diff options
| author | Miles Macklin <[email protected]> | 2018-03-19 15:10:24 +1300 |
|---|---|---|
| committer | Miles Macklin <[email protected]> | 2018-03-19 15:10:24 +1300 |
| commit | 8ee05c79ae1748ef132a12e4fb0af284899faec6 (patch) | |
| tree | 82bd5aa1892e28ce7886b6cfeafe66a47ff38e67 /demo/compiler/vc12win32 | |
| parent | Flex 1.2 (beta 2) (diff) | |
| download | flex-8ee05c79ae1748ef132a12e4fb0af284899faec6.tar.xz flex-8ee05c79ae1748ef132a12e4fb0af284899faec6.zip | |
Flex 1.2.0 release
Diffstat (limited to 'demo/compiler/vc12win32')
| -rw-r--r-- | demo/compiler/vc12win32/flexDemoCUDA.vcxproj | 672 | ||||
| -rw-r--r-- | demo/compiler/vc12win32/flexDemoCUDA.vcxproj.filters | 432 | ||||
| -rw-r--r-- | demo/compiler/vc12win32/flexDemoCUDA.vcxproj.user | 24 | ||||
| -rw-r--r-- | demo/compiler/vc12win32/flexDemoD3D.vcxproj | 86 | ||||
| -rw-r--r-- | demo/compiler/vc12win32/flexDemoD3D.vcxproj.filters | 48 | ||||
| -rw-r--r-- | demo/compiler/vc12win32/flexDemoD3D.vcxproj.user | 24 |
6 files changed, 1172 insertions, 114 deletions
diff --git a/demo/compiler/vc12win32/flexDemoCUDA.vcxproj b/demo/compiler/vc12win32/flexDemoCUDA.vcxproj index aa6f0ae..cf2dd1c 100644 --- a/demo/compiler/vc12win32/flexDemoCUDA.vcxproj +++ b/demo/compiler/vc12win32/flexDemoCUDA.vcxproj @@ -47,7 +47,7 @@ <FloatingPointModel>Precise</FloatingPointModel> <AdditionalOptions> /d2Zi+</AdditionalOptions> <Optimization>Disabled</Optimization> - <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../../../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../d3d12;./../../../external/SDL2-2.0.4/include;./../../../external/D3D12/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;_DEBUG;_ITERATOR_DEBUG_LEVEL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions> <WarningLevel>Level3</WarningLevel> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> @@ -55,7 +55,8 @@ <PrecompiledHeaderFile></PrecompiledHeaderFile> </ClCompile> <Link> - <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win32/NvFlexDebugCUDA_x86.lib;./../../../lib/win32/NvFlexExtDebugCUDA_x86.lib;./../../../lib/win32/NvFlexDeviceDebug_x86.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/glew/lib/win32/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalOptions>/DELAYLOAD:d3d11.dll /DELAYLOAD:d3d12.dll /DELAYLOAD:dxgi.dll</AdditionalOptions> + <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;delayimp.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/D3D12/libs/x86/d3d12.lib;./../../../lib/win32/NvFlexDebugCUDA_x86.lib;./../../../lib/win32/NvFlexExtDebugCUDA_x86.lib;./../../../lib/win32/NvFlexDeviceDebug_x86.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)NvFlexDemoDebugCUDA_x86.exe</OutputFile> <AdditionalLibraryDirectories>$(CUDA_PATH)/lib/win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <ProgramDatabaseFile>$(OutDir)/NvFlexDemoDebugCUDA_x86.exe.pdb</ProgramDatabaseFile> @@ -87,7 +88,7 @@ <FloatingPointModel>Fast</FloatingPointModel> <AdditionalOptions> /d2Zi+</AdditionalOptions> <Optimization>Full</Optimization> - <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../../../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> + <AdditionalIncludeDirectories>$(CUDA_PATH)/include;$(CUDA_PATH)/extras/cupti/include;./../../..;./../..;./../../d3d11;./../../d3d12;./../../../external/SDL2-2.0.4/include;./../../../external/D3D12/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <PreprocessorDefinitions>_CONSOLE;WIN32;_CRT_SECURE_NO_WARNINGS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <WarningLevel>Level3</WarningLevel> <RuntimeLibrary>MultiThreaded</RuntimeLibrary> @@ -95,7 +96,8 @@ <PrecompiledHeaderFile></PrecompiledHeaderFile> </ClCompile> <Link> - <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;./../../../lib/win32/NvFlexReleaseCUDA_x86.lib;./../../../lib/win32/NvFlexExtReleaseCUDA_x86.lib;./../../../lib/win32/NvFlexDeviceRelease_x86.