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/*
* Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#include "NvBlastAssert.h"
#include <stdio.h>
#include <stdlib.h>
#if NV_WINDOWS_FAMILY
#include <crtdbg.h>
#endif
extern "C"
{
void NvBlastAssertHandler(const char* expr, const char* file, int line, bool& ignore)
{
NV_UNUSED(ignore); // is used only in debug windows config
char buffer[1024];
#if NV_WINDOWS_FAMILY
sprintf_s(buffer, 1024, "%s(%d) : Assertion failed: %s\n", file, line, expr);
#else
sprintf(buffer, "%s(%d) : Assertion failed: %s\n", file, line, expr);
#endif
puts(buffer);
#if NV_WINDOWS_FAMILY && NV_DEBUG
// _CrtDbgReport returns -1 on error, 1 on 'retry', 0 otherwise including 'ignore'.
// Hitting 'abort' will terminate the process immediately.
int result = _CrtDbgReport(_CRT_ASSERT, file, line, NULL, "%s", buffer);
int mode = _CrtSetReportMode(_CRT_ASSERT, _CRTDBG_REPORT_MODE);
ignore = _CRTDBG_MODE_WNDW == mode && result == 0;
if (ignore)
return;
__debugbreak();
#elif (NV_WINDOWS_FAMILY && NV_CHECKED) || NV_CLANG
__debugbreak();
#else
abort();
#endif
}
} // extern "C"
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