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-rw-r--r--demo/compiler/vc12win64/flexDemoD3D.vcxproj342
1 files changed, 261 insertions, 81 deletions
diff --git a/demo/compiler/vc12win64/flexDemoD3D.vcxproj b/demo/compiler/vc12win64/flexDemoD3D.vcxproj
index 50513db..d30d642 100644
--- a/demo/compiler/vc12win64/flexDemoD3D.vcxproj
+++ b/demo/compiler/vc12win64/flexDemoD3D.vcxproj
@@ -47,15 +47,15 @@
<FloatingPointModel>Precise</FloatingPointModel>
<AdditionalOptions> /d2Zi+</AdditionalOptions>
<Optimization>Disabled</Optimization>
- <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../../external/SDL2-2.0.4/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;FLEX_DX;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../d3d12;./../../../external/SDL2-2.0.4/include;./../../../external/D3D12/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;FLEX_DX;FLEX_DX12;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level3</WarningLevel>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile></PrecompiledHeaderFile>
</ClCompile>
<Link>
- <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../lib/win64/NvFlexDebugD3D_x64.lib;./../../../lib/win64/NvFlexExtDebugD3D_x64.lib;./../../../external/glew/lib/x64/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../external/NvToolsExt/lib/x64/nvToolsExt64_1.lib;./../../../external/D3D12/libs/x64/d3d12.lib;./../../../lib/win64/NvFlexDebugD3D_x64.lib;./../../../lib/win64/NvFlexExtDebugD3D_x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)NvFlexDemoDebugD3D_x64.exe</OutputFile>
<AdditionalLibraryDirectories>$(CUDA_PATH)/lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ProgramDatabaseFile>$(OutDir)/NvFlexDemoDebugD3D_x64.exe.pdb</ProgramDatabaseFile>
@@ -86,15 +86,15 @@
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalOptions> /d2Zi+</AdditionalOptions>
<Optimization>Full</Optimization>
- <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../../external/SDL2-2.0.4/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
- <PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;FLEX_DX;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../d3d12;./../../../external/SDL2-2.0.4/include;./../../../external/D3D12/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;FLEX_DX;FLEX_DX12;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level3</WarningLevel>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<PrecompiledHeaderFile></PrecompiledHeaderFile>
</ClCompile>
<Link>
- <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../lib/win64/NvFlexReleaseD3D_x64.lib;./../../../lib/win64/NvFlexExtReleaseD3D_x64.lib;./../../../external/glew/lib/x64/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x64/SDL2main.lib;./../../../external/NvToolsExt/lib/x64/nvToolsExt64_1.lib;./../../../external/D3D12/libs/x64/d3d12.lib;./../../../lib/win64/NvFlexReleaseD3D_x64.lib;./../../../lib/win64/NvFlexExtReleaseD3D_x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)NvFlexDemoReleaseD3D_x64.exe</OutputFile>
<AdditionalLibraryDirectories>$(CUDA_PATH)/lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ProgramDatabaseFile>$(OutDir)/NvFlexDemoReleaseD3D_x64.exe.pdb</ProgramDatabaseFile>
@@ -183,8 +183,6 @@
</ClInclude>
<ClInclude Include="..\..\scenes\plasticbody.h">
</ClInclude>
- <ClInclude Include="..\..\scenes\plasticstack.h">
- </ClInclude>
<ClInclude Include="..\..\scenes\player.h">
</ClInclude>
<ClInclude Include="..\..\scenes\potpourri.h">
@@ -205,6 +203,8 @@
</ClInclude>
<ClInclude Include="..\..\scenes\sdfcollision.h">
</ClInclude>
+ <ClInclude Include="..\..\scenes\shapechannels.h">
+ </ClInclude>
<ClInclude Include="..\..\scenes\shapecollision.h">
</ClInclude>
<ClInclude Include="..\..\scenes\softbody.h">
@@ -325,56 +325,200 @@
</ClInclude>
</ItemGroup>
<ItemGroup>
+ <ClInclude Include="..\..\d3d12\appD3D12Ctx.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\bufferD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\demoContextD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\diffusePointRenderPipelineD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidCompositeRenderPipelineD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidEllipsoidRenderPipelineD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\imguiGraphD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\lineRenderPipelineD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshRenderer.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshRendererD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshRenderPipelineD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\meshUtil.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12CircularResourceHeap.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12CounterFence.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12DescriptorHeap.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12Handle.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12HelperUtil.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12RenderTarget.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12Resource.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDx12ResourceScopeManager.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDxDebugUtil.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoDxFormatUtil.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvCoFreeList.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\NvResult.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\pipelineUtilD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\pointRenderPipelineD3D12.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d12\renderStateD3D12.h">
