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-/*! \page pageextapi Extensions (NvBlastExt)
-
-These are the current Blast&tm; extensions:
-<br>
-<br>
-\subpage pageextshaders - Standard damage shaders (radial, shear, line segment) which can be used in NvBlast and NvBlastTk damage functions.
-<br>
-<br>
-\subpage pageextstress - A toolkit for performing stress calculations on low-level Blast&tm; actors, using a minimal API to assign masses and apply forces. Does not use any external physics library.
-<br>
-<br>
-\subpage pageextassetutils - NvBlastAsset utility functions. Add world bonds, merge assets, and transform geometric data.
-<br>
-<br>
-\subpage pageextauthoring - Powerful tools for cleaning and fracturing meshes using voronoi, clustered voronoi, and slicing methods.
-<br>
-<br>
-\subpage pageextimport - Functions to import data from external formats and convert to a Blast&tm; asset. Currently handles APEX NvDestructibleAsset data.
-<br>
-<br>
-\subpage pageextexporter - Standard mesh and collision writer tools in fbx, obj, and json formats.
-<br>
-<br>
-\subpage pageextserialization - Blast&tm; object serialization manager. With the ExtTkSerialization and ExtPxSerialization extensions, can serialize assets for low-level, Tk, and ExtPhysX libraries
-using a variety of encodings. This extension comes with low-level serializers built-in.
-<br>
-<br>
-\subpage pageexttkserialization - This module contains serializers for NvBlastTk objects. Use in conjunction with ExtSerialization.
-<br>
-<br>
-\subpage pageextpxserialization - This module contains serializers for ExtPhysX objects. Use in conjunction with ExtSerialization.
-<br>
-<br>
-\subpage pageextphysx - A reference implementation of a physics manager, using the PhysX&tm; SDK. Creates and manages actors and joints, and handles impact damage and uses the stress solver (ExtStress) to
-handle stress calculations.
-<br>
-<br>
-To use them, include the appropriate headers in include/extensions (each extension will describe which headers are necessary),
-and link to the desired NvBlastExt*{config}{arch} library in the lib folder. Here, config is the usual DEBUG/CHECKED/PROFILE (or nothing for release),
-and {arch} distinguishes achitecture, if needed (such as _x86 or _x64).
-<br>
-<br>
-*/
+/*! \page pageextapi Extensions (NvBlastExt)
+
+These are the current Blast&tm; extensions:
+<br>
+<br>
+\subpage pageextshaders - Standard damage shaders (radial, shear, line segment) which can be used in NvBlast and NvBlastTk damage functions.
+<br>
+<br>
+\subpage pageextstress - A toolkit for performing stress calculations on low-level Blast&tm; actors, using a minimal API to assign masses and apply forces. Does not use any external physics library.
+<br>
+<br>
+\subpage pageextassetutils - NvBlastAsset utility functions. Add world bonds, merge assets, and transform geometric data.
+<br>
+<br>
+\subpage pageextauthoring - Powerful tools for cleaning and fracturing meshes using voronoi, clustered voronoi, and slicing methods.
+<br>
+<br>
+\subpage pageextimport - Functions to import data from external formats and convert to a Blast&tm; asset. Currently handles APEX NvDestructibleAsset data.
+<br>
+<br>
+\subpage pageextexporter - Standard mesh and collision writer tools in fbx, obj, and json formats.
+<br>
+<br>
+\subpage pageextserialization - Blast&tm; object serialization manager. With the ExtTkSerialization and ExtPxSerialization extensions, can serialize assets for low-level, Tk, and ExtPhysX libraries
+using a variety of encodings. This extension comes with low-level serializers built-in.
+<br>
+<br>
+\subpage pageexttkserialization - This module contains serializers for NvBlastTk objects. Use in conjunction with ExtSerialization.
+<br>
+<br>
+\subpage pageextpxserialization - This module contains serializers for ExtPhysX objects. Use in conjunction with ExtSerialization.
+<br>
+<br>
+\subpage pageextphysx - A reference implementation of a physics manager, using the PhysX&tm; SDK. Creates and manages actors and joints, and handles impact damage and uses the stress solver (ExtStress) to
+handle stress calculations.
+<br>
+<br>
+To use them, include the appropriate headers in include/extensions (each extension will describe which headers are necessary),
+and link to the desired NvBlastExt*{config}{arch} library in the lib folder. Here, config is the usual DEBUG/CHECKED/PROFILE (or nothing for release),
+and {arch} distinguishes achitecture, if needed (such as _x86 or _x64).
+<br>
+<br>
+*/