diff options
Diffstat (limited to 'demo/compiler/vc12win64/flexDemoD3D.vcxproj')
| -rw-r--r-- | demo/compiler/vc12win64/flexDemoD3D.vcxproj | 342 |
1 files changed, 261 insertions, 81 deletions
diff --git a/demo/compiler/vc12win64/flexDemoD3D.vcxproj b/demo/compiler/vc12win64/flexDemoD3D.vcxproj index 50513db..d30d642 100644 --- a/demo/compiler/vc12win64/flexDemoD3D.vcxproj +++ b/demo/compiler/vc12win64/flexDemoD3D.vcxproj @@ -47,15 +47,15 @@ <FloatingPointModel>Precise</FloatingPointModel> <AdditionalOptions> /d2Zi+</AdditionalOptions> <Optimization>Disabled</Optimization> - <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../../external/SDL2-2.0.4/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> - <PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;FLEX_DX;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../d3d12;./../../../external/SDL2-2.0.4/include;./../../../external/D3D12/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;FLEX_DX;FLEX_DX12;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions> <WarningLevel>Level3</WarningLevel> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <PrecompiledHeader>NotUsing</PrecompiledHeader> <PrecompiledHeaderFile></PrecompiledHeaderFile> </ClCompile> <Link> - <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../lib/win64/NvFlexDebugD3D_x64.lib;./../../../lib/win64/NvFlexExtDebugD3D_x64.lib;./../../../external/glew/lib/x64/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../external/NvToolsExt/lib/x64/nvToolsExt64_1.lib;./../../../external/D3D12/libs/x64/d3d12.lib;./../../../lib/win64/NvFlexDebugD3D_x64.lib;./../../../lib/win64/NvFlexExtDebugD3D_x64.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)NvFlexDemoDebugD3D_x64.exe</OutputFile> <AdditionalLibraryDirectories>$(CUDA_PATH)/lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <ProgramDatabaseFile>$(OutDir)/NvFlexDemoDebugD3D_x64.exe.pdb</ProgramDatabaseFile> @@ -86,15 +86,15 @@ <FloatingPointModel>Fast</FloatingPointModel> <AdditionalOptions> /d2Zi+</AdditionalOptions> <Optimization>Full</Optimization> - <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../../external/SDL2-2.0.4/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> - <PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;FLEX_DX;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> + <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../d3d12;./../../../external/SDL2-2.0.4/include;./../../../external/D3D12/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;FLEX_DX;FLEX_DX12;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <WarningLevel>Level3</WarningLevel> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> <PrecompiledHeader>NotUsing</PrecompiledHeader> <PrecompiledHeaderFile></PrecompiledHeaderFile> </ClCompile> <Link> - <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../lib/win64/NvFlexReleaseD3D_x64.lib;./../../../lib/win64/NvFlexExtReleaseD3D_x64.lib;./../../../external/glew/lib/x64/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../external/NvToolsExt/lib/x64/nvToolsExt64_1.lib;./../../../external/D3D12/libs/x64/d3d12.lib;./../../../lib/win64/NvFlexReleaseD3D_x64.lib;./../../../lib/win64/NvFlexExtReleaseD3D_x64.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)NvFlexDemoReleaseD3D_x64.exe</OutputFile> <AdditionalLibraryDirectories>$(CUDA_PATH)/lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <ProgramDatabaseFile>$(OutDir)/NvFlexDemoReleaseD3D_x64.exe.pdb</ProgramDatabaseFile> @@ -183,8 +183,6 @@ </ClInclude> <ClInclude Include="..\..\scenes\plasticbody.h"> </ClInclude> - <ClInclude Include="..\..\scenes\plasticstack.h"> - </ClInclude> <ClInclude Include="..\..\scenes\player.h"> </ClInclude> <ClInclude Include="..\..\scenes\potpourri.h"> @@ -205,6 +203,8 @@ </ClInclude> <ClInclude Include="..\..\scenes\sdfcollision.h"> </ClInclude> + <ClInclude Include="..\..\scenes\shapechannels.h"> + </ClInclude> <ClInclude Include="..\..\scenes\shapecollision.h"> </ClInclude> <ClInclude Include="..\..\scenes\softbody.h"> @@ -325,56 +325,200 @@ </ClInclude> </ItemGroup> <ItemGroup> + <ClInclude Include="..\..\d3d12\appD3D12Ctx.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\bufferD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\demoContextD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\diffusePointRenderPipelineD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\fluidCompositeRenderPipelineD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\fluidEllipsoidRenderPipelineD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\imguiGraphD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\lineRenderPipelineD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\meshRenderer.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\meshRendererD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\meshRenderPipelineD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\meshUtil.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12CircularResourceHeap.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12CounterFence.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12DescriptorHeap.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12Handle.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12HelperUtil.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12RenderTarget.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12Resource.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDx12ResourceScopeManager.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDxDebugUtil.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoDxFormatUtil.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvCoFreeList.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\NvResult.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\pipelineUtilD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\pointRenderPipelineD3D12.h"> + </ClInclude> + <ClInclude Include="..\..\d3d12\renderStateD3D12.h"> + </ClInclude> + <ClCompile Include="..\..\d3d12\appD3D12Ctx.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\bufferD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\demoContextD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\diffusePointRenderPipelineD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\fluidCompositeRenderPipelineD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\fluidEllipsoidRenderPipelineD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\imguiGraphD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\imguiInteropD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\lineRenderPipelineD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\meshRenderer.