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* Merge request #17 PhysX4 compatibilityv1.1.7_rc1bgaldrikian2020-11-105-24/+49
| | | | Other changes for linux and UE4CrossCompileLinux, and all packaging to work
* Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1Bryan Galdrikian2018-05-3110-549/+540
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* Changes for 1.1.2 release candidateBryan Galdrikian2018-01-221-0/+7
| | | | See README.md, docs/release_notes.txt
* Changes for 1.1.1Bryan Galdrikian2017-10-242-3/+5
| | | | See README.md
* Linux build fixes, corresponding doc changesBryan Galdrikian2017-08-301-0/+7
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* Candidate 1.1 release.Bryan Galdrikian2017-08-281-1/+1
| | | | | | | | | | | | | | | | * SampleAssetViewer now unconditionally loads the commandline-defined asset. * Better error handling in AuthoringTool (stderr and user error handler). * More consistent commandline switches in AuthoringTool and ApexImporter (--ll, --tx, --px flags). * NvBlastExtAuthoring ** Mesh cleaner, tries to remove self intersections and open edges in the interior of a mesh. ** Ability to set interior material to existing (external) material, or a new material id. ** Material ID remapping API. ** Rotation of voronoi cells used for fracturing. * Fixed smoothing groups in FBX exporter code. * Impulse passing from parent to child chunks fixed. * Reading unskinned fbx meshes correctly. * Collision hull generation from fbx meshes fixed. * Win32/64 PerfTest crash fix.
* Updated to CL 22661993:Anton Novoselov2017-08-143-13/+7
| | | | | | | * docs updates * authoring fixes * asset view in sample fix * latest blast_tools_and_samples-windows.zip
* Blast 1.1 release (windows / linux)Anton Novoselov2017-08-014-1/+18
| | | | see docs/release_notes.txt for details
* adding linux supportsantoleri-nvidia2017-02-243-0/+73
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* Updating to [email protected] and ↵Bryan Galdrikian2017-02-247-0/+450
[email protected] with a new directory structure. NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this.