// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. #ifndef NVBLASTEXTPXACTOR_H #define NVBLASTEXTPXACTOR_H #include "NvBlastTypes.h" // Forward declarations namespace physx { class PxRigidDynamic; } namespace Nv { namespace Blast { // Forward declarations class ExtPxFamily; class TkActor; /** Actor. Corresponds one to one to PxRigidDynamic and ExtActor. */ class ExtPxActor { public: /** Get the number of visible chunks for this actor. May be used in conjunction with getChunkIndices(). \return the number of visible chunk indices for the actor. */ virtual uint32_t getChunkCount() const = 0; /** Access actor's array of chunk indices. Use getChunkCount() to get a size of this array. \return a pointer to an array of chunk indices of an actor. */ virtual const uint32_t* getChunkIndices() const = 0; /** Every actor has corresponding PxActor. /return a pointer to PxRigidDynamic actor. */ virtual physx::PxRigidDynamic& getPhysXActor() const = 0; /** Every actor has corresponding TkActor. /return a pointer to TkActor actor. */ virtual TkActor& getTkActor() const = 0; /** Every actor has corresponding ExtPxFamily. /return a pointer to ExtPxFamily family. */ virtual ExtPxFamily& getFamily() const = 0; }; } // namespace Blast } // namespace Nv #endif // ifndef NVBLASTEXTPXACTOR_H