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authorBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
committerBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
commit7115f60b91b5717d90f643fd692010905c7004db (patch)
treeeffd68c6978751c517d54c2f2bb5bb6e7dc93e18 /tools/ApexImporter/src/ApexDestructibleObjExporter.cpp
parentUpdating BlastTool zip (diff)
downloadblast-1.1.3_rc1.tar.xz
blast-1.1.3_rc1.zip
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'tools/ApexImporter/src/ApexDestructibleObjExporter.cpp')
-rwxr-xr-x[-rw-r--r--]tools/ApexImporter/src/ApexDestructibleObjExporter.cpp230
1 files changed, 115 insertions, 115 deletions
diff --git a/tools/ApexImporter/src/ApexDestructibleObjExporter.cpp b/tools/ApexImporter/src/ApexDestructibleObjExporter.cpp
index 3de7418..0dff785 100644..100755
--- a/tools/ApexImporter/src/ApexDestructibleObjExporter.cpp
+++ b/tools/ApexImporter/src/ApexDestructibleObjExporter.cpp
@@ -1,115 +1,115 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
-
-
-#include "ApexDestructibleObjExporter.h"
-
-#include "Log.h"
-
-#include "PsFastXml.h"
-#include "PsFileBuffer.h"
-#include <PxVec2.h>
-#include <PxVec3.h>
-#include <map>
-#include <NvBlastExtExporter.h>
-#include <NvBlastExtAuthoringTypes.h>
-
-
-
-using namespace nvidia;
-using namespace Nv::Blast;
-
-
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-// Material Parser
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-bool ApexDestructibleGeometryExporter::exportToFile(NvBlastAsset* asset, const NvParameterized::Interface* dmeshIfs, ApexImporter::ApexImportTool& tool, const std::string& name,
- const std::vector<uint32_t>& chunkReorderInvMap, bool toFbx, bool toObj, bool fbxascii, bool nonSkinned, const std::vector<std::vector<CollisionHull*> >& hulls)
-{
-
- Nv::Blast::ExporterMeshData meshData;
- meshData.asset = asset;
- tool.importRendermesh(chunkReorderInvMap, dmeshIfs, &meshData, m_materialsDir.c_str());
-
- if (!hulls.empty())
- {
- meshData.hullsOffsets = new uint32_t[hulls.size() + 1]{ 0 };
- for (uint32_t i = 0; i < hulls.size(); i++)
- {
- meshData.hullsOffsets[i + 1] = meshData.hullsOffsets[i] + (uint32_t)hulls[i].size();
- }
- meshData.hulls = new CollisionHull*[meshData.hullsOffsets[hulls.size()]];
- for (uint32_t i = 0; i < hulls.size(); i++)
- {
- for (uint32_t j = 0; j < hulls[i].size(); j++)
- {
- meshData.hulls[meshData.hullsOffsets[i] + j] = hulls[i][j];
- }
- }
- }
- else
- {
- meshData.hulls = nullptr;
- meshData.hullsOffsets = nullptr;
- }
- if (toObj)
- {
- IMeshFileWriter* fileWriter = NvBlastExtExporterCreateObjFileWriter();
- fileWriter->appendMesh(meshData, name.c_str());
- fileWriter->saveToFile(name.c_str(), m_exportDir.c_str());
- fileWriter->release();
- //writer.saveToFile(asset, name, m_exportDir, compressedPositions, compressedNormals, compressedTextures, pInd, nInd, tInd, materialPathes, submeshCount);
- }
- if (toFbx)
- {
- IMeshFileWriter* fileWriter = NvBlastExtExporterCreateFbxFileWriter(fbxascii);
- fileWriter->appendMesh(meshData, name.c_str(), nonSkinned);
- fileWriter->saveToFile(name.c_str(), m_exportDir.c_str());
- fileWriter->release();
