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path: root/sdk/compiler/cmake/modules/FindPhysXSDK.cmake
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# - Try to find PhysX binary SDK
# - Sets PHYSXSDK_LIBS_DEBUG, PHYSXSDK_LIBS_RELEASE, PHYSXSDK_LIBS_CHECKED, PHYSXSDK_LIBS_PROFILE - lists of the libraries found
# - Sets PHYSXSDK_INCLUDE_DIRS 
# - Sets PHYSXSDK_DLLS - List of the DLLs to copy to the bin directory of projects that depend on this

include(FindPackageHandleStandardArgs)

MESSAGE("Looking for PhysXSDK ${PhysXSDK_FIND_VERSION} Cached path: ${PHYSXSDK_PATH}")
find_path(PHYSXSDK_PATH Include/PxActor.h
	PATHS
	$ENV{PM_PhysX_PATH}
	$ENV{PM_PhysX_PATH}/PhysX_3.4
	${GW_DEPS_ROOT}/$ENV{PM_PhysX_NAME}/${PhysXSDK_FIND_VERSION}
	${GW_DEPS_ROOT}/PhysX/${PhysXSDK_FIND_VERSION}
)

if (TARGET_BUILD_PLATFORM STREQUAL "Windows")
	# If the project pulling in this dependency needs the static crt, then append that to the path.
	if (STATIC_WINCRT)
		SET(PHYSX_CRT_SUFFIX "-staticcrt")
	else()
		SET(PHYSX_CRT_SUFFIX "")
	endif()

	if (CMAKE_CL_64)
		SET(PHYSX_ARCH_FOLDER "win64")
		SET(PHYSX_ARCH_FILE "_x64")
	else()
		SET(PHYSX_ARCH_FOLDER "win32")
		SET(PHYSX_ARCH_FILE "_x86")
	endif()

	# What compiler version do we want?

	if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 18.0.0.0 AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS 19.0.0.0)
		SET(VS_STR "VS2013")
	elseif (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 19.0.0.0 AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS 19.10.0.0)
		SET(VS_STR "VS2015")
	elseif(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 19.10.0.0)
		SET(VS_STR "VS2017")
	else()
		MESSAGE(FATAL_ERROR "Failed to find compatible PxSharedSDK - Only supporting VS2013 and VS2015")
	endif()
		
	SET(LIB_PATH ${PHYSXSDK_PATH}/lib/${VS_STR}${PHYSX_ARCH_FOLDER}-cmake${PHYSX_CRT_SUFFIX} ${PHYSXSDK_PATH}/lib/${VS_STR}${PHYSX_ARCH_FOLDER} ${PHYSXSDK_PATH}/../Lib/${PHYSX_ARCH_FOLDER}/${VS_STR} ${PHYSXSDK_PATH}/../Lib)
	SET(CMAKE_FIND_LIBRARY_SUFFIXES ".lib" ".dll")

elseif(TARGET_BUILD_PLATFORM STREQUAL "PS4")
	SET(LIB_PATH ${PHYSXSDK_PATH}/lib/vc14ps4-cmake ${PHYSXSDK_PATH}/../Lib)
	SET(CMAKE_FIND_LIBRARY_SUFFIXES ".a")
	SET(CMAKE_FIND_LIBRARY_PREFIXES "lib")
elseif(TARGET_BUILD_PLATFORM STREQUAL "XboxOne")
	SET(LIB_PATH ${PHYSXSDK_PATH}/lib/vc14xboxone-cmake ${PHYSXSDK_PATH}/../lib)
	SET(CMAKE_FIND_LIBRARY_SUFFIXES ".a" ".lib")
	SET(CMAKE_FIND_LIBRARY_PREFIXES "lib" "")
elseif(TARGET_BUILD_PLATFORM STREQUAL "linux")
	SET(LIB_PATH ${PHYSXSDK_PATH}/lib/linux64-cmake ${PHYSXSDK_PATH}/../Lib)
	SET(CMAKE_FIND_LIBRARY_SUFFIXES ".a")
	SET(CMAKE_FIND_LIBRARY_PREFIXES "lib")
	SET(PHYSX_ARCH_FILE "_x64")
endif()

