) -Wl,--end-group @@ -68,15 +72,15 @@ postbuild_flexExtCUDA_release: mainbuild_flexExtCUDA_release mainbuild_flexExtCUDA_release: prebuild_flexExtCUDA_release $(flexExtCUDA_release_bin) prebuild_flexExtCUDA_release: -$(flexExtCUDA_release_bin): $(flexExtCUDA_release_obj) +$(flexExtCUDA_release_bin): $(flexExtCUDA_release_obj) build_flexCUDA_release mkdir -p `dirname ./../../../lib/android/libflexExt_cuda_release_armv7l.a` @$(AR) rcs $(flexExtCUDA_release_bin) $(flexExtCUDA_release_obj) $(ECHO) building $@ complete! $(flexExtCUDA_release_cuda_extensions_cuda_flexExt_cu_o): $(flexExtCUDA_cuda_extensions_cuda_flexExt_cu) @mkdir -p `dirname $(OBJS_DIR)/flexExtCUDA_release/cuda/extensions/cudaflexExt.o` - $(ECHO) "$(CUDA_PATH)/bin/nvcc" -ccbin $(NDK_ROOT)/$(NDK_VERSION)/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86_64/bin/arm-linux-androideabi-g++ -target-cpu-arch=ARM -m32 -arch=sm_32 -O3 -Xptxas -dlcm=ca -target-os-variant=Android -I"$(CUDA_PATH)/targets/armv7-linux-androideabi/include" -I"../../.." -I"$(NDK_ROOT)/$(NDK_VERSION)/sources/cxx-stl/stlport/stlport" -I"$(NDK_ROOT)/$(NDK_VERSION)/platforms/android-15/arch-arm/usr/include" --compile "./../../../extensions/cuda/flexExt.cu" -o "$(OBJS_DIR)/flexExtCUDA_release/cuda/extensions/cudaflexExt.o" - "$(CUDA_PATH)/bin/nvcc" -ccbin $(NDK_ROOT)/$(NDK_VERSION)/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86_64/bin/arm-linux-androideabi-g++ -target-cpu-arch=ARM -m32 -arch=sm_32 -O3 -Xptxas -dlcm=ca -target-os-variant=Android -I"$(CUDA_PATH)/targets/armv7-linux-androideabi/include" -I"../../.." -I"$(NDK_ROOT)/$(NDK_VERSION)/sources/cxx-stl/stlport/stlport" -I"$(NDK_ROOT)/$(NDK_VERSION)/platforms/android-15/arch-arm/usr/include" --compile "./../../../extensions/cuda/flexExt.cu" -o "$(OBJS_DIR)/flexExtCUDA_release/cuda/extensions/cudaflexExt.o" + $(ECHO) "../../../../../../external/CUDA/cuda-6.0-linux/bin/nvcc" -ccbin /home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86_64/bin/arm-linux-androideabi-g++ -target-cpu-arch=ARM -m32 -arch=sm_32 -O3 -Xptxas -dlcm=ca -target-os-variant=Android -I"../../../../../../external/CUDA/cuda-6.0-linux/targets/armv7-linux-androideabi/include" -I"../../.." -I"/home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/sources/cxx-stl/stlport/stlport" -I"/home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/platforms/android-15/arch-arm/usr/include" --compile "../../../extensions/cuda/flexExt.cu" -o "$(OBJS_DIR)/flexExtCUDA_release/cuda/extensions/cudaflexExt.o" + "../../../../../../external/CUDA/cuda-6.0-linux/bin/nvcc" -ccbin /home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86_64/bin/arm-linux-androideabi-g++ -target-cpu-arch=ARM -m32 -arch=sm_32 -O3 -Xptxas -dlcm=ca -target-os-variant=Android -I"../../../../../../external/CUDA/cuda-6.0-linux/targets/armv7-linux-androideabi/include" -I"../../.." -I"/home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/sources/cxx-stl/stlport/stlport" -I"/home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/platforms/android-15/arch-arm/usr/include" --compile "../../../extensions/cuda/flexExt.cu" -o "$(OBJS_DIR)/flexExtCUDA_release/cuda/extensions/cudaflexExt.o" flexExtCUDA_release_DEPDIR = $(dir $(@))/$(*F) $(flexExtCUDA_release_cpp_o): $(flexExtCUDA_release_objsdir)/%.o: @@ -111,28 +115,32 @@ $(flexExtCUDA_release_c_o): $(flexExtCUDA_release_objsdir)/%.o: flexExtCUDA_debug_hpaths := flexExtCUDA_debug_hpaths += ./../../.. -flexExtCUDA_debug_hpaths += $(NDK_ROOT)/$(NDK_VERSION)/platforms/android-15/arch-arm/usr/include -flexExtCUDA_debug_hpaths += $(NDK_ROOT)/$(NDK_VERSION)/sources/cxx-stl/stlport/stlport -flexExtCUDA_debug_hpaths += $(CUDA_PATH)/targets/armv7-linux-androideabi/include +flexExtCUDA_debug_hpaths += ./../../../../../../external/android-ndk/android-ndk-r10e-linux/platforms/android-15/arch-arm/usr/include +flexExtCUDA_debug_hpaths += ./../../../../../../external/android-ndk/android-ndk-r10e-linux/sources/cxx-stl/stlport/stlport +flexExtCUDA_debug_hpaths += ./../../../../../../external/CUDA/cuda-6.0-linux/targets/armv7-linux-androideabi/include flexExtCUDA_debug_lpaths := -flexExtCUDA_debug_lpaths += $(CUDA_PATH)/targets/armv7-linux-androideabi/lib +flexExtCUDA_debug_lpaths += ./../../../../../../external/CUDA/cuda-6.0-linux/targets/armv7-linux-androideabi/lib +flexExtCUDA_debug_lpaths += ./../../../lib/android +flexExtCUDA_debug_lpaths += ./../../../../../../external/android-ndk/android-ndk-r10e-linux/sources/cxx-stl/stlport/libs/armeabi-v7a flexExtCUDA_debug_lpaths += ./../../../lib/android -flexExtCUDA_debug_lpaths += $(NDK_ROOT)/$(NDK_VERSION)/sources/cxx-stl/stlport/libs/armeabi-v7a flexExtCUDA_debug_defines := $(flexExtCUDA_custom_defines) flexExtCUDA_debug_defines += android flexExtCUDA_debug_defines += ANDROID=1 flexExtCUDA_debug_defines += ANDROID_PLAT=1 flexExtCUDA_debug_defines += DISABLE_IMPORTGL flexExtCUDA_debug_libraries := +flexExtCUDA_debug_libraries += NvFlexDebugCUDA_armv7l flexExtCUDA_debug_libraries += ./../../../lib/android/libNvFlexDebug_armv7l.a flexExtCUDA_debug_common_cflags := $(flexExtCUDA_custom_cflags) flexExtCUDA_debug_common_cflags += -MMD flexExtCUDA_debug_common_cflags += $(addprefix -D, $(flexExtCUDA_debug_defines)) flexExtCUDA_debug_common_cflags += $(addprefix -I, $(flexExtCUDA_debug_hpaths)) -flexExtCUDA_debug_common_cflags += -Wall -std=c++11 -fpermissive -fno-strict-aliasing -fno-rtti -fno-exceptions -flexExtCUDA_debug_common_cflags += -g -O0 flexExtCUDA_debug_cflags := $(flexExtCUDA_debug_common_cflags) +flexExtCUDA_debug_cflags += -Wall -std=c++11 -fpermissive -fno-strict-aliasing -fno-rtti -fno-exceptions +flexExtCUDA_debug_cflags += -g -O0 flexExtCUDA_debug_cppflags := $(flexExtCUDA_debug_common_cflags) +flexExtCUDA_debug_cppflags += -Wall -std=c++11 -fpermissive -fno-strict-aliasing -fno-rtti -fno-exceptions +flexExtCUDA_debug_cppflags += -g -O0 flexExtCUDA_debug_lflags := $(flexExtCUDA_custom_lflags) flexExtCUDA_debug_lflags += $(addprefix -L, $(flexExtCUDA_debug_lpaths)) flexExtCUDA_debug_lflags += -Wl,--start-group $(addprefix -l, $(flexExtCUDA_debug_libraries)) -Wl,--end-group @@ -155,15 +163,15 @@ postbuild_flexExtCUDA_debug: mainbuild_flexExtCUDA_debug mainbuild_flexExtCUDA_debug: prebuild_flexExtCUDA_debug $(flexExtCUDA_debug_bin) prebuild_flexExtCUDA_debug: -$(flexExtCUDA_debug_bin): $(flexExtCUDA_debug_obj) +$(flexExtCUDA_debug_bin): $(flexExtCUDA_debug_obj) build_flexCUDA_debug mkdir -p `dirname ./../../../lib/android/libflexExt_cuda_debug_armv7l.a` @$(AR) rcs $(flexExtCUDA_debug_bin) $(flexExtCUDA_debug_obj) $(ECHO) building $@ complete! $(flexExtCUDA_debug_cuda_extensions_cuda_flexExt_cu_o): $(flexExtCUDA_cuda_extensions_cuda_flexExt_cu) @mkdir -p `dirname $(OBJS_DIR)/flexExtCUDA_debug/cuda/extensions/cudaflexExt.o` - $(ECHO) "$(CUDA_PATH)/bin/nvcc" -ccbin $(NDK_ROOT)/$(NDK_VERSION)/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86_64/bin/arm-linux-androideabi-g++ -target-cpu-arch=ARM -m32 -arch=sm_32 -O3 -Xptxas -dlcm=ca -target-os-variant=Android -I"$(CUDA_PATH)/targets/armv7-linux-androideabi/include" -I"../../.." -I"$(NDK_ROOT)/$(NDK_VERSION)/sources/cxx-stl/stlport/stlport" -I"$(NDK_ROOT)/$(NDK_VERSION)/platforms/android-15/arch-arm/usr/include" --compile "./../../../extensions/cuda/flexExt.cu" -o "$(OBJS_DIR)/flexExtCUDA_debug/cuda/extensions/cudaflexExt.o" - "$(CUDA_PATH)/bin/nvcc" -ccbin $(NDK_ROOT)/$(NDK_VERSION)/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86_64/bin/arm-linux-androideabi-g++ -target-cpu-arch=ARM -m32 -arch=sm_32 -O3 -Xptxas -dlcm=ca -target-os-variant=Android -I"$(CUDA_PATH)/targets/armv7-linux-androideabi/include" -I"../../.." -I"$(NDK_ROOT)/$(NDK_VERSION)/sources/cxx-stl/stlport/stlport" -I"$(NDK_ROOT)/$(NDK_VERSION)/platforms/android-15/arch-arm/usr/include" --compile "./../../../extensions/cuda/flexExt.cu" -o "$(OBJS_DIR)/flexExtCUDA_debug/cuda/extensions/cudaflexExt.o" + $(ECHO) "../../../../../../external/CUDA/cuda-6.0-linux/bin/nvcc" -ccbin /home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86_64/bin/arm-linux-androideabi-g++ -target-cpu-arch=ARM -m32 -arch=sm_32 -O3 -Xptxas -dlcm=ca -target-os-variant=Android -I"../../../../../../external/CUDA/cuda-6.0-linux/targets/armv7-linux-androideabi/include" -I"../../.." -I"/home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/sources/cxx-stl/stlport/stlport" -I"/home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/platforms/android-15/arch-arm/usr/include" --compile "../../../extensions/cuda/flexExt.cu" -o "$(OBJS_DIR)/flexExtCUDA_debug/cuda/extensions/cudaflexExt.o" + "../../../../../../external/CUDA/cuda-6.0-linux/bin/nvcc" -ccbin /home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/toolchains/arm-linux-androideabi-4.8/prebuilt/linux-x86_64/bin/arm-linux-androideabi-g++ -target-cpu-arch=ARM -m32 -arch=sm_32 -O3 -Xptxas -dlcm=ca -target-os-variant=Android -I"../../../../../../external/CUDA/cuda-6.0-linux/targets/armv7-linux-androideabi/include" -I"../../.." -I"/home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/sources/cxx-stl/stlport/stlport" -I"/home/mmacklin/swhost/devrel/libdev/flex/dev/main/../../../external/android-ndk/android-ndk-r10e-linux/platforms/android-15/arch-arm/usr/include" --compile "../../../extensions/cuda/flexExt.cu" -o "$(OBJS_DIR)/flexExtCUDA_debug/cuda/extensions/cudaflexExt.o" flexExtCUDA_debug_DEPDIR = $(dir $(@))/$(*F) $(flexExtCUDA_debug_cpp_o): $(flexExtCUDA_debug_objsdir)/%.o: diff --git a/demo/compiler/makelinux64/Makefile.flexDemoCUDA.mk b/demo/compiler/makelinux64/Makefile.flexDemoCUDA.mk index 152205d..f37fc83 100644 --- a/demo/compiler/makelinux64/Makefile.flexDemoCUDA.mk +++ b/demo/compiler/makelinux64/Makefile.flexDemoCUDA.mk @@ -54,7 +54,7 @@ flexDemoCUDA_release_cppflags := $(flexDemoCUDA_release_common_cflags) flexDemoCUDA_release_lflags := $(flexDemoCUDA_custom_lflags) flexDemoCUDA_release_lflags += $(addprefix -L, $(flexDemoCUDA_release_lpaths)) flexDemoCUDA_release_lflags += -Wl,--start-group $(addprefix -l, $(flexDemoCUDA_release_libraries)) -Wl,--end-group -flexDemoCUDA_release_lflags += -g -L../../../external/glew/lib/linux -L/usr/lib -L"../../../lib/linux64" -L../../../external/SDL2-2.0.4/lib/x64/ -L$(CUDA_PATH)/lib64 -lGL -lglut -lGLU -lGLEW -lcudart_static -ldl +flexDemoCUDA_release_lflags += -g -L../../../external/glew/lib/linux -L/usr/lib -L"../../../lib/linux64" -L../../../external/SDL2-2.0.4/lib/x64/ -L$(CUDA_PATH)/lib64 -lGL -lglut -lGLU -lGLEW -lcudart_static -ldl -lrt -pthread flexDemoCUDA_release_lflags += -m64 flexDemoCUDA_release_objsdir = $(OBJS_DIR)/flexDemoCUDA_release flexDemoCUDA_release_cpp_o = $(addprefix $(flexDemoCUDA_release_objsdir)/, $(subst ./, , $(subst ../, , $(patsubst %.cpp, %.cpp.o, $(flexDemoCUDA_cppfiles))))) @@ -136,7 +136,7 @@ flexDemoCUDA_debug_cppflags := $(flexDemoCUDA_debug_common_cflags) flexDemoCUDA_debug_lflags := $(flexDemoCUDA_custom_lflags) flexDemoCUDA_debug_lflags += $(addprefix -L, $(flexDemoCUDA_debug_lpaths)) flexDemoCUDA_debug_lflags += -Wl,--start-group $(addprefix -l, $(flexDemoCUDA_debug_libraries)) -Wl,--end-group -flexDemoCUDA_debug_lflags += -g -L../../../external/glew/lib/linux -L/usr/lib -L"../../../lib/linux64" -L../../../external/SDL2-2.0.4/lib/x64/ -L$(CUDA_PATH)/lib64 -lGL -lglut -lGLU -lGLEW -lcudart_static -ldl +flexDemoCUDA_debug_lflags += -g -L../../../external/glew/lib/linux -L/usr/lib -L"../../../lib/linux64" -L../../../external/SDL2-2.0.4/lib/x64/ -L$(CUDA_PATH)/lib64 -lGL -lglut -lGLU -lGLEW -lcudart_static -ldl -lrt -pthread flexDemoCUDA_debug_lflags += -m64 flexDemoCUDA_debug_objsdir = $(OBJS_DIR)/flexDemoCUDA_debug flexDemoCUDA_debug_cpp_o = $(addprefix $(flexDemoCUDA_debug_objsdir)/, $(subst ./, , $(subst ../, , $(patsubst %.cpp, %.cpp.o, $(flexDemoCUDA_cppfiles))))) diff --git a/demo/compiler/vc12win32/flexDemoCUDA.vcxproj b/demo/compiler/vc12win32/flexDemoCUDA.vcxproj index 5073547..aa6f0ae 100644 --- a/demo/compiler/vc12win32/flexDemoCUDA.vcxproj +++ b/demo/compiler/vc12win32/flexDemoCUDA.vcxproj @@ -55,7 +55,7 @@ <PrecompiledHeaderFile></PrecompiledHeaderFile> </ClCompile> <Link> - <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win32/NvFlexDebugCUDA_x86.lib;./../../../lib/win32/NvFlexExtDebugCUDA_x86.lib;./../../../lib/win32/NvFlexDeviceDebug_x86.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/glew/lib/win32/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win32/NvFlexDebugCUDA_x86.lib;./../../../lib/win32/NvFlexExtDebugCUDA_x86.lib;./../../../lib/win32/NvFlexDeviceDebug_x86.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/glew/lib/win32/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)NvFlexDemoDebugCUDA_x86.exe</OutputFile> <AdditionalLibraryDirectories>$(CUDA_PATH)/lib/win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <ProgramDatabaseFile>$(OutDir)/NvFlexDemoDebugCUDA_x86.exe.pdb</ProgramDatabaseFile> @@ -95,7 +95,7 @@ <PrecompiledHeaderFile></PrecompiledHeaderFile> </ClCompile> <Link> - <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win32/NvFlexReleaseCUDA_x86.lib;./../../../lib/win32/NvFlexExtReleaseCUDA_x86.lib;./../../../lib/win32/NvFlexDeviceRelease_x86.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/glew/lib/win32/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win32/NvFlexReleaseCUDA_x86.lib;./../../../lib/win32/NvFlexExtReleaseCUDA_x86.lib;./../../../lib/win32/NvFlexDeviceRelease_x86.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/glew/lib/win32/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)NvFlexDemoReleaseCUDA_x86.exe</OutputFile> <AdditionalLibraryDirectories>$(CUDA_PATH)/lib/win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <ProgramDatabaseFile>$(OutDir)/NvFlexDemoReleaseCUDA_x86.exe.pdb</ProgramDatabaseFile> @@ -184,8 +184,6 @@ </ClInclude> <ClInclude Include="..\..\scenes\plasticbody.h"> </ClInclude> - <ClInclude Include="..\..\scenes\plasticstack.h"> - </ClInclude> <ClInclude Include="..\..\scenes\player.h"> </ClInclude> <ClInclude Include="..\..\scenes\potpourri.h"> @@ -206,6 +204,8 @@ </ClInclude> <ClInclude Include="..\..\scenes\sdfcollision.h"> </ClInclude> + <ClInclude Include="..\..\scenes\shapechannels.h"> + </ClInclude> <ClInclude Include="..\..\scenes\shapecollision.h"> </ClInclude> <ClInclude Include="..\..\scenes\softbody.h"> diff --git a/demo/compiler/vc12win32/flexDemoCUDA.vcxproj.filters b/demo/compiler/vc12win32/flexDemoCUDA.vcxproj.filters index 45f6d6c..e5989dc 100644 --- a/demo/compiler/vc12win32/flexDemoCUDA.vcxproj.filters +++ b/demo/compiler/vc12win32/flexDemoCUDA.vcxproj.filters @@ -111,9 +111,6 @@ <ClInclude Include="..\..\scenes\plasticbody.h">
<Filter>demo\scenes</Filter>
</ClInclude>
- <ClInclude Include="..\..\scenes\plasticstack.h">
- <Filter>demo\scenes</Filter>
- </ClInclude>
<ClInclude Include="..\..\scenes\player.h">
<Filter>demo\scenes</Filter>
</ClInclude>
@@ -144,6 +141,9 @@ <ClInclude Include="..\..\scenes\sdfcollision.h">
<Filter>demo\scenes</Filter>
</ClInclude>
+ <ClInclude Include="..\..\scenes\shapechannels.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
<ClInclude Include="..\..\scenes\shapecollision.h">
<Filter>demo\scenes</Filter>
</ClInclude>
diff --git a/demo/compiler/vc12win32/flexDemoD3D.vcxproj b/demo/compiler/vc12win32/flexDemoD3D.vcxproj index 4708dba..264f9d9 100644 --- a/demo/compiler/vc12win32/flexDemoD3D.vcxproj +++ b/demo/compiler/vc12win32/flexDemoD3D.vcxproj @@ -47,15 +47,15 @@ <FloatingPointModel>Precise</FloatingPointModel> <AdditionalOptions> /d2Zi+</AdditionalOptions> <Optimization>Disabled</Optimization> - <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../../external/SDL2-2.0.4/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> - <PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;FLEX_DX;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;FLEX_DIRECT_COMPUTE;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../d3d12;./../../../external/SDL2-2.0.4/include;./../../../external/D3D12/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;FLEX_DX;FLEX_DX12;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;FLEX_DIRECT_COMPUTE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <WarningLevel>Level3</WarningLevel> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <PrecompiledHeader>NotUsing</PrecompiledHeader> <PrecompiledHeaderFile></PrecompiledHeaderFile> </ClCompile> <Link> - <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../lib/win32/NvFlexDebugD3D_x86.lib;./../../../lib/win32/NvFlexExtDebugD3D_x86.lib;./../../../external/glew/lib/win32/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/D3D12/libs/x86/d3d12.lib;./../../../lib/win32/NvFlexDebugD3D_x86.lib;./../../../lib/win32/NvFlexExtDebugD3D_x86.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)NvFlexDemoDebugD3D_x86.exe</OutputFile> <AdditionalLibraryDirectories>$(CUDA_PATH)/lib/win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <ProgramDatabaseFile>$(OutDir)/NvFlexDemoDebugD3D_x86.exe.pdb</ProgramDatabaseFile> @@ -86,15 +86,15 @@ <FloatingPointModel>Fast</FloatingPointModel> <AdditionalOptions> /d2Zi+</AdditionalOptions> <Optimization>Full</Optimization> - <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../../external/SDL2-2.0.4/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> - <PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;FLEX_DX;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../d3d12;./../../../external/SDL2-2.0.4/include;./../../../external/D3D12/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;FLEX_DX;FLEX_DX12;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <WarningLevel>Level3</WarningLevel> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> <PrecompiledHeader>NotUsing</PrecompiledHeader> <PrecompiledHeaderFile></PrecompiledHeaderFile> </ClCompile> <Link> - <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../lib/win32/NvFlexReleaseD3D_x86.lib;./../../../lib/win32/NvFlexExtReleaseD3D_x86.lib;./../../../external/glew/lib/win32/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/D3D12/libs/x86/d3d12.lib;./../../../lib/win32/NvFlexReleaseD3D_x86.lib;./../../../lib/win32/NvFlexExtReleaseD3D_x86.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)NvFlexDemoReleaseD3D_x86.exe</OutputFile> <AdditionalLibraryDirectories>$(CUDA_PATH)/lib/win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <ProgramDatabaseFile>$(OutDir)/NvFlexDemoReleaseD3D_x86.exe.pdb</ProgramDatabaseFile> @@ -183,8 +183,6 @@ </ClInclude> <ClInclude Include="..\..\scenes\plasticbody.h"> </ClInclude> - <ClInclude Include="..\..\scenes\plasticstack.h"> - </ClInclude> <ClInclude Include="..\..\scenes\player.h"> </ClInclude> <ClInclude Include="..\..\scenes\potpourri.h"> @@ -205,6 +203,8 @@ </ClInclude> <ClInclude Include="..\..\scenes\sdfcollision.h"> </ClInclude> + <ClInclude Include="..\..\scenes\shapechannels.h"> + </ClInclude> <ClInclude Include="..\..\scenes\shapecollision.h"> </ClInclude> <ClInclude Include="..\..\scenes\softbody.h"> @@ -325,56 +325,200 @@ </ClInclude> </ItemGroup> <ItemGroup> + <ClInclude Include="..\..\d3d12\appD3D12Ctx.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\bufferD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\demoContextD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\diffusePointRenderPipelineD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\fluidCompositeRenderPipelineD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\fluidEllipsoidRenderPipelineD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\imguiGraphD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\lineRenderPipelineD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\meshRenderer.