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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
#ifndef NVBLASTEXTPXACTOR_H
#define NVBLASTEXTPXACTOR_H
#include "NvBlastTypes.h"
// Forward declarations
namespace physx
{
class PxRigidDynamic;
}
namespace Nv
{
namespace Blast
{
// Forward declarations
class ExtPxFamily;
class TkActor;
/**
Actor.
Corresponds one to one to PxRigidDynamic and ExtActor.
*/
class ExtPxActor
{
public:
/**
Get the number of visible chunks for this actor. May be used in conjunction with getChunkIndices().
\return the number of visible chunk indices for the actor.
*/
virtual uint32_t getChunkCount() const = 0;
/**
Access actor's array of chunk indices. Use getChunkCount() to get a size of this array.
\return a pointer to an array of chunk indices of an actor.
*/
virtual const uint32_t* getChunkIndices() const = 0;
/**
Every actor has corresponding PxActor.
/return a pointer to PxRigidDynamic actor.
*/
virtual physx::PxRigidDynamic& getPhysXActor() const = 0;
/**
Every actor has corresponding TkActor.
/return a pointer to TkActor actor.
*/
virtual TkActor& getTkActor() const = 0;
/**
Every actor has corresponding ExtPxFamily.
/return a pointer to ExtPxFamily family.
*/
virtual ExtPxFamily& getFamily() const = 0;
};
} // namespace Blast
} // namespace Nv
#endif // ifndef NVBLASTEXTPXACTOR_H
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