diff options
Diffstat (limited to 'sdk/toolkit/source/NvBlastTkAssetImpl.cpp')
| -rwxr-xr-x[-rw-r--r--] | sdk/toolkit/source/NvBlastTkAssetImpl.cpp | 552 |
1 files changed, 276 insertions, 276 deletions
diff --git a/sdk/toolkit/source/NvBlastTkAssetImpl.cpp b/sdk/toolkit/source/NvBlastTkAssetImpl.cpp index 2f3b9cc..55c35d3 100644..100755 --- a/sdk/toolkit/source/NvBlastTkAssetImpl.cpp +++ b/sdk/toolkit/source/NvBlastTkAssetImpl.cpp @@ -1,276 +1,276 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - - -#include "NvBlastTkFrameworkImpl.h" -#include "NvBlastTkAssetImpl.h" -#include "NvBlastTkFamilyImpl.h" - -#include "NvBlast.h" -#include "NvBlastMemory.h" - - -namespace Nv -{ -namespace Blast -{ - -//////// Static data //////// - -NVBLASTTK_DEFINE_TYPE_IDENTIFIABLE(Asset); - - -//////// Member functions //////// - -TkAssetImpl::TkAssetImpl() - : m_assetLL(nullptr), m_ownsAsset(false) -{ -} - - -TkAssetImpl::TkAssetImpl(const NvBlastID& id) - : TkAssetType(id), m_assetLL(nullptr), m_ownsAsset(false) -{ -} - - -TkAssetImpl::~TkAssetImpl() -{ - if (m_assetLL != nullptr && m_ownsAsset) - { - NVBLAST_FREE(m_assetLL); - } -} - - -const NvBlastAsset* TkAssetImpl::getAssetLL() const -{ - return getAssetLLInternal(); -} - - -uint32_t TkAssetImpl::getChunkCount() const -{ - return NvBlastAssetGetChunkCount(m_assetLL, logLL); -} - - -uint32_t TkAssetImpl::getLeafChunkCount() const -{ - return NvBlastAssetGetLeafChunkCount(m_assetLL, logLL); -} - - -uint32_t TkAssetImpl::getBondCount() const -{ - return NvBlastAssetGetBondCount(m_assetLL, logLL); -} - - -const NvBlastChunk* TkAssetImpl::getChunks() const -{ - return NvBlastAssetGetChunks(m_assetLL, logLL); -} - - -const NvBlastBond* TkAssetImpl::getBonds() const -{ - return NvBlastAssetGetBonds(m_assetLL, logLL); -} - - -const NvBlastSupportGraph TkAssetImpl::getGraph() const -{ - return NvBlastAssetGetSupportGraph(m_assetLL, logLL); -} - - -uint32_t TkAssetImpl::getDataSize() const -{ - return NvBlastAssetGetSize(m_assetLL, logLL); -} - - -uint32_t TkAssetImpl::getJointDescCount() const -{ - return getJointDescCountInternal(); -} - - -const TkAssetJointDesc* TkAssetImpl::getJointDescs() const -{ - return getJointDescsInternal(); -} - - -void TkAssetImpl::release() -{ - const TkType& tkType = TkFamilyImpl::s_type; - const uint32_t num = TkFrameworkImpl::get()->getObjectCount(tkType); - - if (num) - { - Array<TkIdentifiable*>::type dependents(num); - TkFrameworkImpl::get()->getObjects(dependents.begin(), dependents.size(), tkType); - - for (TkObject* o : dependents) - { - TkFamilyImpl* f = static_cast<TkFamilyImpl*>(o); - if (f->getAssetImpl() == this) - { - f->release(); - } - } - } - - NVBLAST_DELETE(this, TkAssetImpl); -} - - -//////// Static functions //////// - -TkAssetImpl* TkAssetImpl::create(const TkAssetDesc& desc) -{ - TkAssetImpl* asset = NVBLAST_NEW(TkAssetImpl); - - Array<char>::type scratch((uint32_t)NvBlastGetRequiredScratchForCreateAsset(&desc, logLL)); - void* mem = NVBLAST_ALLOC_NAMED(NvBlastGetAssetMemorySize(&desc, logLL), "TkAssetImpl::create"); - asset->m_assetLL = NvBlastCreateAsset(mem, &desc, scratch.begin(), logLL); - if (asset->m_assetLL == nullptr) - { - NVBLAST_LOG_ERROR("TkAssetImpl::create: low-level asset could not be created."); - asset->release(); - return nullptr; - } - - if (desc.bondFlags != nullptr) - { - for (uint32_t bondN = 0; bondN < desc.bondCount; ++bondN) - { - if (0 != (desc.bondFlags[bondN] & TkAssetDesc::BondJointed)) - { - const NvBlastBondDesc& bondDesc = desc.bondDescs[bondN]; - const uint32_t c0 = bondDesc.chunkIndices[0]; - const uint32_t c1 = bondDesc.chunkIndices[1]; - if (c0 >= desc.chunkCount || c1 >= desc.chunkCount) - { - NVBLAST_LOG_WARNING("TkAssetImpl::create: joint flag set for badly described bond. No joint descriptor created."); - continue; - } - - if (!asset->addJointDesc(c0, c1)) - { - NVBLAST_LOG_WARNING("TkAssetImpl::create: no bond corresponds to the user-described bond indices. No joint descriptor created."); - } - } - } - } - - asset->m_ownsAsset = true; -// asset->setID(NvBlastAssetGetID(asset->m_assetLL, logLL)); // Keeping LL and Tk IDs distinct - - return asset; -} - - -TkAssetImpl* TkAssetImpl::create(const NvBlastAsset* assetLL, Nv::Blast::TkAssetJointDesc* jointDescs, uint32_t jointDescCount, bool ownsAsset) -{ - TkAssetImpl* asset = NVBLAST_NEW(TkAssetImpl); - - //NOTE: Why are we passing in a const NvBlastAsset* and then discarding the const? - asset->m_assetLL = const_cast<NvBlastAsset*>(assetLL); - if (asset->m_assetLL == nullptr) - { - NVBLAST_LOG_ERROR("TkAssetImpl::create: low-level asset could not be created."); - asset->release(); - return nullptr; - } - - asset->m_ownsAsset = ownsAsset; - asset->setID(NvBlastAssetGetID(asset->m_assetLL, logLL)); - - asset->m_jointDescs.resize(jointDescCount); - for (uint32_t i = 0; i < asset->m_jointDescs.size(); ++i) - { - asset->m_jointDescs[i] = jointDescs[i]; - } - - return asset; -} - -bool TkAssetImpl::addJointDesc(uint32_t chunkIndex0, uint32_t chunkIndex1) -{ - if (m_assetLL == nullptr) - { - return false; - } - - const uint32_t upperSupportChunkCount = NvBlastAssetGetFirstSubsupportChunkIndex(m_assetLL, logLL); - if (chunkIndex0 >= upperSupportChunkCount || chunkIndex1 >= upperSupportChunkCount) - { - return false; - } - - const uint32_t* chunkToGraphNodeMap = NvBlastAssetGetChunkToGraphNodeMap(m_assetLL, logLL); - const uint32_t node0 = chunkToGraphNodeMap[chunkIndex0]; - const uint32_t node1 = chunkToGraphNodeMap[chunkIndex1]; - const NvBlastSupportGraph graph = NvBlastAssetGetSupportGraph(m_assetLL, logLL); - if (node0 >= graph.nodeCount && node1 >= graph.nodeCount) - { - return false; - } - - // Find bond index - // Iterate through all neighbors of node0 chunk - uint32_t bondIndex = 0xFFFFFFFF; - for (uint32_t i = graph.adjacencyPartition[node0]; i < graph.adjacencyPartition[node0 + 1]; i++) - { - if (graph.adjacentNodeIndices[i] == node1) - { - bondIndex = graph.adjacentBondIndices[i]; - break; - } - } - - if (bondIndex >= NvBlastAssetGetBondCount(m_assetLL, logLL)) - { - return false; - } - - const NvBlastBond& bond = NvBlastAssetGetBonds(m_assetLL, logLL)[bondIndex]; - - TkAssetJointDesc jointDesc; - jointDesc.attachPositions[0] = jointDesc.attachPositions[1] = physx::PxVec3(bond.centroid[0], bond.centroid[1], bond.centroid[2]); - jointDesc.nodeIndices[0] = node0; - jointDesc.nodeIndices[1] = node1; - m_jointDescs.pushBack(jointDesc); - - return true; -} - -} // namespace Blast -} // namespace Nv +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#include "NvBlastTkFrameworkImpl.h"