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\meshRendererD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\meshRenderPipelineD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\meshUtil.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12CircularResourceHeap.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12CounterFence.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12DescriptorHeap.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12Handle.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12HelperUtil.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12RenderTarget.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12Resource.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12ResourceScopeManager.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDxDebugUtil.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDxFormatUtil.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoFreeList.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvResult.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\pipelineUtilD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\pointRenderPipelineD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\renderStateD3D12.h"> + </ClInclude> + <ClCompile Include="..\..\d3d12\appD3D12Ctx.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\bufferD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\demoContextD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\diffusePointRenderPipelineD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\fluidCompositeRenderPipelineD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\fluidEllipsoidRenderPipelineD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\imguiGraphD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\imguiInteropD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\lineRenderPipelineD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\meshRenderer.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\meshRendererD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\meshRenderPipelineD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\meshUtil.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDx12CircularResourceHeap.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDx12CounterFence.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDx12DescriptorHeap.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDx12HelperUtil.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDx12RenderTarget.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDx12Resource.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDx12ResourceScopeManager.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDxDebugUtil.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDxFormatUtil.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoFreeList.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\pipelineUtilD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\pointRenderPipelineD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\renderStateD3D12.cpp"> + </ClCompile> + </ItemGroup> + <ItemGroup> <ClInclude Include="..\..\d3d11\appD3D11Ctx.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\debugLineRender.h"> + <ClInclude Include="..\..\d3d11\debugLineRenderD3D11.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\diffuseRender.h"> + <ClInclude Include="..\..\d3d11\demoContextD3D11.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\fluidRender.h"> + <ClInclude Include="..\..\d3d11\diffuseRenderD3D11.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\imguiGraph.h"> + <ClInclude Include="..\..\d3d11\fluidRenderD3D11.h"> </ClInclude> <ClInclude Include="..\..\d3d11\imguiGraphD3D11.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\meshRender.h"> + <ClInclude Include="..\..\d3d11\meshRenderD3D11.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\pointRender.h"> + <ClInclude Include="..\..\d3d11\pointRenderD3D11.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\renderTarget.h"> + <ClInclude Include="..\..\d3d11\renderTargetD3D11.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\shadowMap.h"> + <ClInclude Include="..\..\d3d11\shadowMapD3D11.h"> </ClInclude> <ClCompile Include="..\..\d3d11\appD3D11Ctx.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\diffuseRender.cpp"> + <ClCompile Include="..\..\d3d11\debugLineRenderD3D11.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\fluidRender.cpp"> + <ClCompile Include="..\..\d3d11\demoContextD3D11.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\imguiGraph.cpp"> + <ClCompile Include="..\..\d3d11\diffuseRenderD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\fluidRenderD3D11.cpp"> </ClCompile> <ClCompile Include="..\..\d3d11\imguiGraphD3D11.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\meshRender.cpp"> + <ClCompile Include="..\..\d3d11\imguiInteropD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\meshRenderD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\pointRenderD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\renderTargetD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\shadowMapD3D11.cpp"> + </ClCompile> + </ItemGroup> + <ItemGroup> + <ClInclude Include="..\..\d3d\appGraphCtx.h"> + </ClInclude> + <ClInclude Include="..\..\d3d\demoContext.h"> + </ClInclude> + <ClInclude Include="..\..\d3d\imguiGraph.h"> + </ClInclude> + <ClInclude Include="..\..\d3d\loader.h"> + </ClInclude> + <ClInclude Include="..\..\d3d\loaderMacros.h"> + </ClInclude> + <ClInclude Include="..\..\d3d\renderParamsD3D.h"> + </ClInclude> + <ClInclude Include="..\..\d3d\shaderCommonD3D.h"> + </ClInclude> + <ClInclude Include="..\..\d3d\shadersDemoContext.h"> + </ClInclude> + <ClCompile Include="..\..\d3d\appGraphCtxLoader.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\pointRender.cpp"> + <ClCompile Include="..\..\d3d\imguiGraph.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\renderTarget.cpp"> + <ClCompile Include="..\..\d3d\imguiGraphLoader.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\shadersD3D11.cpp"> + <ClCompile Include="..\..\d3d\loader.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\shadowMap.cpp"> + <ClCompile Include="..\..\d3d\renderParamsD3D.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d\shadersDemoContext.cpp"> </ClCompile> </ItemGroup> <ItemGroup> - <FxCompile Include="./../../d3d11/shaders/debugLineVS.hlsl"> + <FxCompile Include="./../../d3d/shaders/debugLineVS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">debugLineVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -382,17 +526,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">debugLineVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/debugLinePS.hlsl"> + <FxCompile Include="./../../d3d/shaders/debugLinePS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">debugLinePS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -400,17 +544,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">debugLinePS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/imguiPS.hlsl"> + <FxCompile Include="./../../d3d/shaders/imguiPS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">imguiPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -418,17 +562,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">imguiPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/imguiVS.hlsl"> + <FxCompile Include="./../../d3d/shaders/imguiVS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">imguiVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -436,17 +580,35 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">imguiVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> + </FxCompile> + <FxCompile Include="./../../d3d/shaders/meshPS.hlsl"> + <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType> + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> + <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">meshPS</EntryPointName> + <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> + <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType> + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</EnableDebuggingInformation> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> + <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">meshPS</EntryPointName> + <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/meshPS.hlsl"> + <FxCompile Include="./../../d3d/shaders/meshAsyncComputeBenchPS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">meshPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -454,17 +616,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">meshPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/meshShadowPS.hlsl"> + <FxCompile Include="./../../d3d/shaders/meshShadowPS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">meshPS_Shadow</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -472,17 +634,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">meshPS_Shadow</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/meshVS.hlsl"> + <FxCompile Include="./../../d3d/shaders/meshVS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">meshVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -490,17 +652,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">meshVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/pointVS.hlsl"> + <FxCompile Include="./../../d3d/shaders/pointVS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">pointVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -508,17 +670,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">pointVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/pointGS.hlsl"> + <FxCompile Include="./../../d3d/shaders/pointGS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Geometry</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">pointGS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Geometry</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -526,17 +688,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">pointGS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/pointPS.hlsl"> + <FxCompile Include="./../../d3d/shaders/pointPS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">pointPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -544,17 +706,35 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">pointPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> + </FxCompile> + <FxCompile Include="./../../d3d/shaders/pointShadowPS.hlsl"> + <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType> + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> + <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">pointShadowPS</EntryPointName> + <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> + <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType> + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</EnableDebuggingInformation> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> + <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">pointShadowPS</EntryPointName> + <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/diffuseVS.hlsl"> + <FxCompile Include="./../../d3d/shaders/diffuseVS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">diffuseVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -562,17 +742,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">diffuseVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/diffuseGS.hlsl"> + <FxCompile Include="./../../d3d/shaders/diffuseGS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Geometry</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">diffuseGS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Geometry</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -580,17 +760,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">diffuseGS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/diffusePS.hlsl"> + <FxCompile Include="./../../d3d/shaders/diffusePS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">diffusePS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -598,17 +778,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">diffusePS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/ellipsoidDepthVS.hlsl"> + <FxCompile Include="./../../d3d/shaders/ellipsoidDepthVS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">ellipsoidDepthVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -616,17 +796,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">ellipsoidDepthVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/ellipsoidDepthGS.hlsl"> + <FxCompile Include="./../../d3d/shaders/ellipsoidDepthGS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Geometry</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">ellipsoidDepthGS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Geometry</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -634,17 +814,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">ellipsoidDepthGS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/ellipsoidDepthPS.hlsl"> + <FxCompile Include="./../../d3d/shaders/ellipsoidDepthPS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">ellipsoidDepthPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -652,17 +832,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">ellipsoidDepthPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/passThroughVS.hlsl"> + <FxCompile Include="./../../d3d/shaders/passThroughVS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">passThroughVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -670,17 +850,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">passThroughVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/blurDepthPS.hlsl"> + <FxCompile Include="./../../d3d/shaders/blurDepthPS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">blurDepthPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -688,17 +868,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">blurDepthPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/compositePS.hlsl"> + <FxCompile Include="./../../d3d/shaders/compositePS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">compositePS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -706,7 +886,7 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">compositePS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> </ItemGroup> diff --git a/demo/compiler/vc12win32/flexDemoD3D.vcxproj.filters b/demo/compiler/vc12win32/flexDemoD3D.vcxproj.filters index 15615f5..b7f0548 100644 --- a/demo/compiler/vc12win32/flexDemoD3D.vcxproj.filters +++ b/demo/compiler/vc12win32/flexDemoD3D.vcxproj.filters @@ -111,9 +111,6 @@ <ClInclude Include="..\..\scenes\plasticbody.h">
<Filter>demo\scenes</Filter>
</ClInclude>
- <ClInclude Include="..\..\scenes\plasticstack.h">
- <Filter>demo\scenes</Filter>
- </ClInclude>
<ClInclude Include="..\..\scenes\player.h">
<Filter>demo\scenes</Filter>
</ClInclude>
@@ -144,6 +141,9 @@ <ClInclude Include="..\..\scenes\sdfcollision.h">
<Filter>demo\scenes</Filter>
</ClInclude>
+ <ClInclude Include="..\..\scenes\shapechannels.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
<ClInclude Include="..\..\scenes\shapecollision.h">
<Filter>demo\scenes</Filter>
</ClInclude>
@@ -328,6 +328,177 @@ </ClInclude>
</ItemGroup>
<ItemGroup>
+ <Filter Include="d3d12">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\d3d12\appD3D12Ctx.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\bufferD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\demoContextD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\diffusePointRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidCompositeRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidEllipsoidRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\imguiGraphD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\lineRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshRenderer.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshRendererD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshUtil.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12CircularResourceHeap.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12CounterFence.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12DescriptorHeap.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12Handle.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12HelperUtil.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12RenderTarget.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12Resource.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12ResourceScopeManager.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDxDebugUtil.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDxFormatUtil.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoFreeList.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvResult.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\pipelineUtilD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\pointRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\renderStateD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClCompile Include="..\..\d3d12\appD3D12Ctx.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\bufferD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\demoContextD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\diffusePointRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidCompositeRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidEllipsoidRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\imguiGraphD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\imguiInteropD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\lineRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshRenderer.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshRendererD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshUtil.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12CircularResourceHeap.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12CounterFence.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12DescriptorHeap.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12HelperUtil.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12RenderTarget.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12Resource.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12ResourceScopeManager.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDxDebugUtil.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDxFormatUtil.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoFreeList.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\pipelineUtilD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\pointRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\renderStateD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
<Filter Include="d3d11">
</Filter>
</ItemGroup>
@@ -335,121 +506,178 @@ <ClInclude Include="..\..\d3d11\appD3D11Ctx.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\debugLineRender.h">
+ <ClInclude Include="..\..\d3d11\debugLineRenderD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\diffuseRender.h">
+ <ClInclude Include="..\..\d3d11\demoContextD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\fluidRender.h">
+ <ClInclude Include="..\..\d3d11\diffuseRenderD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\imguiGraph.h">
+ <ClInclude Include="..\..\d3d11\fluidRenderD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
<ClInclude Include="..\..\d3d11\imguiGraphD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\meshRender.h">
+ <ClInclude Include="..\..\d3d11\meshRenderD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\pointRender.h">
