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-rwxr-xr-xdocs/_source/apex_importer.txt20
1 files changed, 11 insertions, 9 deletions
diff --git a/docs/_source/apex_importer.txt b/docs/_source/apex_importer.txt
index fca0b67..2eeec36 100755
--- a/docs/_source/apex_importer.txt
+++ b/docs/_source/apex_importer.txt
@@ -15,23 +15,22 @@ Along with creating a Blast&tm; asset (*.blast), ApexImporter creates an *.obj o
Blast&tm; asset data can be saved in different ways:
-1) LL-asset which is Low Level asset data (NvBlastAsset with --ll).
+ 1) LL-asset which is Low Level asset data (NvBlastAsset with --ll).
-2) Tk-asset which is Toolkit asset data (Nv::Blast::TkAsset with --tk).
+ 2) Tk-asset which is Toolkit asset data (Nv::Blast::TkAsset with --tk).
-3) ExtPx-asset which incorporates Blast&tm; data and collision geometry for physics engine (Nv::Blast::ExtPxAsset with --px). Default mode.
+ 3) ExtPx-asset which incorporates Blast&tm; data and collision geometry for physics engine (Nv::Blast::ExtPxAsset with --px). Default mode.
ExtPxAsset assets or *.fbx files that contain collision geometry and can be used in \ref pagesampleassetviewer.
\verbatim
USAGE:
- ApexImporter [--nonskinned] [--fbxcollision] [--fbx] [--obj]
- [--fbxascii] [--ll] [--tk] [--px] [-d] [-m <0 -
- EXACT, 1 - FORCED, for detailed description see
- docs.>] -n <output asset name> [-o <output
- directory>] -f <infile> [--] [--version] [-h]
-
+ ApexImporter [--nonskinned] [--fbxcollision] [--jsoncollision]
+ [--fbx] [--obj] [--fbxascii] [--ll] [--tk] [--px] [-d]
+ [-m <0 - EXACT, 1 - FORCED, for detailed description see docs.>]
+ -n <output asset name> [-o <output directory>]
+ -f <infile> [--] [--version] [-h]
Where:
@@ -41,6 +40,9 @@ Where:
--fbxcollision
Append collision geometry to FBX file
+ --jsoncollision
+ Save collision geometry to a json file
+
--fbx
Output a FBX mesh to the output directory