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authorBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
committerBryan Galdrikian <[email protected]>2018-05-31 11:36:08 -0700
commit7115f60b91b5717d90f643fd692010905c7004db (patch)
treeeffd68c6978751c517d54c2f2bb5bb6e7dc93e18 /docs/_source/authoring_tool.txt
parentUpdating BlastTool zip (diff)
downloadblast-1.1.3_rc1.tar.xz
blast-1.1.3_rc1.zip
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'docs/_source/authoring_tool.txt')
-rwxr-xr-x[-rw-r--r--]docs/_source/authoring_tool.txt242
1 files changed, 122 insertions, 120 deletions
diff --git a/docs/_source/authoring_tool.txt b/docs/_source/authoring_tool.txt
index de780ff..cfa6145 100644..100755
--- a/docs/_source/authoring_tool.txt
+++ b/docs/_source/authoring_tool.txt
@@ -1,120 +1,122 @@
-/*! \page pageauthoring AuthoringTool
-
-The application <b>AuthoringTool</b> is a command-line asset authoring utility. It reads a file containing a single graphics mesh
-(currently .fbx and .obj format are supported in this tool), and fractures it according to the parameters given in the command line.
-The user can configure the output of the tool. It can save render mesh geometry to .fbx or .obj files. It also optionally could save
-collision geometry in the same .fbx file.
-
-Additionally, the user can choose how Blast&tm; data should be saved (in .blast file):
-
- 1) LL-asset which is Low Level asset data (NvBlastAsset). Default mode.
-
- 2) Tk-asset which is Toolkit asset data (Nv::Blast::TkAsset).
-
- 3) ExtPx-asset which incorporates Blast&tm; data and collision geometry for physics engine (Nv::Blast::ExtPxAsset).
-
-.blast and .obj files may be consumed by the \ref pagesampleassetviewer.
-
-
-\verbatim
-
-
-
-USAGE:
-
- AuthoringTool_x64.exe [--ovar <by default
- 0.0>] [--avar <by default 0.0>]
- [--slices <by default 1 1 1>]
- [--radius <by default 1.0>]
- [--clusters <by default 5>]
- [--cells <by default 5>] [--mode <v
- - voronoi, c - clustered voronoi, s
- - slicing.>] [--nonskinned]
- [--fbxcollision] [--fbx] [--obj]
- [--fbxascii] [--tk] [--px]
- [--clean] [--outputDir <by default
- directory of the input file>] [--]
- [--version] [-h] <infile> <output
- asset name>
-
-
-Where:
-
- --ovar <by default 0.0>
- Slicing offset variation
-
- --avar <by default 0.0>
- Slicing angle variation
-
- --slices <by default 1 1 1>
- Number of slices per direction
-
- --radius <by default 1.0>
- Clustered Voronoi cluster radius
-
- --clusters <by default 5>
- Uniform Voronoi cluster count
-
- --cells <by default 5>
- Voronoi cells count
-
- --mode <v - voronoi, c - clustered voronoi, s - slicing.>
- Fracturing mode
-
- --nonskinned
- Output a non-skinned FBX file
-
- --fbxcollision
- Add collision geometry to FBX file
-
- --fbx
- Output a FBX mesh to the output directory
-
- --obj
- Output a OBJ mesh to the output directory
-
- --fbxascii
- Output FBX as an ascii file (defaults to binary output)
-
- --tk
- Output TkAsset to the .blast file in the output directory instead of
- LL Blast asset (NvBlastAsset).
-
- --px
- Output ExtPxAsset to the .blast file in the output directory instead
- of LL Blast asset (NvBlastAsset).
-
- --clean
- Try cleaning mesh before fracturing
-
- --outputDir <by default directory of the input file>
- Output directory
-
- --, --ignore_rest
- Ignores the rest of the labeled arguments following this flag.
-
- --version
- Displays version information and exits.
-
- -h, --help
- Displays usage information and exits.