+ <ClInclude Include="..\..\d3d11\pointRenderD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\renderTarget.h">
+ <ClInclude Include="..\..\d3d11\renderTargetD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\shadowMap.h">
+ <ClInclude Include="..\..\d3d11\shadowMapD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
<ClCompile Include="..\..\d3d11\appD3D11Ctx.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\diffuseRender.cpp">
+ <ClCompile Include="..\..\d3d11\debugLineRenderD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\fluidRender.cpp">
+ <ClCompile Include="..\..\d3d11\demoContextD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\imguiGraph.cpp">
+ <ClCompile Include="..\..\d3d11\diffuseRenderD3D11.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\fluidRenderD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
<ClCompile Include="..\..\d3d11\imguiGraphD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\meshRender.cpp">
+ <ClCompile Include="..\..\d3d11\imguiInteropD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\pointRender.cpp">
+ <ClCompile Include="..\..\d3d11\meshRenderD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\renderTarget.cpp">
+ <ClCompile Include="..\..\d3d11\pointRenderD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\shadersD3D11.cpp">
+ <ClCompile Include="..\..\d3d11\renderTargetD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\shadowMap.cpp">
+ <ClCompile Include="..\..\d3d11\shadowMapD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
</ItemGroup>
+ <ItemGroup>
+ <Filter Include="d3d">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\d3d\appGraphCtx.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\demoContext.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\imguiGraph.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\loader.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\loaderMacros.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\renderParamsD3D.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\shaderCommonD3D.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\shadersDemoContext.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClCompile Include="..\..\d3d\appGraphCtxLoader.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\imguiGraph.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\imguiGraphLoader.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\loader.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\renderParamsD3D.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\shadersDemoContext.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ </ItemGroup>
<ItemGroup><Filter Include="Shader Files"></Filter></ItemGroup>
<ItemGroup>
- <FxCompile Include="./../../d3d11/shaders/debugLineVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/debugLineVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/debugLinePS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/imguiPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/debugLinePS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/imguiVS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/imguiPS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/meshPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/imguiVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/meshAsyncComputeBenchPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/meshPS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/meshShadowPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/meshShadowPS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/meshVS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/meshVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/pointVS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/pointVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/pointGS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/pointGS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/pointPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/pointPS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/pointShadowPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/diffuseVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/diffuseVS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/diffuseGS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/diffuseGS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/diffusePS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/diffusePS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/ellipsoidDepthVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/ellipsoidDepthVS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/ellipsoidDepthGS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/ellipsoidDepthGS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/ellipsoidDepthPS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/ellipsoidDepthPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/passThroughVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/passThroughVS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/blurDepthPS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/blurDepthPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/compositePS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/compositePS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
</ItemGroup>
diff --git a/demo/compiler/vc12win64/flexDemoCUDA.vcxproj b/demo/compiler/vc12win64/flexDemoCUDA.vcxproj index d00d61c..e37c7e7 100644 --- a/demo/compiler/vc12win64/flexDemoCUDA.vcxproj +++ b/demo/compiler/vc12win64/flexDemoCUDA.vcxproj @@ -55,7 +55,7 @@ <PrecompiledHeaderFile></PrecompiledHeaderFile> </ClCompile> <Link> - <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win64/NvFlexDebugCUDA_x64.lib;./../../../lib/win64/NvFlexExtDebugCUDA_x64.lib;./../../../lib/win64/NvFlexDeviceDebug_x64.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../external/glew/lib/x64/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win64/NvFlexDebugCUDA_x64.lib;./../../../lib/win64/NvFlexExtDebugCUDA_x64.lib;./../../../lib/win64/NvFlexDeviceDebug_x64.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../external/NvToolsExt/lib/x64/nvToolsExt64_1.lib;./../../../external/glew/lib/x64/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)NvFlexDemoDebugCUDA_x64.exe</OutputFile> <AdditionalLibraryDirectories>$(CUDA_PATH)/lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <ProgramDatabaseFile>$(OutDir)/NvFlexDemoDebugCUDA_x64.exe.pdb</ProgramDatabaseFile> @@ -95,7 +95,7 @@ <PrecompiledHeaderFile></PrecompiledHeaderFile> </ClCompile> <Link> - <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win64/NvFlexReleaseCUDA_x64.lib;./../../../lib/win64/NvFlexExtReleaseCUDA_x64.lib;./../../../lib/win64/NvFlexDeviceRelease_x64.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../external/glew/lib/x64/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win64/NvFlexReleaseCUDA_x64.lib;./../../../lib/win64/NvFlexExtReleaseCUDA_x64.lib;./../../../lib/win64/NvFlexDeviceRelease_x64.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../external/NvToolsExt/lib/x64/nvToolsExt64_1.lib;./../../../external/glew/lib/x64/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)NvFlexDemoReleaseCUDA_x64.exe</OutputFile> <AdditionalLibraryDirectories>$(CUDA_PATH)/lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <ProgramDatabaseFile>$(OutDir)/NvFlexDemoReleaseCUDA_x64.exe.pdb</ProgramDatabaseFile> @@ -184,8 +184,6 @@ </ClInclude> <ClInclude Include="..\..\scenes\plasticbody.h"> </ClInclude> - <ClInclude Include="..\..\scenes\plasticstack.h"> - </ClInclude> <ClInclude Include="..\..\scenes\player.h"> </ClInclude> <ClInclude Include="..\..\scenes\potpourri.h"> @@ -206,6 +204,8 @@ </ClInclude> <ClInclude Include="..\..\scenes\sdfcollision.h"> </ClInclude> + <ClInclude Include="..\..\scenes\shapechannels.h"> + </ClInclude> <ClInclude Include="..\..\scenes\shapecollision.h"> </ClInclude> <ClInclude Include="..\..\scenes\softbody.h"> diff --git a/demo/compiler/vc12win64/flexDemoCUDA.vcxproj.filters b/demo/compiler/vc12win64/flexDemoCUDA.vcxproj.filters index 45f6d6c..e5989dc 100644 --- a/demo/compiler/vc12win64/flexDemoCUDA.vcxproj.filters +++ b/demo/compiler/vc12win64/flexDemoCUDA.vcxproj.filters @@ -111,9 +111,6 @@ <ClInclude Include="..\..\scenes\plasticbody.h">
<Filter>demo\scenes</Filter>
</ClInclude>
- <ClInclude Include="..\..\scenes\plasticstack.h">
- <Filter>demo\scenes</Filter>
- </ClInclude>
<ClInclude Include="..\..\scenes\player.h">
<Filter>demo\scenes</Filter>
</ClInclude>
@@ -144,6 +141,9 @@ <ClInclude Include="..\..\scenes\sdfcollision.h">
<Filter>demo\scenes</Filter>
</ClInclude>
+ <ClInclude Include="..\..\scenes\shapechannels.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
<ClInclude Include="..\..\scenes\shapecollision.h">
<Filter>demo\scenes</Filter>
</ClInclude>
diff --git a/demo/compiler/vc12win64/flexDemoD3D.vcxproj b/demo/compiler/vc12win64/flexDemoD3D.vcxproj index 50513db..d30d642 100644 --- a/demo/compiler/vc12win64/flexDemoD3D.vcxproj +++ b/demo/compiler/vc12win64/flexDemoD3D.vcxproj @@ -47,15 +47,15 @@ <FloatingPointModel>Precise</FloatingPointModel> <AdditionalOptions> /d2Zi+</AdditionalOptions> <Optimization>Disabled</Optimization> - <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../../external/SDL2-2.0.4/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> - <PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;FLEX_DX;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../d3d12;./../../../external/SDL2-2.0.4/include;./../../../external/D3D12/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;FLEX_DX;FLEX_DX12;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions> <WarningLevel>Level3</WarningLevel> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <PrecompiledHeader>NotUsing</PrecompiledHeader> <PrecompiledHeaderFile></PrecompiledHeaderFile> </ClCompile> <Link> - <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../lib/win64/NvFlexDebugD3D_x64.lib;./../../../lib/win64/NvFlexExtDebugD3D_x64.lib;./../../../external/glew/lib/x64/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../external/NvToolsExt/lib/x64/nvToolsExt64_1.lib;./../../../external/D3D12/libs/x64/d3d12.lib;./../../../lib/win64/NvFlexDebugD3D_x64.lib;./../../../lib/win64/NvFlexExtDebugD3D_x64.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)NvFlexDemoDebugD3D_x64.exe</OutputFile> <AdditionalLibraryDirectories>$(CUDA_PATH)/lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <ProgramDatabaseFile>$(OutDir)/NvFlexDemoDebugD3D_x64.exe.pdb</ProgramDatabaseFile> @@ -86,15 +86,15 @@ <FloatingPointModel>Fast</FloatingPointModel> <AdditionalOptions> /d2Zi+</AdditionalOptions> <Optimization>Full</Optimization> - <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../../external/SDL2-2.0.4/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> - <PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;FLEX_DX;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../d3d12;./../../../external/SDL2-2.0.4/include;./../../../external/D3D12/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;FLEX_DX;FLEX_DX12;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <WarningLevel>Level3</WarningLevel> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> <PrecompiledHeader>NotUsing</PrecompiledHeader> <PrecompiledHeaderFile></PrecompiledHeaderFile> </ClCompile> <Link> - <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../lib/win64/NvFlexReleaseD3D_x64.lib;./../../../lib/win64/NvFlexExtReleaseD3D_x64.lib;./../../../external/glew/lib/x64/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../external/NvToolsExt/lib/x64/nvToolsExt64_1.lib;./../../../external/D3D12/libs/x64/d3d12.lib;./../../../lib/win64/NvFlexReleaseD3D_x64.lib;./../../../lib/win64/NvFlexExtReleaseD3D_x64.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)NvFlexDemoReleaseD3D_x64.exe</OutputFile> <AdditionalLibraryDirectories>$(CUDA_PATH)/lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <ProgramDatabaseFile>$(OutDir)/NvFlexDemoReleaseD3D_x64.exe.pdb</ProgramDatabaseFile> @@ -183,8 +183,6 @@ </ClInclude> <ClInclude Include="..\..\scenes\plasticbody.h"> </ClInclude> - <ClInclude Include="..\..\scenes\plasticstack.h"> - </ClInclude> <ClInclude Include="..\..\scenes\player.h"> </ClInclude> <ClInclude Include="..\..\scenes\potpourri.h"> @@ -205,6 +203,8 @@ </ClInclude> <ClInclude Include="..\..\scenes\sdfcollision.h"> </ClInclude> + <ClInclude Include="..\..\scenes\shapechannels.h"> + </ClInclude> <ClInclude Include="..\..\scenes\shapecollision.h"> </ClInclude> <ClInclude Include="..\..\scenes\softbody.h"> @@ -325,56 +325,200 @@ </ClInclude> </ItemGroup> <ItemGroup> + <ClInclude Include="..\..\d3d12\appD3D12Ctx.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\bufferD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\demoContextD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\diffusePointRenderPipelineD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\fluidCompositeRenderPipelineD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\fluidEllipsoidRenderPipelineD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\imguiGraphD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\lineRenderPipelineD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\meshRenderer.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\meshRendererD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\meshRenderPipelineD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\meshUtil.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12CircularResourceHeap.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12CounterFence.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12DescriptorHeap.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12Handle.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12HelperUtil.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12RenderTarget.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12Resource.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12ResourceScopeManager.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDxDebugUtil.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDxFormatUtil.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoFreeList.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvResult.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\pipelineUtilD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\pointRenderPipelineD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\renderStateD3D12.h"> + </ClInclude> + <ClCompile Include="..\..\d3d12\appD3D12Ctx.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\bufferD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\demoContextD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\diffusePointRenderPipelineD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\fluidCompositeRenderPipelineD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\fluidEllipsoidRenderPipelineD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\imguiGraphD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\imguiInteropD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\lineRenderPipelineD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\meshRenderer.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\meshRendererD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\meshRenderPipelineD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\meshUtil.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDx12CircularResourceHeap.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDx12CounterFence.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDx12DescriptorHeap.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDx12HelperUtil.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDx12RenderTarget.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDx12Resource.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDx12ResourceScopeManager.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDxDebugUtil.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDxFormatUtil.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoFreeList.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\pipelineUtilD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\pointRenderPipelineD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\renderStateD3D12.cpp"> + </ClCompile> + </ItemGroup> + <ItemGroup> <ClInclude Include="..\..\d3d11\appD3D11Ctx.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\debugLineRender.h"> + <ClInclude Include="..\..\d3d11\debugLineRenderD3D11.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\diffuseRender.h"> + <ClInclude Include="..\..\d3d11\demoContextD3D11.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\fluidRender.h"> + <ClInclude Include="..\..\d3d11\diffuseRenderD3D11.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\imguiGraph.h"> + <ClInclude Include="..\..\d3d11\fluidRenderD3D11.h"> </ClInclude> <ClInclude Include="..\..\d3d11\imguiGraphD3D11.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\meshRender.h"> + <ClInclude Include="..\..\d3d11\meshRenderD3D11.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\pointRender.h"> + <ClInclude Include="..\..\d3d11\pointRenderD3D11.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\renderTarget.h"> + <ClInclude Include="..\..\d3d11\renderTargetD3D11.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\shadowMap.h"> + <ClInclude Include="..\..\d3d11\shadowMapD3D11.h"> </ClInclude> <ClCompile Include="..\..\d3d11\appD3D11Ctx.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\diffuseRender.cpp"> + <ClCompile Include="..\..\d3d11\debugLineRenderD3D11.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\fluidRender.cpp"> + <ClCompile Include="..\..\d3d11\demoContextD3D11.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\imguiGraph.cpp"> + <ClCompile Include="..\..\d3d11\diffuseRenderD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\fluidRenderD3D11.cpp"> </ClCompile> <ClCompile Include="..\..\d3d11\imguiGraphD3D11.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\meshRender.cpp"> + <ClCompile Include="..\..\d3d11\imguiInteropD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\meshRenderD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\pointRenderD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\renderTargetD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\shadowMapD3D11.cpp"> + </ClCompile> + </ItemGroup> + <ItemGroup> + <ClInclude Include="..\..\d3d\appGraphCtx.h"> + </ClInclude> + <ClInclude Include="..\..\d3d\demoContext.h"> + </ClInclude> + <ClInclude Include="..\..\d3d\imguiGraph.h"> + </ClInclude> + <ClInclude Include="..\..\d3d\loader.h"> + </ClInclude> + <ClInclude Include="..\..\d3d\loaderMacros.h"> + </ClInclude> + <ClInclude Include="..\..\d3d\renderParamsD3D.h"> + </ClInclude> + <ClInclude Include="..\..\d3d\shaderCommonD3D.h"> + </ClInclude> + <ClInclude Include="..\..\d3d\shadersDemoContext.h"> + </ClInclude> + <ClCompile Include="..\..\d3d\appGraphCtxLoader.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\pointRender.cpp"> + <ClCompile Include="..\..\d3d\imguiGraph.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\renderTarget.cpp"> + <ClCompile Include="..\..\d3d\imguiGraphLoader.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\shadersD3D11.cpp"> + <ClCompile Include="..\..\d3d\loader.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\shadowMap.cpp"> + <ClCompile Include="..