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/glew/lib/win32/glew32.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalOptions>/DELAYLOAD:d3d11.dll /DELAYLOAD:d3d12.dll /DELAYLOAD:dxgi.dll</AdditionalOptions> + <AdditionalDependencies>cudart.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;delayimp.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/D3D12/libs/x86/d3d12.lib;./../../../lib/win32/NvFlexReleaseCUDA_x86.lib;./../../../lib/win32/NvFlexExtReleaseCUDA_x86.lib;./../../../lib/win32/NvFlexDeviceRelease_x86.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)NvFlexDemoReleaseCUDA_x86.exe</OutputFile> <AdditionalLibraryDirectories>$(CUDA_PATH)/lib/win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <ProgramDatabaseFile>$(OutDir)/NvFlexDemoReleaseCUDA_x86.exe.pdb</ProgramDatabaseFile> @@ -182,8 +184,6 @@ </ClInclude> <ClInclude Include="..\..\scenes\pasta.h"> </ClInclude> - <ClInclude Include="..\..\scenes\plasticbody.h"> - </ClInclude> <ClInclude Include="..\..\scenes\player.h"> </ClInclude> <ClInclude Include="..\..\scenes\potpourri.h"> @@ -192,8 +192,6 @@ </ClInclude> <ClInclude Include="..\..\scenes\restitution.h"> </ClInclude> - <ClInclude Include="..\..\scenes\ridigbody.h"> - </ClInclude> <ClInclude Include="..\..\scenes\rigidfluidcoupling.h"> </ClInclude> <ClInclude Include="..\..\scenes\rigidpile.h"> @@ -232,8 +230,12 @@ </ClCompile> <ClCompile Include="..\..\main.cpp"> </ClCompile> + <ClCompile Include="..\..\shadersDemoContext.cpp"> + </ClCompile> <ClInclude Include="..\..\benchmark.h"> </ClInclude> + <ClInclude Include="..\..\demoContext.h"> + </ClInclude> <ClInclude Include="..\..\helpers.h"> </ClInclude> <ClInclude Include="..\..\imgui.h"> @@ -242,19 +244,9 @@ </ClInclude> <ClInclude Include="..\..\shaders.h"> </ClInclude> - <ClInclude Include="..\..\stb_truetype.h"> + <ClInclude Include="..\..\shadersDemoContext.h"> </ClInclude> - </ItemGroup> - <ItemGroup> - <ClCompile Include="..\..\opengl\imguiRenderGL.cpp"> - </ClCompile> - <ClCompile Include="..\..\opengl\shader.cpp"> - </ClCompile> - <ClCompile Include="..\..\opengl\shadersGL.cpp"> - </ClCompile> - <ClInclude Include="..\..\opengl\imguiRenderGL.h"> - </ClInclude> - <ClInclude Include="..\..\opengl\shader.h"> + <ClInclude Include="..\..\stb_truetype.h"> </ClInclude> </ItemGroup> <ItemGroup> @@ -282,6 +274,8 @@ </ClCompile> <ClCompile Include="..\..\..\core\platform.cpp"> </ClCompile> + <ClCompile Include="..\..\..\core\png.cpp"> + </ClCompile> <ClCompile Include="..\..\..\core\sdf.cpp"> </ClCompile> <ClCompile Include="..\..\..\core\tga.cpp"> @@ -316,14 +310,14 @@ </ClInclude> <ClInclude Include="..\..\..\core\platform.h"> </ClInclude> + <ClInclude Include="..\..\..\core\png.h"> + </ClInclude> <ClInclude Include="..\..\..\core\point3.h"> </ClInclude> <ClInclude Include="..\..\..\core\quat.h"> </ClInclude> <ClInclude Include="..\..\..\core\sdf.h"> </ClInclude> - <ClInclude Include="..\..\..\core\skylight.h"> - </ClInclude> <ClInclude Include="..\..\..\core\tga.h"> </ClInclude> <ClInclude Include="..\..\..\core\types.h"> @@ -338,6 +332,640 @@ </ClInclude> </ItemGroup> <ItemGroup> + <ClCompile Include="..\..\opengl\imguiRenderGL.cpp"> + </ClCompile> + <ClCompile Include="..\..\opengl\shader.cpp"> + </ClCompile> + <ClCompile Include="..\..\opengl\shadersGL.cpp"> + </ClCompile> + <ClInclude Include="..\..\opengl\demoContextOGL.h"> + </ClInclude> + <ClInclude Include="..\..\opengl\imguiRenderGL.h"> + </ClInclude> + <ClInclude Include="..\..\opengl\shader.h"> + </ClInclude> + <ClInclude Include="..\..\opengl\utilsGL.h"> + </ClInclude> + </ItemGroup> + <ItemGroup> + <ClCompile Include="..\..\d3d11\appD3D11Ctx.