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// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
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// This code supersedes and replaces all information previously supplied.
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#ifndef APPLICATION_H
#define APPLICATION_H

#include <DeviceManager.h>
#include <vector>
#include <string>

/**
ISampleController adds more onstart and onstop callbacks to IVisualController
*/
class IApplicationController : public IVisualController
{
  public:
	virtual void onInitialize() {}
	virtual void onSampleStart() {}
	virtual void onSampleStop() {}
	virtual void onTerminate() {}
};


/**
Main manager which runs sample.
You have to add controllers to it which will receive all the start, animate, render etc. callbacks.
*/
class Application
{
public:
	Application(std::wstring sampleName);
	void addControllerToFront(IApplicationController* controller);

	const std::vector<IApplicationController*>& getControllers() const 
	{ 
		return m_controllers; 
	}

	int run();

private:
	DeviceManager* m_deviceManager;
	std::vector<IApplicationController*> m_controllers;
	std::wstring m_sampleName;
};


#endif //APPLICATION_H