\..\d3d\renderParamsD3D.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d\shadersDemoContext.cpp"> </ClCompile> </ItemGroup> <ItemGroup> - <FxCompile Include="./../../d3d11/shaders/debugLineVS.hlsl"> + <FxCompile Include="./../../d3d/shaders/debugLineVS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">debugLineVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -382,17 +526,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">debugLineVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/debugLinePS.hlsl"> + <FxCompile Include="./../../d3d/shaders/debugLinePS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">debugLinePS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -400,17 +544,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">debugLinePS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/imguiPS.hlsl"> + <FxCompile Include="./../../d3d/shaders/imguiPS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">imguiPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -418,17 +562,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">imguiPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/imguiVS.hlsl"> + <FxCompile Include="./../../d3d/shaders/imguiVS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">imguiVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -436,17 +580,35 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">imguiVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> + </FxCompile> + <FxCompile Include="./../../d3d/shaders/meshPS.hlsl"> + <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Pixel</ShaderType> + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> + <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">meshPS</EntryPointName> + <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> + <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Pixel</ShaderType> + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</EnableDebuggingInformation> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> + <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">meshPS</EntryPointName> + <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/meshPS.hlsl"> + <FxCompile Include="./../../d3d/shaders/meshAsyncComputeBenchPS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">meshPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -454,17 +616,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">meshPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/meshShadowPS.hlsl"> + <FxCompile Include="./../../d3d/shaders/meshShadowPS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">meshPS_Shadow</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -472,17 +634,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">meshPS_Shadow</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/meshVS.hlsl"> + <FxCompile Include="./../../d3d/shaders/meshVS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">meshVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -490,17 +652,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">meshVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/pointVS.hlsl"> + <FxCompile Include="./../../d3d/shaders/pointVS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">pointVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -508,17 +670,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">pointVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/pointGS.hlsl"> + <FxCompile Include="./../../d3d/shaders/pointGS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Geometry</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">pointGS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Geometry</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -526,17 +688,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">pointGS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/pointPS.hlsl"> + <FxCompile Include="./../../d3d/shaders/pointPS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">pointPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -544,17 +706,35 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">pointPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> + </FxCompile> + <FxCompile Include="./../../d3d/shaders/pointShadowPS.hlsl"> + <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Pixel</ShaderType> + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> + <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">pointShadowPS</EntryPointName> + <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> + <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Pixel</ShaderType> + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</EnableDebuggingInformation> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> + <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">pointShadowPS</EntryPointName> + <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/diffuseVS.hlsl"> + <FxCompile Include="./../../d3d/shaders/diffuseVS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">diffuseVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -562,17 +742,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">diffuseVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/diffuseGS.hlsl"> + <FxCompile Include="./../../d3d/shaders/diffuseGS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Geometry</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">diffuseGS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Geometry</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -580,17 +760,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">diffuseGS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/diffusePS.hlsl"> + <FxCompile Include="./../../d3d/shaders/diffusePS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">diffusePS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -598,17 +778,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">diffusePS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/ellipsoidDepthVS.hlsl"> + <FxCompile Include="./../../d3d/shaders/ellipsoidDepthVS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">ellipsoidDepthVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -616,17 +796,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">ellipsoidDepthVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/ellipsoidDepthGS.hlsl"> + <FxCompile Include="./../../d3d/shaders/ellipsoidDepthGS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Geometry</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">ellipsoidDepthGS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Geometry</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -634,17 +814,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">ellipsoidDepthGS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/ellipsoidDepthPS.hlsl"> + <FxCompile Include="./../../d3d/shaders/ellipsoidDepthPS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">ellipsoidDepthPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -652,17 +832,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">ellipsoidDepthPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/passThroughVS.hlsl"> + <FxCompile Include="./../../d3d/shaders/passThroughVS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">passThroughVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -670,17 +850,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">passThroughVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/blurDepthPS.hlsl"> + <FxCompile Include="./../../d3d/shaders/blurDepthPS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">blurDepthPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -688,17 +868,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">blurDepthPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/compositePS.hlsl"> + <FxCompile Include="./../../d3d/shaders/compositePS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">compositePS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -706,7 +886,7 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">compositePS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> </ItemGroup> diff --git a/demo/compiler/vc12win64/flexDemoD3D.vcxproj.filters b/demo/compiler/vc12win64/flexDemoD3D.vcxproj.filters index 15615f5..b7f0548 100644 --- a/demo/compiler/vc12win64/flexDemoD3D.vcxproj.filters +++ b/demo/compiler/vc12win64/flexDemoD3D.vcxproj.filters @@ -111,9 +111,6 @@ <ClInclude Include="..\..\scenes\plasticbody.h">
<Filter>demo\scenes</Filter>
</ClInclude>
- <ClInclude Include="..\..\scenes\plasticstack.h">
- <Filter>demo\scenes</Filter>
- </ClInclude>
<ClInclude Include="..\..\scenes\player.h">
<Filter>demo\scenes</Filter>
</ClInclude>
@@ -144,6 +141,9 @@ <ClInclude Include="..\..\scenes\sdfcollision.h">
<Filter>demo\scenes</Filter>
</ClInclude>
+ <ClInclude Include="..\..\scenes\shapechannels.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
<ClInclude Include="..\..\scenes\shapecollision.h">
<Filter>demo\scenes</Filter>
</ClInclude>
@@ -328,6 +328,177 @@ </ClInclude>
</ItemGroup>
<ItemGroup>
+ <Filter Include="d3d12">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\d3d12\appD3D12Ctx.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\bufferD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\demoContextD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\diffusePointRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidCompositeRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
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+ <Filter>d3d12</Filter>
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+ <Filter>d3d12</Filter>
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+ <Filter>d3d12</Filter>
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+ <Filter>d3d12</Filter>
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+ <Filter>d3d12</Filter>
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+ <Filter>d3d12</Filter>
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+ <Filter>d3d12</Filter>
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+ <Filter>d3d12</Filter>
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+ <Filter>d3d12</Filter>
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+ <Filter>d3d12</Filter>
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+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12RenderTarget.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12Resource.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12ResourceScopeManager.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDxDebugUtil.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDxFormatUtil.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoFreeList.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\pipelineUtilD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\pointRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\renderStateD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
<Filter Include="d3d11">
</Filter>
</ItemGroup>
@@ -335,121 +506,178 @@ <ClInclude Include="..\..\d3d11\appD3D11Ctx.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\debugLineRender.h">
+ <ClInclude Include="..\..\d3d11\debugLineRenderD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\diffuseRender.h">
+ <ClInclude Include="..\..\d3d11\demoContextD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\fluidRender.h">
+ <ClInclude Include="..\..\d3d11\diffuseRenderD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\imguiGraph.h">
+ <ClInclude Include="..\..\d3d11\fluidRenderD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
<ClInclude Include="..\..\d3d11\imguiGraphD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\meshRender.h">
+ <ClInclude Include="..\..\d3d11\meshRenderD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\pointRender.h">
+ <ClInclude Include="..\..\d3d11\pointRenderD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\renderTarget.h">
+ <ClInclude Include="..\..\d3d11\renderTargetD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\shadowMap.h">
+ <ClInclude Include="..\..\d3d11\shadowMapD3D11.h">
<Filter>d3d11</Filter>
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<ClCompile Include="..\..\d3d11\appD3D11Ctx.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\diffuseRender.cpp">
+ <ClCompile Include="..\..\d3d11\debugLineRenderD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\fluidRender.cpp">
+ <ClCompile Include="..\..\d3d11\demoContextD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\imguiGraph.cpp">
+ <ClCompile Include="..\..\d3d11\diffuseRenderD3D11.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\fluidRenderD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
<ClCompile Include="..\..\d3d11\imguiGraphD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\meshRender.cpp">
+ <ClCompile Include="..\..\d3d11\imguiInteropD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\pointRender.cpp">
+ <ClCompile Include="..\..\d3d11\meshRenderD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\renderTarget.cpp">
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<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\shadersD3D11.cpp">
+ <ClCompile Include="..\..\d3d11\renderTargetD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\shadowMap.cpp">
+ <ClCompile Include="..\..\d3d11\shadowMapD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
</ItemGroup>
+ <ItemGroup>
+ <Filter Include="d3d">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\d3d\appGraphCtx.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\demoContext.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\imguiGraph.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\loader.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\loaderMacros.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\renderParamsD3D.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\shaderCommonD3D.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\shadersDemoContext.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClCompile Include="..\..\d3d\appGraphCtxLoader.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\imguiGraph.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\imguiGraphLoader.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\loader.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\renderParamsD3D.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\shadersDemoContext.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ </ItemGroup>
<ItemGroup><Filter Include="Shader Files"></Filter></ItemGroup>
<ItemGroup>
- <FxCompile Include="./../../d3d11/shaders/debugLineVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/debugLineVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/debugLinePS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/imguiPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/debugLinePS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/imguiVS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/imguiPS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/meshPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/imguiVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/meshAsyncComputeBenchPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/meshPS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/meshShadowPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/meshShadowPS.hlsl">
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<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/meshVS.hlsl">
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<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/pointVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/pointGS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/pointGS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/pointPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/pointPS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/pointShadowPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/diffuseVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/diffuseVS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/diffuseGS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/diffuseGS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/diffusePS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/diffusePS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/ellipsoidDepthVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/ellipsoidDepthVS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/ellipsoidDepthGS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/ellipsoidDepthGS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/ellipsoidDepthPS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/ellipsoidDepthPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/passThroughVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/passThroughVS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/blurDepthPS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/blurDepthPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/compositePS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/compositePS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
</ItemGroup>
diff --git a/demo/compiler/vc14win32/flexDemoCUDA.vcxproj b/demo/compiler/vc14win32/flexDemoCUDA.vcxproj index d9aca99..984c2e4 100644 --- a/demo/compiler/vc14win32/flexDemoCUDA.vcxproj +++ b/demo/compiler/vc14win32/flexDemoCUDA.vcxproj @@ -55,7 +55,7 @@ <PrecompiledHeaderFile></PrecompiledHeaderFile> </ClCompile> <Link> - <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win32/NvFlexDebugCUDA_x86.lib;./../../../lib/win32/NvFlexExtDebugCUDA_x86.lib;./../../../lib/win32/NvFlexDeviceDebug_x86.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/glew/lib/win32/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win32/NvFlexDebugCUDA_x86.lib;./../../../lib/win32/NvFlexExtDebugCUDA_x86.lib;./../../../lib/win32/NvFlexDeviceDebug_x86.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/glew/lib/win32/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)NvFlexDemoDebugCUDA_x86.exe</OutputFile> <AdditionalLibraryDirectories>$(CUDA_PATH)/lib/win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <ProgramDatabaseFile>$(OutDir)/NvFlexDemoDebugCUDA_x86.exe.pdb</ProgramDatabaseFile> @@ -95,7 +95,7 @@ <PrecompiledHeaderFile></PrecompiledHeaderFile> </ClCompile> <Link> - <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win32/NvFlexReleaseCUDA_x86.lib;./../../../lib/win32/NvFlexExtReleaseCUDA_x86.lib;./../../../lib/win32/NvFlexDeviceRelease_x86.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/glew/lib/win32/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win32/NvFlexReleaseCUDA_x86.lib;./../../../lib/win32/NvFlexExtReleaseCUDA_x86.lib;./../../../lib/win32/NvFlexDeviceRelease_x86.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/glew/lib/win32/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)NvFlexDemoReleaseCUDA_x86.exe</OutputFile> <AdditionalLibraryDirectories>$(CUDA_PATH)/lib/win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <ProgramDatabaseFile>$(OutDir)/NvFlexDemoReleaseCUDA_x86.exe.pdb</ProgramDatabaseFile> @@ -184,8 +184,6 @@ </ClInclude> <ClInclude Include="..\..\scenes\plasticbody.h"> </ClInclude> - <ClInclude Include="..\..\scenes\plasticstack.h"> - </ClInclude> <ClInclude Include="..\..\scenes\player.h"> </ClInclude> <ClInclude Include="..\..\scenes\potpourri.h"> @@ -206,6 +204,8 @@ </ClInclude> <ClInclude Include="..\..\scenes\sdfcollision.h"> </ClInclude> + <ClInclude Include="..\..\scenes\shapechannels.h"> + </ClInclude> <ClInclude Include="..\..\scenes\shapecollision.h"> </ClInclude> <ClInclude Include="..\..\scenes\softbody.h"> diff --git a/demo/compiler/vc14win32/flexDemoCUDA.vcxproj.filters b/demo/compiler/vc14win32/flexDemoCUDA.vcxproj.filters index 45f6d6c..e5989dc 100644 --- a/demo/compiler/vc14win32/flexDemoCUDA.vcxproj.filters +++ b/demo/compiler/vc14win32/flexDemoCUDA.vcxproj.filters @@ -111,9 +111,6 @@ <ClInclude Include="..\..\scenes\plasticbody.h">
