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// This code contains NVIDIA Confidential Information and is disclosed
// under the Mutual Non-Disclosure Agreement.
//
// Notice
// ALL NVIDIA DESIGN SPECIFICATIONS AND CODE ("MATERIALS") ARE PROVIDED "AS IS" NVIDIA MAKES
// NO REPRESENTATIONS, WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ANY IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE.
//
// NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. No third party distribution is allowed unless
// expressly authorized by NVIDIA. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2013 NVIDIA Corporation. All rights reserved.
//
// NVIDIA Corporation and its licensors retain all intellectual property and proprietary
// rights in and to this software and related documentation and any modifications thereto.
// Any use, reproduction, disclosure or distribution of this software and related
// documentation without an express license agreement from NVIDIA Corporation is
// strictly prohibited.
//
#pragma once
#include "NvErrorCallback.h"
#include "NsGlobals.h"
#include "NsVersionNumber.h"
class DefaultErrorCallback : public nvidia::NvErrorCallback
{
public:
DefaultErrorCallback(void)
{
}
virtual void reportError(nvidia::NvErrorCode::Enum code, const char* message, const char* file, int line)
{
NV_UNUSED(code);
printf("PhysX: %s : %s : %d\r\n", message, file, line);
}
private:
};
class DefaultAllocator : public nvidia::NvAllocatorCallback
{
public:
DefaultAllocator(void)
{
}
~DefaultAllocator(void)
{
}
virtual void* allocate(size_t size, const char* typeName, const char* filename, int line)
{
NV_UNUSED(typeName);
NV_UNUSED(filename);
NV_UNUSED(line);
void *ret = ::_aligned_malloc(size, 16);
return ret;
}
virtual void deallocate(void* ptr)
{
::_aligned_free(ptr);
}
private:
};
#if 0
class FoundationHolder
{
NvFoundation* mFoundation;
FoundationHolder()
:mFoundation(nullptr)
{
}
~FoundationHolder()
{
if (mFoundation)
{
// to-do
// we should release foundation. but Hair SDK could release it first.
//mFoundation->release();
mFoundation = nullptr;
}
}
public:
static NvFoundation* GetFoundation()
{
static FoundationHolder fh;
if (fh.mFoundation == nullptr)
{
static DefaultAllocator sDefaultAllocator;
static DefaultErrorCallback sDefaultErrorCallback;
fh.mFoundation = NvCreateFoundation(NV_FOUNDATION_VERSION, sDefaultAllocator, sDefaultErrorCallback);
assert(fh.mFoundation != nullptr);
}
return fh.mFoundation;
}
};
#else
class FoundationHolder
{
bool m_isInitialized;
public:
static void GetFoundation()
{
static FoundationHolder s_holder;
if (!s_holder.m_isInitialized)
{
static DefaultAllocator sDefaultAllocator;
static DefaultErrorCallback sDefaultErrorCallback;
nvidia::shdfnd::initializeSharedFoundation(NV_FOUNDATION_VERSION, sDefaultAllocator, sDefaultErrorCallback);
s_holder.m_isInitialized = true;
}
}
~FoundationHolder()
{
//nvidia::terminateSharedFoundation();
}
};
#endif
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