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\debugLineRenderD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\demoContextD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\diffuseRenderD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\fluidRenderD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\imguiGraphD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\imguiInteropD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\meshRenderD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\pointRenderD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\renderTargetD3D11.cpp"> + </ClCompile> + <ClCompile Include="..\..\d3d11\shadowMapD3D11.cpp"> + </ClCompile> + <ClInclude Include="..\..\d3d11\appD3D11Ctx.h"> + </ClInclude> + <ClInclude Include="..\..\d3d11\debugLineRenderD3D11.h"> + </ClInclude> + <ClInclude Include="..\..\d3d11\demoContextD3D11.h"> + </ClInclude> + <ClInclude Include="..\..\d3d11\diffuseRenderD3D11.h"> + </ClInclude> + <ClInclude Include="..\..\d3d11\fluidRenderD3D11.h"> + </ClInclude> + <ClInclude Include="..\..\d3d11\imguiGraphD3D11.h"> + </ClInclude> + <ClInclude Include="..\..\d3d11\meshRenderD3D11.h"> + </ClInclude> + <ClInclude 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+</PropertyGroup>
+</Project>
\ No newline at end of file diff --git a/demo/compiler/vc12win32/flexDemoD3D.vcxproj b/demo/compiler/vc12win32/flexDemoD3D.vcxproj index 264f9d9..bb24f2d 100644 --- a/demo/compiler/vc12win32/flexDemoD3D.vcxproj +++ b/demo/compiler/vc12win32/flexDemoD3D.vcxproj @@ -55,7 +55,8 @@ <PrecompiledHeaderFile></PrecompiledHeaderFile> </ClCompile> <Link> - <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/D3D12/libs/x86/d3d12.lib;./../../../lib/win32/NvFlexDebugD3D_x86.lib;./../../../lib/win32/NvFlexExtDebugD3D_x86.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalOptions>/DELAYLOAD:d3d11.dll /DELAYLOAD:d3d12.dll /DELAYLOAD:dxgi.dll</AdditionalOptions> + <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;delayimp.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/D3D12/libs/x86/d3d12.lib;./../../../lib/win32/NvFlexDebugD3D_x86.lib;./../../../lib/win32/NvFlexExtDebugD3D_x86.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)NvFlexDemoDebugD3D_x86.exe</OutputFile> <AdditionalLibraryDirectories>$(CUDA_PATH)/lib/win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <ProgramDatabaseFile>$(OutDir)/NvFlexDemoDebugD3D_x86.exe.pdb</ProgramDatabaseFile> @@ -94,7 +95,8 @@ <PrecompiledHeaderFile></PrecompiledHeaderFile> </ClCompile> <Link> - <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/D3D12/libs/x86/d3d12.lib;./../../../lib/win32/NvFlexReleaseD3D_x86.lib;./../../../lib/win32/NvFlexExtReleaseD3D_x86.lib;%(AdditionalDependencies)</AdditionalDependencies> + <AdditionalOptions>/DELAYLOAD:d3d11.dll /DELAYLOAD:d3d12.dll /DELAYLOAD:dxgi.dll</AdditionalOptions> + <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;d3dcompiler.lib;delayimp.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2.lib;./../../../external/SDL2-2.0.4/lib/x86/SDL2main.lib;./../../../external/NvToolsExt/lib/Win32/nvToolsExt32_1.lib;./../../../external/D3D12/libs/x86/d3d12.lib;./../../../lib/win32/NvFlexReleaseD3D_x86.lib;./../../../lib/win32/NvFlexExtReleaseD3D_x86.lib;%(AdditionalDependencies)</AdditionalDependencies> <OutputFile>$(OutDir)NvFlexDemoReleaseD3D_x86.exe</OutputFile> <AdditionalLibraryDirectories>$(CUDA_PATH)/lib/win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories> <ProgramDatabaseFile>$(OutDir)/NvFlexDemoReleaseD3D_x86.exe.pdb</ProgramDatabaseFile> @@ -181,8 +183,6 @@ </ClInclude> <ClInclude Include="..\..\scenes\pasta.h"> </ClInclude> - <ClInclude Include="..\..\scenes\plasticbody.h"> - </ClInclude> <ClInclude Include="..\..\scenes\player.h"> </ClInclude> <ClInclude Include="..\..\scenes\potpourri.h"> @@ -191,8 +191,6 @@ </ClInclude> <ClInclude Include="..