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-rw-r--r--tools/ArtistTools/source/BlastPlugin/SampleBase/ui/SelectionToolController.h62
1 files changed, 50 insertions, 12 deletions
diff --git a/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/SelectionToolController.h b/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/SelectionToolController.h
index 5261b90..74220e7 100644
--- a/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/SelectionToolController.h
+++ b/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/SelectionToolController.h
@@ -1,12 +1,30 @@
-/*
-* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
-*
-* NVIDIA CORPORATION and its licensors retain all intellectual property
-* and proprietary rights in and to this software, related documentation
-* and any modifications thereto. Any use, reproduction, disclosure or
-* distribution of this software and related documentation without an express
-* license agreement from NVIDIA CORPORATION is strictly prohibited.
-*/
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+
#ifndef SELECTION_TOOL_CONTROLLER_H
#define SELECTION_TOOL_CONTROLLER_H
@@ -17,6 +35,8 @@
#include "DebugRenderBuffer.h"
#include "BlastFamily.h"
#include "NvBlastExtPxManager.h"
+#include "BlastSceneTree.h"
+
class Renderable;
class RenderMaterial;
@@ -28,7 +48,12 @@ class ExtPxActor;
}
}
-class SelectionToolController : public ISampleController
+namespace physx
+{
+ class PxScene;
+}
+
+class SelectionToolController : public ISampleController, public ISceneObserver
{
public:
SelectionToolController();
@@ -42,15 +67,27 @@ public:
virtual void onSampleStart();
virtual void onSampleStop();
+ virtual void dataSelected(std::vector<BlastNode*> selections);
+
void pointSelect(PxActor* actor, SelectMode selectMode = SM_RESET);
void rectSelect(PxVec3 eyePos, PxVec3 lefttop, PxVec3 leftbottom, PxVec3 righttop, PxVec3 rightbottom, SelectMode selectMode = SM_RESET);
void clearSelect();
+ void setTargetActor(PxActor* actor);
+ PxActor* getTargetActor();
+
+ void setTargetActors(std::set<PxActor*>& actors);
+ std::set<PxActor*> getTargetActors();
+
+ void trySelectAssetInstanceNode(std::set<PxActor*>& selectedActors);
+
private:
SelectionToolController& operator= (SelectionToolController&);
//////// private methods ////////
+ physx::PxScene& GetPhysXScene();
+
//////// used controllers ////////
Renderer& getRenderer() const
@@ -73,10 +110,11 @@ private:
PxVec2 m_RectSelectScreenPos;
PxVec3 m_RectSelectSpaceDir;
bool m_bRectSelecting;
+ bool m_bSelecting;
DebugRenderBuffer m_RectRenderBuffer;
- void setActorSelected(const ExtPxActor& actor, bool selected);
- std::set<ExtPxActor*> m_actorsSelected;
+ void setActorSelected(const PxActor& actor, bool selected);
+ std::set<PxActor*> m_actorsSelected;
};
#endif // SELECTION_TOOL_CONTROLLER_H \ No newline at end of file