diff options
| author | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
|---|---|---|
| committer | Bryan Galdrikian <[email protected]> | 2018-05-31 11:36:08 -0700 |
| commit | 7115f60b91b5717d90f643fd692010905c7004db (patch) | |
| tree | effd68c6978751c517d54c2f2bb5bb6e7dc93e18 /docs/_source/api_ext_users_guide.txt | |
| parent | Updating BlastTool zip (diff) | |
| download | blast-1.1.3_rc1.tar.xz blast-1.1.3_rc1.zip | |
Blast 1.1.3. See docs/release_notes.txt.v1.1.3_rc1
Diffstat (limited to 'docs/_source/api_ext_users_guide.txt')
| -rwxr-xr-x[-rw-r--r--] | docs/_source/api_ext_users_guide.txt | 86 |
1 files changed, 43 insertions, 43 deletions
diff --git a/docs/_source/api_ext_users_guide.txt b/docs/_source/api_ext_users_guide.txt index e255e82..1aeaf18 100644..100755 --- a/docs/_source/api_ext_users_guide.txt +++ b/docs/_source/api_ext_users_guide.txt @@ -1,43 +1,43 @@ -/*! \page pageextapi Extensions (NvBlastExt) - -These are the current Blast&tm; extensions: -<br> -<br> -\subpage pageextshaders - Standard damage shaders (radial, shear, line segment) which can be used in NvBlast and NvBlastTk damage functions. -<br> -<br> -\subpage pageextstress - A toolkit for performing stress calculations on low-level Blast&tm; actors, using a minimal API to assign masses and apply forces. Does not use any external physics library. -<br> -<br> -\subpage pageextassetutils - NvBlastAsset utility functions. Add world bonds, merge assets, and transform geometric data. -<br> -<br> -\subpage pageextauthoring - Powerful tools for cleaning and fracturing meshes using voronoi, clustered voronoi, and slicing methods. -<br> -<br> -\subpage pageextimport - Functions to import data from external formats and convert to a Blast&tm; asset. Currently handles APEX NvDestructibleAsset data. -<br> -<br> -\subpage pageextexporter - Standard mesh and collision writer tools in fbx, obj, and json formats. -<br> -<br> -\subpage pageextserialization - Blast&tm; object serialization manager. With the ExtTkSerialization and ExtPxSerialization extensions, can serialize assets for low-level, Tk, and ExtPhysX libraries -using a variety of encodings. This extension comes with low-level serializers built-in. -<br> -<br> -\subpage pageexttkserialization - This module contains serializers for NvBlastTk objects. Use in conjunction with ExtSerialization. -<br> -<br> -\subpage pageextpxserialization - This module contains serializers for ExtPhysX objects. Use in conjunction with ExtSerialization. -<br> -<br> -\subpage pageextphysx - A reference implementation of a physics manager, using the PhysX&tm; SDK. Creates and manages actors and joints, and handles impact damage and uses the stress solver (ExtStress) to -handle stress calculations. -<br> -<br> -To use them, include the appropriate headers in include/extensions (each extension will describe which headers are necessary), -and link to the desired NvBlastExt*{config}{arch} library in the lib folder. Here, config is the usual DEBUG/CHECKED/PROFILE (or nothing for release), -and {arch} distinguishes achitecture, if needed (such as _x86 or _x64). -<br> -<br> -*/ +/*! \page pageextapi Extensions (NvBlastExt)
+
+These are the current Blast&tm; extensions:
+<br>
+<br>
+\subpage pageextshaders - Standard damage shaders (radial, shear, line segment) which can be used in NvBlast and NvBlastTk damage functions.
+<br>
+<br>
+\subpage pageextstress - A toolkit for performing stress calculations on low-level Blast&tm; actors, using a minimal API to assign masses and apply forces. Does not use any external physics library.
+<br>
+<br>
+\subpage pageextassetutils - NvBlastAsset utility functions. Add world bonds, merge assets, and transform geometric data.
+<br>
+<br>
+\subpage pageextauthoring - Powerful tools for cleaning and fracturing meshes using voronoi, clustered voronoi, and slicing methods.
+<br>
+<br>
+\subpage pageextimport - Functions to import data from external formats and convert to a Blast&tm; asset. Currently handles APEX NvDestructibleAsset data.
+<br>
+<br>
+\subpage pageextexporter - Standard mesh and collision writer tools in fbx, obj, and json formats.
+<br>
+<br>
+\subpage pageextserialization - Blast&tm; object serialization manager. With the ExtTkSerialization and ExtPxSerialization extensions, can serialize assets for low-level, Tk, and ExtPhysX libraries
+using a variety of encodings. This extension comes with low-level serializers built-in.
+<br>
+<br>
+\subpage pageexttkserialization - This module contains serializers for NvBlastTk objects. Use in conjunction with ExtSerialization.
+<br>
+<br>
+\subpage pageextpxserialization - This module contains serializers for ExtPhysX objects. Use in conjunction with ExtSerialization.
+<br>
+<br>
+\subpage pageextphysx - A reference implementation of a physics manager, using the PhysX&tm; SDK. Creates and manages actors and joints, and handles impact damage and uses the stress solver (ExtStress) to
+handle stress calculations.
+<br>
+<br>
+To use them, include the appropriate headers in include/extensions (each extension will describe which headers are necessary),
+and link to the desired NvBlastExt*{config}{arch} library in the lib folder. Here, config is the usual DEBUG/CHECKED/PROFILE (or nothing for release),
+and {arch} distinguishes achitecture, if needed (such as _x86 or _x64).
+<br>
+<br>
+*/
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