# Now find all of the PhysX libs in the lib directory

find_library(PHYSX3_LIB
	NAMES PhysX3 PhysX3${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(PHYSX3EXTENSIONS_LIB
	NAMES PhysX3Extensions PhysX3Extensions${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(PHYSX3CHARACTERKINEMATIC_LIB
	NAMES PhysX3CharacterKinematic${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(PHYSX3COMMON_LIB
	NAMES PhysX3Common${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(PHYSX3COOKING_LIB
	NAMES PhysX3Cooking${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(LOWLEVEL_LIB
	NAMES LowLevel LowLevel${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(LOWLEVELAABB_LIB
	NAMES LowLevelAABB LowLevelAABB${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(LOWLEVELCLOTH_LIB
	NAMES LowLevelCloth LowLevelCloth${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(LOWLEVELDYNAMICS_LIB
	NAMES LowLevelDynamics LowLevelDynamics${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(LOWLEVELPARTICLES_LIB
	NAMES LowLevelParticles LowLevelParticles${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(SCENEQUERY_LIB
	NAMES SceneQuery SceneQuery${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(SIMULATIONCONTROLLER_LIB
	NAMES SimulationController SimulationController${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)


find_library(PHYSX3_LIB_DEBUG
	NAMES PhysX3DEBUG PhysX3DEBUG${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(PHYSX3EXTENSIONS_LIB_DEBUG
	NAMES PhysX3ExtensionsDEBUG PhysX3ExtensionsDEBUG${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(PHYSX3CHARACTERKINEMATIC_LIB_DEBUG
	NAMES PhysX3CharacterKinematicDEBUG PhysX3CharacterKinematicDEBUG${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(PHYSX3COMMON_LIB_DEBUG
	NAMES PhysX3CommonDEBUG PhysX3CommonDEBUG${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(PHYSX3COOKING_LIB_DEBUG
	NAMES PhysX3CookingDEBUG PhysX3CookingDEBUG${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(LOWLEVEL_LIB_DEBUG
	NAMES LowLevelDEBUG LowLevelDEBUG${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(LOWLEVELAABB_LIB_DEBUG
	NAMES LowLevelAABBDEBUG LowLevelAABBDEBUG${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(LOWLEVELCLOTH_LIB_DEBUG
	NAMES LowLevelClothDEBUG LowLevelClothDEBUG${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(LOWLEVELDYNAMICS_LIB_DEBUG
	NAMES LowLevelDynamicsDEBUG LowLevelDynamicsDEBUG${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(LOWLEVELPARTICLES_LIB_DEBUG
	NAMES LowLevelParticlesDEBUG LowLevelParticlesDEBUG${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(SCENEQUERY_LIB_DEBUG
	NAMES SceneQueryDEBUG SceneQueryDEBUG${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(SIMULATIONCONTROLLER_LIB_DEBUG
	NAMES SimulationControllerDEBUG SimulationControllerDEBUG${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)

