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Other changes for linux and UE4CrossCompileLinux, and all packaging to work
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* Updated copyright dates
* Removed ArtistTool
* Pulled request #15 "Fix Blast bond generation"
* Pulled request #16 "Fix invalid pointer access in authoring tools"
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is now more strict, requiring parent chunk descriptors to come before their children. It is still less strict than the order created by NvBlastBuildAssetDescChunkReorderMap.
* Added FractureTool::setApproximateBonding function. Signals the tool to create bonds by proximity instead of just using cut plane data.
* Chunks which have been merged using the uniteChunks function may be merged again
* Restored chunk volume calculation
* NvBlastBuildAssetDescChunkReorderMap failure cases fixed.
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See README.md, docs/release_notes.txt
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See README.md
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* SampleAssetViewer now unconditionally loads the commandline-defined asset.
* Better error handling in AuthoringTool (stderr and user error handler).
* More consistent commandline switches in AuthoringTool and ApexImporter (--ll, --tx, --px flags).
* NvBlastExtAuthoring
** Mesh cleaner, tries to remove self intersections and open edges in the interior of a mesh.
** Ability to set interior material to existing (external) material, or a new material id.
** Material ID remapping API.
** Rotation of voronoi cells used for fracturing.
* Fixed smoothing groups in FBX exporter code.
* Impulse passing from parent to child chunks fixed.
* Reading unskinned fbx meshes correctly.
* Collision hull generation from fbx meshes fixed.
* Win32/64 PerfTest crash fix.
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* docs updates
* authoring fixes
* asset view in sample fix
* latest blast_tools_and_samples-windows.zip
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see docs/release_notes.txt for details
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[email protected] with a new directory structure.
NvBlast folder is gone, files have been moved to top level directory. README is changed to reflect this.
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