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authorAnton Novoselov <[email protected]>2017-08-01 12:53:38 +0300
committerAnton Novoselov <[email protected]>2017-08-01 12:53:38 +0300
commit236f03c0b9a4982328ed1201978f7f69d192d9b2 (patch)
treee486f2fa39dba203563895541e92c60ed3e25759 /sdk/extensions/authoring/source/NvBlastExtAuthoringCollisionBuilderImpl.cpp
parentAdded screens to welcome page (diff)
downloadblast-236f03c0b9a4982328ed1201978f7f69d192d9b2.tar.xz
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Blast 1.1 release (windows / linux)
see docs/release_notes.txt for details
Diffstat (limited to 'sdk/extensions/authoring/source/NvBlastExtAuthoringCollisionBuilderImpl.cpp')
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2016-2017 NVIDIA Corporation. All rights reserved.
+
+
+#include "NvBlastExtAuthoringCollisionBuilderImpl.h"
+#include <PxConvexMesh.h>
+#include <PxVec3.h>
+#include <PxBounds3.h>
+#include "PxPhysics.h"
+#include "cooking/PxCooking.h"
+#include <NvBlastExtApexSharedParts.h>
+#include <NvBlastExtAuthoringInternalCommon.h>
+
+#include <NvBlastExtAuthoringBooleanTool.h>
+#include <NvBlastExtAuthoringMeshImpl.h>
+
+using namespace physx;
+
+#define SAFE_ARRAY_NEW(T, x) ((x) > 0) ? new T[x] : nullptr;
+#define SAFE_ARRAY_DELETE(x) if (x != nullptr) {delete[] x; x = nullptr;}
+
+namespace Nv
+{
+namespace Blast
+{
+
+void CollisionHullImpl::release()
+{
+ SAFE_ARRAY_DELETE(points);
+ SAFE_ARRAY_DELETE(indices);
+ SAFE_ARRAY_DELETE(polygonData);
+ delete this;
+}
+
+CollisionHull* ConvexMeshBuilderImpl::buildCollisionGeometry(uint32_t verticesCount, const physx::PxVec3* vData)
+{
+ CollisionHull* output = new CollisionHullImpl();
+ std::vector<physx::PxVec3> vertexData(verticesCount);
+ memcpy(vertexData.data(), vData, sizeof(physx::PxVec3) * verticesCount);
+
+ PxConvexMeshDesc convexMeshDescr;
+ PxConvexMesh* resultConvexMesh;
+ PxBounds3 bounds;
+ // Scale chunk to unit cube size, to avoid numerical errors
+ bounds.setEmpty();
+ for (uint32_t i = 0; i < vertexData.size(); ++i)
+ {
+ bounds.include(vertexData[i]);
+ }
+ PxVec3 bbCenter = bounds.getCenter();
+ float scale = PxMax(PxAbs(bounds.getExtents(0)), PxMax(PxAbs(bounds.getExtents(1)), PxAbs(bounds.getExtents(2))));
+ for (uint32_t i = 0; i < vertexData.size(); ++i)
+ {
+ vertexData[i] = vertexData[i] - bbCenter;
+ vertexData[i] *= (1.0f / scale);
+ }
+ bounds.setEmpty();
+ for (uint32_t i = 0; i < vertexData.size(); ++i)
+ {
+ bounds.include(vertexData[i]);
+ }
+ convexMeshDescr.points.data = vertexData.data();
+ convexMeshDescr.points.stride = sizeof(PxVec3);
+ convexMeshDescr.points.count = (uint32_t)vertexData.size();
+ convexMeshDescr.flags = PxConvexFlag::eCOMPUTE_CONVEX;
+ resultConvexMesh = mCooking->createConvexMesh(convexMeshDescr, *mInsertionCallback);
+ if (!resultConvexMesh)
+ {
+ vertexData.clear();
+ vertexData.push_back(bounds.minimum);
+ vertexData.push_back(PxVec3(bounds.minimum.x, bounds.maximum.y, bounds.minimum.z));
+ vertexData.push_back(PxVec3(bounds.maximum.x, bounds.maximum.y, bounds.minimum.z));
+ vertexData.push_back(PxVec3(bounds.maximum.x, bounds.minimum.y, bounds.minimum.z));
+ vertexData.push_back(PxVec3(bounds.minimum.x, bounds.minimum.y, bounds.maximum.z));
+ vertexData.push_back(PxVec3(bounds.minimum.x, bounds.maximum.y, bounds.maximum.z));
+ vertexData.push_back(PxVec3(bounds.maximum.x, bounds.maximum.y, bounds.maximum.z));
+ vertexData.push_back(PxVec3(bounds.maximum.x, bounds.minimum.y, bounds.maximum.z));
+ convexMeshDescr.points.data = vertexData.data();
