/*! \page pageextexporter Exporter (NvBlastExtExporter) This extension provides both reader and writer tools for FBX and OBJ mesh formats. The file writers (IMeshFileWriter writer) use NvBlastMesh data to create a mesh hierarchy in the output file format that matches the Blast&tm; chunk hierarchy. The FBX writer is also capable of embedding collision data within the mesh. This data is stored in a second layer in the FBX scene, with node names that match the graphics mesh node names. From NvBlastExtExporter.h: \code /** Creates an instance of IMeshFileReader for reading obj file. */ NVBLAST_API Nv::Blast::IMeshFileReader* NvBlastExtExporterCreateObjFileReader(); /** Creates an instance of IFbxFileReader for reading fbx file. */ NVBLAST_API Nv::Blast::IFbxFileReader* NvBlastExtExporterCreateFbxFileReader(); /** Creates an instance of IMeshFileWriter for writing obj file. */ NVBLAST_API Nv::Blast::IMeshFileWriter* NvBlastExtExporterCreateObjFileWriter(); /** Creates an instance of IMeshFileWriter for writing fbx file. \param[in] outputFBXAscii If true writes fbx in ascii format otherwise write in binary. */ NVBLAST_API Nv::Blast::IMeshFileWriter* NvBlastExtExporterCreateFbxFileWriter(bool outputFBXAscii = false); \endcode
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