1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
|
// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2020 NVIDIA Corporation. All rights reserved.
#ifndef PX_XML_SERIALIZER_H
#define PX_XML_SERIALIZER_H
//XML serialization (by John Ratcliff)
#include "nvparameterized/NvSerializer.h"
#include "AbstractSerializer.h"
#include "PsIOStream.h"
namespace NvParameterized
{
struct traversalState;
bool isXmlFormat(physx::PxFileBuf &stream);
// XML serializer implementation
class XmlSerializer : public AbstractSerializer
{
ErrorType peekNumObjects(char *data, uint32_t len, uint32_t &numObjects);
Serializer::ErrorType peekClassNames(physx::PxFileBuf &stream, char **classNames, uint32_t &numClassNames);
#ifndef WITHOUT_APEX_SERIALIZATION
Serializer::ErrorType traverseParamDefTree(
const Interface &obj,
physx::PsIOStream &stream,
traversalState &state,
Handle &handle,
bool printValues = true);
Serializer::ErrorType emitElementNxHints(
physx::PsIOStream &stream,
Handle &handle,
traversalState &state,
bool &includedRef);
Serializer::ErrorType emitElement(
const Interface &obj,
physx::PsIOStream &stream,
const char *elementName,
Handle &handle,
bool includedRef,
bool printValues,
bool isRoot = false);
#endif
protected:
#ifndef WITHOUT_APEX_SERIALIZATION
Serializer::ErrorType internalSerialize(physx::PxFileBuf &fbuf,const Interface **objs, uint32_t n, bool doMetadata);
#endif
Serializer::ErrorType internalDeserialize(physx::PxFileBuf &stream, DeserializedData &res, bool &doesNeedUpdate);
public:
XmlSerializer(Traits *traits): AbstractSerializer(traits) {}
~XmlSerializer() {}
virtual void release(void)
{
this->~XmlSerializer();
serializerMemFree(this,mTraits);
}
PX_INLINE static uint32_t version()
{
return 0x00010000;
}
ErrorType peekNumObjectsInplace(const void * data, uint32_t dataLen, uint32_t & numObjects);
ErrorType peekNumObjects(physx::PxFileBuf &stream, uint32_t &numObjects);
using Serializer::deserializeMetadata;
ErrorType deserializeMetadata(physx::PxFileBuf & /*stream*/, Definition ** /*defs*/, uint32_t & /*ndefs*/)
{
return Serializer::ERROR_NOT_IMPLEMENTED;
}
};
} // namespace NvParameterized
#endif
|