find_library(PHYSX3_LIB_CHECKED
	NAMES PhysX3CHECKED PhysX3CHECKED${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(PHYSX3EXTENSIONS_LIB_CHECKED
	NAMES PhysX3ExtensionsCHECKED PhysX3ExtensionsCHECKED${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(PHYSX3CHARACTERKINEMATIC_LIB_CHECKED
	NAMES PhysX3CharacterKinematicCHECKED PhysX3CharacterKinematicCHECKED${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(PHYSX3COMMON_LIB_CHECKED
	NAMES PhysX3CommonCHECKED PhysX3CommonCHECKED${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(PHYSX3COOKING_LIB_CHECKED
	NAMES PhysX3CookingCHECKED PhysX3CookingCHECKED${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(LOWLEVEL_LIB_CHECKED
	NAMES LowLevelCHECKED LowLevelCHECKED${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(LOWLEVELAABB_LIB_CHECKED
	NAMES LowLevelAABBCHECKED LowLevelAABBCHECKED${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(LOWLEVELCLOTH_LIB_CHECKED
	NAMES LowLevelClothCHECKED LowLevelClothCHECKED${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(LOWLEVELDYNAMICS_LIB_CHECKED
	NAMES LowLevelDynamicsCHECKED LowLevelDynamicsCHECKED${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(LOWLEVELPARTICLES_LIB_CHECKED
	NAMES LowLevelParticlesCHECKED LowLevelParticlesCHECKED${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(SCENEQUERY_LIB_CHECKED
	NAMES SceneQueryCHECKED SceneQueryCHECKED${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(SIMULATIONCONTROLLER_LIB_CHECKED
	NAMES SimulationControllerCHECKED SimulationControllerCHECKED${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)

find_library(PHYSX3_LIB_PROFILE
	NAMES PhysX3PROFILE PhysX3PROFILE${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(PHYSX3EXTENSIONS_LIB_PROFILE
	NAMES PhysX3ExtensionsPROFILE PhysX3ExtensionsPROFILE${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(PHYSX3CHARACTERKINEMATIC_LIB_PROFILE
	NAMES PhysX3CharacterKinematicPROFILE PhysX3CharacterKinematicPROFILE${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(PHYSX3COMMON_LIB_PROFILE
	NAMES PhysX3CommonPROFILE PhysX3CommonPROFILE${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(PHYSX3COOKING_LIB_PROFILE
	NAMES PhysX3CookingPROFILE PhysX3CookingPROFILE${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(LOWLEVEL_LIB_PROFILE
	NAMES LowLevelPROFILE LowLevelPROFILE${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(LOWLEVELAABB_LIB_PROFILE
	NAMES LowLevelAABBPROFILE LowLevelAABBPROFILE${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(LOWLEVELCLOTH_LIB_PROFILE
	NAMES LowLevelClothPROFILE LowLevelClothPROFILE${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(LOWLEVELDYNAMICS_LIB_PROFILE
	NAMES LowLevelDynamicsPROFILE LowLevelDynamicsPROFILE${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(LOWLEVELPARTICLES_LIB_PROFILE
	NAMES LowLevelParticlesPROFILE LowLevelParticlesPROFILE${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(SCENEQUERY_LIB_PROFILE
	NAMES SceneQueryPROFILE SceneQueryPROFILE${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)
find_library(SIMULATIONCONTROLLER_LIB_PROFILE
	NAMES SimulationControllerPROFILE SimulationControllerPROFILE${PHYSX_ARCH_FILE}
	PATHS ${LIB_PATH}
)

if (TARGET_BUILD_PLATFORM STREQUAL "Windows")

	find_library(PHYSX3GPU_LIB
		NAMES PhysX3Gpu${PHYSX_ARCH_FILE}
		PATHS ${LIB_PATH}
	)
	find_library(PHYSX3GPU_LIB_DEBUG
		NAMES PhysX3GpuDEBUG${PHYSX_ARCH_FILE}
		PATHS ${LIB_PATH}
	)


	SET(DLL_PATH ${PHYSXSDK_PATH}/bin/${VS_STR}${PHYSX_ARCH_FOLDER}-cmake${PHYSX_CRT_SUFFIX} ${PHYSXSDK_PATH}/bin/${VS_STR}${PHYSX_ARCH_FOLDER} ${PHYSXSDK_PATH}/../Bin/${PHYSX_ARCH_FOLDER}/${VS_STR} ${PHYSXSDK_PATH}/../Bin)