- }
-
- delete[] meshData.hulls;
- delete[] meshData.hullsOffsets;
- delete[] meshData.normals;
- delete[] meshData.normIndex;
- delete[] meshData.posIndex;
- delete[] meshData.positions;
- delete[] meshData.submeshOffsets;
- delete[] meshData.texIndex;
-
- delete[] meshData.uvs;
-
- for (uint32_t i = 0; i < meshData.submeshCount; ++i)
- {
- delete[] meshData.submeshMats[i].diffuse_tex;
- delete[] meshData.submeshMats[i].name;
- }
- delete[] meshData.submeshMats;
-
- return true;
-}
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#include "ApexDestructibleObjExporter.h"
+
+#include "Log.h"
+
+#include "PsFastXml.h"
+#include "PsFileBuffer.h"
+#include <PxVec2.h>
+#include <PxVec3.h>
+#include <map>
+#include <NvBlastExtExporter.h>
+#include <NvBlastExtAuthoringTypes.h>
+
+
+
+using namespace nvidia;
+using namespace Nv::Blast;
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Material Parser
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+bool ApexDestructibleGeometryExporter::exportToFile(NvBlastAsset* asset, const NvParameterized::Interface* dmeshIfs, ApexImporter::ApexImportTool& tool, const std::string& name,
+ const std::vector<uint32_t>& chunkReorderInvMap, bool toFbx, bool toObj, bool fbxascii, bool nonSkinned, const std::vector<std::vector<CollisionHull*> >& hulls)
+{
+
+ Nv::Blast::ExporterMeshData meshData;
+ meshData.asset = asset;
+ tool.importRendermesh(chunkReorderInvMap, dmeshIfs, &meshData, m_materialsDir.c_str());
+
+ if (!hulls.empty())
+ {
+ meshData.hullsOffsets = new uint32_t[hulls.size() + 1]{ 0 };
+ for (uint32_t i = 0; i < hulls.size(); i++)
+ {
+ meshData.hullsOffsets[i + 1] = meshData.hullsOffsets[i] + (uint32_t)hulls[i].size();
+ }
+ meshData.hulls = new CollisionHull*[meshData.hullsOffsets[hulls.size()]];
+ for (uint32_t i = 0; i < hulls.size(); i++)
+ {
+ for (uint32_t j = 0; j < hulls[i].size(); j++)
+ {
+ meshData.hulls[meshData.hullsOffsets[i] + j] = hulls[i][j];
+ }
+ }
+ }
+ else
+ {
+ meshData.hulls = nullptr;
+ meshData.hullsOffsets = nullptr;
+ }
+ if (toObj)
+ {
+ IMeshFileWriter* fileWriter = NvBlastExtExporterCreateObjFileWriter();
+ fileWriter->appendMesh(meshData, name.c_str());
+ fileWriter->saveToFile(name.c_str(), m_exportDir.c_str());
+ fileWriter->release();
+ //writer.saveToFile(asset, name, m_exportDir, compressedPositions, compressedNormals, compressedTextures, pInd, nInd, tInd, materialPathes, submeshCount);
+ }
+ if (toFbx)
+ {
+ IMeshFileWriter* fileWriter = NvBlastExtExporterCreateFbxFileWriter(fbxascii);
+ fileWriter->appendMesh(meshData, name.c_str(), nonSkinned);
+ fileWriter->saveToFile(name.c_str(), m_exportDir.c_str());
+ fileWriter->release();
+ }
+
+ delete[] meshData.hulls;
+ delete[] meshData.hullsOffsets;
+ delete[] meshData.normals;
+ delete[] meshData.normIndex;
+ delete[] meshData.posIndex;
+ delete[] meshData.positions;
+ delete[] meshData.submeshOffsets;
+ delete[] meshData.texIndex;
+
+ delete[] meshData.uvs;
+
+ for (uint32_t i = 0; i < meshData.submeshCount; ++i)
+ {
+ delete[] meshData.submeshMats[i].diffuse_tex;
+ delete[] meshData.submeshMats[i].name;
+ }
+ delete[] meshData.submeshMats;
+
+ return true;
+}