-
- <infile>
- (required) File to load
-
- <output asset name>
- (required) Output asset name
-
-
- Blast SDK: Authoring Tool
-
-
-
-
-\endverbatim
-
-<br>
-See \ref pagecopyrights for license information regarding third-party software used by ApexImporter.
-
-<br>
-*/
+/*! \page pageauthoring AuthoringTool
+
+The application <b>AuthoringTool</b> is a command-line asset authoring utility. It reads a file containing a single graphics mesh
+(currently .fbx and .obj format are supported in this tool), and fractures it according to the parameters given in the command line.
+The user can configure the output of the tool. It can save render mesh geometry to .fbx or .obj files. It also optionally could save
+collision geometry in the same .fbx file.
+
+Additionally, the user can choose how Blast&tm; data should be saved (in .blast file):
+
+ 1) LL-asset which is Low Level asset data (NvBlastAsset). Default mode.
+
+ 2) Tk-asset which is Toolkit asset data (Nv::Blast::TkAsset).
+
+ 3) ExtPx-asset which incorporates Blast&tm; data and collision geometry for physics engine (Nv::Blast::ExtPxAsset).
+
+.blast and .obj files may be consumed by the \ref pagesampleassetviewer.
+
+This tool uses the Authoring Tools Extension (\ref pageextauthoring). Therefore the restrictions on the input mesh are those of the authoring tools, see \ref fracturemeshrestrictions.
+
+
+\verbatim
+
+
+
+USAGE:
+
+ AuthoringTool_x64.exe [--ovar <by default
+ 0.0>] [--avar <by default 0.0>]
+ [--slices <by default 1 1 1>]
+ [--radius <by default 1.0>]
+ [--clusters <by default 5>]
+ [--cells <by default 5>] [--mode <v
+ - voronoi, c - clustered voronoi, s
+ - slicing.>] [--nonskinned]
+ [--fbxcollision] [--fbx] [--obj]
+ [--fbxascii] [--tk] [--px]
+ [--clean] [--outputDir <by default
+ directory of the input file>] [--]
+ [--version] [-h] <infile> <output
+ asset name>
+
+
+Where:
+
+ --ovar <by default 0.0>
+ Slicing offset variation
+
+ --avar <by default 0.0>
+ Slicing angle variation
+
+ --slices <by default 1 1 1>
+ Number of slices per direction
+
+ --radius <by default 1.0>
+ Clustered Voronoi cluster radius
+
+ --clusters <by default 5>
+ Uniform Voronoi cluster count
+
+ --cells <by default 5>
+ Voronoi cells count
+
+ --mode <v - voronoi, c - clustered voronoi, s - slicing.>
+ Fracturing mode
+
+ --nonskinned
+ Output a non-skinned FBX file
+
+ --fbxcollision
+ Add collision geometry to FBX file
+
+ --fbx
+ Output a FBX mesh to the output directory
+
+ --obj
+ Output a OBJ mesh to the output directory
+
+ --fbxascii
+ Output FBX as an ascii file (defaults to binary output)
+
+ --tk
+ Output TkAsset to the .blast file in the output directory instead of
+ LL Blast asset (NvBlastAsset).
+
+ --px
+ Output ExtPxAsset to the .blast file in the output directory instead
+ of LL Blast asset (NvBlastAsset).
+
+ --clean
+ Try cleaning mesh before fracturing
+
+ --outputDir <by default directory of the input file>
+ Output directory
+
+ --, --ignore_rest
+ Ignores the rest of the labeled arguments following this flag.
+
+ --version
+ Displays version information and exits.
+
+ -h, --help
+ Displays usage information and exits.
+
+ <infile>
+ (required) File to load
+
+ <output asset name>
+ (required) Output asset name
+
+
+ Blast SDK: Authoring Tool
+
+
+
+
+\endverbatim
+
+<br>
+See \ref pagecopyrights for license information regarding third-party software used by ApexImporter.
+
+<br>
+*/