<Filter>demo\scenes</Filter>
</ClInclude>
- <ClInclude Include="..\..\scenes\plasticstack.h">
- <Filter>demo\scenes</Filter>
- </ClInclude>
<ClInclude Include="..\..\scenes\player.h">
<Filter>demo\scenes</Filter>
</ClInclude>
@@ -144,6 +141,9 @@ <ClInclude Include="..\..\scenes\sdfcollision.h">
<Filter>demo\scenes</Filter>
</ClInclude>
+ <ClInclude Include="..\..\scenes\shapechannels.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
<ClInclude Include="..\..\scenes\shapecollision.h">
<Filter>demo\scenes</Filter>
</ClInclude>
diff --git a/demo/compiler/vc14win32/flexDemoD3D.vcxproj b/demo/compiler/vc14win32/flexDemoD3D.vcxproj index 6744073..a926666 100644 --- a/demo/compiler/vc14win32/flexDemoD3D.vcxproj +++ b/demo/compiler/vc14win32/flexDemoD3D.vcxproj @@ -13,6 +13,7 @@ <PropertyGroup Label="Globals"> <ProjectGuid>{EF4EDDD8-2620-47AA-E75D-4C682C276C02}</ProjectGuid> <RootNamespace>flexDemoD3D</RootNamespace> + <WindowsTargetPlatformVersion>10.0.10586.0</WindowsTargetPlatformVersion> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'" Label="Configuration"> @@ -47,15 +48,15 @@ <FloatingPointModel>Precise</FloatingPointModel> <AdditionalOptions> /d2Zi+</AdditionalOptions> <Optimization>Disabled</Optimization> - <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../../external/SDL2-2.0.4/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> - <PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;FLEX_DX;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;FLEX_DIRECT_COMPUTE;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../d3d12;./../../../external/SDL2-2.0.4/include;./../../../external/D3D12/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;FLEX_DX;FLEX_DX12;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;FLEX_DIRECT_COMPUTE;%(PreprocessorDefinitions)</PreprocessorDefinitions> <WarningLevel>Level3</WarningLevel> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <PrecompiledHeader>NotUsing</PrecompiledHeader> <PrecompiledHeaderFile></PrecompiledHeaderFile> </ClCompile> <Link> - <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../lib/win32/NvFlexDebugD3D_x86.lib;./../../../lib/win32/NvFlexExtDebugD3D_x86.lib;./../../../external/glew/lib/win32/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/D3D12/libs/x86/d3d12.lib;./../../../lib/win32/NvFlexDebugD3D_x86.lib;./../../../lib/win32/NvFlexExtDebugD3D_x86.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)NvFlexDemoDebugD3D_x86.exe</OutputFile> <AdditionalLibraryDirectories>$(CUDA_PATH)/lib/win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <ProgramDatabaseFile>$(OutDir)/NvFlexDemoDebugD3D_x86.exe.pdb</ProgramDatabaseFile> @@ -86,15 +87,15 @@ <FloatingPointModel>Fast</FloatingPointModel> <AdditionalOptions> /d2Zi+</AdditionalOptions> <Optimization>Full</Optimization> - <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../../external/SDL2-2.0.4/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> - <PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;FLEX_DX;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../d3d12;./../../../external/SDL2-2.0.4/include;./../../../external/D3D12/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;FLEX_DX;FLEX_DX12;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <WarningLevel>Level3</WarningLevel> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> <PrecompiledHeader>NotUsing</PrecompiledHeader> <PrecompiledHeaderFile></PrecompiledHeaderFile> </ClCompile> <Link> - <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../lib/win32/NvFlexReleaseD3D_x86.lib;./../../../lib/win32/NvFlexExtReleaseD3D_x86.lib;./../../../external/glew/lib/win32/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/D3D12/libs/x86/d3d12.lib;./../../../lib/win32/NvFlexReleaseD3D_x86.lib;./../../../lib/win32/NvFlexExtReleaseD3D_x86.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)NvFlexDemoReleaseD3D_x86.exe</OutputFile> <AdditionalLibraryDirectories>$(CUDA_PATH)/lib/win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <ProgramDatabaseFile>$(OutDir)/NvFlexDemoReleaseD3D_x86.exe.pdb</ProgramDatabaseFile> @@ -183,8 +184,6 @@ </ClInclude> <ClInclude Include="..\..\scenes\plasticbody.h"> </ClInclude> - <ClInclude Include="..\..\scenes\plasticstack.h"> - </ClInclude> <ClInclude Include="..\..\scenes\player.h"> </ClInclude> <ClInclude Include="..\..\scenes\potpourri.h"> @@ -205,6 +204,8 @@ </ClInclude> <ClInclude Include="..\..\scenes\sdfcollision.h"> </ClInclude> + <ClInclude Include="..\..\scenes\shapechannels.h"> + </ClInclude> <ClInclude Include="..\..\scenes\shapecollision.h"> </ClInclude> <ClInclude Include="..\..\scenes\softbody.h"> @@ -325,56 +326,200 @@ </ClInclude> </ItemGroup> <ItemGroup> + <ClInclude Include="..\..\d3d12\appD3D12Ctx.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\bufferD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\demoContextD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\diffusePointRenderPipelineD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\fluidCompositeRenderPipelineD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\fluidEllipsoidRenderPipelineD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\imguiGraphD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\lineRenderPipelineD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\meshRenderer.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\meshRendererD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\meshRenderPipelineD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\meshUtil.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12CircularResourceHeap.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12CounterFence.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12DescriptorHeap.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12Handle.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12HelperUtil.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12RenderTarget.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12Resource.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12ResourceScopeManager.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDxDebugUtil.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDxFormatUtil.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoFreeList.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvResult.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\pipelineUtilD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\pointRenderPipelineD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\renderStateD3D12.h"> + </ClInclude> + <ClCompile Include="..\..\d3d12\appD3D12Ctx.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\bufferD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\demoContextD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\diffusePointRenderPipelineD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\fluidCompositeRenderPipelineD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\fluidEllipsoidRenderPipelineD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\imguiGraphD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\imguiInteropD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\lineRenderPipelineD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\meshRenderer.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\meshRendererD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\meshRenderPipelineD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\meshUtil.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDx12CircularResourceHeap.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDx12CounterFence.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDx12DescriptorHeap.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDx12HelperUtil.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDx12RenderTarget.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDx12Resource.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDx12ResourceScopeManager.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDxDebugUtil.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDxFormatUtil.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoFreeList.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\pipelineUtilD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\pointRenderPipelineD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\renderStateD3D12.cpp"> + </ClCompile> + </ItemGroup> + <ItemGroup> <ClInclude Include="..\..\d3d11\appD3D11Ctx.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\debugLineRender.h"> + <ClInclude Include="..\..\d3d11\debugLineRenderD3D11.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\diffuseRender.h"> + <ClInclude Include="..\..\d3d11\demoContextD3D11.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\fluidRender.h"> + <ClInclude Include="..\..\d3d11\diffuseRenderD3D11.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\imguiGraph.h"> + <ClInclude Include="..\..\d3d11\fluidRenderD3D11.h"> </ClInclude> <ClInclude Include="..\..\d3d11\imguiGraphD3D11.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\meshRender.h"> + <ClInclude Include="..\..\d3d11\meshRenderD3D11.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\pointRender.h"> + <ClInclude Include="..\..\d3d11\pointRenderD3D11.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\renderTarget.h"> + <ClInclude Include="..\..\d3d11\renderTargetD3D11.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\shadowMap.h"> + <ClInclude Include="..\..\d3d11\shadowMapD3D11.h"> </ClInclude> <ClCompile Include="..\..\d3d11\appD3D11Ctx.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\diffuseRender.cpp"> + <ClCompile Include="..\..\d3d11\debugLineRenderD3D11.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\fluidRender.cpp"> + <ClCompile Include="..\..\d3d11\demoContextD3D11.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\imguiGraph.cpp"> + <ClCompile Include="..\..\d3d11\diffuseRenderD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\fluidRenderD3D11.cpp"> </ClCompile> <ClCompile Include="..\..\d3d11\imguiGraphD3D11.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\meshRender.cpp"> + <ClCompile Include="..\..\d3d11\imguiInteropD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\meshRenderD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\pointRenderD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\renderTargetD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\shadowMapD3D11.cpp"> + </ClCompile> + </ItemGroup> + <ItemGroup> + <ClInclude Include="..\..\d3d\appGraphCtx.h"> + </ClInclude> + <ClInclude Include="..\..\d3d\demoContext.h"> + </ClInclude> + <ClInclude Include="..\..\d3d\imguiGraph.h"> + </ClInclude> + <ClInclude Include="..\..\d3d\loader.h"> + </ClInclude> + <ClInclude Include="..\..\d3d\loaderMacros.h"> + </ClInclude> + <ClInclude Include="..\..\d3d\renderParamsD3D.h"> + </ClInclude> + <ClInclude Include="..\..\d3d\shaderCommonD3D.h"> + </ClInclude> + <ClInclude Include="..\..\d3d\shadersDemoContext.h"> + </ClInclude> + <ClCompile Include="..\..\d3d\appGraphCtxLoader.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\pointRender.cpp"> + <ClCompile Include="..\..\d3d\imguiGraph.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\renderTarget.cpp"> + <ClCompile Include="..\..\d3d\imguiGraphLoader.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\shadersD3D11.cpp"> + <ClCompile Include="..\..\d3d\loader.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\shadowMap.cpp"> + <ClCompile Include="..\..\d3d\renderParamsD3D.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d\shadersDemoContext.cpp"> </ClCompile> </ItemGroup> <ItemGroup> - <FxCompile Include="./../../d3d11/shaders/debugLineVS.hlsl"> + <FxCompile Include="./../../d3d/shaders/debugLineVS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">debugLineVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -382,17 +527,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">debugLineVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/debugLinePS.hlsl"> + <FxCompile Include="./../../d3d/shaders/debugLinePS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">debugLinePS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -400,17 +545,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">debugLinePS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/imguiPS.hlsl"> + <FxCompile Include="./../../d3d/shaders/imguiPS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">imguiPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -418,17 +563,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">imguiPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/imguiVS.hlsl"> + <FxCompile Include="./../../d3d/shaders/imguiVS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">imguiVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -436,17 +581,35 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">imguiVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> + </FxCompile> + <FxCompile Include="./../../d3d/shaders/meshPS.hlsl"> + <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType> + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> + <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">meshPS</EntryPointName> + <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> + <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType> + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</EnableDebuggingInformation> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> + <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">meshPS</EntryPointName> + <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/meshPS.hlsl"> + <FxCompile Include="./../../d3d/shaders/meshAsyncComputeBenchPS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">meshPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -454,17 +617,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">meshPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/meshShadowPS.hlsl"> + <FxCompile Include="./../../d3d/shaders/meshShadowPS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">meshPS_Shadow</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -472,17 +635,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">meshPS_Shadow</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/meshVS.hlsl"> + <FxCompile Include="./../../d3d/shaders/meshVS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">meshVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -490,17 +653,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">meshVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/pointVS.hlsl"> + <FxCompile Include="./../../d3d/shaders/pointVS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">pointVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -508,17 +671,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">pointVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/pointGS.hlsl"> + <FxCompile Include="./../../d3d/shaders/pointGS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Geometry</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">pointGS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Geometry</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -526,17 +689,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">pointGS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/pointPS.hlsl"> + <FxCompile Include="./../../d3d/shaders/pointPS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">pointPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -544,17 +707,35 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">pointPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> + </FxCompile> + <FxCompile Include="./../../d3d/shaders/pointShadowPS.hlsl"> + <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType> + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> + <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">pointShadowPS</EntryPointName> + <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> + <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType> + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</EnableDebuggingInformation> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> + <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">pointShadowPS</EntryPointName> + <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/diffuseVS.hlsl"> + <FxCompile Include="./../../d3d/shaders/diffuseVS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">diffuseVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -562,17 +743,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">diffuseVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/diffuseGS.hlsl"> + <FxCompile Include="./../../d3d/shaders/diffuseGS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Geometry</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">diffuseGS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Geometry</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -580,17 +761,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">diffuseGS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/diffusePS.hlsl"> + <FxCompile Include="./../../d3d/shaders/diffusePS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">diffusePS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -598,17 +779,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">diffusePS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/ellipsoidDepthVS.hlsl"> + <FxCompile Include="./../../d3d/shaders/ellipsoidDepthVS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">ellipsoidDepthVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -616,17 +797,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">ellipsoidDepthVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/ellipsoidDepthGS.hlsl"> + <FxCompile Include="./../../d3d/shaders/ellipsoidDepthGS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Geometry</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">ellipsoidDepthGS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Geometry</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -634,17 +815,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">ellipsoidDepthGS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/ellipsoidDepthPS.hlsl"> + <FxCompile Include="./../../d3d/shaders/ellipsoidDepthPS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">ellipsoidDepthPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -652,17 +833,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">ellipsoidDepthPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/passThroughVS.hlsl"> + <FxCompile Include="./../../d3d/shaders/passThroughVS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">passThroughVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -670,17 +851,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">passThroughVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/blurDepthPS.hlsl"> + <FxCompile Include="./../../d3d/shaders/blurDepthPS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">blurDepthPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -688,17 +869,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">blurDepthPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/compositePS.hlsl"> + <FxCompile Include="./../../d3d/shaders/compositePS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">compositePS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> @@ -706,7 +887,7 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">compositePS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> </ItemGroup> diff --git a/demo/compiler/vc14win32/flexDemoD3D.vcxproj.filters b/demo/compiler/vc14win32/flexDemoD3D.vcxproj.filters index 15615f5..b7f0548 100644 --- a/demo/compiler/vc14win32/flexDemoD3D.vcxproj.filters +++ b/demo/compiler/vc14win32/flexDemoD3D.vcxproj.filters @@ -111,9 +111,6 @@ <ClInclude Include="..\..\scenes\plasticbody.h">
