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diff --git a/README.md b/README.md
index 741052e..8451347 100644
--- a/README.md
+++ b/README.md
@@ -1,5 +1,5 @@
-Blast 1.0 beta
-==============
+Blast 1.0
+=========
Introduction
------------
@@ -27,7 +27,7 @@ Features of NvBlastTk:
* Uses an event system to inform the user of actor splitting and chunk fracturing.
* Introduces a joint representation which uses the event system to allow the user to update physical joints between actors.
-Notably absent in NvBlast and NvBlastTk:
+Notably missing from NvBlast and NvBlastTk:
* There is no physics or collision representation.
* There is no graphics representation.
@@ -70,14 +70,7 @@ low-level, toolkit, extensions, tools, tests, and sample.
files with nontrivial graphics meshes. Without these assets, only procedurally-generated box assets are available
in the sample.
-For linux:
-* Run generate_projects_linux.sh. This step will download all necessary dependencies that are not already
-downloaded into a folder NVIDIA/packman-repo at the root of your hard drive, so this might take some time the first
-time the script is run (or when a dependency version changes).
-* Makefiles will be generated in compiler/linux64-CONFIG-gcc, where CONFIG = debug or release.
-These will build all Blast linux projects, including the low-level, toolkit, extensions, and tests.
-
-For PS4 and XBoxOne:
+For linux, PS4, and XBoxOne:
* Please visit developer.nvidia.com in order to contact NVIDIA for further information.
Tools and Samples Binaries (Windows only)