+ </ClInclude>
+ <ClCompile Include="..\..\d3d12\appD3D12Ctx.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\bufferD3D12.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\demoContextD3D12.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\diffusePointRenderPipelineD3D12.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidCompositeRenderPipelineD3D12.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidEllipsoidRenderPipelineD3D12.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\imguiGraphD3D12.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\imguiInteropD3D12.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\lineRenderPipelineD3D12.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshRenderer.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshRendererD3D12.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshRenderPipelineD3D12.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\meshUtil.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12CircularResourceHeap.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12CounterFence.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12DescriptorHeap.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12HelperUtil.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12RenderTarget.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12Resource.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDx12ResourceScopeManager.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDxDebugUtil.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoDxFormatUtil.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\NvCoFreeList.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\pipelineUtilD3D12.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\pointRenderPipelineD3D12.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d12\renderStateD3D12.cpp">
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
<ClInclude Include="..\..\d3d11\appD3D11Ctx.h">
</ClInclude>
- <ClInclude Include="..\..\d3d11\debugLineRender.h">
+ <ClInclude Include="..\..\d3d11\debugLineRenderD3D11.h">
</ClInclude>
- <ClInclude Include="..\..\d3d11\diffuseRender.h">
+ <ClInclude Include="..\..\d3d11\demoContextD3D11.h">
</ClInclude>
- <ClInclude Include="..\..\d3d11\fluidRender.h">
+ <ClInclude Include="..\..\d3d11\diffuseRenderD3D11.h">
</ClInclude>
- <ClInclude Include="..\..\d3d11\imguiGraph.h">
+ <ClInclude Include="..\..\d3d11\fluidRenderD3D11.h">
</ClInclude>
<ClInclude Include="..\..\d3d11\imguiGraphD3D11.h">
</ClInclude>
- <ClInclude Include="..\..\d3d11\meshRender.h">
+ <ClInclude Include="..\..\d3d11\meshRenderD3D11.h">
</ClInclude>
- <ClInclude Include="..\..\d3d11\pointRender.h">
+ <ClInclude Include="..\..\d3d11\pointRenderD3D11.h">
</ClInclude>
- <ClInclude Include="..\..\d3d11\renderTarget.h">
+ <ClInclude Include="..\..\d3d11\renderTargetD3D11.h">
</ClInclude>
- <ClInclude Include="..\..\d3d11\shadowMap.h">
+ <ClInclude Include="..\..\d3d11\shadowMapD3D11.h">
</ClInclude>
<ClCompile Include="..\..\d3d11\appD3D11Ctx.cpp">
</ClCompile>
- <ClCompile Include="..\..\d3d11\diffuseRender.cpp">
+ <ClCompile Include="..\..\d3d11\debugLineRenderD3D11.cpp">
</ClCompile>
- <ClCompile Include="..\..\d3d11\fluidRender.cpp">
+ <ClCompile Include="..\..\d3d11\demoContextD3D11.cpp">
</ClCompile>
- <ClCompile Include="..\..\d3d11\imguiGraph.cpp">
+ <ClCompile Include="..\..\d3d11\diffuseRenderD3D11.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\fluidRenderD3D11.cpp">
</ClCompile>
<ClCompile Include="..\..\d3d11\imguiGraphD3D11.cpp">
</ClCompile>
- <ClCompile Include="..\..\d3d11\meshRender.cpp">
+ <ClCompile Include="..\..\d3d11\imguiInteropD3D11.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\meshRenderD3D11.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\pointRenderD3D11.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\renderTargetD3D11.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d11\shadowMapD3D11.cpp">
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\d3d\appGraphCtx.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\demoContext.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\imguiGraph.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\loader.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\loaderMacros.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\renderParamsD3D.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\shaderCommonD3D.h">
+ </ClInclude>
+ <ClInclude Include="..\..\d3d\shadersDemoContext.h">
+ </ClInclude>
+ <ClCompile Include="..\..\d3d\appGraphCtxLoader.cpp">
</ClCompile>
- <ClCompile Include="..\..\d3d11\pointRender.cpp">
+ <ClCompile Include="..\..\d3d\imguiGraph.cpp">
</ClCompile>
- <ClCompile Include="..\..\d3d11\renderTarget.cpp">
+ <ClCompile Include="..\..\d3d\imguiGraphLoader.cpp">
</ClCompile>
- <ClCompile Include="..\..\d3d11\shadersD3D11.cpp">