<Filter>demo\scenes</Filter>
</ClInclude>
- <ClInclude Include="..\..\scenes\plasticstack.h">
- <Filter>demo\scenes</Filter>
- </ClInclude>
<ClInclude Include="..\..\scenes\player.h">
<Filter>demo\scenes</Filter>
</ClInclude>
@@ -144,6 +141,9 @@ <ClInclude Include="..\..\scenes\sdfcollision.h">
<Filter>demo\scenes</Filter>
</ClInclude>
+ <ClInclude Include="..\..\scenes\shapechannels.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
<ClInclude Include="..\..\scenes\shapecollision.h">
<Filter>demo\scenes</Filter>
</ClInclude>
@@ -328,6 +328,177 @@ </ClInclude>
</ItemGroup>
<ItemGroup>
+ <Filter Include="d3d12">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\d3d12\appD3D12Ctx.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\bufferD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\demoContextD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\diffusePointRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidCompositeRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidEllipsoidRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\imguiGraphD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\lineRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshRenderer.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshRendererD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshUtil.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12CircularResourceHeap.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12CounterFence.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12DescriptorHeap.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12Handle.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12HelperUtil.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12RenderTarget.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12Resource.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12ResourceScopeManager.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDxDebugUtil.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDxFormatUtil.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoFreeList.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvResult.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\pipelineUtilD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\pointRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\renderStateD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClCompile Include="..\..\d3d12\appD3D12Ctx.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\bufferD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\demoContextD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\diffusePointRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidCompositeRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidEllipsoidRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\imguiGraphD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\imguiInteropD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\lineRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshRenderer.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshRendererD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshUtil.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12CircularResourceHeap.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12CounterFence.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12DescriptorHeap.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12HelperUtil.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12RenderTarget.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12Resource.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12ResourceScopeManager.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDxDebugUtil.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDxFormatUtil.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoFreeList.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\pipelineUtilD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\pointRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\renderStateD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
<Filter Include="d3d11">
</Filter>
</ItemGroup>
@@ -335,121 +506,178 @@ <ClInclude Include="..\..\d3d11\appD3D11Ctx.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\debugLineRender.h">
+ <ClInclude Include="..\..\d3d11\debugLineRenderD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\diffuseRender.h">
+ <ClInclude Include="..\..\d3d11\demoContextD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\fluidRender.h">
+ <ClInclude Include="..\..\d3d11\diffuseRenderD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\imguiGraph.h">
+ <ClInclude Include="..\..\d3d11\fluidRenderD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
<ClInclude Include="..\..\d3d11\imguiGraphD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\meshRender.h">
+ <ClInclude Include="..\..\d3d11\meshRenderD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\pointRender.h">
+ <ClInclude Include="..\..\d3d11\pointRenderD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\renderTarget.h">
+ <ClInclude Include="..\..\d3d11\renderTargetD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\shadowMap.h">
+ <ClInclude Include="..\..\d3d11\shadowMapD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
<ClCompile Include="..\..\d3d11\appD3D11Ctx.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\diffuseRender.cpp">
+ <ClCompile Include="..\..\d3d11\debugLineRenderD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\fluidRender.cpp">
+ <ClCompile Include="..\..\d3d11\demoContextD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\imguiGraph.cpp">
+ <ClCompile Include="..\..\d3d11\diffuseRenderD3D11.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\fluidRenderD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
<ClCompile Include="..\..\d3d11\imguiGraphD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\meshRender.cpp">
+ <ClCompile Include="..\..\d3d11\imguiInteropD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\pointRender.cpp">
+ <ClCompile Include="..\..\d3d11\meshRenderD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\renderTarget.cpp">
+ <ClCompile Include="..\..\d3d11\pointRenderD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\shadersD3D11.cpp">
+ <ClCompile Include="..\..\d3d11\renderTargetD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\shadowMap.cpp">
+ <ClCompile Include="..\..\d3d11\shadowMapD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
</ItemGroup>
+ <ItemGroup>
+ <Filter Include="d3d">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\d3d\appGraphCtx.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\demoContext.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\imguiGraph.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\loader.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\loaderMacros.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\renderParamsD3D.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\shaderCommonD3D.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\shadersDemoContext.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClCompile Include="..\..\d3d\appGraphCtxLoader.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\imguiGraph.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\imguiGraphLoader.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\loader.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\renderParamsD3D.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\shadersDemoContext.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ </ItemGroup>
<ItemGroup><Filter Include="Shader Files"></Filter></ItemGroup>
<ItemGroup>
- <FxCompile Include="./../../d3d11/shaders/debugLineVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/debugLineVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/debugLinePS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/imguiPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/debugLinePS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/imguiVS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/imguiPS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/meshPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/imguiVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/meshAsyncComputeBenchPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/meshPS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/meshShadowPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/meshShadowPS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/meshVS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/meshVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/pointVS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/pointVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/pointGS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/pointGS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/pointPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/pointPS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/pointShadowPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/diffuseVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/diffuseVS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/diffuseGS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/diffuseGS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/diffusePS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/diffusePS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/ellipsoidDepthVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/ellipsoidDepthVS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/ellipsoidDepthGS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/ellipsoidDepthGS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/ellipsoidDepthPS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/ellipsoidDepthPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/passThroughVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/passThroughVS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/blurDepthPS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/blurDepthPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/compositePS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/compositePS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
</ItemGroup>
diff --git a/demo/compiler/vc14win64/flexDemoCUDA.vcxproj b/demo/compiler/vc14win64/flexDemoCUDA.vcxproj index 056fb6d..8b4c665 100644 --- a/demo/compiler/vc14win64/flexDemoCUDA.vcxproj +++ b/demo/compiler/vc14win64/flexDemoCUDA.vcxproj @@ -55,7 +55,7 @@ <PrecompiledHeaderFile></PrecompiledHeaderFile> </ClCompile> <Link> - <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win64/NvFlexDebugCUDA_x64.lib;./../../../lib/win64/NvFlexExtDebugCUDA_x64.lib;./../../../lib/win64/NvFlexDeviceDebug_x64.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../external/glew/lib/x64/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win64/NvFlexDebugCUDA_x64.lib;./../../../lib/win64/NvFlexExtDebugCUDA_x64.lib;./../../../lib/win64/NvFlexDeviceDebug_x64.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../external/NvToolsExt/lib/x64/nvToolsExt64_1.lib;./../../../external/glew/lib/x64/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)NvFlexDemoDebugCUDA_x64.exe</OutputFile> <AdditionalLibraryDirectories>$(CUDA_PATH)/lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <ProgramDatabaseFile>$(OutDir)/NvFlexDemoDebugCUDA_x64.exe.pdb</ProgramDatabaseFile> @@ -95,7 +95,7 @@ <PrecompiledHeaderFile></PrecompiledHeaderFile> </ClCompile> <Link> - <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win64/NvFlexReleaseCUDA_x64.lib;./../../../lib/win64/NvFlexExtReleaseCUDA_x64.lib;./../../../lib/win64/NvFlexDeviceRelease_x64.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../external/glew/lib/x64/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win64/NvFlexReleaseCUDA_x64.lib;./../../../lib/win64/NvFlexExtReleaseCUDA_x64.lib;./../../../lib/win64/NvFlexDeviceRelease_x64.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../external/NvToolsExt/lib/x64/nvToolsExt64_1.lib;./../../../external/glew/lib/x64/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)NvFlexDemoReleaseCUDA_x64.exe</OutputFile> <AdditionalLibraryDirectories>$(CUDA_PATH)/lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <ProgramDatabaseFile>$(OutDir)/NvFlexDemoReleaseCUDA_x64.exe.pdb</ProgramDatabaseFile> @@ -184,8 +184,6 @@ </ClInclude> <ClInclude Include="..\..\scenes\plasticbody.h"> </ClInclude> - <ClInclude Include="..\..\scenes\plasticstack.h"> - </ClInclude> <ClInclude Include="..\..\scenes\player.h"> </ClInclude> <ClInclude Include="..\..\scenes\potpourri.h"> @@ -206,6 +204,8 @@ </ClInclude> <ClInclude Include="..\..\scenes\sdfcollision.h"> </ClInclude> + <ClInclude Include="..\..\scenes\shapechannels.h"> + </ClInclude> <ClInclude Include="..\..\scenes\shapecollision.h"> </ClInclude> <ClInclude Include="..\..\scenes\softbody.h"> diff --git a/demo/compiler/vc14win64/flexDemoCUDA.vcxproj.filters b/demo/compiler/vc14win64/flexDemoCUDA.vcxproj.filters index 45f6d6c..e5989dc 100644 --- a/demo/compiler/vc14win64/flexDemoCUDA.vcxproj.filters +++ b/demo/compiler/vc14win64/flexDemoCUDA.vcxproj.filters @@ -111,9 +111,6 @@ <ClInclude Include="..\..\scenes\plasticbody.h">
<Filter>demo\scenes</Filter>
</ClInclude>
- <ClInclude Include="..\..\scenes\plasticstack.h">
- <Filter>demo\scenes</Filter>
- </ClInclude>
<ClInclude Include="..\..\scenes\player.h">
<Filter>demo\scenes</Filter>
</ClInclude>
@@ -144,6 +141,9 @@ <ClInclude Include="..\..\scenes\sdfcollision.h">
<Filter>demo\scenes</Filter>
</ClInclude>
+ <ClInclude Include="..\..\scenes\shapechannels.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
<ClInclude Include="..\..\scenes\shapecollision.h">
<Filter>demo\scenes</Filter>
</ClInclude>
diff --git a/demo/compiler/vc14win64/flexDemoD3D.vcxproj b/demo/compiler/vc14win64/flexDemoD3D.vcxproj index 9b3dfae..3fbd922 100644 --- a/demo/compiler/vc14win64/flexDemoD3D.vcxproj +++ b/demo/compiler/vc14win64/flexDemoD3D.vcxproj @@ -13,6 +13,7 @@ <PropertyGroup Label="Globals"> <ProjectGuid>{EF4EDDD8-2620-47AA-E75D-4C682C276C02}</ProjectGuid> <RootNamespace>flexDemoD3D</RootNamespace> + <WindowsTargetPlatformVersion>10.0.10586.0</WindowsTargetPlatformVersion> </PropertyGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|x64'" Label="Configuration"> @@ -47,15 +48,15 @@ <FloatingPointModel>Precise</FloatingPointModel> <AdditionalOptions> /d2Zi+</AdditionalOptions> <Optimization>Disabled</Optimization> - <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../../external/SDL2-2.0.4/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> - <PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;FLEX_DX;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../d3d12;./../../../external/SDL2-2.0.4/include;./../../../external/D3D12/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;FLEX_DX;FLEX_DX12;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions> <WarningLevel>Level3</WarningLevel> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <PrecompiledHeader>NotUsing</PrecompiledHeader> <PrecompiledHeaderFile></PrecompiledHeaderFile> </ClCompile> <Link> - <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../lib/win64/NvFlexDebugD3D_x64.lib;./../../../lib/win64/NvFlexExtDebugD3D_x64.lib;./../../../external/glew/lib/x64/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../external/NvToolsExt/lib/x64/nvToolsExt64_1.lib;./../../../external/D3D12/libs/x64/d3d12.lib;./../../../lib/win64/NvFlexDebugD3D_x64.lib;./../../../lib/win64/NvFlexExtDebugD3D_x64.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)NvFlexDemoDebugD3D_x64.exe</OutputFile> <AdditionalLibraryDirectories>$(CUDA_PATH)/lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <ProgramDatabaseFile>$(OutDir)/NvFlexDemoDebugD3D_x64.exe.pdb</ProgramDatabaseFile> @@ -86,15 +87,15 @@ <FloatingPointModel>Fast</FloatingPointModel> <AdditionalOptions> /d2Zi+</AdditionalOptions> <Optimization>Full</Optimization> - <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../../external/SDL2-2.0.4/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> - <PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;FLEX_DX;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../d3d12;./../../../external/SDL2-2.0.4/include;./../../../external/D3D12/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;FLEX_DX;FLEX_DX12;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <WarningLevel>Level3</WarningLevel> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> <PrecompiledHeader>NotUsing</PrecompiledHeader> <PrecompiledHeaderFile></PrecompiledHeaderFile> </ClCompile> <Link> - <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../lib/win64/NvFlexReleaseD3D_x64.lib;./../../../lib/win64/NvFlexExtReleaseD3D_x64.lib;./../../../external/glew/lib/x64/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../external/NvToolsExt/lib/x64/nvToolsExt64_1.lib;./../../../external/D3D12/libs/x64/d3d12.lib;./../../../lib/win64/NvFlexReleaseD3D_x64.lib;./../../../lib/win64/NvFlexExtReleaseD3D_x64.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)NvFlexDemoReleaseD3D_x64.exe</OutputFile> <AdditionalLibraryDirectories>$(CUDA_PATH)/lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <ProgramDatabaseFile>$(OutDir)/NvFlexDemoReleaseD3D_x64.exe.pdb</ProgramDatabaseFile> @@ -183,8 +184,6 @@ </ClInclude> <ClInclude Include="..\..\scenes\plasticbody.h"> </ClInclude> - <ClInclude Include="..\..\scenes\plasticstack.h"> - </ClInclude> <ClInclude Include="..\..\scenes\player.h"> </ClInclude> <ClInclude Include="..\..\scenes\potpourri.h"> @@ -205,6 +204,8 @@ </ClInclude> <ClInclude Include="..\..\scenes\sdfcollision.h"> </ClInclude> + <ClInclude Include="..\..\scenes\shapechannels.h"> + </ClInclude> <ClInclude Include="..\..\scenes\shapecollision.h"> </ClInclude> <ClInclude Include="..\..\scenes\softbody.h"> @@ -325,56 +326,200 @@ </ClInclude> </ItemGroup> <ItemGroup> + <ClInclude Include="..\..\d3d12\appD3D12Ctx.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\bufferD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\demoContextD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\diffusePointRenderPipelineD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\fluidCompositeRenderPipelineD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\fluidEllipsoidRenderPipelineD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\imguiGraphD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\lineRenderPipelineD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\meshRenderer.