+#include "NvBlastTkAssetImpl.h"
+#include "NvBlastTkFamilyImpl.h"
+
+#include "NvBlast.h"
+#include "NvBlastMemory.h"
+
+
+namespace Nv
+{
+namespace Blast
+{
+
+//////// Static data ////////
+
+NVBLASTTK_DEFINE_TYPE_IDENTIFIABLE(Asset);
+
+
+//////// Member functions ////////
+
+TkAssetImpl::TkAssetImpl()
+ : m_assetLL(nullptr), m_ownsAsset(false)
+{
+}
+
+
+TkAssetImpl::TkAssetImpl(const NvBlastID& id)
+ : TkAssetType(id), m_assetLL(nullptr), m_ownsAsset(false)
+{
+}
+
+
+TkAssetImpl::~TkAssetImpl()
+{
+ if (m_assetLL != nullptr && m_ownsAsset)
+ {
+ NVBLAST_FREE(m_assetLL);
+ }
+}
+
+
+const NvBlastAsset* TkAssetImpl::getAssetLL() const
+{
+ return getAssetLLInternal();
+}
+
+
+uint32_t TkAssetImpl::getChunkCount() const
+{
+ return NvBlastAssetGetChunkCount(m_assetLL, logLL);
+}
+
+
+uint32_t TkAssetImpl::getLeafChunkCount() const
+{
+ return NvBlastAssetGetLeafChunkCount(m_assetLL, logLL);
+}
+
+
+uint32_t TkAssetImpl::getBondCount() const
+{
+ return NvBlastAssetGetBondCount(m_assetLL, logLL);
+}
+
+
+const NvBlastChunk* TkAssetImpl::getChunks() const
+{
+ return NvBlastAssetGetChunks(m_assetLL, logLL);
+}
+
+
+const NvBlastBond* TkAssetImpl::getBonds() const
+{
+ return NvBlastAssetGetBonds(m_assetLL, logLL);
+}
+
+
+const NvBlastSupportGraph TkAssetImpl::getGraph() const
+{
+ return NvBlastAssetGetSupportGraph(m_assetLL, logLL);
+}
+
+
+uint32_t TkAssetImpl::getDataSize() const
+{
+ return NvBlastAssetGetSize(m_assetLL, logLL);
+}
+
+
+uint32_t TkAssetImpl::getJointDescCount() const
+{
+ return getJointDescCountInternal();
+}
+
+
+const TkAssetJointDesc* TkAssetImpl::getJointDescs() const
+{
+ return getJointDescsInternal();
+}
+
+
+void TkAssetImpl::release()
+{
+ const TkType& tkType = TkFamilyImpl::s_type;
+ const uint32_t num = TkFrameworkImpl::get()->getObjectCount(tkType);
+
+ if (num)
+ {
+ Array<TkIdentifiable*>::type dependents(num);
+ TkFrameworkImpl::get()->getObjects(dependents.begin(), dependents.size(), tkType);
+
+ for (TkObject* o : dependents)
+ {
+ TkFamilyImpl* f = static_cast<TkFamilyImpl*>(o);
+ if (f->getAssetImpl() == this)
+ {
+ f->release();
+ }
+ }
+ }
+
+ NVBLAST_DELETE(this, TkAssetImpl);
+}
+
+
+//////// Static functions ////////
+
+TkAssetImpl* TkAssetImpl::create(const TkAssetDesc& desc)
+{
+ TkAssetImpl* asset = NVBLAST_NEW(TkAssetImpl);
+
+ Array<char>::type scratch((uint32_t)NvBlastGetRequiredScratchForCreateAsset(&desc, logLL));
+ void* mem = NVBLAST_ALLOC_NAMED(NvBlastGetAssetMemorySize(&desc, logLL), "TkAssetImpl::create");
+ asset->m_assetLL = NvBlastCreateAsset(mem, &desc, scratch.begin(), logLL);
+ if (asset->m_assetLL == nullptr)
+ {
+ NVBLAST_LOG_ERROR("TkAssetImpl::create: low-level asset could not be created.");
+ asset->release();
+ return nullptr;
+ }
+
+ if (desc.bondFlags != nullptr)
+ {
+ for (uint32_t bondN = 0; bondN < desc.bondCount; ++bondN)
