// This code contains NVIDIA Confidential Information and is disclosed to you // under a form of NVIDIA software license agreement provided separately to you. // // Notice // NVIDIA Corporation and its licensors retain all intellectual property and // proprietary rights in and to this software and related documentation and // any modifications thereto. Any use, reproduction, disclosure, or // distribution of this software and related documentation without an express // license agreement from NVIDIA Corporation is strictly prohibited. // // ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES // NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO // THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, // MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. // // Information and code furnished is believed to be accurate and reliable. // However, NVIDIA Corporation assumes no responsibility for the consequences of use of such // information or for any infringement of patents or other rights of third parties that may // result from its use. No license is granted by implication or otherwise under any patent // or patent rights of NVIDIA Corporation. Details are subject to change without notice. // This code supersedes and replaces all information previously supplied. // NVIDIA Corporation products are not authorized for use as critical // components in life support devices or systems without express written approval of // NVIDIA Corporation. // // Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. #ifndef NVBLASTEXTAUTHORINGCOLLISIONBUILDERIIMPL_H #define NVBLASTEXTAUTHORINGCOLLISIONBUILDERIIMPL_H #include "NvBlastExtAuthoringCollisionBuilder.h" #include "NvBlastExtAuthoringTypes.h" namespace Nv { namespace Blast { struct CollisionHullImpl : public CollisionHull { ~CollisionHullImpl(); CollisionHullImpl() { pointsCount = 0; indicesCount = 0; polygonDataCount = 0; points = nullptr; indices = nullptr; polygonData = nullptr; } CollisionHullImpl(const CollisionHull& hullToCopy); void release() override; }; class ConvexMeshBuilderImpl : public ConvexMeshBuilder { public: /** Constructor should be provided with PxCoocking and PxPhysicsInsertionCallback objects. */ ConvexMeshBuilderImpl(physx::PxCooking* cooking, physx::PxPhysicsInsertionCallback* insertionCallback) : mInsertionCallback(insertionCallback), mCooking(cooking) {} virtual void release() override; virtual CollisionHull* buildCollisionGeometry(uint32_t verticesCount, const physx::PxVec3* vertexData) override; virtual physx::PxConvexMesh* buildConvexMesh(uint32_t verticesCount, const physx::PxVec3* vertexData) override; virtual physx::PxConvexMesh* buildConvexMesh(const CollisionHull& hull) override; virtual void trimCollisionGeometry(uint32_t chunksCount, CollisionHull** in, const uint32_t* chunkDepth) override; virtual int32_t buildMeshConvexDecomposition(const Triangle* mesh, uint32_t triangleCount, const CollisionParams& params, CollisionHull**& convexes) override; private: physx::PxPhysicsInsertionCallback* mInsertionCallback; physx::PxCooking* mCooking; }; } // namespace Blast } // namespace Nv #endif // ifndef NVBLASTEXTAUTHORINGCOLLISIONBUILDERIIMPL_H