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authorMiles Macklin <[email protected]>2017-03-10 14:51:31 +1300
committerMiles Macklin <[email protected]>2017-03-10 14:51:31 +1300
commitad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f (patch)
tree4cc6f3288363889d7342f7f8407c0251e6904819 /demo/compiler/vc14win32
downloadflex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.tar.xz
flex-ad3d90fafe5ee79964bdfe1f1e0704c3ffcdfd5f.zip
Initial 1.1.0 binary release
Diffstat (limited to 'demo/compiler/vc14win32')
-rw-r--r--demo/compiler/vc14win32/flexDemoCUDA.sln33
-rw-r--r--demo/compiler/vc14win32/flexDemoCUDA.vcxproj347
-rw-r--r--demo/compiler/vc14win32/flexDemoCUDA.vcxproj.filters351
-rw-r--r--demo/compiler/vc14win32/flexDemoCUDA.vcxproj.user9
-rw-r--r--demo/compiler/vc14win32/flexDemoD3D.sln33
-rw-r--r--demo/compiler/vc14win32/flexDemoD3D.vcxproj720
-rw-r--r--demo/compiler/vc14win32/flexDemoD3D.vcxproj.filters456
-rw-r--r--demo/compiler/vc14win32/flexDemoD3D.vcxproj.user9
8 files changed, 1958 insertions, 0 deletions
diff --git a/demo/compiler/vc14win32/flexDemoCUDA.sln b/demo/compiler/vc14win32/flexDemoCUDA.sln
new file mode 100644
index 0000000..af85d47
--- /dev/null
+++ b/demo/compiler/vc14win32/flexDemoCUDA.sln
@@ -0,0 +1,33 @@
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 14
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "flexDemoCUDA", "./flexDemoCUDA.vcxproj", "{5159D6B6-76B6-4056-6797-30484A82D93C}"
+ ProjectSection(ProjectDependencies) = postProject
+ {FD4C9C06-7BEC-CDF8-C631-CD32A428A280} = {FD4C9C06-7BEC-CDF8-C631-CD32A428A280}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "flexExtCUDA", "./../../../extensions/compiler/vc14win32/flexExtCUDA.vcxproj", "{FD4C9C06-7BEC-CDF8-C631-CD32A428A280}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ debug|Win32 = debug|Win32
+ release|Win32 = release|Win32
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {5159D6B6-76B6-4056-6797-30484A82D93C}.debug|Win32.ActiveCfg = debug|Win32
+ {5159D6B6-76B6-4056-6797-30484A82D93C}.debug|Win32.Build.0 = debug|Win32
+ {5159D6B6-76B6-4056-6797-30484A82D93C}.release|Win32.ActiveCfg = release|Win32
+ {5159D6B6-76B6-4056-6797-30484A82D93C}.release|Win32.Build.0 = release|Win32
+ {FD4C9C06-7BEC-CDF8-C631-CD32A428A280}.debug|Win32.ActiveCfg = debug|Win32
+ {FD4C9C06-7BEC-CDF8-C631-CD32A428A280}.debug|Win32.Build.0 = debug|Win32
+ {FD4C9C06-7BEC-CDF8-C631-CD32A428A280}.release|Win32.ActiveCfg = release|Win32
+ {FD4C9C06-7BEC-CDF8-C631-CD32A428A280}.release|Win32.Build.0 = release|Win32
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ EndGlobalSection
+ GlobalSection(ExtensibilityAddins) = postSolution
+ EndGlobalSection
+ GlobalSection(NestedProjects) = preSolution
+ EndGlobalSection
+EndGlobal
diff --git a/demo/compiler/vc14win32/flexDemoCUDA.vcxproj b/demo/compiler/vc14win32/flexDemoCUDA.vcxproj
new file mode 100644
index 0000000..d9aca99
--- /dev/null
+++ b/demo/compiler/vc14win32/flexDemoCUDA.vcxproj
@@ -0,0 +1,347 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="debug|Win32">
+ <Configuration>debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="release|Win32">
+ <Configuration>release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{5159D6B6-76B6-4056-6797-30484A82D93C}</ProjectGuid>
+ <RootNamespace>flexDemoCUDA</RootNamespace>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <PlatformToolset>v140</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <PlatformToolset>v140</PlatformToolset>
+ <WholeProgramOptimization>true</WholeProgramOptimization>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ </ImportGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
+ <OutDir>./../../../bin/win32\</OutDir>
+ <IntDir>./build/win32/debug\</IntDir>
+ <TargetExt>.exe</TargetExt>
+ <TargetName>NvFlexDemoDebugCUDA_x86</TargetName>
+ <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
+ <CodeAnalysisRules />
+ <CodeAnalysisRuleAssemblies />
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
+ <ClCompile>
+ <FloatingPointModel>Precise</FloatingPointModel>
+ <AdditionalOptions> /d2Zi+</AdditionalOptions>
+ <Optimization>Disabled</Optimization>
+ <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../../../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <WarningLevel>Level3</WarningLevel>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
+ <PrecompiledHeaderFile></PrecompiledHeaderFile>
+ </ClCompile>
+ <Link>
+ <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win32/NvFlexDebugCUDA_x86.lib;./../../../lib/win32/NvFlexExtDebugCUDA_x86.lib;./../../../lib/win32/NvFlexDeviceDebug_x86.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/glew/lib/win32/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <OutputFile>$(OutDir)NvFlexDemoDebugCUDA_x86.exe</OutputFile>
+ <AdditionalLibraryDirectories>$(CUDA_PATH)/lib/win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ <ProgramDatabaseFile>$(OutDir)/NvFlexDemoDebugCUDA_x86.exe.pdb</ProgramDatabaseFile>
+ <SubSystem>Console</SubSystem>
+ <ImportLibrary>$(OutDir)$(TargetName).lib</ImportLibrary>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <TargetMachine>MachineX86</TargetMachine>
