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Diffstat (limited to 'docs/_source/authoring_tool.txt')
| -rwxr-xr-x[-rw-r--r--] | docs/_source/authoring_tool.txt | 242 |
1 files changed, 122 insertions, 120 deletions
diff --git a/docs/_source/authoring_tool.txt b/docs/_source/authoring_tool.txt index de780ff..cfa6145 100644..100755 --- a/docs/_source/authoring_tool.txt +++ b/docs/_source/authoring_tool.txt @@ -1,120 +1,122 @@ -/*! \page pageauthoring AuthoringTool - -The application <b>AuthoringTool</b> is a command-line asset authoring utility. It reads a file containing a single graphics mesh -(currently .fbx and .obj format are supported in this tool), and fractures it according to the parameters given in the command line. -The user can configure the output of the tool. It can save render mesh geometry to .fbx or .obj files. It also optionally could save -collision geometry in the same .fbx file. - -Additionally, the user can choose how Blast&tm; data should be saved (in .blast file): - - 1) LL-asset which is Low Level asset data (NvBlastAsset). Default mode. - - 2) Tk-asset which is Toolkit asset data (Nv::Blast::TkAsset). - - 3) ExtPx-asset which incorporates Blast&tm; data and collision geometry for physics engine (Nv::Blast::ExtPxAsset). - -.blast and .obj files may be consumed by the \ref pagesampleassetviewer. - - -\verbatim - - - -USAGE: - - AuthoringTool_x64.exe [--ovar <by default - 0.0>] [--avar <by default 0.0>] - [--slices <by default 1 1 1>] - [--radius <by default 1.0>] - [--clusters <by default 5>] - [--cells <by default 5>] [--mode <v - - voronoi, c - clustered voronoi, s - - slicing.>] [--nonskinned] - [--fbxcollision] [--fbx] [--obj] - [--fbxascii] [--tk] [--px] - [--clean] [--outputDir <by default - directory of the input file>] [--] - [--version] [-h] <infile> <output - asset name> - - -Where: - - --ovar <by default 0.0> - Slicing offset variation - - --avar <by default 0.0> - Slicing angle variation - - --slices <by default 1 1 1> - Number of slices per direction - - --radius <by default 1.0> - Clustered Voronoi cluster radius - - --clusters <by default 5> - Uniform Voronoi cluster count - - --cells <by default 5> - Voronoi cells count - - --mode <v - voronoi, c - clustered voronoi, s - slicing.> - Fracturing mode - - --nonskinned - Output a non-skinned FBX file - - --fbxcollision - Add collision geometry to FBX file - - --fbx - Output a FBX mesh to the output directory - - --obj - Output a OBJ mesh to the output directory - - --fbxascii - Output FBX as an ascii file (defaults to binary output) - - --tk - Output TkAsset to the .blast file in the output directory instead of - LL Blast asset (NvBlastAsset). - - --px - Output ExtPxAsset to the .blast file in the output directory instead - of LL Blast asset (NvBlastAsset). - - --clean - Try cleaning mesh before fracturing - - --outputDir <by default directory of the input file> - Output directory - - --, --ignore_rest - Ignores the rest of the labeled arguments following this flag. - - --version - Displays version information and exits. - - -h, --help - Displays usage information and exits. - - <infile> - (required) File to load - - <output asset name> - (required) Output asset name - - - Blast SDK: Authoring Tool - - - - -\endverbatim - -<br> -See \ref pagecopyrights for license information regarding third-party software used by ApexImporter. - -<br> -*/ +/*! \page pageauthoring AuthoringTool
+
+The application <b>AuthoringTool</b> is a command-line asset authoring utility. It reads a file containing a single graphics mesh
+(currently .fbx and .obj format are supported in this tool), and fractures it according to the parameters given in the command line.
+The user can configure the output of the tool. It can save render mesh geometry to .fbx or .obj files. It also optionally could save
+collision geometry in the same .fbx file.
+
+Additionally, the user can choose how Blast&tm; data should be saved (in .blast file):
+
+ 1) LL-asset which is Low Level asset data (NvBlastAsset). Default mode.
+
+ 2) Tk-asset which is Toolkit asset data (Nv::Blast::TkAsset).
+
+ 3) ExtPx-asset which incorporates Blast&tm; data and collision geometry for physics engine (Nv::Blast::ExtPxAsset).
+
+.blast and .obj files may be consumed by the \ref pagesampleassetviewer.
+
+This tool uses the Authoring Tools Extension (\ref pageextauthoring). Therefore the restrictions on the input mesh are those of the authoring tools, see \ref fracturemeshrestrictions.
+
+
+\verbatim
+
+
+
+USAGE:
+
+ AuthoringTool_x64.exe [--ovar <by default
+ 0.0>] [--avar <by default 0.0>]
+ [--slices <by default 1 1 1>]
+ [--radius <by default 1.0>]
+ [--clusters <by default 5>]
+ [--cells <by default 5>] [--mode <v
+ - voronoi, c - clustered voronoi, s
+ - slicing.>] [--nonskinned]
+ [--fbxcollision] [--fbx] [--obj]
+ [--fbxascii] [--tk] [--px]
+ [--clean] [--outputDir <by default
+ directory of the input file>] [--]
+ [--version] [-h] <infile> <output
+ asset name>
+
+
+Where:
+
+ --ovar <by default 0.0>
+ Slicing offset variation
+
+ --avar <by default 0.0>
+ Slicing angle variation
+
+ --slices <by default 1 1 1>
+ Number of slices per direction
+
+ --radius <by default 1.0>
+ Clustered Voronoi cluster radius
+
+ --clusters <by default 5>
+ Uniform Voronoi cluster count
+
+ --cells <by default 5>
+ Voronoi cells count
+
+ --mode <v - voronoi, c - clustered voronoi, s - slicing.>
+ Fracturing mode
+
+ --nonskinned
+ Output a non-skinned FBX file
+
+ --fbxcollision
+ Add collision geometry to FBX file
+
+ --fbx
+ Output a FBX mesh to the output directory
+
+ --obj
+ Output a OBJ mesh to the output directory
+
+ --fbxascii
+ Output FBX as an ascii file (defaults to binary output)
+
+ --tk
+ Output TkAsset to the .blast file in the output directory instead of
+ LL Blast asset (NvBlastAsset).
+
+ --px
+ Output ExtPxAsset to the .blast file in the output directory instead
+ of LL Blast asset (NvBlastAsset).
+
+ --clean
+ Try cleaning mesh before fracturing
+
+ --outputDir <by default directory of the input file>
+ Output directory
+
+ --, --ignore_rest
+ Ignores the rest of the labeled arguments following this flag.
+
+ --version
+ Displays version information and exits.
+
+ -h, --help
+ Displays usage information and exits.
+
+ <infile>
+ (required) File to load
+
+ <output asset name>
+ (required) Output asset name
+
+
+ Blast SDK: Authoring Tool
+
+
+
+
+\endverbatim
+
+<br>
+See \ref pagecopyrights for license information regarding third-party software used by ApexImporter.
+
+<br>
+*/
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