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-rwxr-xr-xdocs/_source/apex_importer.txt20
-rwxr-xr-xdocs/_source/authoring_tool.txt65
2 files changed, 49 insertions, 36 deletions
diff --git a/docs/_source/apex_importer.txt b/docs/_source/apex_importer.txt
index fca0b67..2eeec36 100755
--- a/docs/_source/apex_importer.txt
+++ b/docs/_source/apex_importer.txt
@@ -15,23 +15,22 @@ Along with creating a Blast&tm; asset (*.blast), ApexImporter creates an *.obj o
Blast&tm; asset data can be saved in different ways:
-1) LL-asset which is Low Level asset data (NvBlastAsset with --ll).
+ 1) LL-asset which is Low Level asset data (NvBlastAsset with --ll).
-2) Tk-asset which is Toolkit asset data (Nv::Blast::TkAsset with --tk).
+ 2) Tk-asset which is Toolkit asset data (Nv::Blast::TkAsset with --tk).
-3) ExtPx-asset which incorporates Blast&tm; data and collision geometry for physics engine (Nv::Blast::ExtPxAsset with --px). Default mode.
+ 3) ExtPx-asset which incorporates Blast&tm; data and collision geometry for physics engine (Nv::Blast::ExtPxAsset with --px). Default mode.
ExtPxAsset assets or *.fbx files that contain collision geometry and can be used in \ref pagesampleassetviewer.
\verbatim
USAGE:
- ApexImporter [--nonskinned] [--fbxcollision] [--fbx] [--obj]
- [--fbxascii] [--ll] [--tk] [--px] [-d] [-m <0 -
- EXACT, 1 - FORCED, for detailed description see
- docs.>] -n <output asset name> [-o <output
- directory>] -f <infile> [--] [--version] [-h]
-
+ ApexImporter [--nonskinned] [--fbxcollision] [--jsoncollision]
+ [--fbx] [--obj] [--fbxascii] [--ll] [--tk] [--px] [-d]
+ [-m <0 - EXACT, 1 - FORCED, for detailed description see docs.>]
+ -n <output asset name> [-o <output directory>]
+ -f <infile> [--] [--version] [-h]
Where:
@@ -41,6 +40,9 @@ Where:
--fbxcollision
Append collision geometry to FBX file
+ --jsoncollision
+ Save collision geometry to a json file
+
--fbx
Output a FBX mesh to the output directory
diff --git a/docs/_source/authoring_tool.txt b/docs/_source/authoring_tool.txt
index cfa6145..43fd40b 100755
--- a/docs/_source/authoring_tool.txt
+++ b/docs/_source/authoring_tool.txt
@@ -11,7 +11,7 @@ Additionally, the user can choose how Blast&tm; data should be saved (in .blast
2) Tk-asset which is Toolkit asset data (Nv::Blast::TkAsset).
- 3) ExtPx-asset which incorporates Blast&tm; data and collision geometry for physics engine (Nv::Blast::ExtPxAsset).
+ 3) ExtPx-asset which incorporates Blast&tm; data and collision geometry for physics engine (Nv::Blast::ExtPxAsset).
.blast and .obj files may be consumed by the \ref pagesampleassetviewer.
@@ -24,23 +24,30 @@ This tool uses the Authoring Tools Extension (\ref pageextauthoring). Therefore
USAGE:
- AuthoringTool_x64.exe [--ovar <by default
- 0.0>] [--avar <by default 0.0>]
- [--slices <by default 1 1 1>]
- [--radius <by default 1.0>]
- [--clusters <by default 5>]
- [--cells <by default 5>] [--mode <v
- - voronoi, c - clustered voronoi, s
- - slicing.>] [--nonskinned]
- [--fbxcollision] [--fbx] [--obj]
- [--fbxascii] [--tk] [--px]
- [--clean] [--outputDir <by default
- directory of the input file>] [--]
- [--version] [-h] <infile> <output
- asset name>
-
+ AuthoringTool_x64 [--agg <by default 1>] [--cutoutBitmap <by defualt empty>]
+ [--normal <by default 1 0 0>] [--point <by default 0 0 0>]
+ [--ovar <by default 0.0>] [--avar <by default 0.0>]
+ [--slices <by default 1 1 1>] [--radius <by default 1.0>]
+ [--clusters <by default 5>] [--cells <by default 5>]
+ [--mode <v - voronoi, c - clustered voronoi, s - slicing,
+ p - plane cut, u - cutout, i - chunks from islands.>]
+ [--interiorMat <by default -1>] [--nonskinned] [--jsoncollision]
+ [--fbxcollision] [--fbx] [--obj] [--fbxascii] [--ll] [--tk] [--px]
+ [--clean] [--outputDir <by default directory of the input file>]
+ [--] [--version] [-h] <infile> <output asset name>
Where:
+ --agg <by default 1>
+ Maximum number of collision hulls per chunk (aggregate)
+
+ --cutoutBitmap <by defualt empty>
+ Path to *.bmp file with cutout bitmap
+
+ --normal <by default 1 0 0>
+ Plane surface normal
+
+ --point <by default 0 0 0>
+ Plane surface point
--ovar <by default 0.0>
Slicing offset variation
@@ -60,12 +67,20 @@ Where:
--cells <by default 5>
Voronoi cells count
- --mode <v - voronoi, c - clustered voronoi, s - slicing.>
+ --mode <v - voronoi, c - clustered voronoi, s - slicing, p - plane cut,
+ u - cutout, i - chunks from islands.>
Fracturing mode
+ --interiorMat <by default -1>
+ Use to setup interior material id, by default new material for
+ internal surface will be created.
+
--nonskinned
Output a non-skinned FBX file
+ --jsoncollision
+ Save collision geometry to a json file
+
--fbxcollision
Add collision geometry to FBX file
@@ -78,13 +93,15 @@ Where:
--fbxascii
Output FBX as an ascii file (defaults to binary output)
+ --ll
+ Output LL Blast (NvBlastAsset) to the .blast file in the output
+ directory.
+
--tk
- Output TkAsset to the .blast file in the output directory instead of
- LL Blast asset (NvBlastAsset).
+ Output TkAsset to the .blast file in the output directory.
--px
- Output ExtPxAsset to the .blast file in the output directory instead
- of LL Blast asset (NvBlastAsset).
+ Output ExtPxAsset to the .blast file in the output directory.
--clean
Try cleaning mesh before fracturing
@@ -107,12 +124,6 @@ Where:
<output asset name>
(required) Output asset name
-
- Blast SDK: Authoring Tool
-
-
-
-
\endverbatim
<br>