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\meshRendererD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\meshRenderPipelineD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\meshUtil.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDx12CircularResourceHeap.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDx12CounterFence.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDx12DescriptorHeap.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDx12HelperUtil.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDx12RenderTarget.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDx12Resource.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDx12ResourceScopeManager.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDxDebugUtil.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoDxFormatUtil.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\NvCoFreeList.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\pipelineUtilD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\pointRenderPipelineD3D12.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d12\renderStateD3D12.cpp"> + </ClCompile> + </ItemGroup> + <ItemGroup> <ClInclude Include="..\..\d3d11\appD3D11Ctx.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\debugLineRender.h"> + <ClInclude Include="..\..\d3d11\debugLineRenderD3D11.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\diffuseRender.h"> + <ClInclude Include="..\..\d3d11\demoContextD3D11.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\fluidRender.h"> + <ClInclude Include="..\..\d3d11\diffuseRenderD3D11.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\imguiGraph.h"> + <ClInclude Include="..\..\d3d11\fluidRenderD3D11.h"> </ClInclude> <ClInclude Include="..\..\d3d11\imguiGraphD3D11.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\meshRender.h"> + <ClInclude Include="..\..\d3d11\meshRenderD3D11.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\pointRender.h"> + <ClInclude Include="..\..\d3d11\pointRenderD3D11.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\renderTarget.h"> + <ClInclude Include="..\..\d3d11\renderTargetD3D11.h"> </ClInclude> - <ClInclude Include="..\..\d3d11\shadowMap.h"> + <ClInclude Include="..\..\d3d11\shadowMapD3D11.h"> </ClInclude> <ClCompile Include="..\..\d3d11\appD3D11Ctx.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\diffuseRender.cpp"> + <ClCompile Include="..\..\d3d11\debugLineRenderD3D11.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\fluidRender.cpp"> + <ClCompile Include="..\..\d3d11\demoContextD3D11.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\imguiGraph.cpp"> + <ClCompile Include="..\..\d3d11\diffuseRenderD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\fluidRenderD3D11.cpp"> </ClCompile> <ClCompile Include="..\..\d3d11\imguiGraphD3D11.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\meshRender.cpp"> + <ClCompile Include="..\..\d3d11\imguiInteropD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\meshRenderD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\pointRenderD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\renderTargetD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\shadowMapD3D11.cpp"> + </ClCompile> + </ItemGroup> + <ItemGroup> + <ClInclude Include="..\..\d3d\appGraphCtx.h"> + </ClInclude> + <ClInclude Include="..\..\d3d\demoContext.h"> + </ClInclude> + <ClInclude Include="..\..\d3d\imguiGraph.h"> + </ClInclude> + <ClInclude Include="..\..\d3d\loader.h"> + </ClInclude> + <ClInclude Include="..\..\d3d\loaderMacros.h"> + </ClInclude> + <ClInclude Include="..\..\d3d\renderParamsD3D.h"> + </ClInclude> + <ClInclude Include="..\..\d3d\shaderCommonD3D.h"> + </ClInclude> + <ClInclude Include="..\..\d3d\shadersDemoContext.h"> + </ClInclude> + <ClCompile Include="..\..\d3d\appGraphCtxLoader.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\pointRender.cpp"> + <ClCompile Include="..\..\d3d\imguiGraph.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\renderTarget.cpp"> + <ClCompile Include="..\..\d3d\imguiGraphLoader.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\shadersD3D11.cpp"> + <ClCompile Include="..\..\d3d\loader.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d11\shadowMap.cpp"> + <ClCompile Include="..\..\d3d\renderParamsD3D.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d\shadersDemoContext.cpp"> </ClCompile> </ItemGroup> <ItemGroup> - <FxCompile Include="./../../d3d11/shaders/debugLineVS.hlsl"> + <FxCompile Include="./../../d3d/shaders/debugLineVS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">debugLineVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -382,17 +526,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">debugLineVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/debugLinePS.hlsl"> + <FxCompile Include="./../../d3d/shaders/debugLinePS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">debugLinePS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -400,17 +544,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">debugLinePS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/imguiPS.hlsl"> + <FxCompile Include="./../../d3d/shaders/imguiPS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">imguiPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -418,17 +562,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">imguiPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/imguiVS.hlsl"> + <FxCompile Include="./../../d3d/shaders/imguiVS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">imguiVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -436,17 +580,35 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">imguiVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> + </FxCompile> + <FxCompile Include="./../../d3d/shaders/meshPS.hlsl"> + <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Pixel</ShaderType> + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> + <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">meshPS</EntryPointName> + <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> + <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Pixel</ShaderType> + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</EnableDebuggingInformation> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> + <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">meshPS</EntryPointName> + <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/meshPS.hlsl"> + <FxCompile