\..\scenes\restitution.h"> </ClInclude> - <ClInclude Include="..\..\scenes\ridigbody.h"> - </ClInclude> <ClInclude Include="..\..\scenes\rigidfluidcoupling.h"> </ClInclude> <ClInclude Include="..\..\scenes\rigidpile.h"> @@ -231,8 +229,12 @@ </ClCompile> <ClCompile Include="..\..\main.cpp"> </ClCompile> + <ClCompile Include="..\..\shadersDemoContext.cpp"> + </ClCompile> <ClInclude Include="..\..\benchmark.h"> </ClInclude> + <ClInclude Include="..\..\demoContext.h"> + </ClInclude> <ClInclude Include="..\..\helpers.h"> </ClInclude> <ClInclude Include="..\..\imgui.h"> @@ -241,6 +243,8 @@ </ClInclude> <ClInclude Include="..\..\shaders.h"> </ClInclude> + <ClInclude Include="..\..\shadersDemoContext.h"> + </ClInclude> <ClInclude Include="..\..\stb_truetype.h"> </ClInclude> </ItemGroup> @@ -269,6 +273,8 @@ </ClCompile> <ClCompile Include="..\..\..\core\platform.cpp"> </ClCompile> + <ClCompile Include="..\..\..\core\png.cpp"> + </ClCompile> <ClCompile Include="..\..\..\core\sdf.cpp"> </ClCompile> <ClCompile Include="..\..\..\core\tga.cpp"> @@ -303,14 +309,14 @@ </ClInclude> <ClInclude Include="..\..\..\core\platform.h"> </ClInclude> + <ClInclude Include="..\..\..\core\png.h"> + </ClInclude> <ClInclude Include="..\..\..\core\point3.h"> </ClInclude> <ClInclude Include="..\..\..\core\quat.h"> </ClInclude> <ClInclude Include="..\..\..\core\sdf.h"> </ClInclude> - <ClInclude Include="..\..\..\core\skylight.h"> - </ClInclude> <ClInclude Include="..\..\..\core\tga.h"> </ClInclude> <ClInclude Include="..\..\..\core\types.h"> @@ -339,6 +345,8 @@ </ClInclude> <ClInclude Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.h"> </ClInclude> + <ClInclude Include="..\..\d3d12\fluidThicknessRenderPipelineD3D12.h"> + </ClInclude> <ClInclude Include="..\..\d3d12\imguiGraphD3D12.h"> </ClInclude> <ClInclude Include="..\..\d3d12\lineRenderPipelineD3D12.h"> @@ -395,6 +403,8 @@ </ClCompile> <ClCompile Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.cpp"> </ClCompile> + <ClCompile Include="..\..\d3d12\fluidThicknessRenderPipelineD3D12.cpp"> + </ClCompile> <ClCompile Include="..\..\d3d12\imguiGraphD3D12.cpp"> </ClCompile> <ClCompile Include="..\..\d3d12\imguiInteropD3D12.cpp"> @@ -483,8 +493,6 @@ <ItemGroup> <ClInclude Include="..\..\d3d\appGraphCtx.h"> </ClInclude> - <ClInclude Include="..\..\d3d\demoContext.h"> - </ClInclude> <ClInclude Include="..\..\d3d\imguiGraph.h"> </ClInclude> <ClInclude Include="..\..\d3d\loader.h"> @@ -495,8 +503,6 @@ </ClInclude> <ClInclude Include="..\..\d3d\shaderCommonD3D.h"> </ClInclude> - <ClInclude Include="..\..\d3d\shadersDemoContext.h"> - </ClInclude> <ClCompile Include="..\..\d3d\appGraphCtxLoader.cpp"> </ClCompile> <ClCompile Include="..\..\d3d\imguiGraph.cpp"> @@ -507,8 +513,6 @@ </ClCompile> <ClCompile Include="..\..\d3d\renderParamsD3D.cpp"> </ClCompile> - <ClCompile Include="..\..\d3d\shadersDemoContext.cpp"> - </ClCompile> </ItemGroup> <ItemGroup> <FxCompile Include="./../../d3d/shaders/debugLineVS.hlsl"> @@ -889,6 +893,60 @@ <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> </FxCompile> + <FxCompile Include="./../../d3d/shaders/pointThicknessVS.hlsl"> + <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Vertex</ShaderType> + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> + <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">pointThicknessVS</EntryPointName> + <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> + <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Vertex</ShaderType> + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</EnableDebuggingInformation> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> + <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">pointThicknessVS</EntryPointName> + <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> + </FxCompile> + <FxCompile