// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2008-2020 NVIDIA Corporation. All rights reserved. #ifndef PX_XML_SERIALIZER_H #define PX_XML_SERIALIZER_H //XML serialization (by John Ratcliff) #include "nvparameterized/NvSerializer.h" #include "AbstractSerializer.h" #include "PsIOStream.h" namespace NvParameterized { struct traversalState; bool isXmlFormat(physx::PxFileBuf &stream); // XML serializer implementation class XmlSerializer : public AbstractSerializer { ErrorType peekNumObjects(char *data, uint32_t len, uint32_t &numObjects); Serializer::ErrorType peekClassNames(physx::PxFileBuf &stream, char **classNames, uint32_t &numClassNames); #ifndef WITHOUT_APEX_SERIALIZATION Serializer::ErrorType traverseParamDefTree( const Interface &obj, physx::PsIOStream &stream, traversalState &state, Handle &handle, bool printValues = true); Serializer::ErrorType emitElementNxHints( physx::PsIOStream &stream, Handle &handle, traversalState &state, bool &includedRef); Serializer::ErrorType emitElement( const Interface &obj, physx::PsIOStream &stream, const char *elementName, Handle &handle, bool includedRef, bool printValues, bool isRoot = false); #endif protected: #ifndef WITHOUT_APEX_SERIALIZATION Serializer::ErrorType internalSerialize(physx::PxFileBuf &fbuf,const Interface **objs, uint32_t n, bool doMetadata); #endif Serializer::ErrorType internalDeserialize(physx::PxFileBuf &stream, DeserializedData &res, bool &doesNeedUpdate); public: XmlSerializer(Traits *traits): AbstractSerializer(traits) {} ~XmlSerializer() {} virtual void release(void) { this->~XmlSerializer(); serializerMemFree(this,mTraits); } PX_INLINE static uint32_t version() { return 0x00010000; } ErrorType peekNumObjectsInplace(const void * data, uint32_t dataLen, uint32_t & numObjects); ErrorType peekNumObjects(physx::PxFileBuf &stream, uint32_t &numObjects); using Serializer::deserializeMetadata; ErrorType deserializeMetadata(physx::PxFileBuf & /*stream*/, Definition ** /*defs*/, uint32_t & /*ndefs*/) { return Serializer::ERROR_NOT_IMPLEMENTED; } }; } // namespace NvParameterized #endif