diff options
Diffstat (limited to 'tools/ApexImporter/src/ApexDestructibleObjExporter.cpp')
| -rwxr-xr-x[-rw-r--r--] | tools/ApexImporter/src/ApexDestructibleObjExporter.cpp | 230 |
1 files changed, 115 insertions, 115 deletions
diff --git a/tools/ApexImporter/src/ApexDestructibleObjExporter.cpp b/tools/ApexImporter/src/ApexDestructibleObjExporter.cpp index 3de7418..0dff785 100644..100755 --- a/tools/ApexImporter/src/ApexDestructibleObjExporter.cpp +++ b/tools/ApexImporter/src/ApexDestructibleObjExporter.cpp @@ -1,115 +1,115 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - - -#include "ApexDestructibleObjExporter.h" - -#include "Log.h" - -#include "PsFastXml.h" -#include "PsFileBuffer.h" -#include <PxVec2.h> -#include <PxVec3.h> -#include <map> -#include <NvBlastExtExporter.h> -#include <NvBlastExtAuthoringTypes.h> - - - -using namespace nvidia; -using namespace Nv::Blast; - - -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// -// Material Parser -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// - -bool ApexDestructibleGeometryExporter::exportToFile(NvBlastAsset* asset, const NvParameterized::Interface* dmeshIfs, ApexImporter::ApexImportTool& tool, const std::string& name, - const std::vector<uint32_t>& chunkReorderInvMap, bool toFbx, bool toObj, bool fbxascii, bool nonSkinned, const std::vector<std::vector<CollisionHull*> >& hulls) -{ - - Nv::Blast::ExporterMeshData meshData; - meshData.asset = asset; - tool.importRendermesh(chunkReorderInvMap, dmeshIfs, &meshData, m_materialsDir.c_str()); - - if (!hulls.empty()) - { - meshData.hullsOffsets = new uint32_t[hulls.size() + 1]{ 0 }; - for (uint32_t i = 0; i < hulls.size(); i++) - { - meshData.hullsOffsets[i + 1] = meshData.hullsOffsets[i] + (uint32_t)hulls[i].size(); - } - meshData.hulls = new CollisionHull*[meshData.hullsOffsets[hulls.size()]]; - for (uint32_t i = 0; i < hulls.size(); i++) - { - for (uint32_t j = 0; j < hulls[i].size(); j++) - { - meshData.hulls[meshData.hullsOffsets[i] + j] = hulls[i][j]; - } - } - } - else - { - meshData.hulls = nullptr; - meshData.hullsOffsets = nullptr; - } - if (toObj) - { - IMeshFileWriter* fileWriter = NvBlastExtExporterCreateObjFileWriter(); - fileWriter->appendMesh(meshData, name.c_str()); - fileWriter->saveToFile(name.c_str(), m_exportDir.c_str()); - fileWriter->release(); - //writer.saveToFile(asset, name, m_exportDir, compressedPositions, compressedNormals, compressedTextures, pInd, nInd, tInd, materialPathes, submeshCount); - } - if (toFbx) - { - IMeshFileWriter* fileWriter = NvBlastExtExporterCreateFbxFileWriter(fbxascii); - fileWriter->appendMesh(meshData, name.c_str(), nonSkinned); - fileWriter->saveToFile(name.c_str(), m_exportDir.c_str()); - fileWriter->release(); - } - - delete[] meshData.hulls; - delete[] meshData.hullsOffsets; - delete[] meshData.normals; - delete[] meshData.normIndex; - delete[] meshData.posIndex; - delete[] meshData.positions; - delete[] meshData.submeshOffsets; - delete[] meshData.texIndex; - - delete[] meshData.uvs; - - for (uint32_t i = 0; i < meshData.submeshCount; ++i) - { - delete[] meshData.submeshMats[i].diffuse_tex; - delete[] meshData.submeshMats[i].name; - } - delete[] meshData.submeshMats; - - return true; -} +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#include "ApexDestructibleObjExporter.h"
+
+#include "Log.h"
+
+#include "PsFastXml.h"
+#include "PsFileBuffer.h"
+#include <PxVec2.h>
+#include <PxVec3.h>
+#include <map>
+#include <NvBlastExtExporter.h>
+#include <NvBlastExtAuthoringTypes.h>
+
+
+
+using namespace nvidia;
+using namespace Nv::Blast;
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Material Parser
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+bool ApexDestructibleGeometryExporter::exportToFile(NvBlastAsset* asset, const NvParameterized::Interface* dmeshIfs, ApexImporter::ApexImportTool& tool, const std::string& name,
+ const std::vector<uint32_t>& chunkReorderInvMap, bool toFbx, bool toObj, bool fbxascii, bool nonSkinned, const std::vector<std::vector<CollisionHull*> >& hulls)
+{
+
+ Nv::Blast::ExporterMeshData meshData;
+ meshData.asset = asset;
+ tool.importRendermesh(chunkReorderInvMap, dmeshIfs, &meshData, m_materialsDir.c_str());
+
+ if (!hulls.empty())
+ {
+ meshData.hullsOffsets = new uint32_t[hulls.size() + 1]{ 0 };
+ for (uint32_t i = 0; i < hulls.size(); i++)
+ {
+ meshData.hullsOffsets[i + 1] = meshData.hullsOffsets[i] + (uint32_t)hulls[i].size();
+ }
+ meshData.hulls = new CollisionHull*[meshData.hullsOffsets[hulls.size()]];
+ for (uint32_t i = 0; i < hulls.size(); i++)
+ {
+ for (uint32_t j = 0; j < hulls[i].size(); j++)
+ {
+ meshData.hulls[meshData.hullsOffsets[i] + j] = hulls[i][j];
+ }
+ }
+ }
+ else
+ {
+ meshData.hulls = nullptr;
+ meshData.hullsOffsets = nullptr;
+ }
+ if (toObj)
+ {
+ IMeshFileWriter* fileWriter = NvBlastExtExporterCreateObjFileWriter();
+ fileWriter->appendMesh(meshData, name.c_str());
+ fileWriter->saveToFile(name.c_str(), m_exportDir.c_str());
+ fileWriter->release();
+ //writer.saveToFile(asset, name, m_exportDir, compressedPositions, compressedNormals, compressedTextures, pInd, nInd, tInd, materialPathes, submeshCount);
+ }
+ if (toFbx)
+ {
+ IMeshFileWriter* fileWriter = NvBlastExtExporterCreateFbxFileWriter(fbxascii);
+ fileWriter->appendMesh(meshData, name.c_str(), nonSkinned);
+ fileWriter->saveToFile(name.c_str(), m_exportDir.c_str());
+ fileWriter->release();
+ }
+
+ delete[] meshData.hulls;
+ delete[] meshData.hullsOffsets;
+ delete[] meshData.normals;
+ delete[] meshData.normIndex;
+ delete[] meshData.posIndex;
+ delete[] meshData.positions;
+ delete[] meshData.submeshOffsets;
+ delete[] meshData.texIndex;
+
+ delete[] meshData.uvs;
+
+ for (uint32_t i = 0; i < meshData.submeshCount; ++i)
+ {
+ delete[] meshData.submeshMats[i].diffuse_tex;
+ delete[] meshData.submeshMats[i].name;
+ }
+ delete[] meshData.submeshMats;
+
+ return true;
+}
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