# - Try to find PhysX binary SDK # - Sets PHYSXSDK_LIBS_DEBUG, PHYSXSDK_LIBS_RELEASE, PHYSXSDK_LIBS_CHECKED, PHYSXSDK_LIBS_PROFILE - lists of the libraries found # - Sets PHYSXSDK_INCLUDE_DIRS # - Sets PHYSXSDK_DLLS - List of the DLLs to copy to the bin directory of projects that depend on this include(FindPackageHandleStandardArgs) MESSAGE("Looking for PhysXSDK ${PhysXSDK_FIND_VERSION} Cached path: ${PHYSXSDK_PATH}") find_path(PHYSXSDK_PATH Include/PxActor.h PATHS $ENV{PM_PhysX_PATH} $ENV{PM_PhysX_PATH}/PhysX_3.4 ${GW_DEPS_ROOT}/$ENV{PM_PhysX_NAME}/${PhysXSDK_FIND_VERSION} ${GW_DEPS_ROOT}/PhysX/${PhysXSDK_FIND_VERSION} ) if (TARGET_BUILD_PLATFORM STREQUAL "Windows") # If the project pulling in this dependency needs the static crt, then append that to the path. if (STATIC_WINCRT) SET(PHYSX_CRT_SUFFIX "-staticcrt") else() SET(PHYSX_CRT_SUFFIX "") endif() if (CMAKE_CL_64) SET(PHYSX_ARCH_FOLDER "win64") SET(PHYSX_ARCH_FILE "_x64") else() SET(PHYSX_ARCH_FOLDER "win32") SET(PHYSX_ARCH_FILE "_x86") endif() # What compiler version do we want? if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 18.0.0.0 AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS 19.0.0.0) SET(VS_STR "VS2013") elseif (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 19.0.0.0 AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS 19.10.0.0) SET(VS_STR "VS2015") elseif(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER 19.10.0.0) SET(VS_STR "VS2017") else() MESSAGE(FATAL_ERROR "Failed to find compatible PxSharedSDK - Only supporting VS2013 and VS2015") endif() SET(LIB_PATH ${PHYSXSDK_PATH}/lib/${VS_STR}${PHYSX_ARCH_FOLDER}-cmake${PHYSX_CRT_SUFFIX} ${PHYSXSDK_PATH}/lib/${VS_STR}${PHYSX_ARCH_FOLDER} ${PHYSXSDK_PATH}/../Lib/${PHYSX_ARCH_FOLDER}/${VS_STR} ${PHYSXSDK_PATH}/../Lib) SET(CMAKE_FIND_LIBRARY_SUFFIXES ".lib" ".dll") elseif(TARGET_BUILD_PLATFORM STREQUAL "PS4") SET(LIB_PATH ${PHYSXSDK_PATH}/lib/vc14ps4-cmake ${PHYSXSDK_PATH}/../Lib) SET(CMAKE_FIND_LIBRARY_SUFFIXES ".a") SET(CMAKE_FIND_LIBRARY_PREFIXES "lib") elseif(TARGET_BUILD_PLATFORM STREQUAL "XboxOne") SET(LIB_PATH ${PHYSXSDK_PATH}/lib/vc14xboxone-cmake ${PHYSXSDK_PATH}/../lib) SET(CMAKE_FIND_LIBRARY_SUFFIXES ".a" ".lib") SET(CMAKE_FIND_LIBRARY_PREFIXES "lib" "") elseif(TARGET_BUILD_PLATFORM STREQUAL "linux") SET(LIB_PATH ${PHYSXSDK_PATH}/lib/linux64-cmake ${PHYSXSDK_PATH}/../Lib) SET(CMAKE_FIND_LIBRARY_SUFFIXES ".a") SET(CMAKE_FIND_LIBRARY_PREFIXES "lib") SET(PHYSX_ARCH_FILE "_x64") endif() # Now find all of the PhysX libs in the lib directory find_library(PHYSX3_LIB NAMES PhysX3 PhysX3${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(PHYSX3EXTENSIONS_LIB NAMES PhysX3Extensions PhysX3Extensions${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(PHYSX3CHARACTERKINEMATIC_LIB NAMES