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Diffstat (limited to 'sdk/extensions/authoring/source/NvBlastExtAuthoringCollisionBuilderImpl.cpp')
| -rw-r--r-- | sdk/extensions/authoring/source/NvBlastExtAuthoringCollisionBuilderImpl.cpp | 324 |
1 files changed, 324 insertions, 0 deletions
diff --git a/sdk/extensions/authoring/source/NvBlastExtAuthoringCollisionBuilderImpl.cpp b/sdk/extensions/authoring/source/NvBlastExtAuthoringCollisionBuilderImpl.cpp new file mode 100644 index 0000000..39c7586 --- /dev/null +++ b/sdk/extensions/authoring/source/NvBlastExtAuthoringCollisionBuilderImpl.cpp @@ -0,0 +1,324 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved. + + +#include "NvBlastExtAuthoringCollisionBuilderImpl.h" +#include <PxConvexMesh.h> +#include <PxVec3.h> +#include <PxBounds3.h> +#include "PxPhysics.h" +#include "cooking/PxCooking.h" +#include <NvBlastExtApexSharedParts.h> +#include <NvBlastExtAuthoringInternalCommon.h> + +#include <NvBlastExtAuthoringBooleanTool.h> +#include <NvBlastExtAuthoringMeshImpl.h> + +using namespace physx; + +#define SAFE_ARRAY_NEW(T, x) ((x) > 0) ? new T[x] : nullptr; +#define SAFE_ARRAY_DELETE(x) if (x != nullptr) {delete[] x; x = nullptr;} + +namespace Nv +{ +namespace Blast +{ + +void CollisionHullImpl::release() +{ + SAFE_ARRAY_DELETE(points); + SAFE_ARRAY_DELETE(indices); + SAFE_ARRAY_DELETE(polygonData); + delete this; +} + +CollisionHull* ConvexMeshBuilderImpl::buildCollisionGeometry(uint32_t verticesCount, const physx::PxVec3* vData) +{ + CollisionHull* output = new CollisionHullImpl(); + std::vector<physx::PxVec3> vertexData(verticesCount); + memcpy(vertexData.data(), vData, sizeof(physx::PxVec3) * verticesCount); + + PxConvexMeshDesc convexMeshDescr; + PxConvexMesh* resultConvexMesh; + PxBounds3 bounds; + // Scale chunk to unit cube size, to avoid numerical errors + bounds.setEmpty(); + for (uint32_t i = 0; i < vertexData.size(); ++i) + { + bounds.include(vertexData[i]); + } + PxVec3 bbCenter = bounds.getCenter(); + float scale = PxMax(PxAbs(bounds.getExtents(0)), PxMax(PxAbs(bounds.getExtents(1)), PxAbs(bounds.getExtents(2)))); + for (uint32_t i = 0; i < vertexData.size(); ++i) + { + vertexData[i] = vertexData[i] - bbCenter; + vertexData[i] *= (1.0f / scale); + } + bounds.setEmpty(); + for (uint32_t i = 0; i < vertexData.size(); ++i) + { + bounds.include(vertexData[i]); + } + convexMeshDescr.points.data = vertexData.data(); + convexMeshDescr.points.stride = sizeof(PxVec3); + convexMeshDescr.points.count = (uint32_t)vertexData.size(); + convexMeshDescr.flags = PxConvexFlag::eCOMPUTE_CONVEX; + resultConvexMesh = mCooking->createConvexMesh(convexMeshDescr, *mInsertionCallback); + if (!resultConvexMesh) + { + vertexData.clear(); + vertexData.push_back(bounds.minimum); + vertexData.push_back(PxVec3(bounds.minimum.x, bounds.maximum.y, bounds.minimum.z)); + vertexData.push_back(PxVec3(bounds.maximum.x, bounds.maximum.y, bounds.minimum.z)); + vertexData.push_back(PxVec3(bounds.maximum.x, bounds.minimum.y, bounds.minimum.z)); + vertexData.push_back(PxVec3(bounds.minimum.x, bounds.minimum.y, bounds.maximum.z)); + vertexData.push_back(PxVec3(bounds.minimum.x, bounds.maximum.y, bounds.maximum.z)); + vertexData.push_back(PxVec3(bounds.maximum.x, bounds.maximum.y, bounds.maximum.z)); + vertexData.push_back(PxVec3(bounds.maximum.x, bounds.minimum.y, bounds.maximum.z)); + convexMeshDescr.points.data = vertexData.data(); + convexMeshDescr.points.count = (uint32_t)vertexData.size(); + resultConvexMesh = mCooking->createConvexMesh(convexMeshDescr, *mInsertionCallback); + } + output->polygonDataCount = resultConvexMesh->getNbPolygons(); + if (output->polygonDataCount) + output->polygonData = SAFE_ARRAY_NEW(CollisionHull::HullPolygon, output->polygonDataCount); + output->pointsCount = resultConvexMesh->getNbVertices(); + output->points = SAFE_ARRAY_NEW(PxVec3, output->pointsCount); + int32_t indicesCount = 0; + PxHullPolygon hPoly; + for (uint32_t i = 0; i < resultConvexMesh->getNbPolygons(); ++i) + { + CollisionHull::HullPolygon& pd = output->polygonData[i]; + resultConvexMesh->getPolygonData(i, hPoly); + pd.mIndexBase = hPoly.mIndexBase; + pd.mNbVerts = hPoly.mNbVerts; + pd.mPlane[0] = hPoly.mPlane[0]; + pd.mPlane[1] = hPoly.mPlane[1]; + pd.mPlane[2] = hPoly.mPlane[2]; + pd.mPlane[3] = hPoly.mPlane[3]; + + pd.mPlane[0] /= scale; + pd.mPlane[1] /= scale; + pd.mPlane[2] /= scale; + pd.mPlane[3] -= (pd.mPlane[0] * bbCenter.x + pd.mPlane[1] * bbCenter.y + pd.mPlane[2] * bbCenter.z); + float length = sqrt(pd.mPlane[0] * pd.mPlane[0] + pd.mPlane[1] * pd.mPlane[1] + pd.mPlane[2] * pd.mPlane[2]); + pd.mPlane[0] /= length; + pd.mPlane[1] /= length; + pd.mPlane[2] /= length; + pd.mPlane[3] /= length; + indicesCount = PxMax(indicesCount, pd.mIndexBase + pd.mNbVerts); + } + output->indicesCount = indicesCount; + output->indices = SAFE_ARRAY_NEW(uint32_t, indicesCount); + for (uint32_t i = 0; i < resultConvexMesh->getNbVertices(); ++i) + { + PxVec3 p = resultConvexMesh->getVertices()[i] * scale + bbCenter; + output->points[i] = p; + } + for (int32_t i = 0; i < indicesCount; ++i) + { + output->indices[i] = resultConvexMesh->getIndexBuffer()[i]; + } + resultConvexMesh->release(); + return output; +} + +void ConvexMeshBuilderImpl::trimCollisionGeometry(uint32_t chunksCount, CollisionHull** in, const uint32_t* chunkDepth) +{ + std::vector<std::vector<PxPlane> > chunkMidplanes(chunksCount); + std::vector<PxVec3> centers(chunksCount); + std::vector<PxBounds3> hullsBounds(chunksCount); + for (uint32_t i = 0; i < chunksCount; ++i) + { + hullsBounds[i].setEmpty(); + centers[i] = PxVec3(0, 0, 0); + for (uint32_t p = 0; p < in[i]->pointsCount; ++p) + { + centers[i] += in[i]->points[p]; + hullsBounds[i].include(in[i]->points[p]); + } + centers[i] = hullsBounds[i].getCenter(); + } + + Separation params; + for (uint32_t hull = 0; hull < chunksCount; ++hull) + { + for (uint32_t hull2 = hull + 1; hull2 < chunksCount; ++hull2) + { + if (chunkDepth[hull] != chunkDepth[hull2]) + { + continue; + } + if (importerHullsInProximityApexFree(in[hull]->pointsCount, in[hull]->points, hullsBounds[hull], PxTransform(PxIdentity), PxVec3(1, 1, 1), + in[hull2]->pointsCount, in[hull2]->points, hullsBounds[hull2], PxTransform(PxIdentity), PxVec3(1, 1, 1), 0.0, ¶ms) == false) + { + continue; + } + PxVec3 c1 = centers[hull]; + PxVec3 c2 = centers[hull2]; + float d = FLT_MAX; + PxVec3 n1; + PxVec3 n2; + for (uint32_t p = 0; p < in[hull]->pointsCount; ++p) + { + float ld = (in[hull]->points[p] - c2).magnitude(); + if (ld < d) + { + n1 = in[hull]->points[p]; + d = ld; + } + } + d = FLT_MAX; + for (uint32_t p = 0; p < in[hull2]->pointsCount; ++p) + { + float ld = (in[hull2]->points[p] - c1).magnitude(); + if (ld < d) + { + n2 = in[hull2]->points[p]; + d = ld; + } + } + + PxVec3 dir = c2 - c1; + + PxPlane pl = PxPlane((n1 + n2) * 0.5, dir.getNormalized()); + chunkMidplanes[hull].push_back(pl); + PxPlane pl2 = PxPlane((n1 + n2) * 0.5, -dir.getNormalized()); + chunkMidplanes[hull2].push_back(pl2); + } + } + std::vector<PxVec3> hPoints; + for (uint32_t i = 0; i < chunksCount; ++i) + { + std::vector<Facet> facets; + std::vector<Vertex> vertices; + std::vector<Edge> edges; + for (uint32_t fc = 0; fc < in[i]->polygonDataCount; ++fc) + { + Facet nFc; + nFc.firstEdgeNumber = edges.size(); + auto& pd = in[i]->polygonData[fc]; + uint32_t n = pd.mNbVerts; + for (uint32_t ed = 0; ed < n; ++ed) + { + uint32_t vr1 = in[i]->indices[(ed) + pd.mIndexBase]; + uint32_t vr2 = in[i]->indices[(ed + 1) % n + pd.mIndexBase]; + edges.push_back(Edge(vr1, vr2)); + } + nFc.edgesCount = n; + facets.push_back(nFc); + } + vertices.resize(in[i]->pointsCount); + for (uint32_t vr = 0; vr < in[i]->pointsCount; ++vr) + { + vertices[vr].p = in[i]->points[vr]; + } + Mesh* hullMesh = new MeshImpl(vertices.data(), edges.data(), facets.data(), vertices.size(), edges.size(), facets.size()); + BooleanEvaluator evl; + Mesh* cuttingMesh = getCuttingBox(PxVec3(0, 0, 0), PxVec3(0, 0, 1), 40, 0); + for (uint32_t p = 0; p < chunkMidplanes[i].size(); ++p) + { + PxPlane& pl = chunkMidplanes[i][p]; + setCuttingBox(pl.pointInPlane(), pl.n.getNormalized(), cuttingMesh, 60, 0); + evl.performFastCutting(hullMesh, cuttingMesh, BooleanConfigurations::BOOLEAN_DIFFERENCE()); + Mesh* result = evl.createNewMesh(); + if (result == nullptr) + { + break; + } + delete hullMesh; + hullMesh = result; + } + delete cuttingMesh; + if (hullMesh == nullptr) + { + continue; + } + hPoints.clear(); + hPoints.resize(hullMesh->getVerticesCount()); + for (uint32_t v = 0; v < hullMesh->getVerticesCount(); ++v) + { + hPoints[v] = hullMesh->getVertices()[v].p; + } + delete hullMesh; + if (in[i] != nullptr) + { + in[i]->release(); + } + in[i] = buildCollisionGeometry(hPoints.size(), hPoints.data()); + } +} + + +PxConvexMesh* ConvexMeshBuilderImpl::buildConvexMesh(uint32_t verticesCount, const physx::PxVec3* vertexData) +{ + CollisionHull* hull = buildCollisionGeometry(verticesCount, vertexData); + + PxConvexMeshDesc convexMeshDescr; + convexMeshDescr.indices.data = hull->indices; + convexMeshDescr.indices.count = (uint32_t)hull->indicesCount; + convexMeshDescr.indices.stride = sizeof(uint32_t); + + convexMeshDescr.points.data = hull->points; + convexMeshDescr.points.count = (uint32_t)hull->pointsCount; + convexMeshDescr.points.stride = sizeof(PxVec3); + + convexMeshDescr.polygons.data = hull->polygonData; + convexMeshDescr.polygons.count = (uint32_t)hull->polygonDataCount; + convexMeshDescr.polygons.stride = sizeof(PxHullPolygon); + + PxConvexMesh* convexMesh = mCooking->createConvexMesh(convexMeshDescr, *mInsertionCallback); + hull->release(); + return convexMesh; +} + +PxConvexMesh* ConvexMeshBuilderImpl::buildConvexMesh(const CollisionHull& hull) +{ + PxConvexMeshDesc convexMeshDescr; + convexMeshDescr.indices.data = hull.indices; + convexMeshDescr.indices.count = (uint32_t)hull.indicesCount; + convexMeshDescr.indices.stride = sizeof(uint32_t); + + convexMeshDescr.points.data = hull.points; + convexMeshDescr.points.count = (uint32_t)hull.pointsCount; + convexMeshDescr.points.stride = sizeof(PxVec3); + + convexMeshDescr.polygons.data = hull.polygonData; + convexMeshDescr.polygons.count = (uint32_t)hull.polygonDataCount; + convexMeshDescr.polygons.stride = sizeof(PxHullPolygon); + + PxConvexMesh* convexMesh = mCooking->createConvexMesh(convexMeshDescr, *mInsertionCallback); + return convexMesh; +} + +void ConvexMeshBuilderImpl::release() +{ + delete this; +} + +} // namespace Blast +} // namespace Nv |