+ </Link>
+ <ResourceCompile>
+ </ResourceCompile>
+ <ProjectReference>
+ </ProjectReference>
+ </ItemDefinitionGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
+ <OutDir>./../../../bin/win32\</OutDir>
+ <IntDir>./build/win32/release\</IntDir>
+ <TargetExt>.exe</TargetExt>
+ <TargetName>NvFlexDemoReleaseCUDA_x86</TargetName>
+ <CodeAnalysisRuleSet>AllRules.ruleset</CodeAnalysisRuleSet>
+ <CodeAnalysisRules />
+ <CodeAnalysisRuleAssemblies />
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
+ <ClCompile>
+ <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
+ <IntrinsicFunctions>true</IntrinsicFunctions>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <BufferSecurityCheck>false</BufferSecurityCheck>
+ <FloatingPointModel>Fast</FloatingPointModel>
+ <AdditionalOptions> /d2Zi+</AdditionalOptions>
+ <Optimization>Full</Optimization>
+ <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../../../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
+ <PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <WarningLevel>Level3</WarningLevel>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <PrecompiledHeader>NotUsing</PrecompiledHeader>
+ <PrecompiledHeaderFile></PrecompiledHeaderFile>
+ </ClCompile>
+ <Link>
+ <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win32/NvFlexReleaseCUDA_x86.lib;./../../../lib/win32/NvFlexExtReleaseCUDA_x86.lib;./../../../lib/win32/NvFlexDeviceRelease_x86.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/glew/lib/win32/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ <OutputFile>$(OutDir)NvFlexDemoReleaseCUDA_x86.exe</OutputFile>
+ <AdditionalLibraryDirectories>$(CUDA_PATH)/lib/win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
+ <ProgramDatabaseFile>$(OutDir)/NvFlexDemoReleaseCUDA_x86.exe.pdb</ProgramDatabaseFile>
+ <SubSystem>Console</SubSystem>
+ <ImportLibrary>$(OutDir)$(TargetName).lib</ImportLibrary>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <TargetMachine>MachineX86</TargetMachine>
+ </Link>
+ <ResourceCompile>
+ </ResourceCompile>
+ <ProjectReference>
+ </ProjectReference>
+ </ItemDefinitionGroup>
+<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
+ <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
+</PropertyGroup>
+<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
+ <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
+</PropertyGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\scenes\adhesion.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\armadilloshower.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\bananas.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\bouyancy.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\bunnybath.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\ccdfluid.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\clothlayers.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\dambreak.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\darts.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\debris.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\deformables.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\envcloth.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\flag.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\fluidblock.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\fluidclothcoupling.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\forcefield.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\frictionmoving.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\frictionramp.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\gamemesh.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\googun.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\granularpile.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\granularshape.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\inflatable.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\initialoverlap.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\lighthouse.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\localspacecloth.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\localspacefluid.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\lowdimensionalshapes.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\melting.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\mixedpile.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\nonconvex.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\parachutingbunnies.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\pasta.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\plasticbody.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\plasticstack.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\player.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\potpourri.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\rayleightaylor.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\restitution.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\ridigbody.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\rigidfluidcoupling.