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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
#ifndef NVBLASTEXTAUTHORINGCOLLISIONBUILDERIIMPL_H
#define NVBLASTEXTAUTHORINGCOLLISIONBUILDERIIMPL_H
#include "NvBlastExtAuthoringCollisionBuilder.h"
#include "NvBlastExtAuthoringTypes.h"
namespace Nv
{
namespace Blast
{
struct CollisionHullImpl : public CollisionHull
{
~CollisionHullImpl();
CollisionHullImpl()
{
pointsCount = 0;
indicesCount = 0;
polygonDataCount = 0;
points = nullptr;
indices = nullptr;
polygonData = nullptr;
}
CollisionHullImpl(const CollisionHull& hullToCopy);
void release() override;
};
class ConvexMeshBuilderImpl : public ConvexMeshBuilder
{
public:
/**
Constructor should be provided with PxCoocking and PxPhysicsInsertionCallback objects.
*/
ConvexMeshBuilderImpl(physx::PxCooking* cooking, physx::PxPhysicsInsertionCallback* insertionCallback) : mInsertionCallback(insertionCallback), mCooking(cooking) {}
virtual void release() override;
virtual CollisionHull* buildCollisionGeometry(uint32_t verticesCount, const physx::PxVec3* vertexData) override;
virtual physx::PxConvexMesh* buildConvexMesh(uint32_t verticesCount, const physx::PxVec3* vertexData) override;
virtual physx::PxConvexMesh* buildConvexMesh(const CollisionHull& hull) override;
virtual void trimCollisionGeometry(uint32_t chunksCount, CollisionHull** in, const uint32_t* chunkDepth) override;
virtual int32_t buildMeshConvexDecomposition(const Triangle* mesh, uint32_t triangleCount, const CollisionParams& params, CollisionHull**& convexes) override;
private:
physx::PxPhysicsInsertionCallback* mInsertionCallback;
physx::PxCooking* mCooking;
};
} // namespace Blast
} // namespace Nv
#endif // ifndef NVBLASTEXTAUTHORINGCOLLISIONBUILDERIIMPL_H
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