// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2020 NVIDIA Corporation. All rights reserved. #ifndef NVBLASTEXTEXPORTERJSONCOLLISION_H #define NVBLASTEXTEXPORTERJSONCOLLISION_H #include "NvBlastTypes.h" namespace Nv { namespace Blast { struct CollisionHull; /** Interface to object which serializes collision geometry to JSON format. */ class IJsonCollisionExporter { public: /** Delete this object */ virtual void release() = 0; /** Method creates file with given path and serializes given array of arrays of convex hulls to it in JSON format. \param[in] path Output file path. \param[in] chunkCount The number of chunks, may be less than the number of collision hulls. \param[in] hullOffsets Collision hull offsets. Contains chunkCount + 1 element. First collision hull for i-th chunk: hull[hullOffsets[i]]. hullOffsets[chunkCount+1] is total number of hulls. \param[in] hulls Array of pointers to convex hull descriptors, contiguously grouped for chunk[0], chunk[1], etc. */ virtual bool writeCollision(const char* path, uint32_t chunkCount, const uint32_t* hullOffsets, const CollisionHull* const * hulls) = 0; }; } // namespace Blast } // namespace Nv /** Creates an instance of IMeshFileWriter for writing obj file. */ NVBLAST_API Nv::Blast::IJsonCollisionExporter* NvBlastExtExporterCreateJsonCollisionExporter(); #endif //NVBLASTEXTEXPORTERJSONCOLLISION_H