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\rigidpile.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\rigidrotation.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\rockpool.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\sdfcollision.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\shapecollision.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\softbody.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\spherecloth.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\surfacetension.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\tearing.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\thinbox.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\trianglecollision.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\triggervolume.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\viscosity.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\waterballoon.h">
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\imgui.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\main.cpp">
+ </ClCompile>
+ <ClInclude Include="..\..\benchmark.h">
+ </ClInclude>
+ <ClInclude Include="..\..\helpers.h">
+ </ClInclude>
+ <ClInclude Include="..\..\imgui.h">
+ </ClInclude>
+ <ClInclude Include="..\..\scenes.h">
+ </ClInclude>
+ <ClInclude Include="..\..\shaders.h">
+ </ClInclude>
+ <ClInclude Include="..\..\stb_truetype.h">
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\opengl\imguiRenderGL.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\opengl\shader.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\opengl\shadersGL.cpp">
+ </ClCompile>
+ <ClInclude Include="..\..\opengl\imguiRenderGL.h">
+ </ClInclude>
+ <ClInclude Include="..\..\opengl\shader.h">
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\include\NvFlex.h">
+ </ClInclude>
+ <ClInclude Include="..\..\..\include\NvFlexDevice.h">
+ </ClInclude>
+ <ClInclude Include="..\..\..\include\NvFlexExt.h">
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="..\..\..\core\aabbtree.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\..\core\core.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\..\core\extrude.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\..\core\maths.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\..\core\mesh.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\..\core\perlin.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\..\core\pfm.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\..\core\platform.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\..\core\sdf.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\..\core\tga.cpp">
+ </ClCompile>
+ <ClCompile Include="..\..\..\core\voxelize.cpp">
+ </ClCompile>
+ <ClInclude Include="..\..\..\core\aabbtree.h">
+ </ClInclude>
+ <ClInclude Include="..\..\..\core\cloth.h">
+ </ClInclude>
+ <ClInclude Include="..\..\..\core\convex.h">
+ </ClInclude>
+ <ClInclude Include="..\..\..\core\core.h">
+ </ClInclude>
+ <ClInclude Include="..\..\..\core\extrude.h">
+ </ClInclude>
+ <ClInclude Include="..\..\..\core\mat22.h">
+ </ClInclude>
+ <ClInclude Include="..\..\..\core\mat33.h">
+ </ClInclude>
+ <ClInclude Include="..\..\..\core\mat44.h">
+ </ClInclude>
+ <ClInclude Include="..\..\..\core\maths.h">
+ </ClInclude>
+ <ClInclude Include="..\..\..\core\matnn.h">
+ </ClInclude>
+ <ClInclude Include="..\..\..\core\mesh.h">
+ </ClInclude>
+ <ClInclude Include="..\..\..\core\perlin.h">
+ </ClInclude>
+ <ClInclude Include="..\..\..\core\pfm.h">
+ </ClInclude>
+ <ClInclude Include="..\..\..\core\platform.h">
+ </ClInclude>
+ <ClInclude Include="..\..\..\core\point3.h">
+ </ClInclude>
+ <ClInclude Include="..\..\..\core\quat.h">
+ </ClInclude>
+ <ClInclude Include="..\..\..\core\sdf.h">
+ </ClInclude>
+ <ClInclude Include="..\..\..\core\skylight.h">
+ </ClInclude>
+ <ClInclude Include="..\..\..\core\tga.h">
+ </ClInclude>
+ <ClInclude Include="..\..\..\core\types.h">
+ </ClInclude>
+ <ClInclude Include="..\..\..\core\vec2.h">
+ </ClInclude>
+ <ClInclude Include="..\..\..\core\vec3.h">
+ </ClInclude>
+ <ClInclude Include="..\..\..\core\vec4.h">
+ </ClInclude>
+ <ClInclude Include="..\..\..\core\voxelize.h">
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <ProjectReference Include="./../../../extensions/compiler/vc14win32/flexExtCUDA.vcxproj">
+ <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
+ </ProjectReference>
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets"></ImportGroup>
+</Project>
diff --git a/demo/compiler/vc14win32/flexDemoCUDA.vcxproj.filters b/demo/compiler/vc14win32/flexDemoCUDA.vcxproj.filters
new file mode 100644
index 0000000..45f6d6c
--- /dev/null
+++ b/demo/compiler/vc14win32/flexDemoCUDA.vcxproj.filters
@@ -0,0 +1,351 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="demo">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <Filter Include="demo\scenes">
