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path: root/sdk/extensions/serialization/source/NvBlastExtPxSerialization.capn
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# This code contains NVIDIA Confidential Information and is disclosed to you
# under a form of NVIDIA software license agreement provided separately to you.
#
# Notice
# NVIDIA Corporation and its licensors retain all intellectual property and
# proprietary rights in and to this software and related documentation and
# any modifications thereto. Any use, reproduction, disclosure, or
# distribution of this software and related documentation without an express
# license agreement from NVIDIA Corporation is strictly prohibited.
#
# ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
# NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
# THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
# MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
#
# Information and code furnished is believed to be accurate and reliable.
# However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
# information or for any infringement of patents or other rights of third parties that may
# result from its use. No license is granted by implication or otherwise under any patent
# or patent rights of NVIDIA Corporation. Details are subject to change without notice.
# This code supersedes and replaces all information previously supplied.
# NVIDIA Corporation products are not authorized for use as critical
# components in life support devices or systems without express written approval of
# NVIDIA Corporation.
#
# Copyright (c) 2018 NVIDIA Corporation. All rights reserved.


@0xf4df9a42d5842b01;

using Cxx = import "/capnp/c++.capnp";

using TK = import "NvBlastExtTkSerialization.capn";

$Cxx.namespace("Nv::Blast::Serialization");

struct ExtPxAsset
{
	asset @0 :TK.TkAsset;
	chunks @1 :List(ExtPxChunk);
	subchunks @2 :List(ExtPxSubchunk);
	uniformInitialBondHealth @3 :Float32;
	bondHealths @4 :List(Float32);
	uniformInitialLowerSupportChunkHealth @5 :Float32;
	supportChunkHealths @6 :List(Float32);
}

struct ExtPxChunk
{
	firstSubchunkIndex @0 :UInt32;
	subchunkCount @1 :UInt32;
	isStatic @2 :Bool;
}

struct ExtPxSubchunk
{
	transform @0 :PxTransform;
	geometry @1 :PxConvexMeshGeometry;
}

struct PxConvexMeshGeometry
{
	scale @0 :PxMeshScale;
	convexMesh @1 :Data;
	meshFlags @2 :UInt8;

	enum Type
	{
		eSPHERE @0;
		ePLANE @1;
		eCAPSULE @2;
		eBOX @3;
		eCONVEXMESH @4;
		eTRIANGLEMESH @5;
		eHEIGHTFIELD @6;
	}

	type @3 :Type;
}

struct PxQuat
{
	x @0 :Float32;
	y @1 :Float32;
	z @2 :Float32;
	w @3 :Float32;
}

struct PxMeshScale
{
	scale @0 :TK.PxVec3;
	rotation @1 :PxQuat;
}

struct PxTransform
{
	q @0 :PxQuat;
	p @1 :TK.PxVec3;
}