	find_library(PHYSX3_DLL
		NAMES PhysX3${PHYSX_ARCH_FILE}
		PATHS ${DLL_PATH}
	)
	find_library(PHYSX3COMMON_DLL
		NAMES PhysX3Common${PHYSX_ARCH_FILE}
		PATHS ${DLL_PATH}
	)
	find_library(PHYSX3COOKING_DLL
		NAMES PhysX3Cooking${PHYSX_ARCH_FILE}
		PATHS ${DLL_PATH}
	)
	find_library(PHYSX3GPU_DLL
		NAMES PhysX3Gpu${PHYSX_ARCH_FILE}
		PATHS ${DLL_PATH}
	)

	
	find_library(PHYSX3_DLL_DEBUG
		NAMES PhysX3DEBUG${PHYSX_ARCH_FILE}
		PATHS ${DLL_PATH}
	)
	find_library(PHYSX3COMMON_DLL_DEBUG
		NAMES PhysX3CommonDEBUG${PHYSX_ARCH_FILE}
		PATHS ${DLL_PATH}
	)
	find_library(PHYSX3COOKING_DLL_DEBUG
		NAMES PhysX3CookingDEBUG${PHYSX_ARCH_FILE}
		PATHS ${DLL_PATH}
	)
	# NOTE - GPU dlls not included in required dlls or libs as they're optional.
	find_library(PHYSX3GPU_DLL_DEBUG
		NAMES PhysX3GpuDEBUG${PHYSX_ARCH_FILE}
		PATHS ${DLL_PATH}
	)
	
	find_library(PHYSX3_DLL_PROFILE
		NAMES PhysX3PROFILE${PHYSX_ARCH_FILE}
		PATHS ${DLL_PATH}
	)
	find_library(PHYSX3COMMON_DLL_PROFILE
		NAMES PhysX3CommonPROFILE${PHYSX_ARCH_FILE}
		PATHS ${DLL_PATH}
	)
	find_library(PHYSX3COOKING_DLL_PROFILE
		NAMES PhysX3CookingPROFILE${PHYSX_ARCH_FILE}
		PATHS ${DLL_PATH}
	)
	# NOTE - GPU dlls not included in required dlls or libs as they're optional.
	find_library(PHYSX3GPU_DLL_PROFILE
		NAMES PhysX3GpuPROFILE${PHYSX_ARCH_FILE}
		PATHS ${DLL_PATH}
	)
	
	find_library(PHYSX3_DLL_CHECKED
		NAMES PhysX3CHECKED${PHYSX_ARCH_FILE}
		PATHS ${DLL_PATH}
	)
	find_library(PHYSX3COMMON_DLL_CHECKED
		NAMES PhysX3CommonCHECKED${PHYSX_ARCH_FILE}
		PATHS ${DLL_PATH}
	)
	find_library(PHYSX3COOKING_DLL_CHECKED
		NAMES PhysX3CookingCHECKED${PHYSX_ARCH_FILE}
		PATHS ${DLL_PATH}
	)
	# NOTE - GPU dlls not included in required dlls or libs as they're optional.
	find_library(PHYSX3GPU_DLL_CHECKED
		NAMES PhysX3GpuCHECKED${PHYSX_ARCH_FILE}
		PATHS ${DLL_PATH}
	)
	
	# Create this list to check for found dlls below
	SET(DLL_VAR_LIST 
		PHYSX3_DLL 
		PHYSX3COMMON_DLL
		PHYSX3COOKING_DLL 

		PHYSX3_DLL_DEBUG 
		PHYSX3COMMON_DLL_DEBUG
		PHYSX3COOKING_DLL_DEBUG

		PHYSX3_DLL_PROFILE 
		PHYSX3COMMON_DLL_PROFILE
		PHYSX3COOKING_DLL_PROFILE

		PHYSX3_DLL_CHECKED 
		PHYSX3COMMON_DLL_CHECKED
		PHYSX3COOKING_DLL_CHECKED

	)
endif()

if (TARGET_BUILD_PLATFORM STREQUAL "linux")
	SET(BIN_PATH ${PHYSXSDK_PATH}/bin/linux64-cmake ${PHYSXSDK_PATH}/../Bin)
	SET(CMAKE_FIND_LIBRARY_SUFFIXES ".so")