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\meshRendererD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\meshRenderPipelineD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\meshUtil.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12CircularResourceHeap.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12CounterFence.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12DescriptorHeap.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12Handle.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12HelperUtil.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12RenderTarget.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12Resource.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12ResourceScopeManager.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDxDebugUtil.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDxFormatUtil.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoFreeList.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvResult.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\pipelineUtilD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\pointRenderPipelineD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\renderStateD3D12.h"> + </ClInclude> + <ClCompile Include="..\..\d3d12\appD3D12Ctx.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\bufferD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\demoContextD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\diffusePointRenderPipelineD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\fluidCompositeRenderPipelineD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\fluidEllipsoidRenderPipelineD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\imguiGraphD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\imguiInteropD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\lineRenderPipelineD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\meshRenderer.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\meshRendererD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\meshRenderPipelineD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\meshUtil.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDx12CircularResourceHeap.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDx12CounterFence.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDx12DescriptorHeap.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDx12HelperUtil.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDx12RenderTarget.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDx12Resource.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDx12ResourceScopeManager.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDxDebugUtil.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDxFormatUtil.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoFreeList.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\pipelineUtilD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\pointRenderPipelineD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\renderStateD3D12.cpp"> + </ClCompile> + </ItemGroup> + <ItemGroup> <ClInclude Include="..\..\d3d11\appD3D11Ctx.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\debugLineRender.h"> + <ClInclude Include="..\..\d3d11\debugLineRenderD3D11.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\diffuseRender.h"> + <ClInclude Include="..\..\d3d11\demoContextD3D11.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\fluidRender.h"> + <ClInclude Include="..\..\d3d11\diffuseRenderD3D11.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\imguiGraph.h"> + <ClInclude Include="..\..\d3d11\fluidRenderD3D11.h"> </ClInclude> <ClInclude Include="..\..\d3d11\imguiGraphD3D11.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\meshRender.h"> + <ClInclude Include="..\..\d3d11\meshRenderD3D11.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\pointRender.h"> + <ClInclude Include="..\..\d3d11\pointRenderD3D11.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\renderTarget.h"> + <ClInclude Include="..\..\d3d11\renderTargetD3D11.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\shadowMap.h"> + <ClInclude Include="..\..\d3d11\shadowMapD3D11.h"> </ClInclude> <ClCompile Include="..\..\d3d11\appD3D11Ctx.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\diffuseRender.cpp"> + <ClCompile Include="..\..\d3d11\debugLineRenderD3D11.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\fluidRender.cpp"> + <ClCompile Include="..\..\d3d11\demoContextD3D11.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\imguiGraph.cpp"> + <ClCompile Include="..\..\d3d11\diffuseRenderD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\fluidRenderD3D11.cpp"> </ClCompile> <ClCompile Include="..\..\d3d11\imguiGraphD3D11.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\meshRender.cpp"> + <ClCompile Include="..\..\d3d11\imguiInteropD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\meshRenderD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\pointRenderD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\renderTargetD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\shadowMapD3D11.cpp"> + </ClCompile> + </ItemGroup> + <ItemGroup> + <ClInclude Include="..\..\d3d\appGraphCtx.h"> + </ClInclude> + <ClInclude Include="..\..\d3d\demoContext.h"> + </ClInclude> + <ClInclude Include="..\..\d3d\imguiGraph.h"> + </ClInclude> + <ClInclude Include="..\..\d3d\loader.h"> + </ClInclude> + <ClInclude Include="..\..\d3d\loaderMacros.h"> + </ClInclude> + <ClInclude Include="..\..\d3d\renderParamsD3D.h"> + </ClInclude> + <ClInclude Include="..\..\d3d\shaderCommonD3D.h"> + </ClInclude> + <ClInclude Include="..\..\d3d\shadersDemoContext.h"> + </ClInclude> + <ClCompile Include="..\..\d3d\appGraphCtxLoader.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\pointRender.cpp"> + <ClCompile Include="..\..\d3d\imguiGraph.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\renderTarget.cpp"> + <ClCompile Include="..\..\d3d\imguiGraphLoader.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\shadersD3D11.cpp"> + <ClCompile Include="..\..\d3d\loader.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\shadowMap.cpp"> + <ClCompile Include="..\..\d3d\renderParamsD3D.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d\shadersDemoContext.cpp"> </ClCompile> </ItemGroup> <ItemGroup> - <FxCompile Include="./../../d3d11/shaders/debugLineVS.hlsl"> + <FxCompile Include="./../../d3d/shaders/debugLineVS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">debugLineVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -382,17 +527,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">debugLineVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/debugLinePS.hlsl"> + <FxCompile Include="./../../d3d/shaders/debugLinePS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">debugLinePS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -400,17 +545,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">debugLinePS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/imguiPS.hlsl"> + <FxCompile Include="./../../d3d/shaders/imguiPS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">imguiPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -418,17 +563,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">imguiPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/imguiVS.hlsl"> + <FxCompile Include="./../../d3d/shaders/imguiVS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">imguiVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -436,17 +581,35 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">imguiVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> + </FxCompile> + <FxCompile Include="./../../d3d/shaders/meshPS.hlsl"> + <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Pixel</ShaderType> + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> + <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">meshPS</EntryPointName> + <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> + <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Pixel</ShaderType> + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</EnableDebuggingInformation> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> + <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">meshPS</EntryPointName> + <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/meshPS.hlsl"> + <FxCompile Include="./../../d3d/shaders/meshAsyncComputeBenchPS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">meshPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -454,17 +617,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">meshPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/meshShadowPS.hlsl"> + <FxCompile Include="./../../d3d/shaders/meshShadowPS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">meshPS_Shadow</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -472,17 +635,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">meshPS_Shadow</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/meshVS.hlsl"> + <FxCompile Include="./../../d3d/shaders/meshVS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">meshVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -490,17 +653,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">meshVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/pointVS.hlsl"> + <FxCompile Include="./../../d3d/shaders/pointVS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">pointVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -508,17 +671,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">pointVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/pointGS.hlsl"> + <FxCompile Include="./../../d3d/shaders/pointGS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Geometry</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">pointGS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Geometry</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -526,17 +689,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">pointGS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/pointPS.hlsl"> + <FxCompile Include="./../../d3d/shaders/pointPS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">pointPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -544,17 +707,35 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">pointPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> + </FxCompile> + <FxCompile Include="./../../d3d/shaders/pointShadowPS.hlsl"> + <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Pixel</ShaderType> + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> + <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">pointShadowPS</EntryPointName> + <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> + <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Pixel</ShaderType> + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</EnableDebuggingInformation> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> + <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">pointShadowPS</EntryPointName> + <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/diffuseVS.hlsl"> + <FxCompile Include="./../../d3d/shaders/diffuseVS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">diffuseVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -562,17 +743,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">diffuseVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/diffuseGS.hlsl"> + <FxCompile Include="./../../d3d/shaders/diffuseGS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Geometry</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">diffuseGS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Geometry</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -580,17 +761,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">diffuseGS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/diffusePS.hlsl"> + <FxCompile Include="./../../d3d/shaders/diffusePS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">diffusePS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -598,17 +779,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">diffusePS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/ellipsoidDepthVS.hlsl"> + <FxCompile Include="./../../d3d/shaders/ellipsoidDepthVS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">ellipsoidDepthVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -616,17 +797,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">ellipsoidDepthVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/ellipsoidDepthGS.hlsl"> + <FxCompile Include="./../../d3d/shaders/ellipsoidDepthGS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Geometry</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">ellipsoidDepthGS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Geometry</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -634,17 +815,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">ellipsoidDepthGS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/ellipsoidDepthPS.hlsl"> + <FxCompile Include="./../../d3d/shaders/ellipsoidDepthPS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">ellipsoidDepthPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -652,17 +833,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">ellipsoidDepthPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/passThroughVS.hlsl"> + <FxCompile Include="./../../d3d/shaders/passThroughVS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">passThroughVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -670,17 +851,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">passThroughVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/blurDepthPS.hlsl"> + <FxCompile Include="./../../d3d/shaders/blurDepthPS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">blurDepthPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -688,17 +869,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">blurDepthPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/compositePS.hlsl"> + <FxCompile Include="./../../d3d/shaders/compositePS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">compositePS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -706,7 +887,7 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">compositePS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> </ItemGroup> diff --git a/demo/compiler/vc14win64/flexDemoD3D.vcxproj.filters b/demo/compiler/vc14win64/flexDemoD3D.vcxproj.filters index 15615f5..b7f0548 100644 --- a/demo/compiler/vc14win64/flexDemoD3D.vcxproj.filters +++ b/demo/compiler/vc14win64/flexDemoD3D.vcxproj.filters @@ -111,9 +111,6 @@ <ClInclude Include="..\..\scenes\plasticbody.h">
<Filter>demo\scenes</Filter>
</ClInclude>
- <ClInclude Include="..\..\scenes\plasticstack.h">
- <Filter>demo\scenes</Filter>
- </ClInclude>
<ClInclude Include="..\..\scenes\player.h">
<Filter>demo\scenes</Filter>
</ClInclude>
@@ -144,6 +141,9 @@ <ClInclude Include="..\..\scenes\sdfcollision.h">
<Filter>demo\scenes</Filter>
</ClInclude>
+ <ClInclude Include="..\..\scenes\shapechannels.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
<ClInclude Include="..\..\scenes\shapecollision.h">
<Filter>demo\scenes</Filter>
</ClInclude>
@@ -328,6 +328,177 @@ </ClInclude>
</ItemGroup>
<ItemGroup>
+ <Filter Include="d3d12">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\d3d12\appD3D12Ctx.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\bufferD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\demoContextD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\diffusePointRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidCompositeRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidEllipsoidRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\imguiGraphD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\lineRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshRenderer.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshRendererD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshUtil.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12CircularResourceHeap.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12CounterFence.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12DescriptorHeap.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12Handle.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12HelperUtil.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12RenderTarget.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12Resource.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12ResourceScopeManager.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDxDebugUtil.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDxFormatUtil.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoFreeList.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvResult.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\pipelineUtilD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\pointRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\renderStateD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
+ <ClCompile Include="..\..\d3d12\appD3D12Ctx.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\bufferD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\demoContextD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\diffusePointRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidCompositeRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidEllipsoidRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\imguiGraphD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\imguiInteropD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\lineRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshRenderer.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshRendererD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshUtil.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12CircularResourceHeap.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12CounterFence.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12DescriptorHeap.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12HelperUtil.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12RenderTarget.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12Resource.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12ResourceScopeManager.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDxDebugUtil.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDxFormatUtil.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoFreeList.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\pipelineUtilD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\pointRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\renderStateD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
<Filter Include="d3d11">
</Filter>
</ItemGroup>
@@ -335,121 +506,178 @@ <ClInclude Include="..\..\d3d11\appD3D11Ctx.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\debugLineRender.h">
+ <ClInclude Include="..\..\d3d11\debugLineRenderD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\diffuseRender.h">
+ <ClInclude Include="..\..\d3d11\demoContextD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\fluidRender.h">
+ <ClInclude Include="..\..\d3d11\diffuseRenderD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\imguiGraph.h">
+ <ClInclude Include="..\..\d3d11\fluidRenderD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
<ClInclude Include="..\..\d3d11\imguiGraphD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\meshRender.h">
+ <ClInclude Include="..\..\d3d11\meshRenderD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\pointRender.h">
