diff options
| author | Miles Macklin <[email protected]> | 2018-03-19 15:10:24 +1300 |
|---|---|---|
| committer | Miles Macklin <[email protected]> | 2018-03-19 15:10:24 +1300 |
| commit | 8ee05c79ae1748ef132a12e4fb0af284899faec6 (patch) | |
| tree | 82bd5aa1892e28ce7886b6cfeafe66a47ff38e67 /demo/compiler/vc12win32/flexDemoD3D.vcxproj | |
| parent | Flex 1.2 (beta 2) (diff) | |
| download | flex-8ee05c79ae1748ef132a12e4fb0af284899faec6.tar.xz flex-8ee05c79ae1748ef132a12e4fb0af284899faec6.zip | |
Flex 1.2.0 release
Diffstat (limited to 'demo/compiler/vc12win32/flexDemoD3D.vcxproj')
| -rw-r--r-- | demo/compiler/vc12win32/flexDemoD3D.vcxproj | 86 |
1 files changed, 72 insertions, 14 deletions
diff --git a/demo/compiler/vc12win32/flexDemoD3D.vcxproj b/demo/compiler/vc12win32/flexDemoD3D.vcxproj index 264f9d9..bb24f2d 100644 --- a/demo/compiler/vc12win32/flexDemoD3D.vcxproj +++ b/demo/compiler/vc12win32/flexDemoD3D.vcxproj @@ -55,7 +55,8 @@ <PrecompiledHeaderFile></PrecompiledHeaderFile> </ClCompile> <Link> - <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/D3D12/libs/x86/d3d12.lib;./../../../lib/win32/NvFlexDebugD3D_x86.lib;./../../../lib/win32/NvFlexExtDebugD3D_x86.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalOptions>/DELAYLOAD:d3d11.dll /DELAYLOAD:d3d12.dll /DELAYLOAD:dxgi.dll</AdditionalOptions> + <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;delayimp.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/D3D12/libs/x86/d3d12.lib;./../../../lib/win32/NvFlexDebugD3D_x86.lib;./../../../lib/win32/NvFlexExtDebugD3D_x86.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)NvFlexDemoDebugD3D_x86.exe</OutputFile> <AdditionalLibraryDirectories>$(CUDA_PATH)/lib/win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <ProgramDatabaseFile>$(OutDir)/NvFlexDemoDebugD3D_x86.exe.pdb</ProgramDatabaseFile> @@ -94,7 +95,8 @@ <PrecompiledHeaderFile></PrecompiledHeaderFile> </ClCompile> <Link> - <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/D3D12/libs/x86/d3d12.lib;./../../../lib/win32/NvFlexReleaseD3D_x86.lib;./../../../lib/win32/NvFlexExtReleaseD3D_x86.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalOptions>/DELAYLOAD:d3d11.dll /DELAYLOAD:d3d12.dll /DELAYLOAD:dxgi.dll</AdditionalOptions> + <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;delayimp.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/D3D12/libs/x86/d3d12.lib;./../../../lib/win32/NvFlexReleaseD3D_x86.lib;./../../../lib/win32/NvFlexExtReleaseD3D_x86.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)NvFlexDemoReleaseD3D_x86.exe</OutputFile> <AdditionalLibraryDirectories>$(CUDA_PATH)/lib/win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <ProgramDatabaseFile>$(OutDir)/NvFlexDemoReleaseD3D_x86.exe.pdb</ProgramDatabaseFile> @@ -181,8 +183,6 @@ </ClInclude> <ClInclude Include="..\..\scenes\pasta.h"> </ClInclude> - <ClInclude Include="..\..\scenes\plasticbody.h"> - </ClInclude> <ClInclude Include="..\..\scenes\player.h"> </ClInclude> <ClInclude Include="..\..\scenes\potpourri.h"> @@ -191,8 +191,6 @@ </ClInclude> <ClInclude Include="..\..\scenes\restitution.h"> </ClInclude> - <ClInclude Include="..\..\scenes\ridigbody.h"> - </ClInclude> <ClInclude Include="..\..\scenes\rigidfluidcoupling.h"> </ClInclude> <ClInclude Include="..\..\scenes\rigidpile.h"> @@ -231,8 +229,12 @@ </ClCompile> <ClCompile Include="..\..\main.cpp"> </ClCompile> + <ClCompile Include="..\..\shadersDemoContext.cpp"> + </ClCompile> <ClInclude Include="..\..\benchmark.h"> </ClInclude> + <ClInclude Include="..\..\demoContext.h"> + </ClInclude> <ClInclude Include="..\..\helpers.h"> </ClInclude> <ClInclude Include="..\..\imgui.h"> @@ -241,6 +243,8 @@ </ClInclude> <ClInclude Include="..\..\shaders.h"> </ClInclude> + <ClInclude Include="..\..\shadersDemoContext.h"> + </ClInclude> <ClInclude Include="..\..\stb_truetype.h"> </ClInclude> </ItemGroup> @@ -269,6 +273,8 @@ </ClCompile> <ClCompile Include="..\..\..\core\platform.cpp"> </ClCompile> + <ClCompile Include="..\..\..\core\png.cpp"> + </ClCompile> <ClCompile Include="..\..\..\core\sdf.cpp"> </ClCompile> <ClCompile Include="..\..\..\core\tga.cpp"> @@ -303,14 +309,14 @@ </ClInclude> <ClInclude Include="..\..\..