// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2018 NVIDIA Corporation. All rights reserved. #pragma once #include "NvBlastGlobals.h" /** Blast Low-level serialization support. Contains serializers which can be used by the ExtSerialization manager. */ // Forward declarations struct NvBlastAsset; struct NvBlastFamily; namespace Nv { namespace Blast { // Forward declarations class ExtSerialization; /** Standard Object Type IDs */ struct LlObjectTypeID { enum Enum { Asset = NVBLAST_FOURCC('L', 'L', 'A', 'S'), Family = NVBLAST_FOURCC('L', 'L', 'F', 'A'), }; }; } // namespace Blast } // namespace Nv /** Load all low-level serializers into the ExtSerialization manager. *N.B.* This is done automatically when the ExtSerialization manager is created via NvBlastExtSerializationCreate(), so currently this public function is unnecessary. Note also that other modules' serializers (ExtTkSerialization and ExtPxSerialization) are _not_ loaded automatically, and need to be explicitly loaded by the user using their respective load functions. It does no harm to call this function more than once; serializers already loaded will not be loaded again. \param[in] serialization Serialization manager into which to load serializers. \return the number of serializers loaded. */ NVBLAST_API size_t NvBlastExtLlSerializerLoadSet(Nv::Blast::ExtSerialization& serialization); /** Utility wrapper function to serialize an NvBlastAsset. Allocates the buffer internally using the callack set in ExtSerialization::setBufferProvider. Equivalent to: serialization.serializeIntoBuffer(buffer, asset, Nv::Blast::LlObjectTypeID::Asset); \param[out] buffer Pointer to the buffer created. \param[in] serialization Serialization manager. \param[in] asset Pointer to the NvBlastAsset to serialize. \return the number of bytes serialized into the buffer (zero if unsuccessful). */ NVBLAST_API uint64_t NvBlastExtSerializationSerializeAssetIntoBuffer(void*& buffer, Nv::Blast::ExtSerialization& serialization, const NvBlastAsset* asset); /** Utility wrapper function to serialize an NvBlastFamily. Allocates the buffer internally using the callack set in ExtSerialization::setBufferProvider. Equivalent to: serialization.serializeIntoBuffer(buffer, family, Nv::Blast::LlObjectTypeID::Family); \param[out] buffer Pointer to the buffer created. \param[in] serialization Serialization manager. \param[in] family Pointer to the NvBlastFamily to serialize. \return the number of bytes serialized into the buffer (zero if unsuccessful). */ NVBLAST_API uint64_t NvBlastExtSerializationSerializeFamilyIntoBuffer(void*& buffer, Nv::Blast::ExtSerialization& serialization, const NvBlastFamily* family);