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\scenes\adhesion.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\armadilloshower.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\bananas.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\bouyancy.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\bunnybath.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\ccdfluid.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\clothlayers.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\dambreak.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\darts.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\debris.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\deformables.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\envcloth.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\flag.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\fluidblock.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\fluidclothcoupling.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\forcefield.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\frictionmoving.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\frictionramp.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\gamemesh.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\googun.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\granularpile.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\granularshape.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\inflatable.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\initialoverlap.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\lighthouse.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\localspacecloth.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\localspacefluid.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\lowdimensionalshapes.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\melting.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\mixedpile.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\nonconvex.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\parachutingbunnies.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\pasta.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\plasticbody.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\plasticstack.h">
+ <Filter>demo\scenes</Filter>
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+ <ClInclude Include="..\..\scenes\player.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\potpourri.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\rayleightaylor.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\restitution.h">
+ <Filter>demo\scenes</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\scenes\ridigbody.h">
+ <Filter>demo\scenes</Filter>
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new file mode 100644
index 0000000..1860514
--- /dev/null
+++ b/demo/compiler/vc14win32/flexDemoCUDA.vcxproj.user
@@ -0,0 +1,9 @@
+<?xml version="1.0" encoding="utf-8"?>
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+</PropertyGroup>
+<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
+ <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
+</PropertyGroup>
+</Project> \ No newline at end of file
diff --git a/demo/compiler/vc14win32/flexDemoD3D.sln b/demo/compiler/vc14win32/flexDemoD3D.sln
new file mode 100644
index 0000000..87a0521
--- /dev/null
+++ b/demo/compiler/vc14win32/flexDemoD3D.sln
@@ -0,0 +1,33 @@
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 14
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "flexDemoD3D", "./flexDemoD3D.vcxproj", "{EF4EDDD8-2620-47AA-E75D-4C682C276C02}"
+ ProjectSection(ProjectDependencies) = postProject
+ {9B42889D-2F0D-0378-E87E-82C8D918DB4D} = {9B42889D-2F0D-0378-E87E-82C8D918DB4D}
+ EndProjectSection
+EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "flexExtD3D", "./../../../extensions/compiler/vc14win32/flexExtD3D.vcxproj", "{9B42889D-2F0D-0378-E87E-82C8D918DB4D}"
+ ProjectSection(ProjectDependencies) = postProject
+ EndProjectSection
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ debug|Win32 = debug|Win32
+ release|Win32 = release|Win32
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {EF4EDDD8-2620-47AA-E75D-4C682C276C02}.debug|Win32.ActiveCfg = debug|Win32
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+ {9B42889D-2F0D-0378-E87E-82C8D918DB4D}.release|Win32.Build.0 = release|Win32
+ EndGlobalSection
+ GlobalSection(ExtensibilityGlobals) = postSolution
+ EndGlobalSection
+ GlobalSection(ExtensibilityAddins) = postSolution
+ EndGlobalSection
+ GlobalSection(NestedProjects) = preSolution
+ EndGlobalSection
+EndGlobal
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new file mode 100644
index 0000000..6744073
--- /dev/null
+++ b/demo/compiler/vc14win32/flexDemoD3D.vcxproj
@@ -0,0 +1,720 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="debug|Win32">
+ <Configuration>debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="release|Win32">
+ <Configuration>release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <ProjectGuid>{EF4EDDD8-2620-47AA-E75D-4C682C276C02}</ProjectGuid>
+ <RootNamespace>flexDemoD3D</RootNamespace>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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new file mode 100644
index 0000000..1860514
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