    find_library(PHYSX3_LIB
        NAMES PhysX3${PHYSX_ARCH_FILE}
        PATHS ${BIN_PATH}
    )
    find_library(PHYSX3COOKING_LIB
        NAMES PhysX3Cooking${PHYSX_ARCH_FILE}
        PATHS ${BIN_PATH}
    )
    find_library(PHYSX3CHARACTERKINEMATIC_LIB
        NAMES PhysX3CharacterKinematic${PHYSX_ARCH_FILE}
        PATHS ${BIN_PATH}
    )
    find_library(PHYSX3COMMON_LIB
        NAMES PhysX3Common${PHYSX_ARCH_FILE}
        PATHS ${BIN_PATH}
    )

    find_library(PHYSX3_LIB_DEBUG
        NAMES PhysX3DEBUG${PHYSX_ARCH_FILE}
        PATHS ${BIN_PATH}
    )
    find_library(PHYSX3COOKING_LIB_DEBUG
        NAMES PhysX3CookingDEBUG${PHYSX_ARCH_FILE}
        PATHS ${BIN_PATH}
    )
    find_library(PHYSX3CHARACTERKINEMATIC_LIB_DEBUG
        NAMES PhysX3CharacterKinematicDEBUG${PHYSX_ARCH_FILE}
        PATHS ${BIN_PATH}
    )
    find_library(PHYSX3COMMON_LIB_DEBUG
        NAMES PhysX3CommonDEBUG${PHYSX_ARCH_FILE}
        PATHS ${BIN_PATH}
    )

    find_library(PHYSX3_LIB_CHECKED
        NAMES PhysX3CHECKED${PHYSX_ARCH_FILE}
        PATHS ${BIN_PATH}
    )
    find_library(PHYSX3COOKING_LIB_CHECKED
        NAMES PhysX3CookingCHECKED${PHYSX_ARCH_FILE}
        PATHS ${BIN_PATH}
    )
    find_library(PHYSX3CHARACTERKINEMATIC_LIB_CHECKED
        NAMES PhysX3CharacterKinematicCHECKED${PHYSX_ARCH_FILE}
        PATHS ${BIN_PATH}
    )
    find_library(PHYSX3COMMON_LIB_CHECKED
        NAMES PhysX3CommonCHECKED${PHYSX_ARCH_FILE}
        PATHS ${BIN_PATH}
    )
    
    find_library(PHYSX3_LIB_PROFILE
        NAMES PhysX3PROFILE${PHYSX_ARCH_FILE}
        PATHS ${BIN_PATH}
    )
    find_library(PHYSX3COOKING_LIB_PROFILE
        NAMES PhysX3CookingPROFILE${PHYSX_ARCH_FILE}
        PATHS ${BIN_PATH}
    )
    find_library(PHYSX3CHARACTERKINEMATIC_LIB_PROFILE
        NAMES PhysX3CharacterKinematicPROFILE${PHYSX_ARCH_FILE}
        PATHS ${BIN_PATH}
    )
    find_library(PHYSX3COMMON_LIB_PROFILE
        NAMES PhysX3CommonPROFILE${PHYSX_ARCH_FILE}
        PATHS ${BIN_PATH}
    )
    
endif()


FIND_PACKAGE_HANDLE_STANDARD_ARGS(PHYSXSDK
	DEFAULT_MSG
	PHYSXSDK_PATH
	
	PHYSX3_LIB
	PHYSX3EXTENSIONS_LIB
	PHYSX3CHARACTERKINEMATIC_LIB
	PHYSX3COMMON_LIB
	PHYSX3COOKING_LIB
	LOWLEVEL_LIB
	LOWLEVELAABB_LIB
	LOWLEVELCLOTH_LIB
	LOWLEVELDYNAMICS_LIB
	LOWLEVELPARTICLES_LIB
	SCENEQUERY_LIB
	SIMULATIONCONTROLLER_LIB