PhysX3CharacterKinematic${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(PHYSX3COMMON_LIB NAMES PhysX3Common${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(PHYSX3COOKING_LIB NAMES PhysX3Cooking${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(LOWLEVEL_LIB NAMES LowLevel LowLevel${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(LOWLEVELAABB_LIB NAMES LowLevelAABB LowLevelAABB${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(LOWLEVELCLOTH_LIB NAMES LowLevelCloth LowLevelCloth${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(LOWLEVELDYNAMICS_LIB NAMES LowLevelDynamics LowLevelDynamics${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(LOWLEVELPARTICLES_LIB NAMES LowLevelParticles LowLevelParticles${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(SCENEQUERY_LIB NAMES SceneQuery SceneQuery${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(SIMULATIONCONTROLLER_LIB NAMES SimulationController SimulationController${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(PHYSX3_LIB_DEBUG NAMES PhysX3DEBUG PhysX3DEBUG${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(PHYSX3EXTENSIONS_LIB_DEBUG NAMES PhysX3ExtensionsDEBUG PhysX3ExtensionsDEBUG${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(PHYSX3CHARACTERKINEMATIC_LIB_DEBUG NAMES PhysX3CharacterKinematicDEBUG PhysX3CharacterKinematicDEBUG${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(PHYSX3COMMON_LIB_DEBUG NAMES PhysX3CommonDEBUG PhysX3CommonDEBUG${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(PHYSX3COOKING_LIB_DEBUG NAMES PhysX3CookingDEBUG PhysX3CookingDEBUG${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(LOWLEVEL_LIB_DEBUG NAMES LowLevelDEBUG LowLevelDEBUG${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(LOWLEVELAABB_LIB_DEBUG NAMES LowLevelAABBDEBUG LowLevelAABBDEBUG${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(LOWLEVELCLOTH_LIB_DEBUG NAMES LowLevelClothDEBUG LowLevelClothDEBUG${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(LOWLEVELDYNAMICS_LIB_DEBUG NAMES LowLevelDynamicsDEBUG LowLevelDynamicsDEBUG${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(LOWLEVELPARTICLES_LIB_DEBUG NAMES LowLevelParticlesDEBUG LowLevelParticlesDEBUG${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(SCENEQUERY_LIB_DEBUG NAMES SceneQueryDEBUG SceneQueryDEBUG${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(SIMULATIONCONTROLLER_LIB_DEBUG NAMES SimulationControllerDEBUG SimulationControllerDEBUG${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(PHYSX3_LIB_CHECKED NAMES PhysX3CHECKED PhysX3CHECKED${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(PHYSX3EXTENSIONS_LIB_CHECKED NAMES PhysX3ExtensionsCHECKED PhysX3ExtensionsCHECKED${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(PHYSX3CHARACTERKINEMATIC_LIB_CHECKED NAMES