+ {
+ if (0 != (desc.bondFlags[bondN] & TkAssetDesc::BondJointed))
+ {
+ const NvBlastBondDesc& bondDesc = desc.bondDescs[bondN];
+ const uint32_t c0 = bondDesc.chunkIndices[0];
+ const uint32_t c1 = bondDesc.chunkIndices[1];
+ if (c0 >= desc.chunkCount || c1 >= desc.chunkCount)
+ {
+ NVBLAST_LOG_WARNING("TkAssetImpl::create: joint flag set for badly described bond. No joint descriptor created.");
+ continue;
+ }
+
+ if (!asset->addJointDesc(c0, c1))
+ {
+ NVBLAST_LOG_WARNING("TkAssetImpl::create: no bond corresponds to the user-described bond indices. No joint descriptor created.");
+ }
+ }
+ }
+ }
+
+ asset->m_ownsAsset = true;
+// asset->setID(NvBlastAssetGetID(asset->m_assetLL, logLL)); // Keeping LL and Tk IDs distinct
+
+ return asset;
+}
+
+
+TkAssetImpl* TkAssetImpl::create(const NvBlastAsset* assetLL, Nv::Blast::TkAssetJointDesc* jointDescs, uint32_t jointDescCount, bool ownsAsset)
+{
+ TkAssetImpl* asset = NVBLAST_NEW(TkAssetImpl);
+
+ //NOTE: Why are we passing in a const NvBlastAsset* and then discarding the const?
+ asset->m_assetLL = const_cast<NvBlastAsset*>(assetLL);
+ if (asset->m_assetLL == nullptr)
+ {
+ NVBLAST_LOG_ERROR("TkAssetImpl::create: low-level asset could not be created.");
+ asset->release();
+ return nullptr;
+ }
+
+ asset->m_ownsAsset = ownsAsset;
+ asset->setID(NvBlastAssetGetID(asset->m_assetLL, logLL));
+
+ asset->m_jointDescs.resize(jointDescCount);
+ for (uint32_t i = 0; i < asset->m_jointDescs.size(); ++i)
+ {
+ asset->m_jointDescs[i] = jointDescs[i];
+ }
+
+ return asset;
+}
+
+bool TkAssetImpl::addJointDesc(uint32_t chunkIndex0, uint32_t chunkIndex1)
+{
+ if (m_assetLL == nullptr)
+ {
+ return false;
+ }
+
+ const uint32_t upperSupportChunkCount = NvBlastAssetGetFirstSubsupportChunkIndex(m_assetLL, logLL);
+ if (chunkIndex0 >= upperSupportChunkCount || chunkIndex1 >= upperSupportChunkCount)
+ {
+ return false;
+ }
+
+ const uint32_t* chunkToGraphNodeMap = NvBlastAssetGetChunkToGraphNodeMap(m_assetLL, logLL);
+ const uint32_t node0 = chunkToGraphNodeMap[chunkIndex0];
+ const uint32_t node1 = chunkToGraphNodeMap[chunkIndex1];
+ const NvBlastSupportGraph graph = NvBlastAssetGetSupportGraph(m_assetLL, logLL);
+ if (node0 >= graph.nodeCount && node1 >= graph.nodeCount)
+ {
+ return false;
+ }
+
+ // Find bond index
+ // Iterate through all neighbors of node0 chunk
+ uint32_t bondIndex = 0xFFFFFFFF;
+ for (uint32_t i = graph.adjacencyPartition[node0]; i < graph.adjacencyPartition[node0 + 1]; i++)
+ {
+ if (graph.adjacentNodeIndices[i] == node1)
+ {
+ bondIndex = graph.adjacentBondIndices[i];
+ break;
+ }
+ }
+
+ if (bondIndex >= NvBlastAssetGetBondCount(m_assetLL, logLL))
+ {
+ return false;
+ }
+
+ const NvBlastBond& bond = NvBlastAssetGetBonds(m_assetLL, logLL)[bondIndex];
+
+ TkAssetJointDesc jointDesc;
+ jointDesc.attachPositions[0] = jointDesc.attachPositions[1] = physx::PxVec3(bond.centroid[0], bond.centroid[1], bond.centroid[2]);
+ jointDesc.nodeIndices[0] = node0;
+ jointDesc.nodeIndices[1] = node1;
+ m_jointDescs.pushBack(jointDesc);
+
+ return true;
+}
+
+} // namespace Blast
+} // namespace Nv
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