\core\platform.h"> </ClInclude> + <ClInclude Include="..\..\..\core\png.h"> + </ClInclude> <ClInclude Include="..\..\..\core\point3.h"> </ClInclude> <ClInclude Include="..\..\..\core\quat.h"> </ClInclude> <ClInclude Include="..\..\..\core\sdf.h"> </ClInclude> - <ClInclude Include="..\..\..\core\skylight.h"> - </ClInclude> <ClInclude Include="..\..\..\core\tga.h"> </ClInclude> <ClInclude Include="..\..\..\core\types.h"> @@ -339,6 +345,8 @@ </ClInclude> <ClInclude Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.h"> </ClInclude> + <ClInclude Include="..\..\d3d12\fluidThicknessRenderPipelineD3D12.h"> + </ClInclude> <ClInclude Include="..\..\d3d12\imguiGraphD3D12.h"> </ClInclude> <ClInclude Include="..\..\d3d12\lineRenderPipelineD3D12.h"> @@ -395,6 +403,8 @@ </ClCompile> <ClCompile Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.cpp"> </ClCompile> + <ClCompile Include="..\..\d3d12\fluidThicknessRenderPipelineD3D12.cpp"> + </ClCompile> <ClCompile Include="..\..\d3d12\imguiGraphD3D12.cpp"> </ClCompile> <ClCompile Include="..\..\d3d12\imguiInteropD3D12.cpp"> @@ -483,8 +493,6 @@ <ItemGroup> <ClInclude Include="..\..\d3d\appGraphCtx.h"> </ClInclude> - <ClInclude Include="..\..\d3d\demoContext.h"> - </ClInclude> <ClInclude Include="..\..\d3d\imguiGraph.h"> </ClInclude> <ClInclude Include="..\..\d3d\loader.h"> @@ -495,8 +503,6 @@ </ClInclude> <ClInclude Include="..\..\d3d\shaderCommonD3D.h"> </ClInclude> - <ClInclude Include="..\..\d3d\shadersDemoContext.h"> - </ClInclude> <ClCompile Include="..\..\d3d\appGraphCtxLoader.cpp"> </ClCompile> <ClCompile Include="..\..\d3d\imguiGraph.cpp"> @@ -507,8 +513,6 @@ </ClCompile> <ClCompile Include="..\..\d3d\renderParamsD3D.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d\shadersDemoContext.cpp"> - </ClCompile> </ItemGroup> <ItemGroup> <FxCompile Include="./../../d3d/shaders/debugLineVS.hlsl"> @@ -889,6 +893,60 @@ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> + <FxCompile Include="./../../d3d/shaders/pointThicknessVS.hlsl"> + <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Vertex</ShaderType> + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> + <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">pointThicknessVS</EntryPointName> + <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> + <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Vertex</ShaderType> + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</EnableDebuggingInformation> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> + <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">pointThicknessVS</EntryPointName> + <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> + </FxCompile> + <FxCompile Include="./../../d3d/shaders/pointThicknessGS.hlsl"> + <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Geometry</ShaderType> + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> + <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">pointThicknessGS</EntryPointName> + <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> + <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Geometry</ShaderType> + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</EnableDebuggingInformation> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> + <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">pointThicknessGS</EntryPointName> + <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> + </FxCompile> + <FxCompile Include="./../../d3d/shaders/pointThicknessPS.hlsl"> + <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType> + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> + <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">pointThicknessPS</EntryPointName> + <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> + <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType> + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</EnableDebuggingInformation> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> + <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">pointThicknessPS</EntryPointName> + <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> + </FxCompile> </ItemGroup> <ItemGroup> <ProjectReference Include="./../../../extensions/compiler/vc12win32/flexExtD3D.vcxproj"> |