// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. #ifndef NVBLASTEXTPXSTRESSSOLVER_H #define NVBLASTEXTPXSTRESSSOLVER_H #include "NvBlastExtStressSolver.h" #include "common/PxRenderBuffer.h" namespace Nv { namespace Blast { // forward declarations class ExtPxFamily; /** Px Stress Solver. Px wrapper over ExtStressSolver. Uses ExtPxFamily and ExtStressSolver. see #ExtStressSolver for more details. Works on both dynamic and static actor's within family. For static actors it applies gravity. For dynamic actors it applies centrifugal force. */ class NV_DLL_EXPORT ExtPxStressSolver { public: //////// creation //////// /** Create a new ExtStressSolver. \param[in] family The ExtPxFamily instance to calculate stress on. \param[in] settings The settings to be set on ExtStressSolver. \return the new ExtStressSolver if successful, NULL otherwise. */ static ExtPxStressSolver* create(ExtPxFamily& family, ExtStressSolverSettings settings = ExtStressSolverSettings()); //////// interface //////// /** Release this stress solver. */ virtual void release() = 0; /** Get actual ExtStressSolver used. \return the pointer to ExtStressSolver used internally. */ virtual ExtStressSolver& getSolver() const = 0; /** Update stress solver. Calculate stress and optionally apply damage. \param[in] doDamage If 'true' damage will be applied after stress solver. */ virtual void update(bool doDamage = true) = 0; }; } // namespace Blast } // namespace Nv #endif // ifndef NVBLASTEXTPXSTRESSSOLVER_H