	PHYSX3_LIB_DEBUG
	PHYSX3EXTENSIONS_LIB_DEBUG
	PHYSX3CHARACTERKINEMATIC_LIB_DEBUG
	PHYSX3COMMON_LIB_DEBUG
	PHYSX3COOKING_LIB_DEBUG
	LOWLEVEL_LIB_DEBUG
	LOWLEVELAABB_LIB_DEBUG
	LOWLEVELCLOTH_LIB_DEBUG
	LOWLEVELDYNAMICS_LIB_DEBUG
	LOWLEVELPARTICLES_LIB_DEBUG
	SCENEQUERY_LIB_DEBUG
	SIMULATIONCONTROLLER_LIB_DEBUG

	PHYSX3_LIB_CHECKED
	PHYSX3EXTENSIONS_LIB_CHECKED
	PHYSX3CHARACTERKINEMATIC_LIB_CHECKED
	PHYSX3COMMON_LIB_CHECKED
	PHYSX3COOKING_LIB_CHECKED
	LOWLEVEL_LIB_CHECKED
	LOWLEVELAABB_LIB_CHECKED
	LOWLEVELCLOTH_LIB_CHECKED
	LOWLEVELDYNAMICS_LIB_CHECKED
	LOWLEVELPARTICLES_LIB_CHECKED
	SCENEQUERY_LIB_CHECKED
	SIMULATIONCONTROLLER_LIB_CHECKED

	PHYSX3_LIB_PROFILE
	PHYSX3EXTENSIONS_LIB_PROFILE
	PHYSX3CHARACTERKINEMATIC_LIB_PROFILE
	PHYSX3COMMON_LIB_PROFILE
	PHYSX3COOKING_LIB_PROFILE
	LOWLEVEL_LIB_PROFILE
	LOWLEVELAABB_LIB_PROFILE
	LOWLEVELCLOTH_LIB_PROFILE
	LOWLEVELDYNAMICS_LIB_PROFILE
	LOWLEVELPARTICLES_LIB_PROFILE
	SCENEQUERY_LIB_PROFILE
	SIMULATIONCONTROLLER_LIB_PROFILE
	
	${DLL_VAR_LIST}
)

if (PHYSXSDK_FOUND)
	
	SET(PHYSXSDK_INCLUDE_DIRS 
		${PHYSXSDK_PATH}/Include 
		${PHYSXSDK_PATH}/Include/common 
		${PHYSXSDK_PATH}/Include/cooking
		${PHYSXSDK_PATH}/Include/extensions 
		${PHYSXSDK_PATH}/Include/geometry
		${PHYSXSDK_PATH}/Include/gpu
		${PHYSXSDK_PATH}/Include/deformable
		${PHYSXSDK_PATH}/Include/particles
		${PHYSXSDK_PATH}/Include/characterkinematic
		${PHYSXSDK_PATH}/Include/characterdynamic
		${PHYSXSDK_PATH}/Include/vehicle
	)
	
