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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2020 NVIDIA Corporation. All rights reserved.
#ifndef NVBLASTEXTEXPORTERJSONCOLLISION_H
#define NVBLASTEXTEXPORTERJSONCOLLISION_H
#include "NvBlastTypes.h"
namespace Nv
{
namespace Blast
{
struct CollisionHull;
/**
Interface to object which serializes collision geometry to JSON format.
*/
class IJsonCollisionExporter
{
public:
/**
Delete this object
*/
virtual void release() = 0;
/**
Method creates file with given path and serializes given array of arrays of convex hulls to it in JSON format.
\param[in] path Output file path.
\param[in] chunkCount The number of chunks, may be less than the number of collision hulls.
\param[in] hullOffsets Collision hull offsets. Contains chunkCount + 1 element. First collision hull for i-th chunk: hull[hullOffsets[i]]. hullOffsets[chunkCount+1] is total number of hulls.
\param[in] hulls Array of pointers to convex hull descriptors, contiguously grouped for chunk[0], chunk[1], etc.
*/
virtual bool writeCollision(const char* path, uint32_t chunkCount, const uint32_t* hullOffsets, const CollisionHull* const * hulls) = 0;
};
} // namespace Blast
} // namespace Nv
/**
Creates an instance of IMeshFileWriter for writing obj file.
*/
NVBLAST_API Nv::Blast::IJsonCollisionExporter* NvBlastExtExporterCreateJsonCollisionExporter();
#endif //NVBLASTEXTEXPORTERJSONCOLLISION_H
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