diff options
| author | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
| commit | 7115f60b91b5717d90f643fd692010905c7004db (patch) | |
| tree | effd68c6978751c517d54c2f2bb5bb6e7dc93e18 /samples/SampleBase/utils/UIHelpers.h | |
| parent | Updating BlastTool zip (diff) | |
| download | blast-1.1.3_rc1.tar.xz blast-1.1.3_rc1.zip | |
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'samples/SampleBase/utils/UIHelpers.h')
| -rwxr-xr-x[-rw-r--r--] | samples/SampleBase/utils/UIHelpers.h | 146 |
1 files changed, 73 insertions, 73 deletions
diff --git a/samples/SampleBase/utils/UIHelpers.h b/samples/SampleBase/utils/UIHelpers.h index 15a9169..3f0e29a 100644..100755 --- a/samples/SampleBase/utils/UIHelpers.h +++ b/samples/SampleBase/utils/UIHelpers.h @@ -1,74 +1,74 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved. - - -#ifndef UI_HELPERS_H -#define UI_HELPERS_H - -#include "imgui.h" -#include "PxVec3.h" - - -static void ImGui_DragFloat3Dir(const char* label, float v[3]) -{ - if (ImGui::Button("Normalize")) - { - ((physx::PxVec3*)v)->normalize(); - } - ImGui::SameLine(); - ImGui::DragFloat3(label, v); -}; - - -#define IM_ARRAYSIZE(_ARR) ((int)(sizeof(_ARR)/sizeof(*_ARR))) - -template<int valuesCount = 90> -class PlotLinesInstance -{ -public: - PlotLinesInstance() - { - memset(m_values, 0, sizeof(float) * valuesCount); - } - - void plot(const char* label, float newValue, const char* overlay_text, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 80)) - { - for (; ImGui::GetTime() > m_time + 1.0f / 60.0f; m_time += 1.0f / 60.0f) - { - m_values[m_offset] = newValue; - m_offset = (m_offset + 1) % valuesCount; - } - ImGui::PlotLines(label, m_values, valuesCount, m_offset, overlay_text, scale_min, scale_max, graph_size); - } - -private: - float m_values[valuesCount]; - int m_offset; - float m_time = ImGui::GetTime(); -}; - +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef UI_HELPERS_H
+#define UI_HELPERS_H
+
+#include "imgui.h"
+#include "PxVec3.h"
+
+
+static void ImGui_DragFloat3Dir(const char* label, float v[3])
+{
+ if (ImGui::Button("Normalize"))
+ {
+ ((physx::PxVec3*)v)->normalize();
+ }
+ ImGui::SameLine();
+ ImGui::DragFloat3(label, v);
+};
+
+
+#define IM_ARRAYSIZE(_ARR) ((int)(sizeof(_ARR)/sizeof(*_ARR)))
+
+template<int valuesCount = 90>
+class PlotLinesInstance
+{
+public:
+ PlotLinesInstance()
+ {
+ memset(m_values, 0, sizeof(float) * valuesCount);
+ }
+
+ void plot(const char* label, float newValue, const char* overlay_text, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 80))
+ {
+ for (; ImGui::GetTime() > m_time + 1.0f / 60.0f; m_time += 1.0f / 60.0f)
+ {
+ m_values[m_offset] = newValue;
+ m_offset = (m_offset + 1) % valuesCount;
+ }
+ ImGui::PlotLines(label, m_values, valuesCount, m_offset, overlay_text, scale_min, scale_max, graph_size);
+ }
+
+private:
+ float m_values[valuesCount];
+ int m_offset;
+ float m_time = ImGui::GetTime();
+};
+
#endif //UI_HELPERS_H
\ No newline at end of file |