Include="./../../d3d/shaders/meshAsyncComputeBenchPS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">meshPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -454,17 +616,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">meshPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/meshShadowPS.hlsl"> + <FxCompile Include="./../../d3d/shaders/meshShadowPS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">meshPS_Shadow</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -472,17 +634,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">meshPS_Shadow</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/meshVS.hlsl"> + <FxCompile Include="./../../d3d/shaders/meshVS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">meshVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -490,17 +652,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">meshVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/pointVS.hlsl"> + <FxCompile Include="./../../d3d/shaders/pointVS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">pointVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -508,17 +670,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">pointVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/pointGS.hlsl"> + <FxCompile Include="./../../d3d/shaders/pointGS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Geometry</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">pointGS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Geometry</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -526,17 +688,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">pointGS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/pointPS.hlsl"> + <FxCompile Include="./../../d3d/shaders/pointPS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">pointPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -544,17 +706,35 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">pointPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> + </FxCompile> + <FxCompile Include="./../../d3d/shaders/pointShadowPS.hlsl"> + <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Pixel</ShaderType> + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> + <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">pointShadowPS</EntryPointName> + <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> + <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Pixel</ShaderType> + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</EnableDebuggingInformation> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> + <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">pointShadowPS</EntryPointName> + <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/diffuseVS.hlsl"> + <FxCompile Include="./../../d3d/shaders/diffuseVS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">diffuseVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -562,17 +742,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">diffuseVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/diffuseGS.hlsl"> + <FxCompile Include="./../../d3d/shaders/diffuseGS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Geometry</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">diffuseGS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Geometry</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -580,17 +760,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">diffuseGS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/diffusePS.hlsl"> + <FxCompile Include="./../../d3d/shaders/diffusePS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">diffusePS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -598,17 +778,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">diffusePS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/ellipsoidDepthVS.hlsl"> + <FxCompile Include="./../../d3d/shaders/ellipsoidDepthVS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">ellipsoidDepthVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -616,17 +796,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">ellipsoidDepthVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/ellipsoidDepthGS.hlsl"> + <FxCompile Include="./../../d3d/shaders/ellipsoidDepthGS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Geometry</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">ellipsoidDepthGS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Geometry</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -634,17 +814,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">ellipsoidDepthGS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/ellipsoidDepthPS.hlsl"> + <FxCompile Include="./../../d3d/shaders/ellipsoidDepthPS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">ellipsoidDepthPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -652,17 +832,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">ellipsoidDepthPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/passThroughVS.hlsl"> + <FxCompile Include="./../../d3d/shaders/passThroughVS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">passThroughVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Vertex</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -670,17 +850,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">passThroughVS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/blurDepthPS.hlsl"> + <FxCompile Include="./../../d3d/shaders/blurDepthPS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">blurDepthPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -688,17 +868,17 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">blurDepthPS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> - <FxCompile Include="./../../d3d11/shaders/compositePS.hlsl"> + <FxCompile Include="./../../d3d/shaders/compositePS.hlsl"> <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel> <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation> <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">compositePS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput> <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Pixel</ShaderType> <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel> @@ -706,7 +886,7 @@ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations> <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">compositePS</EntryPointName> <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError> - <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput> </FxCompile> </ItemGroup> |