/* * Copyright (c) 2016-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #include "NvBlastAssert.h" #include #include #if NV_WINDOWS_FAMILY #include #endif extern "C" { void NvBlastAssertHandler(const char* expr, const char* file, int line, bool& ignore) { NV_UNUSED(ignore); // is used only in debug windows config char buffer[1024]; #if NV_WINDOWS_FAMILY sprintf_s(buffer, 1024, "%s(%d) : Assertion failed: %s\n", file, line, expr); #else sprintf(buffer, "%s(%d) : Assertion failed: %s\n", file, line, expr); #endif puts(buffer); #if NV_WINDOWS_FAMILY && NV_DEBUG // _CrtDbgReport returns -1 on error, 1 on 'retry', 0 otherwise including 'ignore'. // Hitting 'abort' will terminate the process immediately. int result = _CrtDbgReport(_CRT_ASSERT, file, line, NULL, "%s", buffer); int mode = _CrtSetReportMode(_CRT_ASSERT, _CRTDBG_REPORT_MODE); ignore = _CRTDBG_MODE_WNDW == mode && result == 0; if (ignore) return; __debugbreak(); #elif (NV_WINDOWS_FAMILY && NV_CHECKED) || NV_CLANG __debugbreak(); #else abort(); #endif } } // extern "C"