aboutsummaryrefslogtreecommitdiff
path: root/sdk/extensions/physx/source/physics/NvBlastExtPxActorImpl.h
diff options
context:
space:
mode:
authorBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
committerBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
commit7115f60b91b5717d90f643fd692010905c7004db (patch)
treeeffd68c6978751c517d54c2f2bb5bb6e7dc93e18 /sdk/extensions/physx/source/physics/NvBlastExtPxActorImpl.h
parentUpdating BlastTool zip (diff)
downloadblast-1.1.3_rc1.tar.xz
blast-1.1.3_rc1.zip
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'sdk/extensions/physx/source/physics/NvBlastExtPxActorImpl.h')
-rwxr-xr-x[-rw-r--r--]sdk/extensions/physx/source/physics/NvBlastExtPxActorImpl.h226
1 files changed, 113 insertions, 113 deletions
diff --git a/sdk/extensions/physx/source/physics/NvBlastExtPxActorImpl.h b/sdk/extensions/physx/source/physics/NvBlastExtPxActorImpl.h
index 3c8fde2..0fc8f6c 100644..100755
--- a/sdk/extensions/physx/source/physics/NvBlastExtPxActorImpl.h
+++ b/sdk/extensions/physx/source/physics/NvBlastExtPxActorImpl.h
@@ -1,113 +1,113 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
-
-
-#ifndef NVBLASTEXTPXACTORIMPL_H
-#define NVBLASTEXTPXACTORIMPL_H
-
-#include "NvBlastExtPxActor.h"
-#include "NvBlastArray.h"
-#include "PxTransform.h"
-
-
-using namespace physx;
-
-namespace Nv
-{
-namespace Blast
-{
-
-
-// Forward declarations
-class ExtPxFamilyImpl;
-
-struct PxActorCreateInfo
-{
- PxTransform m_transform;
- PxVec3 m_scale;
- PxVec3 m_parentLinearVelocity;
- PxVec3 m_parentAngularVelocity;
- PxVec3 m_parentCOM;
-};
-
-
-class ExtPxActorImpl final : public ExtPxActor
-{
-public:
- //////// ctor ////////
-
- ExtPxActorImpl(ExtPxFamilyImpl* family, TkActor* tkActor, const PxActorCreateInfo& pxActorInfo);
-
- ~ExtPxActorImpl()
- {
- release();
- }
-
- void release();
-
-
- //////// interface ////////
-
- virtual uint32_t getChunkCount() const override
- {
- return static_cast<uint32_t>(m_chunkIndices.size());
- }
-
- virtual const uint32_t* getChunkIndices() const override
- {
- return m_chunkIndices.begin();
- }
-
- virtual PxRigidDynamic& getPhysXActor() const override
- {
- return *m_rigidDynamic;
- }
-
- virtual TkActor& getTkActor() const override
- {
- return *m_tkActor;
- }
-
- virtual ExtPxFamily& getFamily() const override;
-
-
-private:
- //////// data ////////
-
- ExtPxFamilyImpl* m_family;
- TkActor* m_tkActor;
- PxRigidDynamic* m_rigidDynamic;
- InlineArray<uint32_t, 4>::type m_chunkIndices;
-};
-
-
-
-} // namespace Blast
-} // namespace Nv
-
-
-#endif // ifndef NVBLASTEXTPXACTORIMPL_H
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2018 NVIDIA Corporation. All rights reserved.
+
+
+#ifndef NVBLASTEXTPXACTORIMPL_H
+#define NVBLASTEXTPXACTORIMPL_H
+
+#include "NvBlastExtPxActor.h"
+#include "NvBlastArray.h"
+#include "PxTransform.h"
+
+
+using namespace physx;
+
+namespace Nv
+{
+namespace Blast
+{
+
+
+// Forward declarations
+class ExtPxFamilyImpl;
+
+struct PxActorCreateInfo
+{
+ PxTransform m_transform;
+ PxVec3 m_scale;
+ PxVec3 m_parentLinearVelocity;
+ PxVec3 m_parentAngularVelocity;
+ PxVec3 m_parentCOM;
+};
+
+
+class ExtPxActorImpl final : public ExtPxActor
+{
+public:
+ //////// ctor ////////
+
+ ExtPxActorImpl(ExtPxFamilyImpl* family, TkActor* tkActor, const PxActorCreateInfo& pxActorInfo);
+
+ ~ExtPxActorImpl()
+ {
+ release();
+ }
+
+ void release();
+
+
+ //////// interface ////////
+
+ virtual uint32_t getChunkCount() const override
+ {
+ return static_cast<uint32_t>(m_chunkIndices.size());
+ }
+
+ virtual const uint32_t* getChunkIndices() const override
+ {
+ return m_chunkIndices.begin();
+ }
+
+ virtual PxRigidDynamic& getPhysXActor() const override
+ {
+ return *m_rigidDynamic;
+ }
+
+ virtual TkActor& getTkActor() const override
+ {
+ return *m_tkActor;
+ }
+
+ virtual ExtPxFamily& getFamily() const override;
+
+
+private:
+ //////// data ////////
+
+ ExtPxFamilyImpl* m_family;
+ TkActor* m_tkActor;
+ PxRigidDynamic* m_rigidDynamic;
+ InlineArray<uint32_t, 4>::type m_chunkIndices;
+};
+
+
+
+} // namespace Blast
+} // namespace Nv
+
+
+#endif // ifndef NVBLASTEXTPXACTORIMPL_H