Include="./../../d3d/shaders/pointThicknessGS.hlsl"> + <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Geometry</ShaderType> + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> + <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">pointThicknessGS</EntryPointName> + <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> + <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Geometry</ShaderType> + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</EnableDebuggingInformation> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> + <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">pointThicknessGS</EntryPointName> + <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> + </FxCompile> + <FxCompile Include="./../../d3d/shaders/pointThicknessPS.hlsl"> + <ShaderType Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">Pixel</ShaderType> + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">5.0</ShaderModel> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</EnableDebuggingInformation> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</DisableOptimizations> + <EntryPointName Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">pointThicknessPS</EntryPointName> + <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">false</TreatWarningAsError> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='debug|Win32'"> </ObjectFileOutput> + <ShaderType Condition="'$(Configuration)|$(Platform)'=='release|Win32'">Pixel</ShaderType> + <ShaderModel Condition="'$(Configuration)|$(Platform)'=='release|Win32'">5.0</ShaderModel> + <EnableDebuggingInformation Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</EnableDebuggingInformation> + <DisableOptimizations Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</DisableOptimizations> + <EntryPointName Condition="'$(Configuration)|$(Platform)'=='release|Win32'">pointThicknessPS</EntryPointName> + <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='release|Win32'">false</TreatWarningAsError> + <HeaderFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'">../../../demo/d3d/shaders/%(Filename).hlsl.h</HeaderFileOutput> + <ObjectFileOutput Condition="'$(Configuration)|$(Platform)'=='release|Win32'"> </ObjectFileOutput> + </FxCompile> </ItemGroup> <ItemGroup> <ProjectReference Include="./../../../extensions/compiler/vc12win32/flexExtD3D.vcxproj"> diff --git a/demo/compiler/vc12win32/flexDemoD3D.vcxproj.filters b/demo/compiler/vc12win32/flexDemoD3D.vcxproj.filters index b7f0548..1f816b3 100644 --- a/demo/compiler/vc12win32/flexDemoD3D.vcxproj.filters +++ b/demo/compiler/vc12win32/flexDemoD3D.vcxproj.filters @@ -108,9 +108,6 @@ <ClInclude Include="..\..\scenes\pasta.h">
<Filter>demo\scenes</Filter>
</ClInclude>
- <ClInclude Include="..\..\scenes\plasticbody.h">
- <Filter>demo\scenes</Filter>
- </ClInclude>
<ClInclude Include="..\..\scenes\player.h">
<Filter>demo\scenes</Filter>
</ClInclude>
@@ -123,9 +120,6 @@ <ClInclude Include="..\..\scenes\restitution.h">
<Filter>demo\scenes</Filter>
</ClInclude>
- <ClInclude Include="..\..\scenes\ridigbody.h">
- <Filter>demo\scenes</Filter>
- </ClInclude>
<ClInclude Include="..\..\scenes\rigidfluidcoupling.h">
<Filter>demo\scenes</Filter>
</ClInclude>
@@ -182,9 +176,15 @@ <ClCompile Include="..\..\main.cpp">
<Filter>demo</Filter>
</ClCompile>
+ <ClCompile Include="..\..\shadersDemoContext.cpp">
+ <Filter>demo</Filter>
+ </ClCompile>
<ClInclude Include="..\..\benchmark.h">
<Filter>demo</Filter>
</ClInclude>
+ <ClInclude Include="..\..\demoContext.h">
+ <Filter>demo</Filter>
+ </ClInclude>
<ClInclude Include="..\..\helpers.h">
<Filter>demo</Filter>
</ClInclude>
@@ -197,6 +197,9 @@ <ClInclude Include="..\..\shaders.h">
<Filter>demo</Filter>
</ClInclude>
+ <ClInclude Include="..\..\shadersDemoContext.h">
+ <Filter>demo</Filter>
