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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
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// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.


#ifndef UI_HELPERS_H
#define UI_HELPERS_H

#include "imgui.h"
#include "PxVec3.h"


static void ImGui_DragFloat3Dir(const char* label, float v[3])
{
	if (ImGui::Button("Normalize"))
	{
		((physx::PxVec3*)v)->normalize();
	}
	ImGui::SameLine();
	ImGui::DragFloat3(label, v);
};


#define IM_ARRAYSIZE(_ARR)  ((int)(sizeof(_ARR)/sizeof(*_ARR)))

template<int valuesCount = 90>
class PlotLinesInstance
{
public:
	PlotLinesInstance()
	{
		memset(m_values, 0, sizeof(float) * valuesCount);
	}

	void plot(const char* label, float newValue, const char* overlay_text, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 80))
	{
		for (; ImGui::GetTime() > m_time + 1.0f / 60.0f; m_time += 1.0f / 60.0f)
		{
			m_values[m_offset] = newValue;
			m_offset = (m_offset + 1) % valuesCount;
		}
		ImGui::PlotLines(label, m_values, valuesCount, m_offset, overlay_text, scale_min, scale_max, graph_size);
	}

private:
	float m_values[valuesCount];
	int m_offset;
	float m_time = ImGui::GetTime();
};

#endif //UI_HELPERS_H