PhysX3CharacterKinematicCHECKED PhysX3CharacterKinematicCHECKED${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(PHYSX3COMMON_LIB_CHECKED NAMES PhysX3CommonCHECKED PhysX3CommonCHECKED${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(PHYSX3COOKING_LIB_CHECKED NAMES PhysX3CookingCHECKED PhysX3CookingCHECKED${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(LOWLEVEL_LIB_CHECKED NAMES LowLevelCHECKED LowLevelCHECKED${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(LOWLEVELAABB_LIB_CHECKED NAMES LowLevelAABBCHECKED LowLevelAABBCHECKED${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(LOWLEVELCLOTH_LIB_CHECKED NAMES LowLevelClothCHECKED LowLevelClothCHECKED${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(LOWLEVELDYNAMICS_LIB_CHECKED NAMES LowLevelDynamicsCHECKED LowLevelDynamicsCHECKED${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(LOWLEVELPARTICLES_LIB_CHECKED NAMES LowLevelParticlesCHECKED LowLevelParticlesCHECKED${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(SCENEQUERY_LIB_CHECKED NAMES SceneQueryCHECKED SceneQueryCHECKED${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(SIMULATIONCONTROLLER_LIB_CHECKED NAMES SimulationControllerCHECKED SimulationControllerCHECKED${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(PHYSX3_LIB_PROFILE NAMES PhysX3PROFILE PhysX3PROFILE${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(PHYSX3EXTENSIONS_LIB_PROFILE NAMES PhysX3ExtensionsPROFILE PhysX3ExtensionsPROFILE${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(PHYSX3CHARACTERKINEMATIC_LIB_PROFILE NAMES PhysX3CharacterKinematicPROFILE PhysX3CharacterKinematicPROFILE${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(PHYSX3COMMON_LIB_PROFILE NAMES PhysX3CommonPROFILE PhysX3CommonPROFILE${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(PHYSX3COOKING_LIB_PROFILE NAMES PhysX3CookingPROFILE PhysX3CookingPROFILE${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(LOWLEVEL_LIB_PROFILE NAMES LowLevelPROFILE LowLevelPROFILE${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(LOWLEVELAABB_LIB_PROFILE NAMES LowLevelAABBPROFILE LowLevelAABBPROFILE${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(LOWLEVELCLOTH_LIB_PROFILE NAMES LowLevelClothPROFILE LowLevelClothPROFILE${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(LOWLEVELDYNAMICS_LIB_PROFILE NAMES LowLevelDynamicsPROFILE LowLevelDynamicsPROFILE${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(LOWLEVELPARTICLES_LIB_PROFILE NAMES LowLevelParticlesPROFILE LowLevelParticlesPROFILE${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(SCENEQUERY_LIB_PROFILE NAMES SceneQueryPROFILE SceneQueryPROFILE${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(SIMULATIONCONTROLLER_LIB_PROFILE NAMES SimulationControllerPROFILE