+ </ClInclude>
<ClInclude Include="..\..\stb_truetype.h">
<Filter>demo</Filter>
</ClInclude>
@@ -245,6 +248,9 @@ <ClCompile Include="..\..\..\core\platform.cpp">
<Filter>core</Filter>
</ClCompile>
+ <ClCompile Include="..\..\..\core\png.cpp">
+ <Filter>core</Filter>
+ </ClCompile>
<ClCompile Include="..\..\..\core\sdf.cpp">
<Filter>core</Filter>
</ClCompile>
@@ -296,6 +302,9 @@ <ClInclude Include="..\..\..\core\platform.h">
<Filter>core</Filter>
</ClInclude>
+ <ClInclude Include="..\..\..\core\png.h">
+ <Filter>core</Filter>
+ </ClInclude>
<ClInclude Include="..\..\..\core\point3.h">
<Filter>core</Filter>
</ClInclude>
@@ -305,9 +314,6 @@ <ClInclude Include="..\..\..\core\sdf.h">
<Filter>core</Filter>
</ClInclude>
- <ClInclude Include="..\..\..\core\skylight.h">
- <Filter>core</Filter>
- </ClInclude>
<ClInclude Include="..\..\..\core\tga.h">
<Filter>core</Filter>
</ClInclude>
@@ -353,6 +359,9 @@ <ClInclude Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.h">
<Filter>d3d12</Filter>
</ClInclude>
+ <ClInclude Include="..\..\d3d12\fluidThicknessRenderPipelineD3D12.h">
+ <Filter>d3d12</Filter>
+ </ClInclude>
<ClInclude Include="..\..\d3d12\imguiGraphD3D12.h">
<Filter>d3d12</Filter>
</ClInclude>
@@ -437,6 +446,9 @@ <ClCompile Include="..\..\d3d12\fluidSmoothRenderPipelineD3D12.cpp">
<Filter>d3d12</Filter>
</ClCompile>
+ <ClCompile Include="..\..\d3d12\fluidThicknessRenderPipelineD3D12.cpp">
+ <Filter>d3d12</Filter>
+ </ClCompile>
<ClCompile Include="..\..\d3d12\imguiGraphD3D12.cpp">
<Filter>d3d12</Filter>
</ClCompile>
@@ -575,9 +587,6 @@ <ClInclude Include="..\..\d3d\appGraphCtx.h">
<Filter>d3d</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d\demoContext.h">
- <Filter>d3d</Filter>
- </ClInclude>
<ClInclude Include="..\..\d3d\imguiGraph.h">
<Filter>d3d</Filter>
</ClInclude>
@@ -593,9 +602,6 @@ <ClInclude Include="..\..\d3d\shaderCommonD3D.h">
<Filter>d3d</Filter>
</ClInclude>
- <ClInclude Include="..\..\d3d\shadersDemoContext.h">
- <Filter>d3d</Filter>
- </ClInclude>
<ClCompile Include="..\..\d3d\appGraphCtxLoader.cpp">
<Filter>d3d</Filter>
</ClCompile>
@@ -611,9 +617,6 @@ <ClCompile Include="..\..\d3d\renderParamsD3D.cpp">
<Filter>d3d</Filter>
</ClCompile>
- <ClCompile Include="..\..\d3d\shadersDemoContext.cpp">
- <Filter>d3d</Filter>
- </ClCompile>
</ItemGroup>
<ItemGroup><Filter Include="Shader Files"></Filter></ItemGroup>
<ItemGroup>
@@ -680,5 +683,14 @@ <FxCompile Include="./../../d3d/shaders/compositePS.hlsl">
<Filter>Shader Files</Filter>
</FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessVS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessGS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
+ <FxCompile Include="./../../d3d/shaders/pointThicknessPS.hlsl">
+ <Filter>Shader Files</Filter>
+ </FxCompile>
</ItemGroup>
</Project>
\ No newline at end of file diff --git a/demo/compiler/vc12win32/flexDemoD3D.vcxproj.user b/demo/compiler/vc12win32/flexDemoD3D.vcxproj.user index 2fc5615..1860514 100644 --- a/demo/compiler/vc12win32/flexDemoD3D.vcxproj.user +++ b/demo/compiler/vc12win32/flexDemoD3D.vcxproj.user @@ -1,15 +1,9 @@ -<?xml version="1.0" encoding="utf-8" ?>
-<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
- <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
- <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
- <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
- <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
- </PropertyGroup>
-</Project>
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='debug|Win32'">
+ <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
+</PropertyGroup>
+<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='release|Win32'">
+ <LocalDebuggerWorkingDirectory>$(OutputPath)</LocalDebuggerWorkingDirectory>
+</PropertyGroup>
+</Project>
\ No newline at end of file |