+ <ClInclude Include="..\..\d3d11\pointRenderD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\renderTarget.h">
+ <ClInclude Include="..\..\d3d11\renderTargetD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d11\shadowMap.h">
+ <ClInclude Include="..\..\d3d11\shadowMapD3D11.h">
<Filter>d3d11</Filter>
</ClInclude>
<ClCompile Include="..\..\d3d11\appD3D11Ctx.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\diffuseRender.cpp">
+ <ClCompile Include="..\..\d3d11\debugLineRenderD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\fluidRender.cpp">
+ <ClCompile Include="..\..\d3d11\demoContextD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\imguiGraph.cpp">
+ <ClCompile Include="..\..\d3d11\diffuseRenderD3D11.cpp">
+ <Filter>d3d11</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\fluidRenderD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
<ClCompile Include="..\..\d3d11\imguiGraphD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\meshRender.cpp">
+ <ClCompile Include="..\..\d3d11\imguiInteropD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\pointRender.cpp">
+ <ClCompile Include="..\..\d3d11\meshRenderD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\renderTarget.cpp">
+ <ClCompile Include="..\..\d3d11\pointRenderD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\shadersD3D11.cpp">
+ <ClCompile Include="..\..\d3d11\renderTargetD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d11\shadowMap.cpp">
+ <ClCompile Include="..\..\d3d11\shadowMapD3D11.cpp">
<Filter>d3d11</Filter>
</ClCompile>
</ItemGroup>
+ <ItemGroup>
+ <Filter Include="d3d">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\d3d\appGraphCtx.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\demoContext.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\imguiGraph.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\loader.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\loaderMacros.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\renderParamsD3D.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\shaderCommonD3D.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\shadersDemoContext.h">
+ <Filter>d3d</Filter>
+ </ClInclude>
+ <ClCompile Include="..\..\d3d\appGraphCtxLoader.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\imguiGraph.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\imguiGraphLoader.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\loader.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\renderParamsD3D.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\shadersDemoContext.cpp">
+ <Filter>d3d</Filter>
+ </ClCompile>
+ </ItemGroup>
<ItemGroup><Filter Include="Shader Files"></Filter></ItemGroup>
<ItemGroup>
- <FxCompile Include="./../../d3d11/shaders/debugLineVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/debugLineVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/debugLinePS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/imguiPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/debugLinePS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/imguiVS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/imguiPS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/meshPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/imguiVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/meshAsyncComputeBenchPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/meshPS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/meshShadowPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/meshShadowPS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/meshVS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/meshVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/pointVS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/pointVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/pointGS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/pointGS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/pointPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/pointPS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/pointShadowPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/diffuseVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/diffuseVS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/diffuseGS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/diffuseGS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/diffusePS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/diffusePS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/ellipsoidDepthVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/ellipsoidDepthVS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/ellipsoidDepthGS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/ellipsoidDepthGS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/ellipsoidDepthPS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/ellipsoidDepthPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/passThroughVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/passThroughVS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/blurDepthPS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/blurDepthPS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/compositePS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/compositePS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
</ItemGroup>
diff --git a/demo/compiler/xpj/flexDemoCUDA.xpj b/demo/compiler/xpj/flexDemoCUDA.xpj index 1257e14..c4b7ab5 100644 --- a/demo/compiler/xpj/flexDemoCUDA.xpj +++ b/demo/compiler/xpj/flexDemoCUDA.xpj @@ -74,6 +74,7 @@ ../../../lib/win32/NvFlexDeviceDebug_x86.lib ../../../external/SDL2-2.0.4/lib/x86/SDL2.lib ../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib + ../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib ../../../external/glew/lib/win32/glew32.lib </Libraries> <Libraries platforms="Win64"> @@ -82,6 +83,7 @@ ../../../lib/win64/NvFlexDeviceDebug_x64.lib ../../../external/SDL2-2.0.4/lib/x64/SDL2.lib ../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib + ../../../external/NvToolsExt/lib/x64/nvToolsExt64_1.lib ../../../external/glew/lib/x64/glew32.lib </Libraries> @@ -111,6 +113,7 @@ ../../../lib/win32/NvFlexDeviceRelease_x86.lib ../../../external/SDL2-2.0.4/lib/x86/SDL2.lib ../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib + ../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib ../../../external/glew/lib/win32/glew32.lib </Libraries> <Libraries platforms="Win64"> @@ -119,87 +122,12 @@ ../../../lib/win64/NvFlexDeviceRelease_x64.lib ../../../external/SDL2-2.0.4/lib/x64/SDL2.lib ../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib + ../../../external/NvToolsExt/lib/x64/nvToolsExt64_1.lib ../../../external/glew/lib/x64/glew32.lib </Libraries> </Config> - - <!-- Android --> - - <Config name="default" type="app" platforms="android{x}"> - - <apply-template name="android-common"/> - - <OutDir tool="make">${user:ProjectRoot}/demo/compiler/android/flex_project/libs/armeabi-v7a</OutDir> - - <Preprocessor type="define"> - android - ANDROID=1 - ANDROID_PLAT=1 - DISABLE_IMPORTGL - </Preprocessor> - - <SearchPaths type="header" tool="make"> - "${user:ProjectRoot}" - "${user:ProjectRoot}/external/egl_setup" - "${user:ProjectRoot}/external/regal_static/include" - </SearchPaths> - - <SearchPaths type="library" tool="make"> - "${user:ProjectRoot}/external/regal_static/lib/armeabi-v7a" - "${user:ProjectRoot}/lib/android" - </SearchPaths> - - <Libraries> - android stdc++ c m log dl EGL gomp cudart_static Regal_static - </Libraries> - - <Libraries tool="make"> - stlport_static - </Libraries> - - <ExceptionHandling>True</ExceptionHandling> - <RuntimeTypeInfo>True</RuntimeTypeInfo> - - <CFlags> - -std=c++11 -fno-exceptions -fno-rtti - </CFlags> - - <CFlags tool="make"> - -fpic -fPIC -ffunction-sections -funwind-tables -fstack-protector -no-canonical-prefixes -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 -O2 -g -fomit-frame-pointer -fstrict-aliasing -funswitch-loops -finline-limit=300 - </CFlags> - - <LFlags tool="make"> - --sysroot=${NDK_ROOT}/${NDK_VERSION}/platforms/android-15/arch-arm -shared -Wl,--no-undefined - </LFlags> - - <AndroidAPILevel>15</AndroidAPILevel> - <AntBuildDirectory> - ${user:ProjectRoot}/demo/compiler/android/flex_project - </AntBuildDirectory> - <AntJavaSourceDir> - ${user:ProjectRoot}/demo/compiler/android/src - </AntJavaSourceDir> - - </Config> - - <Configuration name="release" platforms="android{x}"> - <OutFile>libflexDemo.so</OutFile> - - <Preprocessor type="define"> - NDEBUG - </Preprocessor> - - <AntBuildType>debug</AntBuildType> - - <Libraries> - NvFlexRelease_armv7l - NvFlexExtRelease_armv7l - </Libraries> - - </Configuration> - <!-- Linux --> <Config name="default" type="console" platforms="linux64"> @@ -220,7 +148,7 @@ </CFlags> <LFlags> - -g -L${user:External}/glew/lib/linux -L/usr/lib -L"../../../lib/linux64" -L${user:External}/SDL2-2.0.4/lib/x64/ -L${user:CUDA_PATH}/lib64 -lGL -lglut -lGLU -lGLEW -lcudart_static -ldl + -g -L${user:External}/glew/lib/linux -L/usr/lib -L"../../../lib/linux64" -L${user:External}/SDL2-2.0.4/lib/x64/ -L${user:CUDA_PATH}/lib64 -lGL -lglut -lGLU -lGLEW -lcudart_static -ldl -lrt -pthread </LFlags> </Config> diff --git a/demo/compiler/xpj/flexDemoD3D.xpj b/demo/compiler/xpj/flexDemoD3D.xpj index 0c95377..e957c5b 100644 --- a/demo/compiler/xpj/flexDemoD3D.xpj +++ b/demo/compiler/xpj/flexDemoD3D.xpj @@ -19,6 +19,9 @@ <Target name="flexDemoD3D"> + <!-- Dx12 needs a post 8.1 version of windows SDK --> + <WindowsTargetPlatformVersion>10.0.10586.0</WindowsTargetPlatformVersion> + <!-- Windows --> <Config name="default" type="console" platforms="Win32 Win64"> @@ -34,6 +37,7 @@ WIN32 _CRT_SECURE_NO_WARNINGS FLEX_DX + FLEX_DX12 </Preprocessor> <WarningLevel>3</WarningLevel> @@ -42,23 +46,29 @@ <CharacterSet>MultiByte</CharacterSet> <SearchPaths type="header"> - ${user:ProjectRoot} - ${user:ProjectRoot}\demo - ${user:ProjectRoot}\demo\d3d11 - ${user:ProjectRoot}\external\SDL2-2.0.4\include + ${user:ProjectRoot} + ${user:ProjectRoot}\demo + ${user:ProjectRoot}\demo\d3d11 + ${user:ProjectRoot}\demo\d3d12 + ${user:ProjectRoot}\external\SDL2-2.0.4\include + ${user:ProjectRoot}\external\D3D12\include </SearchPaths> <Libraries> - kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib + kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib d3dcompiler.lib </Libraries> <Libraries platforms="Win32"> ${user:ProjectRoot}/external/SDL2-2.0.4/lib/x86/SDL2.lib ${user:ProjectRoot}/external/SDL2-2.0.4/lib/x86/SDL2main.lib + ${user:ProjectRoot}/external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib + ${user:ProjectRoot}/external/D3D12/libs/x86/d3d12.lib </Libraries> <Libraries platforms="Win64"> ${user:ProjectRoot}/external/SDL2-2.0.4/lib/x64/SDL2.lib ${user:ProjectRoot}/external/SDL2-2.0.4/lib/x64/SDL2main.lib + ${user:ProjectRoot}/external/NvToolsExt/lib/x64/nvToolsExt64_1.lib + ${user:ProjectRoot}/external/D3D12/libs/x64/d3d12.lib </Libraries> </Config> @@ -87,14 +97,14 @@ ${user:ProjectRoot}/lib/win32/NvFlexExtDebugD3D_x86.lib ${user:ProjectRoot}/external/SDL2-2.0.4/lib/x86/SDL2.lib ${user:ProjectRoot}/external/SDL2-2.0.4/lib/x86/SDL2main.lib - ${user:ProjectRoot}/external/glew/lib/win32/glew32.lib + ${user:ProjectRoot}/external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib </Libraries> <Libraries platforms="Win64"> ${user:ProjectRoot}/lib/win64/NvFlexDebugD3D_x64.lib ${user:ProjectRoot}/lib/win64/NvFlexExtDebugD3D_x64.lib ${user:ProjectRoot}/external/SDL2-2.0.4/lib/x64/SDL2.lib ${user:ProjectRoot}/external/SDL2-2.0.4/lib/x64/SDL2main.lib - ${user:ProjectRoot}/external/glew/lib/x64/glew32.lib + ${user:ProjectRoot}/external/NvToolsExt/lib/x64/nvToolsExt64_1.lib </Libraries> </Config> @@ -124,20 +134,67 @@ ${user:ProjectRoot}/lib/win32/NvFlexExtReleaseD3D_x86.lib ${user:ProjectRoot}/external/SDL2-2.0.4/lib/x86/SDL2.lib ${user:ProjectRoot}/external/SDL2-2.0.4/lib/x86/SDL2main.lib - ${user:ProjectRoot}/external/glew/lib/win32/glew32.lib + ${user:ProjectRoot}/external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib </Libraries> <Libraries platforms="Win64"> ${user:ProjectRoot}/lib/win64/NvFlexReleaseD3D_x64.lib ${user:ProjectRoot}/lib/win64/NvFlexExtReleaseD3D_x64.lib ${user:ProjectRoot}/external/SDL2-2.0.4/lib/x64/SDL2.lib ${user:ProjectRoot}/external/SDL2-2.0.4/lib/x64/SDL2main.lib - ${user:ProjectRoot}/external/glew/lib/x64/glew32.lib + ${user:ProjectRoot}/external/NvToolsExt/lib/x64/nvToolsExt64_1.lib </Libraries> </Config> <!-- Common Source --> - + + <Files name="NvCommon" type="source" root="${user:ProjectRoot}/external/NvCommon/src"> + Nv/Common/*.cpp + Nv/Common/*.h + -Nv/Common/NvCoPathFinder.* + -Nv/Common/NvCoMemoryMappedFile.* + -Nv/Common/NvCoMemoryReadStream.* + -Nv/Common/NvCoMemoryWriteStream.* + -Nv/Common/NvCoCircularHeap.* + -Nv/Common/NvCoFreeListHeap.* + + Nv/Common/Platform/Win/*.cpp + Nv/Common/Platform/Win/*.h + -Nv/Common/Platform/Win/NvCoWinMemoryMappedFile.* + -Nv/Common/Platform/Win/NvCoWinPathUtil.* + -Nv/Common/Platform/Win/NvCoWinMinimalInclude.* + -Nv/Common/Platform/Win/NvCoWinCriticalSection.* + + Nv/Common/Util/*.cpp + Nv/Common/Util/*.h + -Nv/Common/Util/NvCoParseUtil.* + -Nv/Common/Util/NvCoStringEscapeUtil.* + -Nv/Common/Util/NvCoPathUtil.* + -Nv/Common/Util/NvCoArgParseUtil.* + -Nv/Common/Util/NvCoBitUtil.* + + -Nv/Common/Random/*.cpp + -Nv/Common/Random/*.h + + Nv/Common/Container/*.cpp + Nv/Common/Container/*.h + -Nv/Common/Container/NvCoHandleMap.* + + Nv/Common/Render/Dx/*.cpp + Nv/Common/Render/Dx/*.h + Nv/Common/Render/Dx12/*.cpp + Nv/Common/Render/Dx12/*.h + -Nv/Common/Render/Dx/NvCoDxIncludeHandler.* + -Nv/Common/Render/Dx/NvCoDxShaderUtil.* + -Nv/Common/Render/Dx12/NvCoDx12AsyncManager.* + -Nv/Common/Render/Dx12/NvCoDx12DescriptorCache.* + + Nv/Common/Render/Context/*.cpp + Nv/Common/Render/Context/*.h + Nv/Common/Render/Context/Dx12/*.cpp + Nv/Common/Render/Context/Dx12/*.h + </Files> + <Files name="demo" type="source" root="${user:ProjectRoot}/demo"> *.cpp *.h scenes/*.h @@ -154,41 +211,52 @@ <Dependencies> flexD3D flexExtD3D - </Dependencies> + </Dependencies> + + <Files name="d3d12" type="source" root="${user:ProjectRoot}/demo/d3d12"> + *.h + *.cpp + </Files> <Files name="d3d11" type="source" root="${user:ProjectRoot}/demo/d3d11"> *.h *.cpp </Files> + <Files name="d3d" type="source" root="${user:ProjectRoot}/demo/d3d"> + *.h + *.cpp + </Files> - <HLSL Configurations="release" DisableOptim="No" Debug="No" ShaderModel="5.0" Platforms="Win32 Win64" ObjectFileOutput=" " WarningAsErrors="false" OutputHeaderFileName="${user:ProjectRoot}/demo/d3d11/shaders/%(Filename).hlsl.h"> + <HLSL Configurations="release" DisableOptim="No" Debug="No" ShaderModel="5.0" Platforms="Win32 Win64" ObjectFileOutput=" " WarningAsErrors="false" OutputHeaderFileName="${user:ProjectRoot}/demo/d3d/shaders/%(Filename).hlsl.h"> - <File ShaderType="Vertex" EntryPoint="debugLineVS"> "${user:ProjectRoot}/demo/d3d11/shaders/debugLineVS.hlsl" </File> - <File ShaderType="Pixel" EntryPoint="debugLinePS"> "${user:ProjectRoot}/demo/d3d11/shaders/debugLinePS.hlsl" </File> + <File ShaderType="Vertex" EntryPoint="debugLineVS"> "${user:ProjectRoot}/demo/d3d/shaders/debugLineVS.hlsl" </File> + <File ShaderType="Pixel" EntryPoint="debugLinePS"> "${user:ProjectRoot}/demo/d3d/shaders/debugLinePS.hlsl" </File> - <File ShaderType="Pixel" EntryPoint="imguiPS"> "${user:ProjectRoot}/demo/d3d11/shaders/imguiPS.hlsl" </File> - <File ShaderType="Vertex" EntryPoint="imguiVS"> "${user:ProjectRoot}/demo/d3d11/shaders/imguiVS.hlsl" </File> + <File ShaderType="Pixel" EntryPoint="imguiPS"> "${user:ProjectRoot}/demo/d3d/shaders/imguiPS.hlsl" </File> + <File ShaderType="Vertex" EntryPoint="imguiVS"> "${user:ProjectRoot}/demo/d3d/shaders/imguiVS.hlsl" </File> - <File ShaderType="Pixel" EntryPoint="meshPS"> "${user:ProjectRoot}/demo/d3d11/shaders/meshPS.hlsl" </File> - <File ShaderType="Pixel" EntryPoint="meshPS_Shadow"> "${user:ProjectRoot}/demo/d3d11/shaders/meshShadowPS.hlsl" </File> - <File ShaderType="Vertex" EntryPoint="meshVS"> "${user:ProjectRoot}/demo/d3d11/shaders/meshVS.hlsl" </File> + <File ShaderType="Pixel" EntryPoint="meshPS"> "${user:ProjectRoot}/demo/d3d/shaders/meshPS.hlsl" </File> + <File ShaderType="Pixel" EntryPoint="meshPS"> "${user:ProjectRoot}/demo/d3d/shaders/meshAsyncComputeBenchPS.hlsl" </File> + <File ShaderType="Pixel" EntryPoint="meshPS_Shadow"> "${user:ProjectRoot}/demo/d3d/shaders/meshShadowPS.hlsl" </File> + <File ShaderType="Vertex" EntryPoint="meshVS"> "${user:ProjectRoot}/demo/d3d/shaders/meshVS.hlsl" </File> - <File ShaderType="Vertex" EntryPoint="pointVS"> "${user:ProjectRoot}/demo/d3d11/shaders/pointVS.hlsl" </File> - <File ShaderType="Geometry" EntryPoint="pointGS"> "${user:ProjectRoot}/demo/d3d11/shaders/pointGS.hlsl" </File> - <File ShaderType="Pixel" EntryPoint="pointPS"> "${user:ProjectRoot}/demo/d3d11/shaders/pointPS.hlsl" </File> - - <File ShaderType="Vertex" EntryPoint="diffuseVS"> "${user:ProjectRoot}/demo/d3d11/shaders/diffuseVS.hlsl" </File> - <File ShaderType="Geometry" EntryPoint="diffuseGS"> "${user:ProjectRoot}/demo/d3d11/shaders/diffuseGS.hlsl" </File> - <File ShaderType="Pixel" EntryPoint="diffusePS"> "${user:ProjectRoot}/demo/d3d11/shaders/diffusePS.hlsl" </File> + <File ShaderType="Vertex" EntryPoint="pointVS"> "${user:ProjectRoot}/demo/d3d/shaders/pointVS.hlsl" </File> + <File ShaderType="Geometry" EntryPoint="pointGS"> "${user:ProjectRoot}/demo/d3d/shaders/pointGS.hlsl" </File> + <File ShaderType="Pixel" EntryPoint="pointPS"> "${user:ProjectRoot}/demo/d3d/shaders/pointPS.hlsl" </File> + <File ShaderType="Pixel" EntryPoint="pointShadowPS"> "${user:ProjectRoot}/demo/d3d/shaders/pointShadowPS.hlsl" </File> + + <File ShaderType="Vertex" EntryPoint="diffuseVS"> "${user:ProjectRoot}/demo/d3d/shaders/diffuseVS.hlsl" </File> + <File ShaderType="Geometry" EntryPoint="diffuseGS"> "${user:ProjectRoot}/demo/d3d/shaders/diffuseGS.hlsl" </File> + <File ShaderType="Pixel" EntryPoint="diffusePS"> "${user:ProjectRoot}/demo/d3d/shaders/diffusePS.hlsl" </File> - <File ShaderType="Vertex" EntryPoint="ellipsoidDepthVS"> "${user:ProjectRoot}/demo/d3d11/shaders/ellipsoidDepthVS.hlsl" </File> - <File ShaderType="Geometry" EntryPoint="ellipsoidDepthGS"> "${user:ProjectRoot}/demo/d3d11/shaders/ellipsoidDepthGS.hlsl" </File> - <File ShaderType="Pixel" EntryPoint="ellipsoidDepthPS"> "${user:ProjectRoot}/demo/d3d11/shaders/ellipsoidDepthPS.hlsl" </File> + <File ShaderType="Vertex" EntryPoint="ellipsoidDepthVS"> "${user:ProjectRoot}/demo/d3d/shaders/ellipsoidDepthVS.hlsl" </File> + <File ShaderType="Geometry" EntryPoint="ellipsoidDepthGS"> "${user:ProjectRoot}/demo/d3d/shaders/ellipsoidDepthGS.hlsl" </File> + <File ShaderType="Pixel" EntryPoint="ellipsoidDepthPS"> "${user:ProjectRoot}/demo/d3d/shaders/ellipsoidDepthPS.hlsl" </File> - <File ShaderType="Vertex" EntryPoint="passThroughVS"> "${user:ProjectRoot}/demo/d3d11/shaders/passThroughVS.hlsl" </File> - <File ShaderType="Pixel" EntryPoint="blurDepthPS"> "${user:ProjectRoot}/demo/d3d11/shaders/blurDepthPS.hlsl" </File> - <File ShaderType="Pixel" EntryPoint="compositePS"> "${user:ProjectRoot}/demo/d3d11/shaders/compositePS.hlsl" </File> + <File ShaderType="Vertex" EntryPoint="passThroughVS"> "${user:ProjectRoot}/demo/d3d/shaders/passThroughVS.hlsl" </File> + <File ShaderType="Pixel" EntryPoint="blurDepthPS"> "${user:ProjectRoot}/demo/d3d/shaders/blurDepthPS.hlsl" </File> + <File ShaderType="Pixel" EntryPoint="compositePS"> "${user:ProjectRoot}/demo/d3d/shaders/compositePS.hlsl" </File> </HLSL> |