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-rwxr-xr-x[-rw-r--r--]samples/SampleBase/core/Application.h144
1 files changed, 72 insertions, 72 deletions
diff --git a/samples/SampleBase/core/Application.h b/samples/SampleBase/core/Application.h
index d9e9e93..ef7e415 100644..100755
--- a/samples/SampleBase/core/Application.h
+++ b/samples/SampleBase/core/Application.h
@@ -1,73 +1,73 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
-
-
-#ifndef APPLICATION_H
-#define APPLICATION_H
-
-#include <DeviceManager.h>
-#include <vector>
-#include <string>
-
-/**
-ISampleController adds more onstart and onstop callbacks to IVisualController
-*/
-class IApplicationController : public IVisualController
-{
- public:
- virtual void onInitialize() {}
- virtual void onSampleStart() {}
- virtual void onSampleStop() {}
- virtual void onTerminate() {}
-};
-
-
-/**
-Main manager which runs sample.
-You have to add controllers to it which will receive all the start, animate, render etc. callbacks.
-*/
-class Application
-{
-public:
- Application(std::wstring sampleName);
- void addControllerToFront(IApplicationController* controller);
-
- const std::vector<IApplicationController*>& getControllers() const
- {
- return m_controllers;
- }
-
- int run();
-
-private:
- DeviceManager* m_deviceManager;
- std::vector<IApplicationController*> m_controllers;
- std::wstring m_sampleName;
-};
-
-
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef APPLICATION_H
+#define APPLICATION_H
+
+#include <DeviceManager.h>
+#include <vector>
+#include <string>
+
+/**
+ISampleController adds more onstart and onstop callbacks to IVisualController
+*/
+class IApplicationController : public IVisualController
+{
+ public:
+ virtual void onInitialize() {}
+ virtual void onSampleStart() {}
+ virtual void onSampleStop() {}
+ virtual void onTerminate() {}
+};
+
+
+/**
+Main manager which runs sample.
+You have to add controllers to it which will receive all the start, animate, render etc. callbacks.
+*/
+class Application
+{
+public:
+ Application(std::wstring sampleName);
+ void addControllerToFront(IApplicationController* controller);
+
+ const std::vector<IApplicationController*>& getControllers() const
+ {
+ return m_controllers;
+ }
+
+ int run();
+
+private:
+ DeviceManager* m_deviceManager;
+ std::vector<IApplicationController*> m_controllers;
+ std::wstring m_sampleName;
+};
+
+
#endif //APPLICATION_H \ No newline at end of file