SimulationControllerPROFILE${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) if (TARGET_BUILD_PLATFORM STREQUAL "Windows") find_library(PHYSX3GPU_LIB NAMES PhysX3Gpu${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) find_library(PHYSX3GPU_LIB_DEBUG NAMES PhysX3GpuDEBUG${PHYSX_ARCH_FILE} PATHS ${LIB_PATH} ) SET(DLL_PATH ${PHYSXSDK_PATH}/bin/${VS_STR}${PHYSX_ARCH_FOLDER}-cmake${PHYSX_CRT_SUFFIX} ${PHYSXSDK_PATH}/bin/${VS_STR}${PHYSX_ARCH_FOLDER} ${PHYSXSDK_PATH}/../Bin/${PHYSX_ARCH_FOLDER}/${VS_STR} ${PHYSXSDK_PATH}/../Bin) find_library(PHYSX3_DLL NAMES PhysX3${PHYSX_ARCH_FILE} PATHS ${DLL_PATH} ) find_library(PHYSX3COMMON_DLL NAMES PhysX3Common${PHYSX_ARCH_FILE} PATHS ${DLL_PATH} ) find_library(PHYSX3COOKING_DLL NAMES PhysX3Cooking${PHYSX_ARCH_FILE} PATHS ${DLL_PATH} ) find_library(PHYSX3GPU_DLL NAMES PhysX3Gpu${PHYSX_ARCH_FILE} PATHS ${DLL_PATH} ) find_library(PHYSX3_DLL_DEBUG NAMES PhysX3DEBUG${PHYSX_ARCH_FILE} PATHS ${DLL_PATH} ) find_library(PHYSX3COMMON_DLL_DEBUG NAMES PhysX3CommonDEBUG${PHYSX_ARCH_FILE} PATHS ${DLL_PATH} ) find_library(PHYSX3COOKING_DLL_DEBUG NAMES PhysX3CookingDEBUG${PHYSX_ARCH_FILE} PATHS ${DLL_PATH} ) # NOTE - GPU dlls not included in required dlls or libs as they're optional. find_library(PHYSX3GPU_DLL_DEBUG NAMES PhysX3GpuDEBUG${PHYSX_ARCH_FILE} PATHS ${DLL_PATH} ) find_library(PHYSX3_DLL_PROFILE NAMES PhysX3PROFILE${PHYSX_ARCH_FILE} PATHS ${DLL_PATH} ) find_library(PHYSX3COMMON_DLL_PROFILE NAMES PhysX3CommonPROFILE${PHYSX_ARCH_FILE} PATHS ${DLL_PATH} ) find_library(PHYSX3COOKING_DLL_PROFILE NAMES PhysX3CookingPROFILE${PHYSX_ARCH_FILE} PATHS ${DLL_PATH} ) # NOTE - GPU dlls not included in required dlls or libs as they're optional. find_library(PHYSX3GPU_DLL_PROFILE NAMES PhysX3GpuPROFILE${PHYSX_ARCH_FILE} PATHS ${DLL_PATH} ) find_library(PHYSX3_DLL_CHECKED NAMES PhysX3CHECKED${PHYSX_ARCH_FILE} PATHS ${DLL_PATH} ) find_library(PHYSX3COMMON_DLL_CHECKED NAMES PhysX3CommonCHECKED${PHYSX_ARCH_FILE} PATHS ${DLL_PATH} ) find_library(PHYSX3COOKING_DLL_CHECKED NAMES PhysX3CookingCHECKED${PHYSX_ARCH_FILE} PATHS ${DLL_PATH} ) # NOTE - GPU dlls not included in required dlls or libs as they're optional. find_library(PHYSX3GPU_DLL_CHECKED NAMES PhysX3GpuCHECKED${PHYSX_ARCH_FILE} PATHS ${DLL_PATH} ) # Create this list to check for found dlls below SET(DLL_VAR_LIST PHYSX3_DLL PHYSX3COMMON_DLL PHYSX3COOKING_DLL PHYSX3_DLL_DEBUG PHYSX3COMMON_DLL_DEBUG PHYSX3COOKING_DLL_DEBUG PHYSX3_DLL_PROFILE PHYSX3COMMON_DLL_PROFILE PHYSX3COOKING_DLL_PROFILE PHYSX3_DLL_CHECKED PHYSX3COMMON_DLL_CHECKED PHYSX3COOKING_DLL_CHECKED ) endif() if (TARGET_BUILD_PLATFORM STREQUAL "linux") SET(BIN_PATH ${PHYSXSDK_PATH}/bin/linux64-cmake ${PHYSXSDK_PATH}/../Bin) SET(CMAKE_FIND_LIBRARY_SUFFIXES ".so") find_library(PHYSX3_LIB NAMES PhysX3${PHYSX_ARCH_FILE} PATHS ${BIN_PATH} ) find_library(PHYSX3COOKING_LIB