+ <ClCompile Include="..\..\d3d\loader.cpp">
</ClCompile>
- <ClCompile Include="..\..\d3d11\shadowMap.cpp">
+ <ClCompile Include="..\..\d3d\renderParamsD3D.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\d3d\shadersDemoContext.cpp">
</ClCompile>
</ItemGroup>
<ItemGroup>
- <FxCompile Include="./../../d3d11/shaders/debugLineVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/debugLineVS.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Vertex</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel>
<EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation>
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">debugLineVS</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Vertex</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel>
@@ -382,17 +526,17 @@
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">debugLineVS</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/debugLinePS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/debugLinePS.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Pixel</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel>
<EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation>
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">debugLinePS</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Pixel</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel>
@@ -400,17 +544,17 @@
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">debugLinePS</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/imguiPS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/imguiPS.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Pixel</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel>
<EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation>
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">imguiPS</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Pixel</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel>
@@ -418,17 +562,17 @@
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">imguiPS</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/imguiVS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/imguiVS.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Vertex</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel>
<EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation>
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">imguiVS</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Vertex</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel>
@@ -436,17 +580,35 @@
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">imguiVS</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/meshPS.hlsl">
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Pixel</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">meshPS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput>
+ <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Pixel</ShaderType>
+ <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel>
+ <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</EnableDebuggingInformation>
+ <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations>
+ <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">meshPS</EntryPointName>
+ <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/meshPS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/meshAsyncComputeBenchPS.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Pixel</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel>
<EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation>
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">meshPS</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
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- <FxCompile Include="./../../d3d11/shaders/meshShadowPS.hlsl">
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- <FxCompile Include="./../../d3d11/shaders/pointGS.hlsl">
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<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput>
</FxCompile>
- <FxCompile Include="./../../d3d11/shaders/compositePS.hlsl">
+ <FxCompile Include="./../../d3d/shaders/compositePS.hlsl">
<ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|x64'">Pixel</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|x64'">5.0</ShaderModel>
<EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</EnableDebuggingInformation>
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|x64'">compositePS</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|x64'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|x64'"> </ObjectFileOutput>
<ShaderType Condition="'$(Configuration)|$(Platform)'=='release|x64'">Pixel</ShaderType>
<ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|x64'">5.0</ShaderModel>
@@ -706,7 +886,7 @@
<DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</DisableOptimizations>
<EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|x64'">compositePS</EntryPointName>
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|x64'">false</TreatWarningAsError>
- <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d11/shaders/%(Filename).hlsl.h</HeaderFileOutput>
+ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput>
<ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|x64'"> </ObjectFileOutput>
</FxCompile>
</ItemGroup>