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/*! \page pageextexporter Exporter (NvBlastExtExporter)
This extension provides both reader and writer tools for FBX and OBJ mesh formats. The file writers (IMeshFileWriter writer) use
NvBlastMesh data to create a mesh hierarchy in the output file format that matches the Blast&tm; chunk hierarchy. The FBX writer
is also capable of embedding collision data within the mesh. This data is stored in a second layer in the FBX scene, with node
names that match the graphics mesh node names.
From NvBlastExtExporter.h:
\code
/**
Creates an instance of IMeshFileReader for reading obj file.
*/
NVBLAST_API Nv::Blast::IMeshFileReader* NvBlastExtExporterCreateObjFileReader();
/**
Creates an instance of IFbxFileReader for reading fbx file.
*/
NVBLAST_API Nv::Blast::IFbxFileReader* NvBlastExtExporterCreateFbxFileReader();
/**
Creates an instance of IMeshFileWriter for writing obj file.
*/
NVBLAST_API Nv::Blast::IMeshFileWriter* NvBlastExtExporterCreateObjFileWriter();
/**
Creates an instance of IMeshFileWriter for writing fbx file.
\param[in] outputFBXAscii If true writes fbx in ascii format otherwise write in binary.
*/
NVBLAST_API Nv::Blast::IMeshFileWriter* NvBlastExtExporterCreateFbxFileWriter(bool outputFBXAscii = false);
\endcode
<br>
*/
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