diff options
Diffstat (limited to 'sdk/extensions/physx/source/physics/NvBlastExtPxActorImpl.h')
| -rwxr-xr-x[-rw-r--r--] | sdk/extensions/physx/source/physics/NvBlastExtPxActorImpl.h | 226 |
1 files changed, 113 insertions, 113 deletions
diff --git a/sdk/extensions/physx/source/physics/NvBlastExtPxActorImpl.h b/sdk/extensions/physx/source/physics/NvBlastExtPxActorImpl.h index 3c8fde2..0fc8f6c 100644..100755 --- a/sdk/extensions/physx/source/physics/NvBlastExtPxActorImpl.h +++ b/sdk/extensions/physx/source/physics/NvBlastExtPxActorImpl.h @@ -1,113 +1,113 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved. - - -#ifndef NVBLASTEXTPXACTORIMPL_H -#define NVBLASTEXTPXACTORIMPL_H - -#include "NvBlastExtPxActor.h" -#include "NvBlastArray.h" -#include "PxTransform.h" - - -using namespace physx; - -namespace Nv -{ -namespace Blast -{ - - -// Forward declarations -class ExtPxFamilyImpl; - -struct PxActorCreateInfo -{ - PxTransform m_transform; - PxVec3 m_scale; - PxVec3 m_parentLinearVelocity; - PxVec3 m_parentAngularVelocity; - PxVec3 m_parentCOM; -}; - - -class ExtPxActorImpl final : public ExtPxActor -{ -public: - //////// ctor //////// - - ExtPxActorImpl(ExtPxFamilyImpl* family, TkActor* tkActor, const PxActorCreateInfo& pxActorInfo); - - ~ExtPxActorImpl() - { - release(); - } - - void release(); - - - //////// interface //////// - - virtual uint32_t getChunkCount() const override - { - return static_cast<uint32_t>(m_chunkIndices.size()); - } - - virtual const uint32_t* getChunkIndices() const override - { - return m_chunkIndices.begin(); - } - - virtual PxRigidDynamic& getPhysXActor() const override - { - return *m_rigidDynamic; - } - - virtual TkActor& getTkActor() const override - { - return *m_tkActor; - } - - virtual ExtPxFamily& getFamily() const override; - - -private: - //////// data //////// - - ExtPxFamilyImpl* m_family; - TkActor* m_tkActor; - PxRigidDynamic* m_rigidDynamic; - InlineArray<uint32_t, 4>::type m_chunkIndices; -}; - - - -} // namespace Blast -} // namespace Nv - - -#endif // ifndef NVBLASTEXTPXACTORIMPL_H +// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef NVBLASTEXTPXACTORIMPL_H
+#define NVBLASTEXTPXACTORIMPL_H
+
+#include "NvBlastExtPxActor.h"
+#include "NvBlastArray.h"
+#include "PxTransform.h"
+
+
+using namespace physx;
+
+namespace Nv
+{
+namespace Blast
+{
+
+
+// Forward declarations
+class ExtPxFamilyImpl;
+
+struct PxActorCreateInfo
+{
+ PxTransform m_transform;
+ PxVec3 m_scale;
+ PxVec3 m_parentLinearVelocity;
+ PxVec3 m_parentAngularVelocity;
+ PxVec3 m_parentCOM;
+};
+
+
+class ExtPxActorImpl final : public ExtPxActor
+{
+public:
+ //////// ctor ////////
+
+ ExtPxActorImpl(ExtPxFamilyImpl* family, TkActor* tkActor, const PxActorCreateInfo& pxActorInfo);
+
+ ~ExtPxActorImpl()
+ {
+ release();
+ }
+
+ void release();
+
+
+ //////// interface ////////
+
+ virtual uint32_t getChunkCount() const override
+ {
+ return static_cast<uint32_t>(m_chunkIndices.size());
+ }
+
+ virtual const uint32_t* getChunkIndices() const override
+ {
+ return m_chunkIndices.begin();
+ }
+
+ virtual PxRigidDynamic& getPhysXActor() const override
+ {
+ return *m_rigidDynamic;
+ }
+
+ virtual TkActor& getTkActor() const override
+ {
+ return *m_tkActor;
+ }
+
+ virtual ExtPxFamily& getFamily() const override;
+
+
+private:
+ //////// data ////////
+
+ ExtPxFamilyImpl* m_family;
+ TkActor* m_tkActor;
+ PxRigidDynamic* m_rigidDynamic;
+ InlineArray<uint32_t, 4>::type m_chunkIndices;
+};
+
+
+
+} // namespace Blast
+} // namespace Nv
+
+
+#endif // ifndef NVBLASTEXTPXACTORIMPL_H
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