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| author | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
|---|---|---|
| committer | Anton Novoselov <[email protected]> | 2017-08-01 12:53:38 +0300 |
| commit | 236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch) | |
| tree | e486f2fa39dba203563895541e92c60ed3e25759 /tools/ArtistTools/source/BlastPlugin/SampleBase/ui/SelectionToolController.h | |
| parent | Added screens to welcome page (diff) | |
| download | blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz blast-236f03c0b9a4982328ed1201978f7f69d192d9b2.zip | |
Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
Diffstat (limited to 'tools/ArtistTools/source/BlastPlugin/SampleBase/ui/SelectionToolController.h')
| -rw-r--r-- | tools/ArtistTools/source/BlastPlugin/SampleBase/ui/SelectionToolController.h | 62 |
1 files changed, 50 insertions, 12 deletions
diff --git a/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/SelectionToolController.h b/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/SelectionToolController.h index 5261b90..74220e7 100644 --- a/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/SelectionToolController.h +++ b/tools/ArtistTools/source/BlastPlugin/SampleBase/ui/SelectionToolController.h @@ -1,12 +1,30 @@ -/* -* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. -* -* NVIDIA CORPORATION and its licensors retain all intellectual property -* and proprietary rights in and to this software, related documentation -* and any modifications thereto. Any use, reproduction, disclosure or -* distribution of this software and related documentation without an express -* license agreement from NVIDIA CORPORATION is strictly prohibited. -*/ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. + #ifndef SELECTION_TOOL_CONTROLLER_H #define SELECTION_TOOL_CONTROLLER_H @@ -17,6 +35,8 @@ #include "DebugRenderBuffer.h" #include "BlastFamily.h" #include "NvBlastExtPxManager.h" +#include "BlastSceneTree.h" + class Renderable; class RenderMaterial; @@ -28,7 +48,12 @@ class ExtPxActor; } } -class SelectionToolController : public ISampleController +namespace physx +{ + class PxScene; +} + +class SelectionToolController : public ISampleController, public ISceneObserver { public: SelectionToolController(); @@ -42,15 +67,27 @@ public: virtual void onSampleStart(); virtual void onSampleStop(); + virtual void dataSelected(std::vector<BlastNode*> selections); + void pointSelect(PxActor* actor, SelectMode selectMode = SM_RESET); void rectSelect(PxVec3 eyePos, PxVec3 lefttop, PxVec3 leftbottom, PxVec3 righttop, PxVec3 rightbottom, SelectMode selectMode = SM_RESET); void clearSelect(); + void setTargetActor(PxActor* actor); + PxActor* getTargetActor(); + + void setTargetActors(std::set<PxActor*>& actors); + std::set<PxActor*> getTargetActors(); + + void trySelectAssetInstanceNode(std::set<PxActor*>& selectedActors); + private: SelectionToolController& operator= (SelectionToolController&); //////// private methods //////// + physx::PxScene& GetPhysXScene(); + //////// used controllers //////// Renderer& getRenderer() const @@ -73,10 +110,11 @@ private: PxVec2 m_RectSelectScreenPos; PxVec3 m_RectSelectSpaceDir; bool m_bRectSelecting; + bool m_bSelecting; DebugRenderBuffer m_RectRenderBuffer; - void setActorSelected(const ExtPxActor& actor, bool selected); - std::set<ExtPxActor*> m_actorsSelected; + void setActorSelected(const PxActor& actor, bool selected); + std::set<PxActor*> m_actorsSelected; }; #endif // SELECTION_TOOL_CONTROLLER_H
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