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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
#ifndef NVBLASTEXTPXSTRESSSOLVER_H
#define NVBLASTEXTPXSTRESSSOLVER_H
#include "NvBlastExtStressSolver.h"
#include "common/PxRenderBuffer.h"
namespace Nv
{
namespace Blast
{
// forward declarations
class ExtPxFamily;
/**
Px Stress Solver. Px wrapper over ExtStressSolver.
Uses ExtPxFamily and ExtStressSolver. see #ExtStressSolver for more details.
Works on both dynamic and static actor's within family.
For static actors it applies gravity.
For dynamic actors it applies centrifugal force.
*/
class NV_DLL_EXPORT ExtPxStressSolver
{
public:
//////// creation ////////
/**
Create a new ExtStressSolver.
\param[in] family The ExtPxFamily instance to calculate stress on.
\param[in] settings The settings to be set on ExtStressSolver.
\return the new ExtStressSolver if successful, NULL otherwise.
*/
static ExtPxStressSolver* create(ExtPxFamily& family, ExtStressSolverSettings settings = ExtStressSolverSettings());
//////// interface ////////
/**
Release this stress solver.
*/
virtual void release() = 0;
/**
Get actual ExtStressSolver used.
\return the pointer to ExtStressSolver used internally.
*/
virtual ExtStressSolver& getSolver() const = 0;
/**
Update stress solver.
Calculate stress and optionally apply damage.
\param[in] doDamage If 'true' damage will be applied after stress solver.
*/
virtual void update(bool doDamage = true) = 0;
};
} // namespace Blast
} // namespace Nv
#endif // ifndef NVBLASTEXTPXSTRESSSOLVER_H
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