# This code contains NVIDIA Confidential Information and is disclosed to you # under a form of NVIDIA software license agreement provided separately to you. # # Notice # NVIDIA Corporation and its licensors retain all intellectual property and # proprietary rights in and to this software and related documentation and # any modifications thereto. Any use, reproduction, disclosure, or # distribution of this software and related documentation without an express # license agreement from NVIDIA Corporation is strictly prohibited. # # ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES # NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO # THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, # MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. # # Information and code furnished is believed to be accurate and reliable. # However, NVIDIA Corporation assumes no responsibility for the consequences of use of such # information or for any infringement of patents or other rights of third parties that may # result from its use. No license is granted by implication or otherwise under any patent # or patent rights of NVIDIA Corporation. Details are subject to change without notice. # This code supersedes and replaces all information previously supplied. # NVIDIA Corporation products are not authorized for use as critical # components in life support devices or systems without express written approval of # NVIDIA Corporation. # # Copyright (c) 2018 NVIDIA Corporation. All rights reserved. @0xf4df9a42d5842b01; using Cxx = import "/capnp/c++.capnp"; using TK = import "NvBlastExtTkSerialization.capn"; $Cxx.namespace("Nv::Blast::Serialization"); struct ExtPxAsset { asset @0 :TK.TkAsset; chunks @1 :List(ExtPxChunk); subchunks @2 :List(ExtPxSubchunk); uniformInitialBondHealth @3 :Float32; bondHealths @4 :List(Float32); uniformInitialLowerSupportChunkHealth @5 :Float32; supportChunkHealths @6 :List(Float32); } struct ExtPxChunk { firstSubchunkIndex @0 :UInt32; subchunkCount @1 :UInt32; isStatic @2 :Bool; } struct ExtPxSubchunk { transform @0 :PxTransform; geometry @1 :PxConvexMeshGeometry; } struct PxConvexMeshGeometry { scale @0 :PxMeshScale; convexMesh @1 :Data; meshFlags @2 :UInt8; enum Type { eSPHERE @0; ePLANE @1; eCAPSULE @2; eBOX @3; eCONVEXMESH @4; eTRIANGLEMESH @5; eHEIGHTFIELD @6; } type @3 :Type; } struct PxQuat { x @0 :Float32; y @1 :Float32; z @2 :Float32; w @3 :Float32; } struct PxMeshScale { scale @0 :TK.PxVec3; rotation @1 :PxQuat; } struct PxTransform { q @0 :PxQuat; p @1 :TK.PxVec3; }