	SET(PHYSXSDK_LIBS_RELEASE ${PHYSX3_LIB} ${PHYSX3EXTENSIONS_LIB} ${PHYSX3CHARACTERKINEMATIC_LIB} ${PHYSX3COMMON_LIB} ${PHYSX3COOKING_LIB} ${PHYSX3GPU_LIB} ${LOWLEVEL_LIB} ${LOWLEVELAABB_LIB} ${LOWLEVELCLOTH_LIB} ${LOWLEVELDYNAMICS_LIB} ${LOWLEVELPARTICLES_LIB} ${SCENEQUERY_LIB} ${SIMULATIONCONTROLLER_LIB}
		CACHE STRING ""
	)
	SET(PHYSXSDK_LIBS_DEBUG ${PHYSX3_LIB_DEBUG} ${PHYSX3EXTENSIONS_LIB_DEBUG} ${PHYSX3CHARACTERKINEMATIC_LIB_DEBUG} ${PHYSX3COMMON_LIB_DEBUG} ${PHYSX3COOKING_LIB_DEBUG} ${PHYSX3GPU_LIB_DEBUG} ${LOWLEVEL_LIB_DEBUG} ${LOWLEVELAABB_LIB_DEBUG} ${LOWLEVELCLOTH_LIB_DEBUG} ${LOWLEVELDYNAMICS_LIB_DEBUG} ${LOWLEVELPARTICLES_LIB_DEBUG} ${SCENEQUERY_LIB_DEBUG} ${SIMULATIONCONTROLLER_LIB_DEBUG}
		CACHE STRING ""
	)
	SET(PHYSXSDK_LIBS_CHECKED ${PHYSX3_LIB_CHECKED} ${PHYSX3EXTENSIONS_LIB_CHECKED} ${PHYSX3CHARACTERKINEMATIC_LIB_CHECKED} ${PHYSX3COMMON_LIB_CHECKED} ${PHYSX3COOKING_LIB_CHECKED} ${PHYSX3GPU_LIB_CHECKED} ${LOWLEVEL_LIB_CHECKED} ${LOWLEVELAABB_LIB_CHECKED} ${LOWLEVELCLOTH_LIB_CHECKED} ${LOWLEVELDYNAMICS_LIB_CHECKED} ${LOWLEVELPARTICLES_LIB_CHECKED} ${SCENEQUERY_LIB_CHECKED} ${SIMULATIONCONTROLLER_LIB_CHECKED}
		CACHE STRING ""
	)
	SET(PHYSXSDK_LIBS_PROFILE ${PHYSX3_LIB_PROFILE} ${PHYSX3EXTENSIONS_LIB_PROFILE} ${PHYSX3CHARACTERKINEMATIC_LIB_PROFILE} ${PHYSX3COMMON_LIB_PROFILE} ${PHYSX3COOKING_LIB_PROFILE} ${PHYSX3GPU_LIB_PROFILE} ${LOWLEVEL_LIB_PROFILE} ${LOWLEVELAABB_LIB_PROFILE} ${LOWLEVELCLOTH_LIB_PROFILE} ${LOWLEVELDYNAMICS_LIB_PROFILE} ${LOWLEVELPARTICLES_LIB_PROFILE} ${SCENEQUERY_LIB_PROFILE} ${SIMULATIONCONTROLLER_LIB_PROFILE}
		CACHE STRING ""
	)

	#NOTE: This is all dll configs, might need to be split.
	SET(PHYSXSDK_DLLS 
		${PHYSX3_DLL} ${PHYSX3CHARACTERKINEMATIC_DLL} ${PHYSX3COMMON_DLL} ${PHYSX3COOKING_DLL} ${PHYSX3GPU_DLL} 
		${PHYSX3_DLL_DEBUG} ${PHYSX3CHARACTERKINEMATIC_DLL_DEBUG} ${PHYSX3COMMON_DLL_DEBUG} ${PHYSX3COOKING_DLL_DEBUG} ${PHYSX3GPU_DLL_DEBUG} 
		${PHYSX3_DLL_PROFILE} ${PHYSX3CHARACTERKINEMATIC_DLL_PROFILE} ${PHYSX3COMMON_DLL_PROFILE} ${PHYSX3COOKING_DLL_PROFILE} ${PHYSX3GPU_DLL_PROFILE} 
		${PHYSX3_DLL_CHECKED} ${PHYSX3CHARACTERKINEMATIC_DLL_CHECKED} ${PHYSX3COMMON_DLL_CHECKED} ${PHYSX3COOKING_DLL_CHECKED} ${PHYSX3GPU_DLL_CHECKED} 
	)
	
	SET(PHYSXSDK_LIBRARIES "" CACHE STRING "")
	
	foreach(x ${PHYSXSDK_LIBS_RELEASE})
		list(APPEND PHYSXSDK_LIBRARIES optimized ${x})
	endforeach()
	
	foreach(x ${PHYSXSDK_LIBS_DEBUG})
		list(APPEND PHYSXSDK_LIBRARIES debug ${x})
	endforeach()
endif()