NAMES PhysX3Cooking${PHYSX_ARCH_FILE} PATHS ${BIN_PATH} ) find_library(PHYSX3CHARACTERKINEMATIC_LIB NAMES PhysX3CharacterKinematic${PHYSX_ARCH_FILE} PATHS ${BIN_PATH} ) find_library(PHYSX3COMMON_LIB NAMES PhysX3Common${PHYSX_ARCH_FILE} PATHS ${BIN_PATH} ) find_library(PHYSX3_LIB_DEBUG NAMES PhysX3DEBUG${PHYSX_ARCH_FILE} PATHS ${BIN_PATH} ) find_library(PHYSX3COOKING_LIB_DEBUG NAMES PhysX3CookingDEBUG${PHYSX_ARCH_FILE} PATHS ${BIN_PATH} ) find_library(PHYSX3CHARACTERKINEMATIC_LIB_DEBUG NAMES PhysX3CharacterKinematicDEBUG${PHYSX_ARCH_FILE} PATHS ${BIN_PATH} ) find_library(PHYSX3COMMON_LIB_DEBUG NAMES PhysX3CommonDEBUG${PHYSX_ARCH_FILE} PATHS ${BIN_PATH} ) find_library(PHYSX3_LIB_CHECKED NAMES PhysX3CHECKED${PHYSX_ARCH_FILE} PATHS ${BIN_PATH} ) find_library(PHYSX3COOKING_LIB_CHECKED NAMES PhysX3CookingCHECKED${PHYSX_ARCH_FILE} PATHS ${BIN_PATH} ) find_library(PHYSX3CHARACTERKINEMATIC_LIB_CHECKED NAMES PhysX3CharacterKinematicCHECKED${PHYSX_ARCH_FILE} PATHS ${BIN_PATH} ) find_library(PHYSX3COMMON_LIB_CHECKED NAMES PhysX3CommonCHECKED${PHYSX_ARCH_FILE} PATHS ${BIN_PATH} ) find_library(PHYSX3_LIB_PROFILE NAMES PhysX3PROFILE${PHYSX_ARCH_FILE} PATHS ${BIN_PATH} ) find_library(PHYSX3COOKING_LIB_PROFILE NAMES PhysX3CookingPROFILE${PHYSX_ARCH_FILE} PATHS ${BIN_PATH} ) find_library(PHYSX3CHARACTERKINEMATIC_LIB_PROFILE NAMES PhysX3CharacterKinematicPROFILE${PHYSX_ARCH_FILE} PATHS ${BIN_PATH} ) find_library(PHYSX3COMMON_LIB_PROFILE NAMES PhysX3CommonPROFILE${PHYSX_ARCH_FILE} PATHS ${BIN_PATH} ) endif() FIND_PACKAGE_HANDLE_STANDARD_ARGS(PHYSXSDK DEFAULT_MSG PHYSXSDK_PATH PHYSX3_LIB PHYSX3EXTENSIONS_LIB PHYSX3CHARACTERKINEMATIC_LIB PHYSX3COMMON_LIB PHYSX3COOKING_LIB LOWLEVEL_LIB LOWLEVELAABB_LIB LOWLEVELCLOTH_LIB LOWLEVELDYNAMICS_LIB LOWLEVELPARTICLES_LIB SCENEQUERY_LIB SIMULATIONCONTROLLER_LIB PHYSX3_LIB_DEBUG PHYSX3EXTENSIONS_LIB_DEBUG PHYSX3CHARACTERKINEMATIC_LIB_DEBUG PHYSX3COMMON_LIB_DEBUG PHYSX3COOKING_LIB_DEBUG LOWLEVEL_LIB_DEBUG LOWLEVELAABB_LIB_DEBUG LOWLEVELCLOTH_LIB_DEBUG LOWLEVELDYNAMICS_LIB_DEBUG LOWLEVELPARTICLES_LIB_DEBUG SCENEQUERY_LIB_DEBUG SIMULATIONCONTROLLER_LIB_DEBUG PHYSX3_LIB_CHECKED PHYSX3EXTENSIONS_LIB_CHECKED PHYSX3CHARACTERKINEMATIC_LIB_CHECKED PHYSX3COMMON_LIB_CHECKED PHYSX3COOKING_LIB_CHECKED LOWLEVEL_LIB_CHECKED LOWLEVELAABB_LIB_CHECKED LOWLEVELCLOTH_LIB_CHECKED LOWLEVELDYNAMICS_LIB_CHECKED LOWLEVELPARTICLES_LIB_CHECKED SCENEQUERY_LIB_CHECKED SIMULATIONCONTROLLER_LIB_CHECKED PHYSX3_LIB_PROFILE PHYSX3EXTENSIONS_LIB_PROFILE PHYSX3CHARACTERKINEMATIC_LIB_PROFILE PHYSX3COMMON_LIB_PROFILE PHYSX3COOKING_LIB_PROFILE LOWLEVEL_LIB_PROFILE LOWLEVELAABB_LIB_PROFILE LOWLEVELCLOTH_LIB_PROFILE LOWLEVELDYNAMICS_LIB_PROFILE LOWLEVELPARTICLES_LIB_PROFILE SCENEQUERY_LIB_PROFILE SIMULATIONCONTROLLER_LIB_PROFILE ${DLL_VAR_LIST} ) if (PHYSXSDK_FOUND) SET(PHYSXSDK_INCLUDE_DIRS ${PHYSXSDK_PATH}/Include ${PHYSXSDK_PATH}/Include/common ${PHYSXSDK_PATH}/Include/cooking ${PHYSXSDK_PATH}/Include/extensions ${PHYSXSDK_PATH}/Include/geometry ${PHYSXSDK_PATH}/Include/gpu ${PHYSXSDK_PATH}/Include/deformable ${PHYSXSDK_PATH}/Include/particles ${PHYSXSDK_PATH}/Include/characterkinematic ${PHYSXSDK_PATH}/Include/characterdynamic ${PHYSXSDK_PATH}/Include/vehicle ) SET(PHYSXSDK_LIBS_RELEASE ${PHYSX3_LIB} ${PHYSX3EXTENSIONS_LIB} ${PHYSX3CHARACTERKINEMATIC_LIB} ${PHYSX3COMMON_LIB} ${PHYSX3COOKING_LIB} ${PHYSX3GPU_LIB} ${LOWLEVEL_LIB} ${LOWLEVELAABB_LIB} ${LOWLEVELCLOTH_LIB} ${LOWLEVELDYNAMICS_LIB} ${LOWLEVELPARTICLES_LIB} ${SCENEQUERY_LIB} ${SIMULATIONCONTROLLER_LIB} CACHE STRING "" ) SET(PHYSXSDK_LIBS_DEBUG ${PHYSX3_LIB_DEBUG} ${PHYSX3EXTENSIONS_LIB_DEBUG} ${PHYSX3CHARACTERKINEMATIC_LIB_DEBUG} ${PHYSX3COMMON_LIB_DEBUG} ${PHYSX3COOKING_LIB_DEBUG} ${PHYSX3GPU_LIB_DEBUG} ${LOWLEVEL_LIB_DEBUG} ${LOWLEVELAABB_LIB_DEBUG} ${LOWLEVELCLOTH_LIB_DEBUG} ${LOWLEVELDYNAMICS_LIB_DEBUG} ${LOWLEVELPARTICLES_LIB_DEBUG} ${SCENEQUERY_LIB_DEBUG} ${SIMULATIONCONTROLLER_LIB_DEBUG} CACHE STRING "" ) SET(PHYSXSDK_LIBS_CHECKED ${PHYSX3_LIB_CHECKED} ${PHYSX3EXTENSIONS_LIB_CHECKED} ${PHYSX3CHARACTERKINEMATIC_LIB_CHECKED} ${PHYSX3COMMON_LIB_CHECKED} ${PHYSX3COOKING_LIB_CHECKED} ${PHYSX3GPU_LIB_CHECKED} ${LOWLEVEL_LIB_CHECKED} ${LOWLEVELAABB_LIB_CHECKED} ${LOWLEVELCLOTH_LIB_CHECKED} ${LOWLEVELDYNAMICS_LIB_CHECKED} ${LOWLEVELPARTICLES_LIB_CHECKED} ${SCENEQUERY_LIB_CHECKED} ${SIMULATIONCONTROLLER_LIB_CHECKED} CACHE STRING "" ) SET(PHYSXSDK_LIBS_PROFILE ${PHYSX3_LIB_PROFILE} ${PHYSX3EXTENSIONS_LIB_PROFILE} ${PHYSX3CHARACTERKINEMATIC_LIB_PROFILE} ${PHYSX3COMMON_LIB_PROFILE} ${PHYSX3COOKING_LIB_PROFILE} ${PHYSX3GPU_LIB_PROFILE} ${LOWLEVEL_LIB_PROFILE} ${LOWLEVELAABB_LIB_PROFILE} ${LOWLEVELCLOTH_LIB_PROFILE} ${LOWLEVELDYNAMICS_LIB_PROFILE} ${LOWLEVELPARTICLES_LIB_PROFILE} ${SCENEQUERY_LIB_PROFILE} ${SIMULATIONCONTROLLER_LIB_PROFILE} CACHE STRING "" ) #NOTE: This is all dll configs, might need to be split. SET(PHYSXSDK_DLLS ${PHYSX3_DLL} ${PHYSX3CHARACTERKINEMATIC_DLL} ${PHYSX3COMMON_DLL} ${PHYSX3COOKING_DLL} ${PHYSX3GPU_DLL} ${PHYSX3_DLL_DEBUG} ${PHYSX3CHARACTERKINEMATIC_DLL_DEBUG} ${PHYSX3COMMON_DLL_DEBUG} ${PHYSX3COOKING_DLL_DEBUG} ${PHYSX3GPU_DLL_DEBUG} ${PHYSX3_DLL_PROFILE} ${PHYSX3CHARACTERKINEMATIC_DLL_PROFILE} ${PHYSX3COMMON_DLL_PROFILE} ${PHYSX3COOKING_DLL_PROFILE} ${PHYSX3GPU_DLL_PROFILE} ${PHYSX3_DLL_CHECKED} ${PHYSX3CHARACTERKINEMATIC_DLL_CHECKED} ${PHYSX3COMMON_DLL_CHECKED} ${PHYSX3COOKING_DLL_CHECKED} ${PHYSX3GPU_DLL_CHECKED} ) SET(PHYSXSDK_LIBRARIES "" CACHE STRING "") foreach(x ${PHYSXSDK_LIBS_RELEASE}) list(APPEND PHYSXSDK_LIBRARIES optimized ${x}) endforeach() foreach(x ${PHYSXSDK_LIBS_DEBUG}) list(APPEND PHYSXSDK_LIBRARIES debug ${x}) endforeach() endif()