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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2018 NVIDIA Corporation. All rights reserved.
#pragma once
#include "NvBlastGlobals.h"
/**
Blast Low-level serialization support. Contains serializers which can be used by the ExtSerialization manager.
*/
// Forward declarations
struct NvBlastAsset;
struct NvBlastFamily;
namespace Nv
{
namespace Blast
{
// Forward declarations
class ExtSerialization;
/** Standard Object Type IDs */
struct LlObjectTypeID
{
enum Enum
{
Asset = NVBLAST_FOURCC('L', 'L', 'A', 'S'),
Family = NVBLAST_FOURCC('L', 'L', 'F', 'A'),
};
};
} // namespace Blast
} // namespace Nv
/**
Load all low-level serializers into the ExtSerialization manager. *N.B.* This is done automatically when
the ExtSerialization manager is created via NvBlastExtSerializationCreate(), so currently this public function
is unnecessary. Note also that other modules' serializers (ExtTkSerialization and ExtPxSerialization) are
_not_ loaded automatically, and need to be explicitly loaded by the user using their respective load functions.
It does no harm to call this function more than once; serializers already loaded will not be loaded again.
\param[in] serialization Serialization manager into which to load serializers.
\return the number of serializers loaded.
*/
NVBLAST_API size_t NvBlastExtLlSerializerLoadSet(Nv::Blast::ExtSerialization& serialization);
/**
Utility wrapper function to serialize an NvBlastAsset. Allocates the buffer internally using the
callack set in ExtSerialization::setBufferProvider.
Equivalent to:
serialization.serializeIntoBuffer(buffer, asset, Nv::Blast::LlObjectTypeID::Asset);
\param[out] buffer Pointer to the buffer created.
\param[in] serialization Serialization manager.
\param[in] asset Pointer to the NvBlastAsset to serialize.
\return the number of bytes serialized into the buffer (zero if unsuccessful).
*/
NVBLAST_API uint64_t NvBlastExtSerializationSerializeAssetIntoBuffer(void*& buffer, Nv::Blast::ExtSerialization& serialization, const NvBlastAsset* asset);
/**
Utility wrapper function to serialize an NvBlastFamily. Allocates the buffer internally using the
callack set in ExtSerialization::setBufferProvider.
Equivalent to:
serialization.serializeIntoBuffer(buffer, family, Nv::Blast::LlObjectTypeID::Family);
\param[out] buffer Pointer to the buffer created.
\param[in] serialization Serialization manager.
\param[in] family Pointer to the NvBlastFamily to serialize.
\return the number of bytes serialized into the buffer (zero if unsuccessful).
*/
NVBLAST_API uint64_t NvBlastExtSerializationSerializeFamilyIntoBuffer(void*& buffer, Nv::Blast::ExtSerialization& serialization, const NvBlastFamily* family);
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