// This code contains NVIDIA Confidential Information and is disclosed // under the Mutual Non-Disclosure Agreement. // // Notice // ALL NVIDIA DESIGN SPECIFICATIONS AND CODE ("MATERIALS") ARE PROVIDED "AS IS" NVIDIA MAKES // NO REPRESENTATIONS, WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ANY IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, OR FITNESS FOR A PARTICULAR PURPOSE. // // NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. No third party distribution is allowed unless // expressly authorized by NVIDIA. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2013 NVIDIA Corporation. All rights reserved. // // NVIDIA Corporation and its licensors retain all intellectual property and proprietary // rights in and to this software and related documentation and any modifications thereto. // Any use, reproduction, disclosure or distribution of this software and related // documentation without an express license agreement from NVIDIA Corporation is // strictly prohibited. // #pragma once #include "NvErrorCallback.h" #include "NsGlobals.h" #include "NsVersionNumber.h" class DefaultErrorCallback : public nvidia::NvErrorCallback { public: DefaultErrorCallback(void) { } virtual void reportError(nvidia::NvErrorCode::Enum code, const char* message, const char* file, int line) { NV_UNUSED(code); printf("PhysX: %s : %s : %d\r\n", message, file, line); } private: }; class DefaultAllocator : public nvidia::NvAllocatorCallback { public: DefaultAllocator(void) { } ~DefaultAllocator(void) { } virtual void* allocate(size_t size, const char* typeName, const char* filename, int line) { NV_UNUSED(typeName); NV_UNUSED(filename); NV_UNUSED(line); void *ret = ::_aligned_malloc(size, 16); return ret; } virtual void deallocate(void* ptr) { ::_aligned_free(ptr); } private: }; #if 0 class FoundationHolder { NvFoundation* mFoundation; FoundationHolder() :mFoundation(nullptr) { } ~FoundationHolder() { if (mFoundation) { // to-do // we should release foundation. but Hair SDK could release it first. //mFoundation->release(); mFoundation = nullptr; } } public: static NvFoundation* GetFoundation() { static FoundationHolder fh; if (fh.mFoundation == nullptr) { static DefaultAllocator sDefaultAllocator; static DefaultErrorCallback sDefaultErrorCallback; fh.mFoundation = NvCreateFoundation(NV_FOUNDATION_VERSION, sDefaultAllocator, sDefaultErrorCallback); assert(fh.mFoundation != nullptr); } return fh.mFoundation; } }; #else class FoundationHolder { bool m_isInitialized; public: static void GetFoundation() { static FoundationHolder s_holder; if (!s_holder.m_isInitialized) { static DefaultAllocator sDefaultAllocator; static DefaultErrorCallback sDefaultErrorCallback; nvidia::shdfnd::initializeSharedFoundation(NV_FOUNDATION_VERSION, sDefaultAllocator, sDefaultErrorCallback); s_holder.m_isInitialized = true; } } ~FoundationHolder() { //nvidia::terminateSharedFoundation(); } }; #endif