+ convexMeshDescr.points.count = (uint32_t)vertexData.size();
+ resultConvexMesh = mCooking->createConvexMesh(convexMeshDescr, *mInsertionCallback);
+ }
+ output->polygonDataCount = resultConvexMesh->getNbPolygons();
+ if (output->polygonDataCount)
+ output->polygonData = SAFE_ARRAY_NEW(CollisionHull::HullPolygon, output->polygonDataCount);
+ output->pointsCount = resultConvexMesh->getNbVertices();
+ output->points = SAFE_ARRAY_NEW(PxVec3, output->pointsCount);
+ int32_t indicesCount = 0;
+ PxHullPolygon hPoly;
+ for (uint32_t i = 0; i < resultConvexMesh->getNbPolygons(); ++i)
+ {
+ CollisionHull::HullPolygon& pd = output->polygonData[i];
+ resultConvexMesh->getPolygonData(i, hPoly);
+ pd.mIndexBase = hPoly.mIndexBase;
+ pd.mNbVerts = hPoly.mNbVerts;
+ pd.mPlane[0] = hPoly.mPlane[0];
+ pd.mPlane[1] = hPoly.mPlane[1];
+ pd.mPlane[2] = hPoly.mPlane[2];
+ pd.mPlane[3] = hPoly.mPlane[3];
+
+ pd.mPlane[0] /= scale;
+ pd.mPlane[1] /= scale;
+ pd.mPlane[2] /= scale;
+ pd.mPlane[3] -= (pd.mPlane[0] * bbCenter.x + pd.mPlane[1] * bbCenter.y + pd.mPlane[2] * bbCenter.z);
+ float length = sqrt(pd.mPlane[0] * pd.mPlane[0] + pd.mPlane[1] * pd.mPlane[1] + pd.mPlane[2] * pd.mPlane[2]);
+ pd.mPlane[0] /= length;
+ pd.mPlane[1] /= length;
+ pd.mPlane[2] /= length;
+ pd.mPlane[3] /= length;
+ indicesCount = PxMax(indicesCount, pd.mIndexBase + pd.mNbVerts);
+ }
+ output->indicesCount = indicesCount;
+ output->indices = SAFE_ARRAY_NEW(uint32_t, indicesCount);
+ for (uint32_t i = 0; i < resultConvexMesh->getNbVertices(); ++i)
+ {
+ PxVec3 p = resultConvexMesh->getVertices()[i] * scale + bbCenter;
+ output->points[i] = p;
+ }
+ for (int32_t i = 0; i < indicesCount; ++i)
+ {
+ output->indices[i] = resultConvexMesh->getIndexBuffer()[i];
+ }
+ resultConvexMesh->release();
+ return output;
+}
+
+void ConvexMeshBuilderImpl::trimCollisionGeometry(uint32_t chunksCount, CollisionHull** in, const uint32_t* chunkDepth)
+{
+ std::vector<std::vector<PxPlane> > chunkMidplanes(chunksCount);
+ std::vector<PxVec3> centers(chunksCount);
+ std::vector<PxBounds3> hullsBounds(chunksCount);
+ for (uint32_t i = 0; i < chunksCount; ++i)
+ {
+ hullsBounds[i].setEmpty();
+ centers[i] = PxVec3(0, 0, 0);
+ for (uint32_t p = 0; p < in[i]->pointsCount; ++p)
+ {
+ centers[i] += in[i]->points[p];
+ hullsBounds[i].include(in[i]->points[p]);
+ }
+ centers[i] = hullsBounds[i].getCenter();
+ }
+
+ Separation params;
+ for (uint32_t hull = 0; hull < chunksCount; ++hull)
+ {
+ for (uint32_t hull2 = hull + 1; hull2 < chunksCount; ++hull2)
+ {
+ if (chunkDepth[hull] != chunkDepth[hull2])
+ {
+ continue;
+ }
+ if (importerHullsInProximityApexFree(in[hull]->pointsCount, in[hull]->points, hullsBounds[hull], PxTransform(PxIdentity), PxVec3(1, 1, 1),
+ in[hull2]->pointsCount, in[hull2]->points, hullsBounds[hull2], PxTransform(PxIdentity), PxVec3(1, 1, 1), 0.0, &params) == false)
+ {
+ continue;
+ }
+ PxVec3 c1 = centers[hull];
+ PxVec3 c2 = centers[hull2];
+ float d = FLT_MAX;
+ PxVec3 n1;
+ PxVec3 n2;
+ for (uint32_t p = 0; p < in[hull]->pointsCount; ++p)
+ {
+ float ld = (in[hull]->points[p] - c2).magnitude();
+ if (ld < d)
+ {
+ n1 = in[hull]->points[p];
+ d = ld;
+ }
+ }
+ d = FLT_MAX;
+ for (uint32_t p = 0; p < in[hull2]->pointsCount; ++p)
+ {
+ float ld = (in[hull2]->points[p] - c1).magnitude();
+ if (ld < d)
+ {
+ n2 = in[hull2]->points[p];
+ d = ld;
+ }
+ }
+
+ PxVec3 dir = c2 - c1;
+
+ PxPlane pl = PxPlane((n1 + n2) * 0.5, dir.getNormalized());
+ chunkMidplanes[hull].push_back(pl);
+ PxPlane pl2 = PxPlane((n1 + n2) * 0.5, -dir.getNormalized());
+ chunkMidplanes[hull2].push_back(pl2);
+ }
+ }
+ std::vector<PxVec3> hPoints;
+ for (uint32_t i = 0; i < chunksCount; ++i)
+ {
+ std::vector<Facet> facets;
+ std::vector<Vertex> vertices;
+ std::vector<Edge> edges;
+ for (uint32_t fc = 0; fc < in[i]->polygonDataCount; ++fc)
+ {
+ Facet nFc;
+ nFc.firstEdgeNumber = edges.size();
+ auto& pd = in[i]->polygonData[fc];
+ uint32_t n = pd.mNbVerts;
+ for (uint32_t ed = 0; ed < n; ++ed)
+ {
+ uint32_t vr1 = in[i]->indices[(ed) + pd.mIndexBase];
+ uint32_t vr2 = in[i]->indices[(ed + 1) % n + pd.mIndexBase];
+ edges.push_back(Edge(vr1, vr2));
+ }
+ nFc.edgesCount = n;
+ facets.push_back(nFc);
+ }
+ vertices.resize(in[i]->pointsCount);
+ for (uint32_t vr = 0; vr < in[i]->pointsCount; ++vr)
+ {
+ vertices[vr].p = in[i]->points[vr];
+ }
+ Mesh* hullMesh = new MeshImpl(vertices.data(), edges.data(), facets.data(), vertices.size(), edges.size(), facets.size());
+ BooleanEvaluator evl;
+ Mesh* cuttingMesh = getCuttingBox(PxVec3(0, 0, 0), PxVec3(0, 0, 1), 40, 0);
+ for (uint32_t p = 0; p < chunkMidplanes[i].size(); ++p)
+ {
+ PxPlane& pl = chunkMidplanes[i][p];
+ setCuttingBox(pl.pointInPlane(), pl.n.getNormalized(), cuttingMesh, 60, 0);
+ evl.performFastCutting(hullMesh, cuttingMesh, BooleanConfigurations::BOOLEAN_DIFFERENCE());
+ Mesh* result = evl.createNewMesh();
+ if (result == nullptr)
+ {
+ break;
+ }
+ delete hullMesh;
+ hullMesh = result;
+ }
+ delete cuttingMesh;
+ if (hullMesh == nullptr)
+ {
+ continue;
+ }
+ hPoints.clear();
+ hPoints.resize(hullMesh->getVerticesCount());
+ for (uint32_t v = 0; v < hullMesh->getVerticesCount(); ++v)
+ {
+ hPoints[v] = hullMesh->getVertices()[v].p;
+ }
+ delete hullMesh;
+ if (in[i] != nullptr)
+ {
+ in[i]->release();
+ }
+ in[i] = buildCollisionGeometry(hPoints.size(), hPoints.data());
+ }
+}
+
+
+PxConvexMesh* ConvexMeshBuilderImpl::buildConvexMesh(uint32_t verticesCount, const physx::PxVec3* vertexData)
+{
+ CollisionHull* hull = buildCollisionGeometry(verticesCount, vertexData);
+
+ PxConvexMeshDesc convexMeshDescr;
+ convexMeshDescr.indices.data = hull->indices;
+ convexMeshDescr.indices.count = (uint32_t)hull->indicesCount;
+ convexMeshDescr.indices.stride = sizeof(uint32_t);
+
+ convexMeshDescr.points.data = hull->points;
+ convexMeshDescr.points.count = (uint32_t)hull->pointsCount;
+ convexMeshDescr.points.stride = sizeof(PxVec3);
+
+ convexMeshDescr.polygons.data = hull->polygonData;
+ convexMeshDescr.polygons.count = (uint32_t)hull->polygonDataCount;
+ convexMeshDescr.polygons.stride = sizeof(PxHullPolygon);
+
+ PxConvexMesh* convexMesh = mCooking->createConvexMesh(convexMeshDescr, *mInsertionCallback);
+ hull->release();
+ return convexMesh;
+}
+
+PxConvexMesh* ConvexMeshBuilderImpl::buildConvexMesh(const CollisionHull& hull)
+{
+ PxConvexMeshDesc convexMeshDescr;
+ convexMeshDescr.indices.data = hull.indices;
+ convexMeshDescr.indices.count = (uint32_t)hull.indicesCount;
+ convexMeshDescr.indices.stride = sizeof(uint32_t);
+
+ convexMeshDescr.points.data = hull.points;
+ convexMeshDescr.points.count = (uint32_t)hull.pointsCount;
+ convexMeshDescr.points.stride = sizeof(PxVec3);
+
+ convexMeshDescr.polygons.data = hull.polygonData;
+ convexMeshDescr.polygons.count = (uint32_t)hull.polygonDataCount;
+ convexMeshDescr.polygons.stride = sizeof(PxHullPolygon);
+
+ PxConvexMesh* convexMesh = mCooking->createConvexMesh(convexMeshDescr, *mInsertionCallback);
+ return convexMesh;
+}
+
+void ConvexMeshBuilderImpl::release()
+{
+ delete this;
+}
+
+} // namespace Blast
+} // namespace Nv